Wow, Thatís Complicated

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Wow, That's Complicated

When sparkly vampires aren't an option, sometimes you just have to start over and play WoW.

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Yay, reference to my C++ book!
Anyway, I dont remember having hard time being new in Wow and that was 4-5 years ago. To reach level 60 took me almost a year but it was probably the best part of game when you didnt knew whole game and there was always something new.

No, sign off you fool before you look in the mirror and see nothing but beard and cheeto dust! .......It's too late we've lost him!

Hmm...interesting article. I don't know what the point of it was, but it was interesting to say the least.

V8 Ninja:
Hmm...interesting article. I don't know what the point of it was, but it was interesting to say the least.

I think it was that MMORPGs are too complicated for mere mortals.

A gnome?! Its the second *facepalm* you get from me this week shamus, very very disapointing. God forbid that you pick him for your next Shamus play, you should burn in hell if you do that. :P

OT: It took me 5 months to get to 60 and I did have some problems in the first weeks to play with my paladin. It was back in 2005. And I think I only understood what ranking and healing was like 6 months down the road.

It's an interesting idea. But I think that this kind of tutorial system would be too much for anybody except for people who haven't played any kinds of fantasy games at all. I mean, I am by no means an avid gamer, I even very rarely finish games but WoW did not come off as difficult to me at all. It has basic elements like health and mana bar, inventory system, map and equipment slots, anybody who has even touched some kind of RPG-ish game before will know about those so going through a simplified tutorial might be a bit too much for them too.

What I am worrying about more is that they have made things a little bit too easy in the beginning areas. It used to be that for the first few quests you got mobs that will not attack you first, and after those the mobs turned more hostile. Now you only have non-hostile mobs in the low areas and it takes any kind of learning curve away from it. And as a reroller it's annoyingly boring too of course :-p

I don't think that newb equals noob so that's why I think that there should actually some hostile mobs in the beginning area to teach more about the game and challenges it brings.

WoW destroyed a perfectly good summer for me. Its to addicting even though its harder to figure out the terminology. Because once you ask some one what a certain phrase means you just get the shit flamed out of you. Its easier to just go buy Rosetta stone and learn a new language then figure out what everything in WoW means.

I don't know why but WoW and other MMOs have never held my attention for to long so I have never had that problem. Also nice beard.

enzilewulf:
WoW destroyed a perfectly good summer for me. Its to addicting even though its harder to figure out the terminology. Because once you ask some one what a certain phrase means you just get the shit flamed out of you. Its easier to just go buy Rosetta stone and learn a new language then figure out what everything in WoW means.

Then only way to get help in World of Warcraft is too create a level 1 Night Elf female, or blood elf, depending on faction. Take your clothes off, dance, and then ask questions. You will then have your questions answered and loads of gold. If you happend to buy just the game without the expansions, don't expect any help if you choose Horde. Since you don't have the blood elf, and the other races are not as appealing to the drooling masses, just fyi.

PS: Play female and act like one, you will get loads of free stuff and your entire gameplay experience will be better...and maybe a little more akward.

I think WoW actually has a pretty gentle learning curve. Especially since patch 3.(I don't remember) where they started holding your hand through the first 10-20 levels.

The interface may be overwhelming at first, but the necessities to get you going without much explanation (your abilities and a healing/mana item on your action bar) are all there.
All your abilities are automatically put on your action bar when you learn them for the first few levels, the map shows you where to go for the quest you received and every single class/race starting quest line takes you around the village to meet the NPC's that teach or sell you stuff.
You don't gain Skill points for the first few levels either, so all you need to worry about is familiarizing yourself with the basic combat and questing mechanics.

Oh, and that lv80 Nelf hunter ganking you.

By the time the game stops doing things for you, you've likely already figured things out for yourself, and if you haven't, there's still that popup.

When I started WoW, the only thing I didn't get is why they gave me so little bag space.

I mean, seriously, there is bound to be some character somewhere in this game that will need 60 Ruined Pelts for some reason, I ain't just gonna sell those or throw them away.

Arcanz:

enzilewulf:
WoW destroyed a perfectly good summer for me. Its to addicting even though its harder to figure out the terminology. Because once you ask some one what a certain phrase means you just get the shit flamed out of you. Its easier to just go buy Rosetta stone and learn a new language then figure out what everything in WoW means.

Then only way to get help in World of Warcraft is too create a level 1 Night Elf female, or blood elf, depending on faction. Take your clothes off, dance, and then ask questions. You will then have your questions answered and loads of gold. If you happend to buy just the game without the expansions, don't expect any help if you choose Horde. Since you don't have the blood elf, and the other races are not as appealing to the drooling masses, just fyi.

PS: Play female and act like one, you will get loads of free stuff and your entire gameplay experience will be better...and maybe a little more akward.

0_0....... Man some nerds are really desperate...

Your suggestion for how to start out the game reminds me a lot of Borderlands, and the point you make about making it a "level 0" area so that it is easily skippable, is exactly what is wrong with the beginning of Borderlands. Heck, the intro sequence even REFERENCES the fact that you'll be doing it over and over again, and they still made the tutorial portion un-skippable.

Must... not... play... Catalyst...

Heh, EVE's tutorial system is awesome, it works its ass off to try and push you out the door and get yourself killed.

No, he's not gone. He's standing right over there *points to the corner*...and now he's arguing with his level 1 sock puppet...that's so sad.

It's a shame you are hamstrung in the ability to grow facial hair because that's one truly sexy beard Mr Young.

I've not given much thought to this complexity, myself having learned over many years and different MMORPGs to play such games but this article has left me quite curious how Blizzard is intending to help out new players in their reshape of the original starting areas and implementing of fresh ones in the upcoming expansion.

I've been playing on and off for a year and a half now, and I still learn something new about the game every day I login. Technically, I only know less than a third of the entire game after a year and a half because all I know so far is how to raise a character to level 80 and endgame tanking. I know nothing about healing, DPS, PvP, most classes and races, some zones, groups to gain rep with... Hmm... Man, I am such a newbie.

Also, I loved Shamus comparing the level 1 interface to that of a vehicle interface.

enzilewulf:
snip

I'm just stating facts here, that is the ONLY way you will get help in WoW.

The first thing I though in the "Good. I hate that guy" part was Yahtzee. I'm not sure which video that was, but it's still a reason for me to be worried.
On topic, good article offering logical insights. Wish I could say more, but the only mmorpg I've ever played was Runescape, back when I was small and dumb.

DDO does Tutorial Areas right. If you're a Veteran (P2P, purchased or built up 1000 Favor pts on your account), you can skip the Tutorial Area (decide for each character) and start your character at level 4. This doesn't sound high but DDO has 5 ranks per level. Your character then starts with appropriate stats for level 4 (or you can customize) and appropriate gear.

I still don't understand how WoW is addictive.

I just found it boring. The only reason I got to level 20 is because I was playing with friends. When they stopped I tried playing on my own, but the quests are just so boring and repetitive...

The world is pretty neat though.

I thought WoW's tutorial is fine, I never had any issues as it always seemed quite easy. My issue is with the starting areas and quest progression. I've levelled numerous characters and I always get to the point where I don't know where to go next, despite rather a decent knowledge of most zones.

Eve Online on the other hand is evil. I had to play the tutorial three times just to understand the basics. Even then I gave up on it because I got to the point where I had no idea what to do next with no obvious way to figure out what to do next.

Its a nice idea, but there will always be Newbs who don't pay attention or skip the tutorial entirely then spam the general chat channel asking how to do this and that because they are too impatient to sit through and do it themselves.

Way to take off running with that joke. Never actually got into WoW, as I was initially swayed into the elitist FFXI group. Saw a friend play it once and couldn't make head or tails of what was going on, just that the screen was horribly cluttered with those icons.

@ Shamus

Enjoy that WoW addiction while you can. Once you reach a certain point, you'll still feel that urge to log in day after day, but when you do you'll find yourself staring blankly at your quest log or running in circles in Dalaran for 15 minutes before logging off.

Signed,

An on again, off again WoW player.

Still not sure I actually get the WOW thing. I think I probably could, and that is reason enough to stay the heck away from it!

Gnome mage?

lame!

but I cant wait to see the new starting areas in Cataclysm. I think if they are instanced like the DK was then it should be fun as hell

Im still a little divided on the issue myself...the whole restarting of an MMO world...

I just hope it goes over well..

<Hardcore mofo who doesn't mind helping newbies or seeing newbies helped. Newbie>Noob any day http://209.197.11.144/y3g4m9j8/cds/comics/3223892223c1814zzq2za94454048.jpg?dopvhost=static.cad-comic.com&doppl=0ac9b00b4689579346d957c303c9efedd20ce455&dopsig=65e5fbe24263b2e9fa37c0839d678267

But frankly, I don't see what's so hard to learn about an MMO. WoW is not hard to learn, it just takes forever to level up - or well, it used to, before the leveling curve was (rightly) shortened and we didn't have heirloom stuffs (which sadly, although again, probably rightly isn't available to new players right away).

Also, with ElitistJerks.com having all the nice basics in one page per class/spec it doesn't take long to go from basics to most ins&outs of your class.

What I hate however, is the effect this has on the players. You might think they get better, but they don't. There's less expectation, resulting in players having to try less and therefore they end up doing worse now when there's all the info they need easily available than before when that info was somewhat of a challenge to sum up (difference between reading one page of EJ now and reading endless discussions on it and on the sites it frequently linked to before).

Now, ok, you can call me a hardcore arse for bitching that the players are getting worse and while I won't agree with it myself, whatever, fair game. The problem is that it actually makes them worse as people. I've literally watched some of the most awesome people I knew in TBC, fun, nice, polite, generous guys and girls turn into the most miserable gear-grabbing sods who'd turn their backs on their friends over an epic item. And this is in a game progression that's turned from "work for your epics" to "we shall rain them down on you". Fuck me if I get it, but it's really set the hate for WoW-casualism for me in stone.

The raiding scene also just went down the toilet. Yes, TBC model was possibly a bit too hard to get into, but frankly I jumped into Karazhan (when it was completely new, not when it was old news) a little after hitting 80, I wasn't longing for raid content yet because I was still having fun in 5 man heroics, but the opportunity arose so I went for it and it was okayish, hard, challenging, but rightfully so considering I jumped a few steps on the intended progression path. Oh and it had this strange element they nerfed now called fun :|

The WotLK model is just "hit 80 and go wherever". Literally no one anymore goes to old instances, most new players wouldn't even see the "older" dungeons like Naxx/Ulduar (not that Naxx's much of a shame to miss, but that's a whole new different level of a problem), instead jumping right into TotC/ICC. Now, lack of ingenuity that spawned Trial of the Crusader instance aside, the difficulty doesn't seem to feel good to many people. I know a large variety of players and the only person who enjoys the new difficulty is my best mate IRL, who plays WoW on and off rarely, usually taking 1-2 month breaks. And yeah, you can say that's ok as people should have a life, but in a game that has a monthly subscription, I think it's not wrong to expect a due amount of lasting content for the money paid.

A variety of casuals I know that aren't die-hards say they hate the casualism cause it's just too easy to speed through it before the next patch, leaving them without anything to do, even for them and even the period where they have stuff to do is far less fun as it comes with little/no gratification compared to the TBC model. There's literally nothing to do once you reach 80 outside raiding and Arena (unless you seriously find random questing enjoyable in WoW, in which case I tip my hat to ya, I'd personally just go read Morrowind books again if I wanted such an awesome interactive experience, at least it'd have some half-decent writing) and 5 mans get old before you even reached 80, "lasting" only a few days past that with the joy of "harder" difficulty on Heroic and the TotC/ICC 5 mans.

On overall, the game's empty compared to how it's been before. Yes, it's friendlier to the newer players, but you don't get to be new forever nor more than once, so sooner or later you'll end up getting very bored, far more so and far quicker than you would've back in the old days, even if it took you forever to start raiding back then, you still had more to do even with raiding blocked off.

In fact, it reminds me of Morrowind. I remember it coming out and a gaming magazine in my country gave it something like a score of 50/100 or so (they very rarely give anything below 50), saying it'll end up being the worst game of the year. Further in the year bam, front page, game of the year Morrowind with a rating of 90 or so. Why? Cause the beginning was unfriendly, but there was so much joy and gratification to the game the further you got into it. That for me was what the TBC was like (although frankly I found Morrowind more unfriendly at the start, but then again maybe I'm a freak for having and being able to make friends to give me tips/a hand in an MMO :P ).

/Epic tantrum over, free eyedrops and an apology to those that endured the massive wall of text :\

When i started playing WoW i didn't have much experience with MMOs, i only played Runescape a short bit, and Guild Wars for a couple of months, and learning the ropes was difficult, to be honest. But also, it was fun, a game in itself, because everything was logical and made sense. Sure, the UI is complex, but if you give it some patience and just experiment with it, you notice that it's actually great and flows well. It never felt that the game was trying to trick me, or somehow make it more challenging by placing things into odd places, so learning was fun, not frustrating like in some other games.

About all those trials that never get converted into full accounts or reach level 10 though, i never thought that was due to difficulty, the starting areas are just boring, period. You don't have many skills, you have kill quests, you don't have any nice drops or a good looking character, and the pace is rather slow. And than someone tells you that things don't change much until you get to the max lvl. I think that has been putting off more people than difficulty.

WoW pretty much does start you off with just a couple of abilities and quickly introduces you to questing and loot. Health and mana bars generally aren't relevant until at least level 10 or so.

The learning curve is a fair point, though. If you're not familiar with fantasy or mmo terminology, you can very easily get overwhelmed. Though that can be true even for single player games. The main difference is that you don't have a bunch of morons spamming away in general chat in a single player game. Well, not ones without AI anyway.

Sad, since...hold on, my dwarf warrior's asking me to take him through BRD.

Owh god, I played a few trial subscriptions of WoW, so I never even made it to making friends and raiding, but I'm pretty sure it can't be harder that C++. I still have nightmares about those damned assignments... *Goes back sucking his thumb*

Is it really that difficult to learn how to play? I mean I was a little confused by the non-combat parts at first but you go look around and you learn a lot quickly.

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