Preview: Fable 3

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Meh, this didn't answer my main question which is are they bringing back epic boss fights?

Fable 2 was rubbish because it didn't change enough for it's new setting and without a large enough variation in bosses it was VERY repetitive (not to mention those boss fights in Fable 1 were the best)... and I accidentally killed the main bad guy when I was playing an evil character my first play-through in Fable 2, I barely brushed Y and shot him when I was wanting the interactive end scene to play through, this accidental anti-climax (or boring heroic character end) is a fail-climax.

Susan Arendt:
Preview: Fable 3

Fable 3 solves a problem you may not even have realized its predecessors had.

Read Full Article

i remember a big problem with fable two for me was the terrible looking "armor" and how ugly everyone was.

fable 1 had "cool" armor though but everyone looked puke worthy.

i hope three looks just like this screen shot

that whole costume complaint isn't a bad thing

player DO want to wear the chicken head with the gown!!!

that would be the dev team UNDERSTANDING gamers, not forcing a look or outfit on them

cmon susan, you know better

It looked good till the third page.... then the bombs dropped.... and so did my hope

This actually sounds more irritating than Fable II's godawful menus. If I get tired of my crossbow halfway through a dungeon because it turns out that a fire-augmented sword could cut swathes through my enemies, do I have to backtrack through a dungeon, make my way to this Sanctuary, equip my new sword, and then run back into the dungeon only to discover that the boss isn't an undead and has no fire weakness?

Great now if they'd take all the time and energy they put into the "Sims" portion of the game and put it into some actual combat variety and actual quest content they'll be all set... oh wait... nevermind I'm able to marry people in co-op now... much better.

The main problem with the series is NOT the lack of any frills.

What was lacking is challenge and depth.
F2 was worse than F1 in this and it sounds like F3 will be worse than F2.

ohgodalex:
This actually sounds more irritating than Fable II's godawful menus. If I get tired of my crossbow halfway through a dungeon because it turns out that a fire-augmented sword could cut swathes through my enemies, do I have to backtrack through a dungeon, make my way to this Sanctuary, equip my new sword, and then run back into the dungeon only to discover that the boss isn't an undead and has no fire weakness?

Ummm... No. According to all the stuff I've read the sanctuary will be accessed ust like the menu (one button press), then you run around in the sanctuary looking for appropriat bits, then press the button again and POW back in the dungeon. Might be wrong but this is definatly the impression I've got.

UUmmm...the menus were not the problem with the fable games...and overlord is a bitch when you want to change anything outside of the tower.... options people OPTIONS are a good thing. Ots a concept thats falls on its face when the neat factor wears off and you wish you had a simple menu setup to change sht on the fly wherever/whenever you are.........

It seems they missed the point of menus again..as fable 1 had solid menus fable 2 had over simplified menus and 3 seems to remove menus from you all together.... its just stupid, a menu is a interface to get shit done not wank off at the pretty and walk around in the same area for 10 minutes killing time or wore yet removing options all together because the director is on new "meds", hell even overlord needed a quick path option to select the palce you want to be in the map tower....

IMO Fable 2 took the game in the wrong direction Fable is not a sims clone but rather a *gasp* Action RPG with some customizing options in what you can buy and wear.

What Fable really needs is what it always needed...better AI, refined stealth combat that uses said better AI, a easy way to select and use magic, town AI that uses the AI and not droll over itself or the player, hell how hard is it to design quick and easy but deep game play options hold down a button and press the Dpad to change from attack/range/magic to magic/magic/range or magic/magic/combat or Magic magic/magic, 4 different directions at most 8 different options as anything more than hold tap tap is a bit much,hell have it so you hold down a different button hit the Dpad and change your equipment/weapons again 8 to 12 possible on the fly quick changes.
Prehaps lfet bumper and trigger for combat button swap, right bumper and trigger for equipment/weaopn swap and both bumpers or triggers for magic payload swap(set you payload or pre sets up in menu to quick select in game).

Less is not more in gaming removing more mechanics only makes it more a film and less a game, game you remember that?..... the thing you play that has options in it?

Zelda chickens?

That moment when my brutal attacks resulted in an unstoppable wave of chicken-violence scarred me.

Doesn't the first fable have chickeny themes? Eg the first title that the main character is know by "chicken chaser" and there are chickens randomly wandering in most of the town

This game seems less like an RPG title and more like a Sims title.

The menu system does not sound enjoyable.

It looks really good and I'll probably get it.

In what way will it use Kinect and will it be needed to play the game?

All I want for F3 to do, above all else, is not borrow from their own setpieces. Like they're running with a standard fantasy 'template'. I hope they deviate from that.
Sounds like they are, but people thought F2 did, too. But when everyone went and played it... It felt the same.

Not that I'm complaining. I LOVE these games.

I really didn't mind the menus in Fable II. It was pretty standard page screens, which is what I've come to expect from many RPGs. I'm intrigued to experience the Sanctuary style. I don't know if it will really put me more in touch with my character though if my lady is the only person in the world who can go to this magical realm where all my stuff lives, and I can do it at any time in the game. Seems like falling into your backpack. What if you're being attacked? Can you go to the Sanctuary and warp yourself to a safe area? I'm looking forward to the game, but I'm going to have see this new menu style for myself.

Its really ambitious... hope it is everything they set it out to be

Yes, I'm sure taking a trip to a castle, running from room to room to make whatever adjustments you have to, and then popping back into the world will be mush less unintuitive and flow-breaking then hitting start and flipping through menus for a few seconds. Or maybe this will "fix" the problem of menus by making them seem better in comparison to this horrible "solution".

Ham-handed menus are a problem. The solution is to make them simpler, or make it easy to avoid using them, not to teleport the player to a more interactive version of the menus that ultimately serves the same purpose.

Edit: just re-read those last few paragraphs, what's this bullshit about "earning the ability to buy a house"? Is that some special skill possessed only by the most elite of warriors? Is there some Real-Estate-skill tree we'll need to earn experience points for? This is starting to look like Runescape...

Hi all,

Firstly I have to be very careful about what I say as I am directly related to this game in some capacity so I cannot reveal any details. I just wanted to make a comment re:the sanctuary. It seems that people have been confused on several forums about what it actually is.

I can confirm that it has been throughly tested by gamers, it is easier, quicker and more user friendly than the fable 2 lists. It really adds ease and enjoyability to customisation/questing. No you don't have a tedious load time everytime you visit it, press start, and you are there.. press start again and you are back in the game just like a pause menu should be, only it is not a menu, it is a suite of rooms as mentioned in this article, not a castle, not a vast expanse that takes forever to traverse.

I would also like to add that I was quite disappointed with Fable2. Not to the extent where I thought it was a horrendous games, because it wasn't. It just lacked a lot of features that gamers wanted or did them badly which actually dulled the bits they did well.

So as a bit of reassurance, from someone who is a gamer and not a casual player and someone who knows what they are talking about more than you could possibly imagine :P, that the third installment is a huge improvement. But I stress to all who read these comment boards, don't get strung up into various peoples opinions on other games or what it "might" be like, because essentially they are just like you, they haven't seen it and they don't know what they are talking about. If you are like me and had a bad experience with 2, don't write this off.

Wait for a demo, or rent the game and see for yourself. Read reviews and previews from people who have had "behind closed doors" time with the title (like the author of this article) and form your own opinion.

I am really looking forward to seeing how people react when they get to play it for the first time. I wish I could say more to put your minds at ease, but I really can't.

Happy gaming all in whatever you play!

The first Fable was good, even great.
Second Fable was boring and not that fun, just hack and slash, extremely shiny graphics, mediocre plot and interaction, collecting stuff was kinda fun, a little bit short, not a whole lot of interesting though. It was an average game.

Maybe Fable III will be good, either Peter Molyneux is doing a good job at lying again or he has some good stuff going on.

I gave up on fable when they decided not to release number 2 for the pc.

And while I could be wrong on this one, i'm betting that we will never see number 3.

The menus in Fable 2 were awful. You select something and then you have to go through all the menus again just to select the other thing next to it. If they just took out that menu resetting then it would have been so much better. This sanctuary thing sounds interesting. My worries were that it would be too large which would cause ridiculous load times and time walking inbetween rooms but you said those weren't issues so it sounds pretty epic actually. Especially the fact that you get John Cleese walking around with you. You know what else sucked about the Fable 2 menus? When you pressed start to go the menus, the game would take like 5 seconds and then say "scene paused" and you're like "wtf? I want to see the damn inventory!" Annoying, hope they fix the horrendous load times between locations too.

Shycte:
It looks really good and I'll probably get it.

In what way will it use Kinect and will it be needed to play the game?

I believe that they axed the Kinectivity. If they do include it, I'm fairly sure that it will be a bonus and not required. I could be wrong though.

Was this article a parody or something? That's the vibe I got from it.

I could be wrong, but I heard there is no Kinect function what so ever. They are looking into Kinect for a latter DLC.

Fable so far hasn't been able to tell a great complete story, hoping they get the story right with this one. Oh and skip the prison part that was so horrible in the first two.

VondeVon:
Zelda chickens?

That moment when my brutal attacks resulted in an unstoppable wave of chicken-violence scarred me.

Yes, Zelda chickens. They go all Hitchcock on you, they do.

Baldr:
I could be wrong, but I heard there is no Kinect function what so ever. They are looking into Kinect for a latter DLC.

Fable so far hasn't been able to tell a great complete story, hoping they get the story right with this one. Oh and skip the prison part that was so horrible in the first two.

Yeah, what was the point? Why not just a cut and some block letters "20 yrz latrz" or whatever. I mean, it was just one veeery loooong interactive cutscene. Run up stairs, talk to guy, see cutscene, run up stairs, see cutscene ....

Not to speak of the ending(s).

Confused.
Instead of a straightforward menu, you instead have to navigate around a house?
How is that better?

Susan Arendt:
Preview: Fable 3

Fable 3 solves a problem you may not even have realized its predecessors had.

Read Full Article

remember the joyful mini game of Fable 1 called: " Chicken Kickin' "

well, "Chicken Licken or Chicken Little is an old cumulative tale about a chicken (or a hare in an early version) who believes the world is coming to an end. The phrase "The sky is falling" has passed into the English language as a common idiom indicating a hysterical or mistaken belief that disaster is imminent." according to some wiki page

shame on me for searching through wikipedia...

now that i remember in Fable there was a sick boy in Bowerstone who said nonsense stuff like matrix references or "the sky is falling"

i think the investigation is now over!

Will they do any beta testing for this game before releasing it, or will they just ship it out like they did with Fable 2?

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