Hands-On: End of Nations

Hands-On: End of Nations

Overthrowing a despotic world government through force in an MMORTS is actually kind of difficult. Better bring some friends.

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I saw this thread and was hoping on a potential sequel to Rise of nations.

Cool. Sounds like Tom Clancys End War(sorta). Be intresting to see what the final product looks like.

It looks like it has promise, and, can go on to do great things..plus, at least its something different.

Polish it off, and just make a few changes, and could be something ill consider!

viranimus:
I saw this thread and was hoping on a potential sequel to Rise of nations.

..Took the words out of my mouth.

A Red Alert MMO would make me a very happy person.

But with any RTS over the internet I have to wonder if ping and lag will mess up micro.

This sounds like it has potential, i'll keep an eye on this.

*Urrgh* (after vomiting the MMO stuff...) i can't believe this... i'm disappointed.

How is it like pokemon?

Sup I'm will:
How is it like pokemon?

You're encouraged to collect sets of vehicles by trading blueprints with your friends.

randomsix:
A Red Alert MMO would make me a very happy person.

But with any RTS over the internet I have to wonder if ping and lag will mess up micro.

StarCraft seems to do just fine. Although since this is an MMO, lag would probably be more of an issue. I'd imagine things will get messy when 50 users are piling into the same area at once.

This is the sort of thing that I'd sign up for a beta for. Doubt I'd pay for it, however.

It seems interesting, but I wonder how the MMOs aspects will play into things. I really don't like any game where players are going to be at a disadvantage just because the other guy grinded more than they did.

I like the idea and hope it does well. I can't promise that I'll be among the users, but it sounds like a different approach to the whole MMO thing, so it'd be good for the whole industry for it to succeed. That way, the next time a development team is pitching an MMO that isn't single-character fantasy, they can point at End of Nations and say, "See?" Sure, half of those future games will still end up sucking, but you get the idea. Innovation and all that. Good stuff!

John Funk:

Sup I'm will:
How is it like pokemon?

You're encouraged to collect sets of vehicles by trading blueprints with your friends.

Curses, you've dashed my hopes of the commonplace corp evolving into mechanical monstrosities that command the elements. Every military needs some giant robots, I'm sure you'd agree.

John Funk:

Sup I'm will:
How is it like pokemon?

You're encouraged to collect sets of vehicles by trading blueprints with your friends.

Curses, you've dashed my hopes of the commonplace corp evolving into mechanical monstrosities that command the elements. Every military needs some giant robots, I'm sure you'd agree.

It looks okay, but I would prefer regular old Supreme Commander

Delusibeta:

randomsix:
A Red Alert MMO would make me a very happy person.

But with any RTS over the internet I have to wonder if ping and lag will mess up micro.

StarCraft seems to do just fine. Although since this is an MMO, lag would probably be more of an issue. I'd imagine things will get messy when 50 users are piling into the same area at once.

This is the sort of thing that I'd sign up for a beta for. Doubt I'd pay for it, however.

From my experience in SC1, lag can seriously mess up micro, and I don't imagine scaling up the maps (and increasing the data that must be shared between players) would help that. Of course, this game could be more about strategy and less about micro.

viranimus:
I saw this thread and was hoping on a potential sequel to Rise of nations.

I thought the same. Sadly "Rise of Legends" killed RON. And the head developer, who's name eludes me, works for Zynga building facebook games. The era of the best strategy game in history is done.

Anywho, I love the idea of this, cept the "Pokemon" aspect. I am an RTS player and always have been, first game I ever played properly was Cossacks European Wars. I aint tried out an MMORTS yet (Although Endwar has looked tempting) and the ideas behinds this make me certain that I will buy it when it is eventually released.

Every time when someone unnecessarily uses term "MMO", God kills a puppy. John, you got misled by false advertising and thus, killed 6 harmless puppies today.

This is not an MMO, there is max 51 players per battle.

Nevertheless, Im looking forward to play it. Seems like a World In Conflict on steroids, in the future.

Dana22:
Every time when someone unnecessarily uses term "MMO", God kills a puppy. John, you got misled by false advertising and thus, killed 6 harmless puppies today.

This is not an MMO, there is max 51 players per battle.

Nevertheless, Im looking forward to play it. Seems like a World In Conflict on steroids, in the future.

How is that not an MMO? It's persistent with a large amount of people in the conflict at any one time. (And the 51 figure wasn't a hard cap, it was just the amount of people that they had available to play the game at once - it could easily go up). Champions Online is considered an MMO, and it had a max of 100 players in any given instance.

MMOs are defined by a large number of players in a persistent world, and guess what?

This game

John Funk:
Hands-On: End of Nations

Overthrowing a despotic world government through force in an MMORTS is actually kind of difficult. Better bring some friends.

Read Full Article

This sounds like the game is in the same vein of RTS as warhammer 40k.
I enjoyed both the original game and the DOW2 games... is this End of Nations as similiar as your review makes it sound like?

Sounds good, will be watching the development with interest :).

John Funk:

Dana22:
Every time when someone unnecessarily uses term "MMO", God kills a puppy. John, you got misled by false advertising and thus, killed 6 harmless puppies today.

This is not an MMO, there is max 51 players per battle.

Nevertheless, Im looking forward to play it. Seems like a World In Conflict on steroids, in the future.

How is that not an MMO? It's persistent with a large amount of people in the conflict at any one time. (And the 51 figure wasn't a hard cap, it was just the amount of people that they had available to play the game at once - it could easily go up). Champions Online is considered an MMO, and it had a max of 100 players in any given instance.

MMOs are defined by a large number of players in a persistent world, and guess what?

Yes. LARGE amount of players. Large, i.e. more then 256. Why the 256 ? Because 256 was done already, long time ago in games like Battlefield 1942/2, Tribes 2 etc. and no one ever considered them MMOs.
You say Champions Online instance can hold 100 players, but what If my guild has 150 players ? Bugger, we cant play all together.
And Star Trek Online instance (in beta at least) could hold only circa about 30 players, awesome MMO isn't it ?

And thats why Champions Online, or more recent Star Trek Online are not true MMOs. Because each and every part of these games is instanced and holds pretty low number of players. Yet they are labeled as such, because its a good PR.

Now back to the End of Nations. I haven't played it, but I can guess how the so called "mmo" aspect will look like. You have a big map right, and its divided on sectors or whatever, you click on a sector and join the battle. But its not an MMO. The map is simply a lobby system, just a more complicated and interactive server browser. No matter how many thousands and thousands of players can fit into a lobby, if those people cant join and play together, it isnt an MMO. At least not in my book.

Example on WoW, there is around 1500-4000 players at once on a single server (make that server, your war map from EoN) in WoW. If all those people want, they can go to the Orgrimmar to make a party. And they are all bound to that single persistent realm.

Now I can be horribly wrong since I haven't played the game (EoN), so I cant check it empirically. Im just guessing now :)

I hope I have not sound too smug or rude, if so forgive me, I mean no harm :D
Thats just my point of view.

ps. Have you perhaps played "World of Tanks" ?

I hope they won't go all-in on micromanagement. It's what tank drivers and army men brains are for.

Sound interesting enough and it may be fun to play, however after watching some trailers and stuff I found the graphics to be horrible. Those tanks don`t look menacing, they look like the crappy Chinese toys I used to play with as a child.

Oh noes. the graphics are terrible so that means the game is bad. :D

*coughs* I've looked over the website as well as the review, it sounds awesome. Players are restricted in their armies by a point-based system like a few Tabletop games like 40k use. Which to me sounds pretty awesome.

And the trailer with the 51+ players on it was an instance like WoW's Battlegrounds, a PvE arena or perhaps an instance. It's supposed to take place on a huge persistent world like any other MMO. The trailers don't touch much on actual gameplay, and some of the instances and doesn't show or explain PvE attacking or missions for your commander. Not to mention they seem to hint there is going to be a huge variety of tanks, and I don't know about you, but some of that concept art looks amazing and probably translate to some sexy in-game tanks.

Further, it's an RTS. Who cares about graphics that much? Most of the time you'll be overhead, not so close as the trailers do. I also like how they technically seperate the two into a realm that's been seen lately in some RTSes lately with command or research tress, sorta like Company of Heros and it's choice of Doctrine.

Very cool idea, hope it works out. Probably won't... sigh.

viranimus:
I saw this thread and was hoping on a potential sequel to Rise of nations.

ohhh i loved that game :D

OT anyways It will probably be just like an rts's multiplayer mode :L

Dioxide20:
Very cool idea, hope it works out. Probably won't... sigh.

it has been working for some people out there... http://www.mmortsgamers.com/

you can find a few free online mmorts games as well.

Sounds neat, I would love to see more of this game. Hopefully they have air units, and infantry divisions to command as well...

John Funk:
End of Nations is being developed by former Westwood employees at Petroglyph and headed up by the man behind Supreme Commander, so it's hard to say that the developers don't have experience with making strategy games.

That is my RTS dev dream team.

Sounds like fun. Still, MMOs almost always fail to capture my attention because of the whole "pay more than once" model.

 

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