Before There Was Halo

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albino boo:

Abanic:

I will agree that Halo was the right game at the right time for the X-Box, but I wonder why a self-confessed NON-FAN of console FPSs feels the need to give his opinions of Halo. A non-fan is a great choice for a history lesson because they can remain impartial; but when you are extolling the values of a game, wouldn't it make more sense to have an article from someone who actually enjoys those types of games? Nobody would expect Yahtzee to sell the praises of an RTS, so why is Mr. Young writing about a genre that he doesn't care about?

Wild stab in the dark here, because hes paid to?

Well, that IS the common sense response, I was just hoping there was something more to it than that, something a little deeper. Thank you though, for responding to a hypothetical question that was not directed to you and has nothing to do with you. :)

Abanic:

albino boo:

Abanic:

I will agree that Halo was the right game at the right time for the X-Box, but I wonder why a self-confessed NON-FAN of console FPSs feels the need to give his opinions of Halo. A non-fan is a great choice for a history lesson because they can remain impartial; but when you are extolling the values of a game, wouldn't it make more sense to have an article from someone who actually enjoys those types of games? Nobody would expect Yahtzee to sell the praises of an RTS, so why is Mr. Young writing about a genre that he doesn't care about?

Wild stab in the dark here, because hes paid to?

Well, that IS the common sense response, I was just hoping there was something more to it than that, something a little deeper. Thank you though, for responding to a hypothetical question that was not directed to you and has nothing to do with you. :)

Probably because sometimes we have to give credit where its due. Especially when those games brought FPS games to the mainstream.

tlozoot:
I think Halo gets far more flack than it deserves. "It's popular so I must bring it down a peg" mentality. I personally find it very fun, and like Bungie as a developer.

There's good popularity and then there's stupid popularity, and whichever you're exposed to has a tendency to shift your perception of it. Most people loved Portal when it debuted, but now most cringe and groan whenever a 'Cake is a lie' joke is made. I myself loved the game but now I'm more bitter and derisive towards it and its sequel.

Irridium:
All the brown and realism wasn't Halo. Halo actually has some pretty colorful environments. Yes there's some browns but not much by today's standards.

I'd say we owe that to Quake.

albino boo:

Onyx Oblivion:
Well, it certainly was above other shooters of the time in terms of plot. The only other shooters with an actual plot outside of Halo on that pre-Halo era time were Half Life 1. And System Shock 2, iirc.

There was also Deus Ex, Thief and Unreal. Most PC shooters by 2000 had some kind of plot admittedly most of them were not very good plots but they had them. Halos contemporary on the PC was Deus Ex which was far better plotted and had multiple endings

This. One million times this.

Halo didn't invent anything and indeed pushed things into the mainstream that are just bad. The regenerating health model is the bane of modern gaming, which encourages you to never be thinking beyond the current guy you are pointing at, and particularly it means there is very little reason not to just run at things. Basically it makes stealth and planning worthless. Scavenging for health kits sucks, and the idea is that you get better at fighting, or find ways to not fight directly, or use stealth to even the odds (See Deus Ex and Theif). Its especially crappy in MW2 and similar. A realistic shooter where you can actually tank a 10 guys in a bunker as you run to the next piece of cover (Not avoid, Tank) with no ill effects.

DiscoAtThePanic:
The only good thing Halo brought was Red Vs Blue. The FPS genre was evolving anyway and it has swung way too far to the "Brown Realistic Multiplayer First" side of things. if that was because of Halo, it certainly did not change shooters for the better. Its just the case of the biggest thing at the time taking credit for the overall evolution of a genre that had begun before it came out.

This is the first time EVER that iv seen someone call HALO brown and realistic.

The main character is green and gold, the side kick is blue, the enemies are mostly purple and blue, while some are orange.

Most of the maps in Halo CE is either inside blue spaceships, in grassy landscapes or in snow.

And for the realistic... Do I really need to rant about that?

I hate halo, and you know why? ...because I don't have an xbox.

I didn't say it was a good reason.

I never owned a console, so I can't say what Halo did or did not do for the console FPS gerne. As for what it did for the PC shooter gerne, which it was announced for and for which I bought it: F*** all. By the time they released the game for the PC the enviroments were ok at best. Those wide open areas they promised were for the most part fairly cramped. And I don't know if it's the libary level or another one, but there was one crappy single player level that consisted of a seemingly endless sequence of room-corridor-same room with the cubes that act as furniture slightly rearanged repeated way to often. And as a final kick in the balls, after a while they tried to make me run through that same godforsaken level backwards. That's the moment I uninstalled it and returned it (that was still possible back then). Perhaps if I had a good internet connection on my game machine then the multiplayer could have salvaged the game, but as it was the single player was just poor.

Eh. Quake 2 ended all shooters for me. I played through it on the hardest difficulty level, thoroughly enjoyed myself, played a little multiplayer, and when all was said and done, I would never have to play another shooter again. Sure, I have played others, but never felt I needed to, and also never thought that any of them matched the sheer chain gun and rocket launcher joy of Quake 2.

I remember playing Halo in the store back when I first came out and losing myself for about a half hour, forgetting where I was. It was pretty cool at the time and definately was the reason I purchased an Xbox.

DazBurger:

DiscoAtThePanic:
The only good thing Halo brought was Red Vs Blue. The FPS genre was evolving anyway and it has swung way too far to the "Brown Realistic Multiplayer First" side of things. if that was because of Halo, it certainly did not change shooters for the better. Its just the case of the biggest thing at the time taking credit for the overall evolution of a genre that had begun before it came out.

This is the first time EVER that iv seen someone call HALO brown and realistic.

The main character is green and gold, the side kick is blue, the enemies are mostly purple and blue, while some are orange.

Most of the maps in Halo CE is either inside blue spaceships, in grassy landscapes or in snow.

And for the realistic... Do I really need to rant about that?

ok we'll go slow here, keep up.
Shamus said that Halo LED US to where shooters are today. I SAID that TODAY, we are stuck with a bunch of, as Yahtzee put it, a bunch of shooters that are ultra-relaistic (ha) Brown hazy shooters. So, Halo LED US to the modern brown hazy shooters. I did not SAY Halo was a brown realistic shooter. I said that Halo LED US HERE. That was Shamus's point, that Halo is responsible for the modern age of shooters. I was saying that is not a good thing. If you cannot understand my point now, I cannot help you.

DiscoAtThePanic:

DazBurger:

DiscoAtThePanic:
The only good thing Halo brought was Red Vs Blue. The FPS genre was evolving anyway and it has swung way too far to the "Brown Realistic Multiplayer First" side of things. if that was because of Halo, it certainly did not change shooters for the better. Its just the case of the biggest thing at the time taking credit for the overall evolution of a genre that had begun before it came out.

This is the first time EVER that iv seen someone call HALO brown and realistic.

The main character is green and gold, the side kick is blue, the enemies are mostly purple and blue, while some are orange.

Most of the maps in Halo CE is either inside blue spaceships, in grassy landscapes or in snow.

And for the realistic... Do I really need to rant about that?

ok we'll go slow here, keep up.
Shamus said that Halo LED US to where shooters are today. I SAID that TODAY, we are stuck with a bunch of, as Yahtzee put it, a bunch of shooters that are ultra-relaistic (ha) Brown hazy shooters. So, Halo LED US to the modern brown hazy shooters. I did not SAY Halo was a brown realistic shooter. I said that Halo LED US HERE. That was Shamus's point, that Halo is responsible for the modern age of shooters. I was saying that is not a good thing. If you cannot understand my point now, I cannot help you.

You really enjoy lowering others dont ya. Do you feel better about yourself now?

DazBurger:

DiscoAtThePanic:

DazBurger:

DiscoAtThePanic:
The only good thing Halo brought was Red Vs Blue. The FPS genre was evolving anyway and it has swung way too far to the "Brown Realistic Multiplayer First" side of things. if that was because of Halo, it certainly did not change shooters for the better. Its just the case of the biggest thing at the time taking credit for the overall evolution of a genre that had begun before it came out.

This is the first time EVER that iv seen someone call HALO brown and realistic.

The main character is green and gold, the side kick is blue, the enemies are mostly purple and blue, while some are orange.

Most of the maps in Halo CE is either inside blue spaceships, in grassy landscapes or in snow.

And for the realistic... Do I really need to rant about that?

ok we'll go slow here, keep up.
Shamus said that Halo LED US to where shooters are today. I SAID that TODAY, we are stuck with a bunch of, as Yahtzee put it, a bunch of shooters that are ultra-relaistic (ha) Brown hazy shooters. So, Halo LED US to the modern brown hazy shooters. I did not SAY Halo was a brown realistic shooter. I said that Halo LED US HERE. That was Shamus's point, that Halo is responsible for the modern age of shooters. I was saying that is not a good thing. If you cannot understand my point now, I cannot help you.

You really enjoy lowering others dont ya. Do you feel better about yourself now?

Well, you put words I did not say into my mouth. How low was that?

DiscoAtThePanic:

DazBurger:

DiscoAtThePanic:

DazBurger:

DiscoAtThePanic:
The only good thing Halo brought was Red Vs Blue. The FPS genre was evolving anyway and it has swung way too far to the "Brown Realistic Multiplayer First" side of things. if that was because of Halo, it certainly did not change shooters for the better. Its just the case of the biggest thing at the time taking credit for the overall evolution of a genre that had begun before it came out.

This is the first time EVER that iv seen someone call HALO brown and realistic.

The main character is green and gold, the side kick is blue, the enemies are mostly purple and blue, while some are orange.

Most of the maps in Halo CE is either inside blue spaceships, in grassy landscapes or in snow.

And for the realistic... Do I really need to rant about that?

ok we'll go slow here, keep up.
Shamus said that Halo LED US to where shooters are today. I SAID that TODAY, we are stuck with a bunch of, as Yahtzee put it, a bunch of shooters that are ultra-relaistic (ha) Brown hazy shooters. So, Halo LED US to the modern brown hazy shooters. I did not SAY Halo was a brown realistic shooter. I said that Halo LED US HERE. That was Shamus's point, that Halo is responsible for the modern age of shooters. I was saying that is not a good thing. If you cannot understand my point now, I cannot help you.

You really enjoy lowering others dont ya. Do you feel better about yourself now?

Well, you put words I did not say into my mouth. How low was that?

So Halo led other games to become brown and realistic by being purple and science-fiction-ish?
Is that what you are saying? :P

Halo pretty much defined the current economics of this consle generation, the FPS is king! I will say I prefer Halo to CoD, mainly because Halo is more interesting than CoD and I can actually do something other than get sniped and killed by campers.

Some of you people just can't let it go, can you? Why do so many feel the need to pick the article apart, finding anything they can to shoot it down? Accept that fact that you don't like Halo, but other people do. Also accept the fact that it was a milestone in gaming, whether you like it or not.

It was the second First Person Shooter I had ever played, and he pointed out something that made I loved about the game. Your A.I. partners. They actually helped and knew how to fight. That was what amazed me about the game, and the reason I stayed away from all other FPS. It was nice not being the only thing everyone shot at, although that changed midway through the game. That was a bit of a let down.

[quote="So Halo led other games to become brown and realistic by being purple and science-fiction-ish?
Is that what you are saying? :P[/quote]

Well, if Shamus is right, and remember, we're talking about the Experienced Point today here, and Halo changed shooters forever, then we only ended up here, with today's shooters, because of Halo. If Shamus is wrong, and Halo did NOT cause the state of todays shooters, then no, no Halo didn't. Either way, I miss runnign around in God Mode with a chainsaw letting off some steam on an endless horse of monsters, instead of escorting retarded AI civilians as they march blindly towards death, taking cover behind thigh-level walls every ten feet and having to start a mission over every time Generic Thug #12 sees me before I see him. Give me back my BFG!

Very good article I must say. It sold the idea to me that the mechanics of Halo were/are the best for FPSs on a console which the salesnumbers of such titles show.

I myself hate Halo for killing the good old classic shooter. Nowadays it canīt be found in the mainstream-library because PC-shooters are not promising enough to return the investment compared to a console-shooter (and we all know how much games cost these days to produce). As times passed I adapted to the new gamestyle and I am having fun with Halo and such. But the old geezer I am I still glorify the past and the dedication you had to bring along to beat a game. Those were times where they imposed sadistic challanges for you because... you expected it as a consumer so you didnīt feel ripped of your money. Nowadays there are hardly any challanges even on highest difficulty settings (well Halo 2 is one of the few that are hard to impossible depending on your skill level. Good job Bungie). *grumble grumble*

Where was I? Oh yeah, good article!

I loved the first halo, it was perfect, but I didn't like halo 2 to present. Everything after halo is generic console shooter.. pff.. breaking the weapon system down into catagories where one weapon sucks in all but one situation and dual weilding was the final nail in the coffin.

DiscoAtThePanic:
The only good thing Halo brought was Red Vs Blue. The FPS genre was evolving anyway and it has swung way too far to the "Brown Realistic Multiplayer First" side of things. if that was because of Halo, it certainly did not change shooters for the better. Its just the case of the biggest thing at the time taking credit for the overall evolution of a genre that had begun before it came out.

I would say that the "brown realistic Multiplayer first" side did not come from Halo CE since the Campaign and multiplayer seemed to be 60% and 40% respectively in terms of the games focus. And Halo was far from realistic or brown (Ok, brown was used in their color pallet quite a bit but at least the game dosnt look like its being played while looking through a earth colored filter). If anything it was Call of duty trying to be 'tough and gritty'.

Red vs Blue is definitely one of the best by products of the game, but i would say in my own opinion that it was not the only good thing.

Finally, Bungie themselves are not taking credit for 'revolutionizing the genre' (at least i havnt read or heard them say it) thats all words being put in their mouthes by fans, haters, and Microsoft.

EDIT: Should have read the rest of the comments before i replied to Disco

DiscoAtThePanic:

"So Halo led other games to become brown and realistic by being purple and science-fiction-ish?
Is that what you are saying? :P

Well, if Shamus is right, and remember, we're talking about the Experienced Point today here, and Halo changed shooters forever, then we only ended up here, with today's shooters, because of Halo. If Shamus is wrong, and Halo did NOT cause the state of todays shooters, then no, no Halo didn't. Either way, I miss runnign around in God Mode with a chainsaw letting off some steam on an endless horse of monsters, instead of escorting retarded AI civilians as they march blindly towards death, taking cover behind thigh-level walls every ten feet and having to start a mission over every time Generic Thug #12 sees me before I see him. Give me back my BFG!

Cpu46:

DiscoAtThePanic:
The only good thing Halo brought was Red Vs Blue. The FPS genre was evolving anyway and it has swung way too far to the "Brown Realistic Multiplayer First" side of things. if that was because of Halo, it certainly did not change shooters for the better. Its just the case of the biggest thing at the time taking credit for the overall evolution of a genre that had begun before it came out.

I would say that the "brown realistic Multiplayer first" side did not come from Halo CE since the Campaign and multiplayer seemed to be 60% and 40% respectively in terms of the games focus. And Halo was far from realistic or brown (Ok, brown was used in their color pallet quite a bit but at least the game dosnt look like its being played while looking through a earth colored filter). If anything it was Call of duty trying to be 'tough and gritty'.

Red vs Blue is definitely one of the best by products of the game, but i would say in my own opinion that it was not the only good thing.

Finally, Bungie themselves are not taking credit for 'revolutionizing the genre' (at least i havnt read or heard them say it) thats all words being put in their mouthes by fans, haters, and Microsoft.

Well, Shamus made the claim that Halo changed the genre. The brown hazy multiplayer realistic shooter is the state of the genre, what dominates it now. If Halo changed the genre, and this is where we ended up, Halo had to have had something to do with where we are now, IF Shamus is right. I am not sure he is. I am only pointing out that for his statement to be true, that also has to be true.

DiscoAtThePanic:
[quote="So Halo led other games to become brown and realistic by being purple and science-fiction-ish?
Is that what you are saying? :P[/quote]

Well, if Shamus is right, and remember, we're talking about the Experienced Point today here, and Halo changed shooters forever, then we only ended up here, with today's shooters, because of Halo.[...]

You could apply that same argument to Quake, DOOM, etc.
Halo changed things forever, but it's not at fault for all the brown "realism" in games.

I think it got that bad because of all these WWII shooters, it's just a guess though.

"Bungie dabbled in RTS".

Bah. IMHO, the Myth games were the best thing Bungie ever did, although Starcraft and Total Annihilation got a lot more attention. Epic plot in it, too, and none of that cheap science fiction where the writers fail on physics (unlike Halo... Yeah, Sci-Fi in general is pretty much a bad precedent bandwagon). I think it's rather unfortunate that Myth wasn't popular enough to change the genre (or the rest of the industry?) like Halo did, and now we have a plethora of RTSes where building up an army is tantamount to using it.

I liked other RTSes too, but Myth, especially the multiplayer in Myth 2, would extract the awesome parts and allow me to revel in them like with a pigsty full of simulated mayhem.

Hargrimm:

DiscoAtThePanic:
[quote="So Halo led other games to become brown and realistic by being purple and science-fiction-ish?
Is that what you are saying? :P[/quote]

Well, if Shamus is right, and remember, we're talking about the Experienced Point today here, and Halo changed shooters forever, then we only ended up here, with today's shooters, because of Halo.[...]

You could apply that same argument to Quake, DOOM, etc.
Halo changed things forever, but it's not at fault for all the brown "realism" in games.

I think it got that bad because of all these WWII shooters, it's just a guess though.

I agree, but tell Shamus. Its a process of evolution, and Halo is no more responsible for changing the genre than Modern Warfare 1 or Duke Nukem 3d

I have a hard to ascribing any notably positive trends in FPS development to Halo - for a given definition of notably and positive of course. Quite obviously, Halo became the blueprint for how a console FPS should be designed, and the success and popularity of FPS games on consoles is due in a large part to the success of Halo; certainly the console FPS genre is a more functional one now.

As someone who considers the very notion of an FPS on a console to be akin to blasphemy, I don't care about any of that - I'd never be caught dead playing a console FPS for any reason, so the only aspect of Halo that makes a damn bit of difference to me was its extremely polished mediocrity. Mediocrity that has unfortunately been widely imitated, and which, because of the success of Halo, has led to multi-platform FPS development heavily favoring consoles. Neither of those trends are worthwhile in my estimation - thanks to Halo, the ratio of aggressively uninteresting FPS games primarily designed for consoles and, if released on the PC at all, given naught but a desultory port to the FPS genre's natural and only true home, has gone up so high that I'm having trouble remembering the last pure FPS that I've purchased.

DiscoAtThePanic:

Hargrimm:

DiscoAtThePanic:
[quote="So Halo led other games to become brown and realistic by being purple and science-fiction-ish?
Is that what you are saying? :P[/quote]

Well, if Shamus is right, and remember, we're talking about the Experienced Point today here, and Halo changed shooters forever, then we only ended up here, with today's shooters, because of Halo.[...]

You could apply that same argument to Quake, DOOM, etc.
Halo changed things forever, but it's not at fault for all the brown "realism" in games.

I think it got that bad because of all these WWII shooters, it's just a guess though.

I agree, but tell Shamus. Its a process of evolution, and Halo is no more responsible for changing the genre than Modern Warfare 1 or Duke Nukem 3d

But this evolution happened because certain games nudged it in that direction by popularizing mechanics. Halo did it with regenerating shields and that stupid "only two weapons" system, same as with arena shooters, which popularized that whole bunnyhopping race-through-the-levels thing, Quake arena being a good example.

Ive always had a theory that if halo had come out as a PC exclusive it would not get near the amount of hate that it does but it also wouldn't be nearly as successful. I do understand why people who are use to PC shooters would dislike halo as it broke allot of pc shooter conventions. all around good article.

ps. I would always recommend playing halo on console. I have both halo pc and for the xbox and the xbox version is much much smoother and controls better

Necromancer1991:
Halo pretty much defined the current economics of this consle generation, the FPS is king! I will say I prefer Halo to CoD, mainly because Halo is more interesting than CoD and I can actually do something other than get sniped and killed by campers.

What are you babbling about? Defined what? Halo established the xbox as a gaming platform with a good game, I can recall several times where when I asked someone, why should I get an xbox their only real reason was to get it for Halo. Halo I do admit was a fun game that I had a blast doing LAN parties with, but, I wouldn't say it's the FPS king, and if anything, it lowered the gaming standard with regenerating shields and now health too. If anything Counter Strike is the predecessor of current realistic shooters, PS and Xbox just opened the door for the now popular use of the current controller scheme.

DiscoAtThePanic:

DazBurger:

DiscoAtThePanic:
The only good thing Halo brought was Red Vs Blue. The FPS genre was evolving anyway and it has swung way too far to the "Brown Realistic Multiplayer First" side of things. if that was because of Halo, it certainly did not change shooters for the better. Its just the case of the biggest thing at the time taking credit for the overall evolution of a genre that had begun before it came out.

This is the first time EVER that iv seen someone call HALO brown and realistic.

The main character is green and gold, the side kick is blue, the enemies are mostly purple and blue, while some are orange.

Most of the maps in Halo CE is either inside blue spaceships, in grassy landscapes or in snow.

And for the realistic... Do I really need to rant about that?

ok we'll go slow here, keep up.
Shamus said that Halo LED US to where shooters are today. I SAID that TODAY, we are stuck with a bunch of, as Yahtzee put it, a bunch of shooters that are ultra-relaistic (ha) Brown hazy shooters. So, Halo LED US to the modern brown hazy shooters. I did not SAY Halo was a brown realistic shooter. I said that Halo LED US HERE. That was Shamus's point, that Halo is responsible for the modern age of shooters. I was saying that is not a good thing. If you cannot understand my point now, I cannot help you.

I'm sorry... please clarify on how Halo led all current day shooters to be browinsh and gray? I really don't get your argument. You stated yourself that it wasn't brown and gritty, and then go on to say that it led us to becoming brown and gritty.

That's like saying I cook eggs with the yolks nice and soft, but I inspired the next generation to cook theirs hard and disgusting.

What I hate is, I have done target shooting all my life. Any Skeet-shooter will tell you its always harder to hit a target while you are moving than it is to hit a moving target.

DiscoAtThePanic:
Well, Shamus made the claim that Halo changed the genre. The brown hazy multiplayer realistic shooter is the state of the genre, what dominates it now. If Halo changed the genre, and this is where we ended up, Halo had to have had something to do with where we are now, IF Shamus is right. I am not sure he is. I am only pointing out that for his statement to be true, that also has to be true.

I believe you are making a faulty assumption. Shamus claims that Halo led to the modern console FPS. However, at no point in the article does he discuss aesthetic: he discusses controls and gameplay. At no point does he mention colour, grittiness, or realism. He doesn't particularly address story and narrative, either. Halo's controls and mechanics are the focus of the article, thus he claims that the controls and gameplay of Halo led to modern console FPS controls and gameplay. The brown-and-grey aesthetic that plagues modern shooters was likely inherited from elsewhere (I blame Quake and old WWII footage), as Halo is a rather bloom-heavy, purple-and-blue-and-yellow (main colours I remember, anyway!) science fiction shooter. It features lots of grassy green areas too: Halo's up there with the Kirby series for bright aesthetic. Halo did NOT lead to the modern aesthetic of shooters. To believe that, or to believe that Shamus is claiming that, is in error.

Halo LED TO one major aspect of modern shooters, the bit that you play, not the bit that you see.

DiscoAtThePanic:
What I hate is, I have done target shooting all my life. Any Skeet-shooter will tell you its always harder to hit a target while you are moving than it is to hit a moving target.

It's a fair point. The console paradigm for aiming and shooting pretty much requires you to take shots on the run, but the only decent alternative is a degree of auto-aiming, which gets vocal amounts of hatred. Forcing console games to require mouse-like precision is an exercise in futility and frustration.

civver:
I do like the regenerating shield/health system, since it lessens the importance of who shoots first.

Yes, when it's done well it's great. Halo got it right. The first resistance got it right. Very few other games manage it though and would be better off with a normal health system.

Dammit, I was actually just working on this whole essay in response to Moviebob/Game Overthinker on Halo itself.

Ah, never liked Halo. Somewhat Ironic that it's how I got into Pc shooters though, no? Although that's more by virtue of it just being the first pc game I bought, and I found out how awesome using the mouse was. And this was a stupidly old mouse with a roller ball. Ah good times. I always thought it was pretty bland though, and the feel of the guns or enemies never clicked with me; it had this weird disconnect for some reason. It's incredibly difficult to explain.

What is easy to explain is the Library.
Seriously, fuck that level! And the rest of the game from there on in fact, I absolutely loathed the swarm and everything to do with them.

Edit: I do like Halo's split screen multiplayer though, thought I'd point that out. Nothing beats a sword v shotgun match. :D

"Yes, it was GoldenEye that explored the frontier, but it was Halo that built the first city."

What does this even mean? GoldenEye, Perfect Dark, and a million other console FPS games were the actual innovators, and Halo just copy/pasted the concepts into a bigger game world? Whoop-dee-freaking-do.

Halo did nothing new except popularize the sci-fi space marine setting that we now can't get away from in any game. Yea, thanks a lot. I'd castrate every employee at Bungie if I could. Those people shouldn't breed.

Xzi:
"Yes, it was GoldenEye that explored the frontier, but it was Halo that built the first city."

What does this even mean? GoldenEye, Perfect Dark, and a million other console FPS games were the actual innovators, and Halo just copy/pasted the concepts into a bigger game world? Whoop-dee-freaking-do.

Halo did nothing new except popularize the sci-fi space marine setting that we now can't get away from in any game. Yea, thanks a lot. I'd castrate every employee at Bungie if I could. Those people shouldn't breed.

And neither should you with that attitude.

OT: Even though I don't really enjoy Halo that much anymore, I will always cherish the awesomeness of the first Halo. It was a great game that brought much fun to my life back then when I got my XBOX.

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