269: The Pasty White Person Is King

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Zenron:
I realise that the big fuss was needed in the past, quite obviously, but do you need to anymore?

So now that we're not allowed (in the Western world) to keep people of certain races as property or discrimitate against them when they apply for something we're done? You honestly think everything else is fine? Wow, ok.

I guess my main point to this little rant is "Why does it matter?" Are you so vain that you only see someone as their skin colour, and are you so paranoid that you feel the need to point it out?

K, not understanding this one: He's so vain that he see's other people as their skin color? And pointing out that most games do a poor job of representing diversity makes him paranoid? Hmm....I hope you're not a psychologist or someone in the position to affect someone's life by judging them psychologically LOL.

It's all a matter of cost. It's not that they WANT to offend anyone, it's just they don't want to spend any more money on their budget to make their characters any better. It's not they generally don't have enough room at on their disks, it's just they don't want to spend any more money on their budget to make their characters any better. It's not they don't have the technology to make their designs any better, it's just they don't want to spend any more money on their budget to make their characters any better.

Why should the bottom line suffer more than projected sales just to make a that smaller segment of the demographic feel a bit happier, if they even notice?

vxicepickxv:
It's all a matter of cost. It's not that they WANT to offend anyone, it's just they don't want to spend any more money on their budget to make their characters any better. It's not they generally don't have enough room at on their disks, it's just they don't want to spend any more money on their budget to make their characters any better. It's not they don't have the technology to make their designs any better, it's just they don't want to spend any more money on their budget to make their characters any better.

Why should the bottom line suffer more than projected sales just to make a that smaller segment of the demographic feel a bit happier, if they even notice?

My thoughts exactly. So they should stop making white characters at all and make everyone Latin, African, Asian, Indian, Native American and every other race out there except white.

You wont notice or care. So why bother making everyone white?
Frankly, if it were reversed and there were few white characters, I'm certain you and others like you would be on the other side of the argument, instead of simply saying "it doesn't matter".

vxicepickxv:
Why should the bottom line suffer more than projected sales just to make a that smaller segment of the demographic feel a bit happier, if they even notice?

WOW, LOL. I really hope you're 12 cause I really would not want to know you if you're an adult.

While I don't disagree with the premise of the article and in no way defend this trend of white washing in video games and other western media, I do have to analyze the idea of alienation occurring from racial incongruity between the player and protagonist: "What does that say to the Hispanic boy, the Arab teen, the Indian woman, who wants to try just such a game? Will they feel alienated? Disconnected from the experience?"

This idea reinforces the idea that there are inherent differences between races, that the small difference of appearance creates more differences in a chain reaction. This concept is just not true. If you were to make a list of similarities and differences between all people the list of similarities would eclipse the list of differences. We are able as a species to connect and empathize with characters over more than just their appearance, we connect with the emotion, needs, and desires of characters, all which are shared traits between races. If they player is unable to connect with the character it is not always matter of racial incongruity, it is frequently of poor writing and characterization. As a white male I have numerously come across cases where I felt no connection with a white male protagonist because the character was flat and undeveloped. I believe if a well written and identifiable character is presented, no matter the character's race, a player should be able to create a connection with them. There is no breaking point where a player would identify with a well written protagonist but cannot only because of a difference of race. Either the character will touch you, or they won't. Believing the quoted statement from the article above sets race as the most important trait of any character, a trait which trumps all other traits.

The trend of white washing protagonists in popular media is shameful, but we cannot rely on the "racial incongruity creates disconnection" argument as proof to change this trend. If taken to its logical conclusion it is counter-productive as it reinforces the misguided belief that people of different races cannot identify with each other because there are significant differences. Instead we should argue for the inclusion of racial variety (and other varieties) of protagonists because the greater possibility of a connection exists despite race, gender sexual orientation, etc. because of the multitude of similarities inherent in the human condition.

We need to outgrow the "white is default" mentality, not by decrying the harm and differences between people, but by recognizing the similarities of the human condition.

Midnight Crossroads:
but all immersion in that character was broken upon hearing him speak.

Character speech shatters more than just... ah, for lack of a better word, let's call it 'ethnic identification'... I have very little personal identification with most game characters because regardless of their physical characteristics they all tend to sound like American newsreaders. It jags because not only isn't it my accent, it isn't an accent I hear often so it's totally divorced from my personal experiences.

Of course, almost every Aussie character included in a game has such a terrible, fake accent that it makes my ears bleed so I'm not going to complain that loudly.

wildcard9:
PPS: The only Mexican American superhero I could think of was Jamie Reyes: Blue Beetle. The only Mexican superhero I can think of is El Chapulin Colorado. To be fair, superheroism is more of an American thing, I suppose....

It could be worse. Anytime someone feels the need to add an Australian superhero, it's invariably some twat with a boomerang.

An interesting read, Chuck. I've always thought it was stupid that every action game is White Marine Shoots Demons, Evil Corporation, Then Some Aliens. But that's an entirely different level of... Racism? Race-based capitalism? Hmm... than what you're talking about. "Other Racial Options Done Poorly" is a lot more subtle. Most of the games I play have rather good multiple-race options, though, so it's not really something I'd ever thought about in such detail.

Civilization, for example, takes an "everyone gets a racially ambiguous slightly-orange tan" approach, from what little can be seen of the units running around. Morrowind had lots of options, with plenty of racism between the in-game cultures/races to boot (the elves disdained each other, the humans disdained each other, the orcs were kind of ticked at everyones' general mistrust of them, etc). Knights of the Old Republic... I seem to remember there being options, but I always chose the Sean Connery face, so I don't really know for sure.

Yeah, okay, I'm a chump who plays all-old games. Don't you dare judge me! That's just who I AM. :P

I did have a question about this, though:

Of course, the muffin-headed Sims all sound the same: like some white goob suffering from aphasia after he was kicked in the head by a cranky mule.

I've never played the Sims before, but how can they sound white? I know they speak gibberish that everyone calls Simlish; does that sound phonetically similar to English, or something?

I agree with the main point in this article, a gamer should be allowed to create themselves and to be able to create themselves there should be more accommodations made to allow people to do that.

However in a game that requires the character to play a certain race because other races are already an integral part of the lore and the characters race affects storytelling then being forced to play a character of said race is ok by me.

I'm white I like to make my character to be me but I wouldn't mind playing a black guy if it was part of the game or he was a character that I was supposed to play, I would object if he was a stereotype of some sort or if he was badly written.

Mr Pantomime:
Also, i'd like to play as a Hispanic main character in a shooter. Merely a whim though

Remember little old Modern Warfare 2? Remember Sergeant Foley persistently pestering you with comments like "RAMIREZ! TAKE OUT THAT GUNSHIP WITH YOUR KNIFE!"?

Wish granted, my friend!

I have four words: Why does it matter?

Of course, I'm of the opinion that the creative minds that originally fostered an idea should have the last say on it and hence decide what to put and what not to put in games. That's kinda what Bioware has gone for, and looky.

Cue the honking of "STFU white boy"

MooseHowl:

I've never played the Sims before, but how can they sound white? I know they speak gibberish that everyone calls Simlish; does that sound phonetically similar to English, or something?

Glad you liked the read!

As for the voice -- they just sound... I dunno, like dorky white folk. You can't choose a voice that doesn't sound like a white American. It's gibberish, but even gibberish has an accent, an intonation. Though, I might just be sensitive to it?

-- Chuck

Not to nit pick at your article Chuck, but Dragon age does offer a full range of skin colors and a face editor feature almost as deep as the Sims.

Also I fully agree with you on the humans of WoW. They really do need more options to make them seem more diverse.

Mr Pantomime:
what really annoys me is when they have a black character in a game just to tick a box eg Sahz from FFXIII, or the sergent from Bad Company 2. I really felt when seeing these characters that the dev team just thought "ok, lets put in this black guy, ok, done, everyone else can be white as usual". I rather that game developers put in characters of different races because they wan to, not because they feel obliged. Also, i'd like to play as a Hispanic main character in a shooter. Merely a whim though

Going by the name alone, Pvt. James Ramirez from MW2 is likely Hispanic but that may be assuming too much. Plus he was probably the more minor of the playable main characters.

I have to take exception to the Fable objections. So what if the peasants are white. There have been a number of major NPCs in the series who were not. In the original there was Thunder, Whisper, and Maze who are all very important to the plot. Fable 2 has Garth, the Hero of Will, who is from Samarkand which seems to have a Silk Road/Middle Eastern connection much like Albion has with England and several unique weapons are said to be those of Samarkandian Heroes. There may be more but I can't think of them at the moment, point being the setting of Albion in Fable and Fable 2 isn't completely white and I doubt Fable 3 will be either.

I just have a hard time with the objection to the fantasy setting in general. Generally ethnicities in such settings will stay in their particular region with a few exceptional individuals with a strong heroic/villainous/mercantile bent will go into foreign lands. That really isn't all that different from what happened in history in societies where long distance travel was either too difficult or expensive.

I get it, it is a fantasy so you shouldn't be shackled to the real world examples, especially when you include dragons and werewolves and other magical creatures. But often the designer wants to use the ethnicities to show different cultures like Samarkand in Fable or the Qunari in DA:O (and since you ask where the Moors are in Dragon Age, the Qunari are the closest equivalent. They are basically giant horned Ottoman Turks. Also, not humans since, you know, horns.). It is a handy visual guide to figure out what that NPC will be like since you can tell right away they are from that particular culture. The Sci-Fi games you were touting do the same thing but generally make them aliens rather than just a different ethnicity.

Sadly, I think this is going to continue. Because who are most games being marketed to? 17-25 year-old white people.

I would love to see a game where the main character is a black person and not acting stereotypically, but it looks like such is not going to be as long as whitey is the primary target of games being made.

Since it doesn't seem to have been addressed, the Qunari in Dragon Age are supposed to be analogues of the Seljuk Turks. (You can figure this out pretty easily when you learn about their long-time conflict with the Byzantines Tevinter Imperium, their use of cannons, and them being on the receiving end of several Crusades Exalted Marches.)

Incidentally, the Rivaini could probably be considered as the Moors of Al-Andalus. Attached directly to Antiva, but with Qunari culture, with some Dalish mixed in... Yeah, I was surprised they went into that much depth.

Plinglebob:
I'm going to sound like typical BNP racist, but I think this is the first article the Escapist has had made me want to whack the writer round the back of the head. While I accept that character generators could be tweaked to try and represent more specific racial characteristics, the insistance that black people should be in middle ages UK settings because of the Moors is really stupid.

You support the BNP, or you're just saying that's what you sound like?

And like he said, Fable's hardly an accurate representation of the time (what with all the magic and stuff); you may as well have varying races if you're going allow character creation, since there were various races at the time anyway - not many, but they were still there.

Not to mention that we're playing in a place (well, someone is - I can't bloody stand Fable) that takes influence from Middle Ages England (or whatever they're going for now), we're not playing an historical representation like in Assassin's Creed.

Woodsey:

Plinglebob:
I'm going to sound like typical BNP racist, but I think this is the first article the Escapist has had made me want to whack the writer round the back of the head. While I accept that character generators could be tweaked to try and represent more specific racial characteristics, the insistance that black people should be in middle ages UK settings because of the Moors is really stupid.

You support the BNP, or you're just saying that's what you sound like?

Thats just what I sound like.

I realise as others pointed out I did miss the point a bit, but its supposed to be a fantasy world based on Britain in the middle ages and by the authors logic that means you can stick anyone you like of any race in there and its fine because "Its just Fantasy" Now how about someone creates a similar fantasy world based on Japan during the 16th Century. Would there still be the same complaints if the character creator only let you use faces based on a Japanese/Chinese template?

letterbomber223:
"Of course, the muffin-headed Sims all sound the same: like some white goob suffering from aphasia after he was kicked in the head by a cranky mule."

Fuck right off.

First you complain that videogames let you create black characters, but somehow this is insufficient? Then you go on to say something so racially motivated, generalised, and wrong. I'm astounded that Escapist published this, it's utter tripe.

Ninjafied. I couldn't agree more.

Nice article and good points, however things are the way they are for two main reasons IMO, game developers want the people who buy the games to identify with the protagonist, and although I don't have any figures I'm willing to bet that 95% of game purchases are by white Caucasians. Personally I have no problem identifying with non-Caucasian characters nor do I have any problem playing as the other sex, but there are certainly gamers who do have these issues... just look at some of the almost racist stuff Yahtzee comes out with in his reviews.

Secondly they want the characters in game to be attractive...
I'm sure you've noticed (almost) all the protagonists in games are very attractive - where am I going with that? - simply this, many white people don't find people of other races as attractive as other white people, that's probably because this is what the media has force fed us but there it is.

So that's two pretty good reasons why things are the way they are, what's the reason for games companies to make any big change? the markets where other races than white dominate are saturated with piracy.

For the record I'm part Indian so I can't really be described as "pasty white", just so you know where my perspective is coming from.

Anybody remember Prey? The last FPS from 3D realms? It stared a Cherokee protagonist skeptic about his tribe's mysticism who uses said mysticism to thwart aliens. I don't know how...delicately they handled the American Indian culture. Can anybody comment?

chuckwendig:

MooseHowl:

I've never played the Sims before, but how can they sound white? I know they speak gibberish that everyone calls Simlish; does that sound phonetically similar to English, or something?

Glad you liked the read!

As for the voice -- they just sound... I dunno, like dorky white folk. You can't choose a voice that doesn't sound like a white American. It's gibberish, but even gibberish has an accent, an intonation. Though, I might just be sensitive to it?

-- Chuck

Absolutely, gibberish derived from English speakers will sound a bit like English. I try to associate that with language, though, not race. I'm guessing it comes from living close to Vancouver (in Canada) most of my life, actually. There are tons of Asian-looking folks around here whose families have been in Canada far longer than my somewhat Norse-White one has. All with Canadian accents in wide range of voices you wouldn't expect. I know of one or two comedians that get a lot of funny material from the incongruity of it, actually. Hallo, sah, I'sa Ching Wan, is berry good to meet yooo- Nah, just kidding. My name's Dave! Howdy!

I think what I was getting at (thinking as I type, here!) is that it's another "racism catch" when voices get associated with racial/ethnic stereotypes, even when the cultures being stereotyped are frequently the ones spreading them. Like Big Black Man With A Baritone or Japanese Teen With A 6 Year Old's Voice (...made by an actor over 25). A short asian guy can have a deep voice, too... or a chainsmoker's gargle. White stereotypes are all over the place, too, like Boisterous Ambiguously Prussian/Russian Guy (see: The Heavy).

But if it's language thing, that's understandable, because someone's native language really does shape the way they make noises. That's what accents are all about, after all. :)

I think I'll go track down some Sims youtube videos later, to see what they sound like.

I didn't realize this was such a problem. I remember reading an article here on the Escapist about stereotypes in gaming and I think that could definitely be more of an issue. As for not being able to make a black character or asian character? I'm guessing that's because most of the people working in game development are staggeringly white males. I'm of course referring to the games that were mentioned above, because as soon as we consider the fact that the developers could be japanese, this doesn't even seem to be an issue. I wonder if japanese gamers feel offended because all of their main characters have bright eyes and blonde hair.

I facepalmed at the beginning of Fallout 3 when I decided to make my character Asian. Then I see my father for the first time, and he's clearly Northern European. Did I take completely after my mother?

Ed.:
Fantasy does have one thing in its defence that you didn't really mention

Modern fantasy is massively influenced by tolkien who was well white and wrote his story as such. The it's based on medieval England excuses goes a bit further than credited to portra other races as merchants and foreigners is mostly fair though I'll give you there should be the odd moor.

Even Tolkien had the Easterlings and Haradrim. It's hard to tell if he was basing them on real-world cultures, but they were darker-skinned than the Westron peoples most of the main characters came from. Unfortunately they all fought for the villains, but they were there.

And yes, Tolkien was hugely influential on modern fantasy. But there are other influences: the Conan stories had characters of many races. They show all of Robert E. Howard's 1930s Texan prejudices, but they existed. How about Raymond Feist's books? His protagonists are still overwhelmingly white, but a lot of the important supporting characters from early on are black, and there's an alternate world of Japanese-Aztecs. That's the other thing, game designers: you don't have to stick to medieval England for everything. It's fantasy. You can have anachronisms like polytheism in a medieval society, or female warriors--oh wait, you already do that.

(Interestingly, Dragon Age is one of the few fantasy settings I can think of where a society based on England actually had its monarchy work like England's. Most fantasy settings seem to prefer the French system, where the monarch is absolute and to hell with what the other nobles think.)

An interesting article, but there is a reason for why most folks in RPGs are pasty white folks.

It is based partly upon medieval England. Which didn't exactly have a diverse number of races and creeds in it. (At least from a skin-tone point of view.)

Even Indian spices probably would not have been discovered until Tudor times. Most of these games seem interested in a Yorkist / Lancastrian time-frame which was a century earlier than this.

So in order to maintain political correctness, the devs had shoe-horned in the whole choose your race thing. I can see how you see that cramming in races like this could be seen as patronising and condescending - but I've not heard a single complaint about this from racial equality lobby groups demanding action on this.

I guess what I'm trying to say in that last paragraph is - if it ain't broke, don't fix it.

I don't really understand why people are trying to refute this article as pointless whining. The fantasy games mentioned are far from realistic and acting like other races exist and being able to see and play them more often would not ruin a game. I've seen plenty of games that take place in a fantasized version of real history periods and places but they still show other races with various unique features all over. Is it realistic? No. Does it ruin anything? No.

It's nice playing as someone that looks like you and doesn't stick out in the game world like a sore thumb. I also don't buy that it would be that hard to add other races to games when developers these days will go into asinine detail like making every feather on this monster look different. Saying it's a moot issue just kind of proves that you really aren't willing for change in this area. It bothers a good number of gamers so it needs to change.

Although my one problem with the article is the whole, "even if you make your characters look a certain race they still sound like this one," argument of another problem with character customization. In most cases, yeah it kinda ruins player made characters. Then again there are people like me who even though I'm black I've been told countless times I sound white. If I tried to recreate myself and there is some "black woman voice" to the model, it won't seem like a little me anymore. That's a whole other deal though and me being nit picky.

Good article overall.

Nocturnal Gentleman:
Then again there are people like me who even though I'm black I've been told countless times I sound white.

Now you mention it, you type white as well.

*runs*

Personally I am finding this to be one of my axes to grind, but from the opposite perspective.

I find people complaining about this issue are *deliberately* not getting the point.

Now I do not know where the author grew up, but my guess would be somewhere across the pond (aka not Europe or Asia or Africa, but America). The reason I get this feeling is because of the lack of understanding of our (European) cultural and historical heritage and don't understand that our history is vastly different than America's history.

Basically I find it about as annoying when someone puts (or agues for putting) an "African" or "South American" character in a place where he or she culturally do not belong. Before anyone gets all rallied up by this, I mean "does not belong" in an historical context. And yes, this includes Fantasy. Modern western Fantasy is based on the European myths and legends after all.

A fantasy setting like Dragon Age, that takes place on an "European" continent, is not a racist setting because almost none of the NPCs are black. I almost feel like I should put a "duh" at the end of that statement, because it is that self-evident to me.

Look at it turned around: If the Fantasy setting was based on Native American or Inca mythos, wouldn't it annoy you if there was several Celts and a few Teutonic knights running around?

Now there are games the skirt the line, or even cross it; the Resident Evil game where you as the "great white savior" goes to Africa to kick zombie butt for example. There is nothing wrong with a Caucasian person killing African zombies, but neither is there any real reason *what so ever* to bring in a white person *at all* instead of letting the hero be one of the people living in the area to begin with. I really think the developers of that game dropped the ball hard by not making the main character an African man or woman.

For the record, I am Swedish, in case someone wonders.

I'm glad that this topic is being brought up - I've tried changing gender/race in these kinds of games before, but found that the representation was more than a little off. The 'coat of paint' that keeps being brought up is a valid point - choosing between characters while only changing skin tone and only skin tone seems pretty lazy, to me.

i am currently going to school in an effort to get into the industry one way or another, and as an avid game player as well, it has frequently occurred to me that there does seem to be little ethnic diversity (just as it has often occurred to me that there seems to be little ethnic diversity in many popular media).

after thinking about it, i have come to this conclusion: developers produce games in a way that not only their audience can relate to them, but that they can relate to as well. this might mean that a white or asian heavy developer demographic isnt going to produce many black, indian, arab, or other main characters and such (though whether thats a practical business practice? meh).

for example, as an artist i have never made a character that was anything other than white. why? i have absolutely no problem with black people or any other race. perhaps it is because i make characters as a reflection of myself? if im paid to produce a black character, i will have no problem doing so, but i somehow dont imagine myself having much empathy with this character. is this a person failing? i dont know (and it honestly doesnt keep me up at night).

i have resolved to make the characters i will make. if that means i make a cast of "pasty white guys", so be it (though, thinking about it, i can think of some very good places to mix in some diversity, and i will)

for whatever reason, i have heard of very few (if any) game developers that are anything other than white or asian (not artists or 3d modelers, the guy who makes all the decisions. the directors). if there are any, ill be glad to acknowledge them, but as it stands, they are certainly in the minority. i dont know why that is, but until it changes, i think we will continue to see a white-heavy character roster (i may be wrong. i am, after all, not a pro analyst).

as for games with custom character creation....that strikes me as lazy. but once again, meh.

The white male teenager has all the power. While I see no issuse with allowing you to pick race, I mean what differemce should it make seeing as all races have the capacity for equal kindness and viciousness and the cost seems quite neglible. I can understand why white skin would be the first choice however in most cases and I think people who really dislike that shouldn't play videogames in the first place.

Saints Row 2. Not only can you make caucasian, asian, hispanic and african, but you can give them facial deformities too. I made a 50 year old guy with a cleft palete who was as big as a house. Dressed in clown make-up. He drove an ice-cream truck. And I tried to make him blue, but that wasn't really an option. But still, it's probably the only game that has come close to getting diversity right.

My votes for the three most clueless types of objection to the article are:

1. "Of course they're white! All our fantasy is based on medieval England or recycled versions of Tolkien!"

This motif is my personal favorite.

I mean, no kidding, geniuses. Maybe that's the problem, hey? Maybe a little imagination in "fantasy" settings, which are supposed to be about imagination after all, is in order. Maybe every bloody setting doesn't have to be a clone of medieval England, and maybe there's no excuse for settings that consist of recycled Tolkien cliches. Maybe this is dull and is alienating potential consumers who might otherwise buy the games. I mean hey, I grew up reading LOTR and the Hobbit with the best of them, but I know I sure as hell don't shell out for fantasy RPGs any more for precisely this reason. It's not like there aren't more interesting models to be had, from Earthsea to Tekumel to Athas of the Dark Sun setting. It's just that developers mostly can't be bothered.

"Moors in medieval England" was a bad example, but Chuck was right to imply that even if you're going to use medieval Europe as a default template, there are plenty of more interesting ways to go about it. Actually, I'd absolutely love to see a fantasy setting based on something like the actual medieval Europe of the 11th century. That would be a hugely diverse and entertaining setting, with cultures and races and religions mixing and clashing all around the Mediterranean, philosophy and religion in a ferment, a dominant religious hierarchy struggling with outbreaks of heresy and the wandering apostles of foreign faiths, at odds with an Emperor who's inherited the mantle of an ancient civilization and the hundreds of squabbling kings and nobles across and beyond his dominions... great deeds to be done and prizes to be won from the vantage points of a dozen different factions and then some. That's a way more interesting, more diverse and more satisfying setting than the "pasty pseudo-Europe with dragons and orcs and Elves thrown in" stuff that's typical of the fantasy genre.

2. "Why are you dragging race into this for the sake of race?"

Making white people the default setting of games -- or the only really workable character option -- is already "dragging race" into it.

3. "It's just marketing, because their audience is already white and they're trying to appeal to them."

This just isn't true. There's a huge and growing nonwhite audience for games, and no sensible marketing tactic would ignore them or deliberately alienate them, that would be stupidity.

BobDobolina:

3. "It's just marketing, because their audience is already white and they're trying to appeal to them."

This just isn't true. There's a huge and growing nonwhite audience for games, and no sensible marketing tactic would ignore them or deliberately alienate them, that would be stupidity.

Ofd course there is and this is why options are preferable but at the same time if you are going to have only one character model then I can see why it would be white. I have no problem with their being more fantasy settings and coming up with inventive and novel ones but once again is American going to get behiend Aztec beliefs?

As usual, the issue of race is distinctly connected to the issue of gender. The biggest difference in this situation is that a female is quite obviously a female. Another difference is that those females are probably quite often designed with the intention of being played by males, or at least with males in mind.

Anyway, adding different races is easier. You can use the same body structure and dialogue -- all you need to change is the skin tone, facial features, hair, etc. I'm not sure of the specifics, but I'm fairly sure that wouldn't be that hard.

You also have to address whether it affects sales. How many people don't buy Dragon Age or Fable because they can't play as a non-Caucasian? Many people would just deal with it as a fact of life, just as they deal with the fact that most movies are white-washed as well, and often with less to no justification. Most developers wouldn't put forth the effort, just to not possibly alienate a section of the consumers, especially when they'd probably buy the game anyway.

The only reasons I can come up with for the emergence of the female PC as opposed to the black, asian, etc. PC are A: That the developers are specifically targeting the female demographic, and don't think they need to do anything for the non-Caucasian demographics, or B: Gender is just a wider, more obvious classification.

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