Critical Miss: #24

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Singles ordered.

Seagullus comes.

Grey Carter:

ItsAPaul:
Wow, really? That's the worst attitude towards mtg I've ever seen. I can't play kitchen table types because they're so bad at the game... don't know resource management, think that "living the dream" decks actually win, etc. I've got no problem playing casual formats like EDH but it'd still be no fun if your opponents don't get that 2 for 1s are good and all that.

Also, tournament decks aren't expensive. There are always the cheap one that's like 150-200 to make, and the most expensive you can go (if it's even still viable) is 700 for a deck that goes out of its way to play the most expensive cards. That's for Type 2 where you generally need new stuff every set; older decks are more expensive assuming you need dual lands but they never change.

EDIT - omg people are talking about Sliver Queen and Elvish Piper like they're viable in this thread... *facepalm*

Nice man. The smug sneering at the end there really helped make your point about how fun tournament games are.

Ooh, I was warming up to reply when I stumbled onto your post. So elegant and effective. It's beautiful.

On topic: my "innocent play" that sets in motion the doom clock is not playing a land on my first turn so I can discard an Akroma, in my reanimator deck. That is, if I don't get Swamp, Dark Ritual, and Buried Alive.

Jhereg42:
I had this card called the Sliver Queen that basically mades tons of little 1/1 cannonfodder. Everybody was like "oooh, scary" until I played an Overrun.

There is no greater sense of satisfaction than killing all three opponents in a 4 way duel in one turn thanks to a horde of 1/1 Slivers.

Au contrair: 5 way match, everyone but me has a massive amount of monsters out, and I play a card that takes control of all of them. I laughed as I overkilled everyone else in one fell swoop.

OT: I thought buffing the crap out of a single seemingly useless monster and winning was the spirit of MTG. But then the only times I've ever played are when my friends want me to.

Grey Carter:

Slycne:

Grey Carter:

I do feel kind of bad because they prove those people who've been whining about power creep for the past few years like nine different flavours of right.

Some of them just stray into complete bullshit territory. Especially when combined with everyone's favourite fatty dropper, Elvish Piper.

True, though I think people often dismiss or forget about some of the crazy stuff in older editions. There are some very powerful cards like Balance "I'm resetting the game for 2 mana." Though almost every deck I construct now includes Enchantment destruction to deal with 2011 core set Leylines, those are annoying as all hell.

Oh God yes. Leyline of sanctity may as well read "Players with red or black decks may not win the game."

Only the annoying red and black decks, those deserve it ;P

Have to admit I've never played magic but I very easily got the joke...mostly because I' a similar nasty person when I used to play YGO. Most of you might not get this since magic players tend to think they are better than YGO players (or at least the ones i've run into do).

But yeah....3x E-hero wildheart on the field by turn 2 will get you hated for life.

Grey Carter:
In the next turn the Welkin Tern is given a Loxodon Warhammer, a whispersilk cloak and firebreathing.

I hope he get's the whispersilk cloak AFTER firebreathing and the Loxodon Warhammer abilities have resolved, because if the cloaks equip ability is resolved first, the other cards won't be able to target the creature in question. :P

(I guess some gaming rules never truly leaves the mind).

I used to play MTG, both in casual and competitive levels. Sadly the competition sort of destroyed the fun of the game for me. Because after too many tournaments and competitions, casual play just seemed like wasting time or at best wee used to test out new tournament decks of ones invention. And even if you tried to create "fun" decks, you obssesively started to think in tournament play terms and tried to optimize the fun idea into a bastardized monster.

I guess that's why I quite playing. Can't say that it left me friendless though, since many of my friends were into the same thing, and during the tournaments held at our local gaming shop everyone involved had a lot of fun, despite the competititive mindset.

I guess it was because most of the one who came knew eachother from before. Tournaments tend to become a lot more impersonal when they ara "big" and people show up from all ovwer the country to play in them. When you do that the other competitors just becomes obstacles you have to climb over rather than people.

Since then, I've been kind of bored with MTG. Sure I've joined in a few draft tournaments staged by friends, but I haven't felt the urge to get back to the hobby.

I've actually been more interested in the "LCG"-format that many games produced by Fantasy Flight Games adhere to. In the LCG:s (Living Card Game) you can play competitively, but you don't have to go through the business of buying ridiculous amounts of booster packs with the hope of getting the most expensive and useful cards in the game. In the LCG-model, you always know which cards you get with each expansion, and they don't run out of legality either (all cards can be used, it's just that FFG releases more and more expansions with new cards).

That to me seems a lot more fun when everyone have the same opportunity o build any kind of deck they can think of, rather than the one willing to invest the most amount of money always tend to win since they actually think it's a good deal to pay ridiculous prices for rare cards.

My main skepticism towards it is the nature of the games themselves. I mean, if the game isn't complex enough, you'll eventually reach a point where "new" cards are completely redundant, because there's already a card for every concievable occasion and idea. And since everyone have an equal access to each and every card, eventually certain "unbeatable" decks will be constructed and the game will freeze at that point.

However, if a game is complex enough with enough aspects and ways to win to it, it could go on for a lot longer. It was that impression I got from playing Vampire: The Masquerade TCG. It was insanely confusing at times, and was a lot more hard to just break down and analyze like Magic: The Gathering. The downside is of course that it will scare away the newbies with more casual mindsets since they have to develop a real passion for the game if they ever wish to become adept players of such complicated games.

Zannah:

Only the annoying red and black decks, those deserve it ;P

To adopt the role of an ex tournament player for a moment:

Neither of the colours in magic: the gathering is more "annoying" or overpowered than the other. They each have their strengths and weaknesses, and it all bottles down to how you choose to play with each colour, and which tournament format you play. :)

Grey Carter:
Critical Miss #24

Even well done videogames pale in comparison to the real world crushing of friends.

Read Full Article

Grey's corner
when compared to some , of , the , cards in my deck.

I would say that Eldrazi's are fearsome, but every single time that me or my friends has ever gotten one on the field it is dead in one turn since we will do anything to destroy it. Annihilator is very annoying.

I myself use a DoT black and white Orhzov deck from Ravnica guildpact. It is very good since I gain life as you lose life periodically. Then I play cards like these.

Image this when I have 55 life...and I have 2 of these cards

Or when I get this on the field...can be a bit annoying

But it is really the little cards in my deck used together that make it great, those are just some standouts.

My friends and I determine who has a "good deck", by how annoyed they make us feel, the more annoying and frustrating, the better.

OT: Oh yea, clever comic everyone has one of those cheap fliers they can build up. So fun!

ItsAPaul:
Wow, really? That's the worst attitude towards mtg I've ever seen. I can't play kitchen table types because they're so bad at the game... don't know resource management, think that "living the dream" decks actually win, etc. I've got no problem playing casual formats like EDH but it'd still be no fun if your opponents don't get that 2 for 1s are good and all that.

Also, tournament decks aren't expensive. There are always the cheap one that's like 150-200 to make, and the most expensive you can go (if it's even still viable) is 700 for a deck that goes out of its way to play the most expensive cards. That's for Type 2 where you generally need new stuff every set; older decks are more expensive assuming you need dual lands but they never change.

EDIT - omg people are talking about Sliver Queen and Elvish Piper like they're viable in this thread... *facepalm*

$150-$200?

Even $700 for a deck of cards!?

Haha I built my deck for probably about $50 and it rips people apart.

But hey who knows? You could probably beat me, I am just a lowly kitchen table player who likes to have fun with his mates.

Godavari:
I can understand why Fire Servant wouldn't fit. A lot of old decks worked really, really fast. I think this card is viable in a red deck these days because there is a correlation between the power creep and the mana cost of cards. I've never seen a modern red deck kill in 4 turns. Mine, as it stands, wouldn't even stand a chance of doing that. I'm not sure if a goblin deck could work out that problem. I have never constructed a "swarm" deck such as goblins, elves, or slivers, so I don't really know. : |

Depending on the Goblins you use, it can help the speed problem. Turn one, Goblin Lackey, turn two, Goblin Piledriver, bring in Goblin Warchief from Lackey attack. Turn three, start raising hell. All in all, a very quick deck if you can play it right. Would absolutely demolish the Eldrazi decks. Usually, though, you don't want it to be mono-red for tournament-style play - green or white filler is the most common, if only for the Disenchant/Naturalize artifact destruction.

That can be rather useful, actually. In the deck list I have here for a R/W Goblin deck, the sideboard contains Leave No Trace, which screws over those white enchantments you have in your post, and Shattering Spree, which means goodbye to high-cost artifact cards. Not that anyone would get the mana to play them when you're steamrolling them with an angry Goblin Piledriver and its mates.

Housebroken Lunatic:

Zannah:

Only the annoying red and black decks, those deserve it ;P

To adopt the role of an ex tournament player for a moment:

Neither of the colours in magic: the gathering is more "annoying" or overpowered than the other. They each have their strengths and weaknesses, and it all bottles down to how you choose to play with each colour, and which tournament format you play. :)

Still playing against your average 'discard x cards' deck is a lot less fun, then playing against my boyfriends Vampire/knight-thingy (incidentally, proof that themed - decks work, what with myself playing a multicolored dragon deck) ;)

Zannah:

Still playing against your average 'discard x cards' deck is a lot less fun, then playing against my boyfriends Vampire/knight-thingy (incidentally, proof that themed - decks work, what with myself playing a multicolored dragon deck) ;)

That's why it is useful to make sure that your deck has a proper manacurve (you know, where you make sure that you have sufficient amounts of lands in proportions to the cost of your spells).

For instance, if you have difficulties with "discard X cards"-decks, then it probably means that your deck is a little slow. Because even if your opponent can play a "discard-spell" with his or her first Swamp out, such cheap spells usually are unable to exceedingly hurt your hand since you'll usually only have to discard one card from such spells. Which means that when it is your turn, your deck should be constructed as such where you can drop a land of your own and either start playing out really cheap creatures (creatures will pose a threat to your opponent once they are out there, effectively hampering hisor her ability to play spells that force you to discard cards), or have instant spells which can counter your opponents spells.

If you play a multicoloured dragon deck, then I suspect most of your creatures (being dragons) tend to cost a lot of mana to play. That means that your deck is going to be pretty slow unless you've included cratures with lower mana costs. Thus you'll find yourself in trouble against decks that can effectively diminish your hand at very cheap costs in mana.

So either you include cheaper creatures to help you be threatening early on and forcing your opponent to have to either deal with the creatures you've played, or forcing you to discard cards OR, you make sure to include both mana-pumps and card-drawing cards (these often fall into the green or blue category of cards).

Mana-pumps are the typical land-search cards (like "search your deck for a land card and put it into play/put it into your hand") along with certain creatures which can be tapped for mana (Birds of Paradise being a rather infamous example), and decks that are multi-coloured and focus on getting expensive creatures out usually include these types of spells. Card-drawing are your typical blue cards that allow you to pay mana to draw more cards from your deck (thus negating many "discard"-decks' ability to win as fast).

So try to include spells like these in your multicoloured dragon deck. Not only will it make it stronger against monoblack decks that focus on discarding your hand, but it will probably be stronger overall.

Of course, you might have already thought of this and my advice is completely redundant, but if so then these tips might be useful to someone else anyway, so no harm done, right? :)

RAKtheUndead:
Depending on the Goblins you use, it can help the speed problem. Turn one, Goblin Lackey, turn two, Goblin Piledriver, bring in Goblin Warchief from Lackey attack. Turn three, start raising hell. All in all, a very quick deck if you can play it right. Would absolutely demolish the Eldrazi decks. Usually, though, you don't want it to be mono-red for tournament-style play - green or white filler is the most common, if only for the Disenchant/Naturalize artifact destruction.

That can be rather useful, actually. In the deck list I have here for a R/W Goblin deck, the sideboard contains Leave No Trace, which screws over those white enchantments you have in your post, and Shattering Spree, which means goodbye to high-cost artifact cards. Not that anyone would get the mana to play them when you're steamrolling them with an angry Goblin Piledriver and its mates.

Well in the future I'll have to look in to those cards, but at the moment I'm making a mill deck and that's taking up all my time. Also, about Shattering Spree - The big Eldrazi creatures are colorless, but they aren't artifacts. Rize of the Eldrazi was the first set to introduce non-artifact colorless creatures, as well as colorless instants and sorceries.

I didn't get all the references in that story, so I decided to learn a little bit about M:tG so I would. Now I'm looking for a place that sells starter decks.

RootbeerJello:
I didn't get all the references in that story, so I decided to learn a little bit about M:tG so I would. Now I'm looking for a place that sells starter decks.

Your local walmart (or Asda) should stock starters but probably only the newer sets. Your local card/nerd store should have a bigger selection. I can't speak for the new M11 starters but the majority of the starters I've bought (and I buy a lot, it's kind of a compulsive thing) were ass-on-toast. The exception to the rule being the new Duels of the planeswalkers theme decks which are only semi-ass.

AC10:

Abedeus:

Break:
Y'know, I kind of like how you're happy to make jokes and references to things people might not understand at all.

image

Oh come on, lots of games have stuff like that. For instance, I was playing League of Legends today, and I was a support character with 4 damage champions by my side. One of them was nearly death, so enemies jumped on him like monkeys on a circus freak looking like a banana. I activated my Ultimate Skill, rendering my ally invulnerable to all damage for 3 seconds. All 5 of us concentrated fire on the enemy team and one-by-one, we wiped them out effectively.

Oh, the incoming flamefest. WTF WTH IS THAT SHIT DUDE YOU ARE OP!!!

In my opinion, Kayle is a VERY underrated champion, I'm glad I'm not the only one who plays her!

We need an escapist League of Legends usergroup omigawd!

Godavari:

RAKtheUndead:
Depending on the Goblins you use, it can help the speed problem. Turn one, Goblin Lackey, turn two, Goblin Piledriver, bring in Goblin Warchief from Lackey attack. Turn three, start raising hell. All in all, a very quick deck if you can play it right. Would absolutely demolish the Eldrazi decks. Usually, though, you don't want it to be mono-red for tournament-style play - green or white filler is the most common, if only for the Disenchant/Naturalize artifact destruction.

That can be rather useful, actually. In the deck list I have here for a R/W Goblin deck, the sideboard contains Leave No Trace, which screws over those white enchantments you have in your post, and Shattering Spree, which means goodbye to high-cost artifact cards. Not that anyone would get the mana to play them when you're steamrolling them with an angry Goblin Piledriver and its mates.

Well in the future I'll have to look in to those cards, but at the moment I'm making a mill deck and that's taking up all my time. Also, about Shattering Spree - The big Eldrazi creatures are colorless, but they aren't artifacts. Rize of the Eldrazi was the first set to introduce non-artifact colorless creatures, as well as colorless instants and sorceries.

The big Eldrazi cards are still ludicrously expensive, and short of reanimator-style play (which usually works better with an Akroma anyway), you're not going to get them into play quickly enough to counter the Goblin threat. That's why they'd get pulverised versus a Goblin deck, which is tuned for rapid beatdown. The Eldrazi cards seem to be Timmy specials - huge creatures with a huge cost, which are unsuitable for play outside of casual engagements.

Always cool to see some love for MtG. Players of the game seem to be anywhere you care to mention.

This thread illustrates a tiny problem though, practically nobody from outside the community would be able to read the last three pages and come away with any understanding. Ah well, same goes for sports fans going on tangents and calling people stupid for not knowing which player was on what team five years ago.

Grey Carter:
You have players fielding decks of whatever they could find beneath their bed or bringing insane themed decks (Actual quote: "Fuck it, I just really like squids"), or using as many shit-stirring, chaos inducing cards as they can cary.

Ah, my kind of people.

I had that sentiment with Trolls. I love the buggers but when you look at the options available in the game only Troll Ascetic stands out and the rest is mildly decent to plain bad. Still, the deck turned out pretty good. Even getting fourth place in a local tournament. With one of the serious tournament players throwing a hissy fit after losing to my "noob tribal deck". 17 years of experience in the game helps I guess. Even if you've never really been concerned with the tournament scene.

My maddest deck was probably "people walking out of the sea" based around the art of every card depicting someone or something rising up from the waters. Once faced off against a guy who had a "pretty girls in trees" deck even.

Grey Carter:

RootbeerJello:
I didn't get all the references in that story, so I decided to learn a little bit about M:tG so I would. Now I'm looking for a place that sells starter decks.

Your local walmart (or Asda) should stock starters but probably only the newer sets. Your local card/nerd store should have a bigger selection. I can't speak for the new M11 starters but the majority of the starters I've bought (and I buy a lot, it's kind of a compulsive thing) were ass-on-toast. The exception to the rule being the new Duels of the planeswalkers theme decks which are only semi-ass.

Thanks for the advice. If I can find those, I'll probably get them. My local comic store probably has them.

Housebroken Lunatic:

Of course, you might have already thought of this and my advice is completely redundant, but if so then these tips might be useful to someone else anyway, so no harm done, right? :)

With that deck not containing a single standard land and stuff, I'll put your advice through to someone in need ;) I think you got me wrong, it's not a question of winning, my chances against an average discard deck are far bigger. The difference is, playing vs such a deck is painstakingly boring. Either he drowns my hand, or I get one of the nonterrorable dragons out and pound him into the dirt. Playing against a deck like mine or my boyfriends though, with a nice coherent theme, thought through combos, and all but a few essential cards only appearing once or twice, but in return, every one of those cards in it's own way awesome - that makes playing a hell of a lot more fun than the usual elf vs goblin vs sliver vs loop ;)

I haven't played for over 10 years, but I always liked slipping lots of prodigal sorcere's in my deck (and I think there was a white version too) so I could pew pew pew my opponent to death, 1 life at a time.

Jarrid:
Was that supposed to be some unexpected "wimpy" creature that can wipe the floor with everyone... or were you referring to Unglued?
You have no idea how quickly I'd buy a M:tG console game if it included unlockable Unglued-inspired gameplay.

Abedeus:
image

image
You have activated my Trap!

image

Best deck ever, by the way, is BWM; AKA: Bird with Machetes.

I just got into magic (Yeah, I know, I was A yugioh/Duel masters guy) but I know how this feels like just from duel masters.

Somone brings out a pitful marrow ooze, you scoff, then get burned.

I am the guy with Marrow Ooze :)

Completely agree. Kitchen table Magic is where the fun is at, although Sealed Deck and Draft formats are always good fun. Would never play constructed formats; too money intensive.

The abuses of cheap cards is what makes the game so much fun. My personal favourite was a card called Nightsky Mimic (http://magiccards.info/eve/en/91.html) in Eventide. Like the seagull It was a 2/1 for two, but it became a 4/4 flier when you play a black/wite spell. Combined with a nice little one-drop called Edge of the Divinity (http://magiccards.info/eve/en/87.html), You're essentially thwacking for seven flying on turn three. it also combined well with Unmake (http://magiccards.info/eve/en/96.html) as a cheap two-for-one. Good times!

Seagullus makes no sense to me.

Loxodon Hammer and Whispersilk Cloak are artifacts, so can be thrown into any deck...But Welkin Tern and Firebreathing are blue and red cards, respectively. So, who plays red and blue in the same deck? I've only seen it once in 15 years of magic playing, and it was basically using blue's card-drawing ability combined with red burn, so the player would need no creatures or artifacts and always have land and fire to deal with anything.

Not to mention, in order for the Seagullus to work as described, Whispersilk Cloak would have to be attached LAST, as attaching it first would render it untargetable for Hammer and Firebreathing. Which means, unless you play Welkin for 1B, Hammer for 3, Firebreathing for R, and Cloak for 3 on the same turn, you have at least one turn to use any means of dispatch on the bird, as it will still have only 1 toughness. So, you would have to 7RB available at once to make it that powerful...if, after nine turns, you don't have something that can deal with a 2/1 flyer before it becomes lethal...well, I don't know what to tell you.

A better combo would be with Suntail Hawk, seeing as it is only W to cast, and is white...which pairs up with red much more nicely than blue. Life gain, cheap and flying creatures, land destruction, AND burn damage?

There are numerous ways across all colors to deal with this pest.

Aether Barrier
Consuming Vapors
Gatekeeper of Malakir
Warren Wierding
Diabolic Edict
Twisted Justice
Hit//Run
Odds//Ends
Wing Shards
Rakdos Riteknife
Dispense Justice

You can even use Acidic Dagger if you ever do get a flyer out that, for some reason, can't kill it. My favorite solution, though, would be Chainer's Edict, seeing as it has buyback. If your opponent has more than one perm on the battlefield, you get more than one shot at it, and it requires 6BBB to cast and buyback, meaning you should be able to pay for casting+buyback the same turn that Seagullus comes out.

Plenty of other solutions, anything that targets the player instead of the creature...such as any of the four cards you illustrated with annihilator...those would work quite well. Also, this one would really piss them off, and have the advantage of being arcane: Dwarven Catapult...nothin' like a little Fallen Empires to ruin your day, bitches!

Anyway, not trying to be a dick or anything, just could have gotten way more behind this episode if it were based on something truly horrible and seemingly insignificant...like Lab Rats.

heh nice one
reminds me of something someone at my table once said; "Norin the wary is the worst legendary creature ever."
I then proceeded to make a norin deck, I have yet to lose a multiplayer game I took seriously, the best one to date was an 11 player game, 3rd turn I killed 4 people, 4th turn, 6, all in all for an 11 player game it took all of half an hour.

*pleasant sigh*

Magic has been a very interesting mental exercise for me. Developing decks, not on conventional combat, but strictly on the basis of, "how can I break the game today?" I, likewise, do not play tournaments. In part because I enjoy the game more than the competition. In part because I don't like being restricted to "tournament legality." That said, I also refuse to play infinite combos/loops. I find them to be disruptive to the 'spirit' of the game.

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