Review: Limbo

 Pages PREV 1 2 3 4 NEXT
 

Phenom828:
Oh My GOD... O.O This seems just like the game for me. I reminded me of Coma but Darker and (hopefully) a lot longer. Seriously, this is the kind of game I adore. :D

Simple gameplay? Check.
Clever puzzles? Check.
Beautiful art? Check.
Dark sense of humour? Check.
Decent story? Check.

Too bad I don't have an Xbox :( (let's just hope that the popularity makes it avalible on PSN also. [or steam])

I second this. If it's anything like Coma, I want to play it. If you haven't played Coma, please punch yourself at your earliest convenience... then go play it.

Baby Tea:

Susan Arendt:
Not even. You wake up, you start walking through the forest and dying. This isn't really a game you play for the story.

Speaking of which, I want your take on something:

I love it. Now...I just need Castlevania, and my summer is complete.

Baby Tea:

Susan Arendt:
Not even. You wake up, you start walking through the forest and dying. This isn't really a game you play for the story.

Speaking of which, I want your take on something:

I think the name of the game answers your question, my friend.

Bought it the day it was released,beat it and enjoyed it but frankly €15 is too much for a short game with little re-playability.Unfortunately it seems that €15(or 1200 points)is becoming more and more often the price for XBLA games

STEAM PLZ. This game looks gorgeous.

Got this last week. It looks very good and is clever but definitely not worth 1200MSP. I was told it was 5-6hrs and I finished it in 3.5-4hrs and that was with being cautious. It's true that replay value isn't very high apart from the the 'die less than 5 times' achievement (which is actually really hard for a mere 10G). Unfortunately Susan you have given away far far too many of the awesome pieces from the game, essentially spoiling a lot of the game. I would be pissed if I hadn't already played it. Also, I was under the impression that the ending was really good but it sucked really hard IMHO.

I just finished the game last night, and I absolutely loved it. This is easily the best game on 360 so far this year. Considering how many games I've played, it takes a lot of skill for a game to surprise me with something new. Yet, every few minutes I would audibly gasp because of something amazing or shocking that just happened. It was absolutely stellar.

I usually hate "symbolic, wordless" stores, but this one was actually pretty neat. Though we never really understand the big picture behind it all, there are definitely a couple of mini-twists that rack your brain.

Baby Tea:

Susan Arendt:
Not even. You wake up, you start walking through the forest and dying. This isn't really a game you play for the story.

Speaking of which, I want your take on something:

EDIT: By the way, Susan, I'm not entirely sure that the deaths were ever really meant to be comical or charming. I, for one, was still wincing at each death until the very end; dying is handled so coldly and gruesomely in this game that I found it tough not to. At the very least, it definitely didn't seem to be going for "funny" at any point. That might just be me, though.

Damn, I haven't seen so amny horrible player deaths since Dead Space.

This game wasn't on my must-play list, but it now definitely is. Especially since there isn't coming much out anyway, at the moment.

The demo seemed fun as well, but I think I'll wait until it goes up on Deal of the Week. I'm not exactly rolling in money right now anyway.

Susan Arendt:

Not G. Ivingname:

Susan Arendt:
Snip

Since you didn't mention story, (or atleast I don't think I saw you mentioning it) I assume most of the plot is either implied or indirectly told like in Braid?

Not even. You wake up, you start walking through the forest and dying. This isn't really a game you play for the story.

I disagree. :)

The thing Limbo does with considerable skill is to paint just enough of a picture of the world you travel through to allow your imagination to start filling in the gaps. What happened to the folks who built X? Are the brain worms the reason for Y? Who are the lost children? And so on. Limbo is a brilliantly written short story. It's a piece of sinister poetry.

Great review, i wish this game was on steam : /

The game's atmosphere is astounding. Even with barely a note of music, it effortlessly draws you in. It's remindes me of Portal - simple story, simple gameplay and utterly compelling.

EmbraAgain:

Susan Arendt:

Not G. Ivingname:

Susan Arendt:
Snip

Since you didn't mention story, (or atleast I don't think I saw you mentioning it) I assume most of the plot is either implied or indirectly told like in Braid?

Not even. You wake up, you start walking through the forest and dying. This isn't really a game you play for the story.

I disagree. :)

The thing Limbo does with considerable skill is to paint just enough of a picture of the world you travel through to allow your imagination to start filling in the gaps. What happened to the folks who built X? Are the brain worms the reason for Y? Who are the lost children? And so on. Limbo is a brilliantly written short story. It's a piece of sinister poetry.

Pffft...you would say that. ;)

I certainly see where you're coming from, but I think that what few story elements there are are so subtle that many, many players won't even notice them.

great review, i think im gonna steal the xbox i gave my brother so i can play it, i was however disappointed by the lack of mentioning Denmark, we may be a small and unimportant country, but we are the masters of making sick shit, even our comedies are about mentally sick dads molesting their children, and the same children killing off their family members so the dad can speak at the funeral so he wont molest them, oh yes thats the plot of a comedy, no wonder i dont find American horror movies scary.

God bless Denmark.

I, in all honesty, never felt that into Limbo or really liked it all that much. As a platformer, it delivers, but behind the traps, there really isn't much to it and it is a very simple game to beat if you know the cycle of your progression.

Walk forward, Trigger a Trap, restart, avoid your last mistake and repeat and thats all I really saw in Limbo.

I don't get why indie developers agree to go sole platform... surely it only limits their income and image. Oh well, no Limbo for me..

Baby Tea:
A buddy of mine bought this, and we spent one night just playing 'I die, you die' and beat it.
Very very awesome game. Simplistic, yet stunning art style, the lack of music was jarring and eerie, the world itself was hauntingly dream-like...just a really unforgettable experience. I'll probably have to pick this up for myself.

At the least, it spawned some inspiration in other games:

How may hours did it take you guys to beat it?

The short length of this game is the only thing stopping me from getting it.

Vodka Dude:
How may hours did it take you guys to beat it?

About 4 hours.
We took our time, really enjoyed the scenery, and pondered each puzzle with some trial and error.
It was really quite excellent.

This game has the kind of replay value that means you get it, beat it right away because you can't put the controller down, play something else, and then a few days later you're like 'Man...I want to play that again.' Plus, watching other people play it for the first time is awesome. It's a great game.

Lol, Susan sounds totally like GLaDOS when she talks about the different ways to die.

Not G. Ivingname:

Susan Arendt:
Not even. You wake up, you start walking through the forest and dying. This isn't really a game you play for the story.

So basically the entire plot is this?

MOVE LEFT, DO NOT DIE.

Well, except, that should be "move right"....

I agree with your part about corpses and death, but when you think about it your dragging the corpses of children out of the dark, lonesome lakes they drowned in and your watching a small boy looking for his sister being decapitated and drowned, not to mention the bands of seemingly desperate children roaming the bleak landscape trying to kill you. I watched it reviewed on Good Game the other day and I was genuinely unsettled by all that, but it's nice to see a game push the boundaries and garner a response like that.

I'll probably purchase it.

this game looks like it was made for emos

Fensfield:
I don't get why indie developers agree to go sole platform... surely it only limits their income and image. Oh well, no Limbo for me..

I'd say that, very generally, it's because if they want to make a deal and get their game published, they must come to the table with absolutely no power in the negotiation process. Both they and their products are unknown quantities, meaning publishers are free to make their demands. The choice left to the indie developers is often to accept a raw deal, or try and sell the game themselves.

The latter option is not often successful.

This looks awesome! Too bad it's only Xbox. :(

Eclectic Dreck:
I'd say that, very generally, it's because if they want to make a deal and get their game published, they must come to the table with absolutely no power in the negotiation process. Both they and their products are unknown quantities, meaning publishers are free to make their demands. The choice left to the indie developers is often to accept a raw deal, or try and sell the game themselves.

The latter option is not often successful.

Thanks for explaining.. bleh, all I can say, though, is that makes me wish indie developers got grants as aspiring artists x.x Some day..

As is, I guess best we can hope is the creator gets well-known enough to be able to argue for less restrictions on their later titles, though it's a bugger we may never see Limbo anywhere else even if that does happen.

Woooooow, I'm so sold at this. I could have watched the review with no sound and still wanted to buy the game.

Crazy. It looks like the dark demon spawn of Out Of This World and Heart Of Darkness (two awesome older games by the same guy, Eric Chahi). A pity it's only on the XBox; I'd totally put down the cash for it if it hit Steam.

It's Really good, for those who are un-decided.

LordLoudmouth:
this game looks like it was made for emos

no

munsterman:
Got the demo for this game sunday. My roommate (who hates anything non-MW2) played the demo, liked it and bought the game. He then played it the rest of the afternoon beat it and now he hates non-MW2 games even more. (Felt like $20 was too much for such a short "Flash Game").

your roommate sounds boring as hell.

anyway, i bought this game almost immediately after i played the demo. havent beaten it yet, but have thoroughly enjoyed the disturbing deaths and intricate obstacles.

It seems like a smarter, more refined version of... I Wanna Be The Guy.

Phenom828:
Oh My GOD... O.O This seems just like the game for me. It reminded me of Coma but Darker and (hopefully) a lot longer. Seriously, this is the kind of game I adore. :D

Simple gameplay? Check.
Clever puzzles? Check.
Beautiful art? Check.
Dark sense of humour? Check.
Decent story? Check.

I was with you until the 'story' part. It's a hauntingly beautiful and simple game, reminding me of Ico or Braid. My only real criticism is that it seems to have a story that the game isn't that interested in telling.

Gotta admit. This game looks brilliant.

I love things that tickle the imagination and thought-process at the same time.

 Pages PREV 1 2 3 4 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Registered for a free account here