Zero Punctuation: Metroid Other M

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LordNue:

SirBryghtside:

LordNue:

Honestly Choogle is a better name then Little Birdie, it actually sounds like a creature name. Little Birdie in it's self is stupid as hell. It goes from a furbie to a lizard to a ridley. What? I hate Other M so much.

Stop trying to excuse yourself. You're terrible.

Stop telling me to stop trying to excuse myself.

You're terrible :P

While I'm at it, how in the hell did

Stop telling me to stop because you're terrible.

Yeah, I was wondering that too...

Stop asking questions, you're terrible.

Samus Aaron:
No need to freak out; nothing ever shifted. Besides, is Metroid really known for great story? No, of course not, it's known for awesome gameplay, exploration, open-worlds, and worthwhile backtracking.

Funny enough, this game had none of those.

The control scheme is just annoying as Hell with no analog stick. If they had just thought about attaching the Nunchuk to the control scheme, it would have fixed half the problems with the game play.

This is also the most linear of all Metroid, even more linear than Fusion which is just inexcusable when that's what this series was known for. Then you're confinded to one ship. No going to different areas or planets, just a ship with "different" environments.

And, again, there's zero backtracking. It's just awful.

What's even FUNNIER is that one of the main selling points of the game was the story and Samus' background.

Seeing the result, it's an incoherent mess of a story, littered with toned out voice acting, poor dialogue, insufferable monologues, and poor execution.

This was not a Metroid game and was far from being a great game.

i dont agree with you but i see your point

xdiesp:
I am pleased to read that many among you are already brainwashed into thinking that yes, a soldier must only obey and kill. Well done, military videogaming! You've got your next batch of cannon fodder ready.

You know what is even worse in a soldier? Being an Evangelion character.

People aren't saying she can't have a soul, people are saying that a 7 year vet acting like a spaz is retarded. Like many have stated, if this was during her initial times has a bounty hunter or during her last days in the army, basically, when she was green, it would make all the sense in the world. But having a person that can't let go if her personal grief after years and years is not a complex character, it is a psychologically unstable character. Or are you going to tell me your friends don't feel deep to you unless they are fucked up?

Razhem:

xdiesp:
I am pleased to read that many among you are already brainwashed into thinking that yes, a soldier must only obey and kill. Well done, military videogaming! You've got your next batch of cannon fodder ready.

You know what is even worse in a soldier? Being an Evangelion character.

People aren't saying she can't have a soul, people are saying that a 7 year vet acting like a spaz is retarded. Like many have stated, if this was during her initial times has a bounty hunter or during her last days in the army, basically, when she was green, it would make all the sense in the world. But having a person that can't let go if her personal grief after years and years is not a complex character, it is a psychologically unstable character. Or are you going to tell me your friends don't feel deep to you unless they are fucked up?

I think he was actually talking about the people who were excusing Samus' stupidity for not putting on her varia suit as just following orders.

I was hoping Yahtzee would get to this game

I'm not surprised he ripped it apart, the story is a tad weak and you probably won't get most of it if you haven't played Super Metroid or Metroid Fusion.
I'm also not about to argue with the people on the escapist, though this is not /b/ I'm still expecting things to get harsh.

One thing I really enjoyed about this game though, was that despite trying to act tough and (to quote Crowshaw) Robotic, about things, we finally see that Samus actually has a soul!! instead of being a cold-blooded killer. (and more robotic in my opinion). Although the theme about Motherhood is just a bit overdone, I'd still recommend this game to Metroid fans. If you beat the game, you can watch all the cutsenes together in a 2 hour strung-together film (which is what's advertized on the back of the box) but that's only if you don't wanna play through the game again.

I'm also glad that Yahtzee didn't mention that many gameplay issues. This means that it was a lot better than most of his Wii reviews. (with the exception of the 1st person mode, that sucked. I agree)

Also, I might just be flattering myself since Wii is the only console I own, but did it seem like he was reviewing this from a more normal standard as opposed to his usual "wii" standards?

Okysho:
Also, I might just be flattering myself since Wii is the only console I own, but did it seem like he was reviewing this from a more normal standard as opposed to his usual "wii" standards?

I think it's because he has a soft spot for the Metroid series, unlike Nintendo's other franchises.

And who can blame him? Prime kicked much ass.

Okysho:
I'm also glad that Yahtzee didn't mention that many gameplay issues. This means that it was a lot better than most of his Wii reviews. (with the exception of the 1st person mode, that sucked. I agree)

Other M does a lot right that can be easy to miss.

For example, it was only after hard mode forced me to play right (instead of relying on brute stamina) that I could appreciate the combat. SenseMove is forgiving, but somehow all the more fun for it, and far better than Prime's spotty dodge mechanic. The extra agility overall makes the fights just more appealing and replayable to me than Prime's repetitive lock-on circle-strafing standard fare.

Another big one is the item indicators on the map. In the Primes, even with a guide I struggle to get the last few items. In Other M, the indicators don't make it too easy, oh no; they just make it possible without a guide. I admit that I still had to resort to a guide to get one particular missile expansion in the last area.

I even got used to using the D-pad, eventually. SenseMove wouldn't really be possible without it due to the lag inherent to moving an analog stick from zero to a direction, I think, or it would otherwise just be too awkward without adding a dedicated dodge button.

Oh yes, how could I forget! Another one is the lack of scanning. It had its time and place, but I've since gotten tired of the scan mechanic because of how OCD it makes me. I spent the Primes going around 90% of the time in scan mode hoping not to miss a single tidbit of info, and that was even before realizing that some scans were one-time-only and easy to miss forever. This and the indicators combine to make Other M a much more relaxing and thus replayable play: You don't have to remember which items you have or haven't gotten, nor be on any constant lookout for possibly limited-time scans.

It's

Flamma Man:

Okysho:
Also, I might just be flattering myself since Wii is the only console I own, but did it seem like he was reviewing this from a more normal standard as opposed to his usual "wii" standards?

I think it's because he has a soft spot for the Metroid series, unlike Nintendo's other franchises.

And who can blame him? Prime kicked much ass.

True Prime kicked ass, but that was probably the last good metroid game to come out, besides other M IMO. Prime 3 was good, but like Nintendo always seems to do, take away good elements from a game in order to incorporate random stuff for the Wii controls to do... I can't really blame Team Ninja for the gameplay flaws, I'm starting to see just how hard Nintendo probably is to work with...

Other M does a lot right that can be easy to miss.

For example, it was only after hard mode forced me to play right (instead of relying on brute stamina) that I could appreciate the combat. SenseMove is forgiving, but somehow all the more fun for it, and far better than Prime's spotty dodge mechanic. The extra agility overall makes the fights just more appealing and replayable to me than Prime's repetitive lock-on circle-strafing standard fare.

Another big one is the item indicators on the map. In the Primes, even with a guide I struggle to get the last few items. In Other M, the indicators don't make it too easy, oh no; they just make it possible without a guide. I admit that I still had to resort to a guide to get one particular missile expansion in the last area.

I even got used to using the D-pad, eventually. SenseMove wouldn't really be possible without it due to the lag inherent to moving an analog stick from zero to a direction, I think, or it would otherwise just be too awkward without adding a dedicated dodge button.

Oh yes, how could I forget! Another one is the lack of scanning. It had its time and place, but I've since gotten tired of the scan mechanic because of how OCD it makes me. I spent the Primes going around 90% of the time in scan mode hoping not to miss a single tidbit of info, and that was even before realizing that some scans were one-time-only and easy to miss forever. This and the indicators combine to make Other M a much more relaxing and thus replayable play: You don't have to remember which items you have or haven't gotten, nor be on any constant lookout for possibly limited-time scans.

This is 100% true. I must admit I'm glad that someone besides Masahiro Sakurai (the guy who did smash brothers) finally found a use for those jets on Samus' back! I was beginning to wonder if they were just for show! I loved Other M's combat Engine. It's better than primes for sure, it's damn near impossible to beat the game without getting E-tanks because you lose Samus' (to quote Smash brothers) Super Athletics, which is a big part about Smaus' character. I'm glad to see that in her counterattacks she'd kick the enemies in the face or jump on top of them and smoke them, rather than just point and shoot and jump to one side and hope you don't go spiraling off the edge. It's Samus in a new light that I really was hoping to see... around Prime, but Prime also did a good job.

Scanning... oh the scanning! Yes I OCD'd about it too. GOOD GOD, it was the most tedious way to unlock the concept art I've ever seen! I like the way Team Ninja did it... with the exception of those random scan bits where you're locked in and can't move until you've scanned the one "Which doesn't belong" in the room. hoenstly... scanning that green goo... I never would have guessed it right off the bat.

Besides that Other M seemed damn near flawless. (Gameplay wise) story still needed a bit of work, but Team Ninja is Japanese! They're all about the emotional connection, (no matter how much they drag it out) so what do you want?

Tidbit, Samus wasn't a silent protagonist, in the Prime series she talks to herself, but no voice, she's not like link. In Fusion, she talks to the computer who memory is based on Adam, no voice, but she talks, it's not like Link who is silent everywhere. As for the game, it's your opinion, that's all I can say.

se7ensenses:
Nintendo- making the same game over & over & over since 1985. The broken record of the gaming industry.

Nintendo is a far lesser offender than most American companies, who simply release the same damn first person shooter with minor variations over and over and over.

As for this review, it's so right. Except that the spoiler bit regarding Metroids is limited to...
**SPOILERS**

only one Metroid. Well, technically seven.

**ENDSPOILERS**

And that the gameplay isn't that bad thanks to the sheer coolness of many of the attacks you can do, particularly in boss fights. And that the murder mystery element is still cool, despite being kind of an aborted arc.

Gaming King:
And that the murder mystery element is still cool, despite being kind of an aborted arc.

*SPOILERS*

I think its less of an aborted arc and more the fact that it just stopped mattering that far into the story. One of Adam's men was clearly The Deleter, and by the time we reach the climax with MB and the Queen Metroid, every last person in Adam's unit is dead. Samus, at this point, probably realized this and didn't really care who it was anymore, because whoever it was, they were dead. What mattered was that the Federation was willing to pick people off in their own ranks to keep secrets, and that amount of corruption amongst them is indeed expanded upon in Fusion. It's not that the entire plot detail was ignored, its that its relevance had ended. We get to see plenty more of the Federation's dipping their hands in things they really shouldn't be in the next game, so this didn't bug me that much.

Honestly, not much bothered me with the plot, not even Samus' inner-monologues. Yes, we had lines like 'confession time', but considering that every other character in the game is written fairly well, and that Samus spends most of her time floating in space by herself, I wouldn't expect her to exactly be able to write Shakespeare. I also assumed that when she said that, she was being tongue-in-cheek almost since she was talking about her younger days.

Oh woes~
As long as they don't make Link start talking...

Okay, now that I've actually completed Other M, I can safely say that I agree with mostly everything Yahtzee had to say, especially the part about the murder myster.

Belbe:
Oh woes~
As long as they don't make Link start talking...

Well, excuuuuuuuuuuuu- *gets shot in the face*

Actually, when it comes to Nintendo, fully voiced movies are a freaking miracle that deserve to be pointed out. Yah, Nintendo are a bit behind...

Dapz:
Actually, when it comes to Nintendo, fully voiced movies are a freaking miracle that deserve to be pointed out. Yah, Nintendo are a bit behind...

Yeah, because it worked so well for Mario and Link. *sarcasm*

Edit: I don't know about Kirby though.

I think someone in Team Ninja has a vore fetish. How many different monsters did you come across in the game that put Samus in their mouth, chew on her, and spit her back out?

As for me, I liked the game and played it more than twice a time. But what I don't understand, why do you make commercial for a game, which you don't like nowadays? That boggles my mind.

Does this not nullifices your comment!?

Gaming King:

se7ensenses:
Nintendo- making the same game over & over & over since 1985. The broken record of the gaming industry.

Nintendo is a far lesser offender than most American companies, who simply release the same damn first person shooter with minor variations over and over and over.

As for this review, it's so right. Except that the spoiler bit regarding Metroids is limited to...
**SPOILERS**

only one Metroid. Well, technically seven.

**ENDSPOILERS**

And that the gameplay isn't that bad thanks to the sheer coolness of many of the attacks you can do, particularly in boss fights. And that the murder mystery element is still cool, despite being kind of an aborted arc.

Wrong, there are more than 1(!) Metroid in the whole game. Open your eyes and you will see them.

**Edit** Sorry for the double post, but can't find a delete button.

Can you please do a retrospect on prime so people don't think it's all like this. They're not gonna play them otherwise.

I really liked the game, actually. Though, like Mario Galaxies 1+2, Zelda Phantom Hourglass, and NSMBWii, I also really loved this review. Yahtzee made some excellent points about the game, many of which I agree with, looking back on my experience. Also, I see what he did there with the Metroid Fusion line (now the 2nd-most linear Metroid game in history).

i don't know if it's been posted yet, & i'm not planning to read through every single comment. & this may be too late for whatever reason on account of no-one caring anymore, but frankly i don't care. if anyone is wondering exactly why samus freaks out when ridley appears once again despite having killed him several times in the past, read this article. http://gamrfeed.vgchartz.com/story/81909/ptsd-or-weakness-real-experts-on-why-samus-didnt-shoot/

One word... disappointment.

lots of words. steaming pile of monkey crap. for those who have played this game u must all be huge fans of pixel hunts and getting spermed on while standing helpless like a damn bukake movie. Stupid story. Aweful shitty shitty waste of money and time. I felt nothing but rage playing this as i could have been more productive slamming my dick in a car door and at least i would have had something more to show for it. God what an aweful game. Way to go nintendo u fucked up my metroid.

Alex Simpson:
i don't know if it's been posted yet, & i'm not planning to read through every single comment. & this may be too late for whatever reason on account of no-one caring anymore, but frankly i don't care. if anyone is wondering exactly why samus freaks out when ridley appears once again despite having killed him several times in the past, read this article. http://gamrfeed.vgchartz.com/story/81909/ptsd-or-weakness-real-experts-on-why-samus-didnt-shoot/

The problem with that the Heroic BSOD moment is only one aspect of the overall butchering of Samus so all the excuses of PTSD are pretty much just that: excuses. A more accurate portrayal of what Sakamoto was aiming for would be here:

http://moonbase.rydia.net/mental/blog/gaming/metroid-other-m-the-elephant/article.html

The only reason that Samus' characterization is defended at all is because gaming is still a boy's club. If Ninja Gaiden's Ryu Hayabusa had the same type of breakdown much less the same meek and submissive makeover for his personality that Samus had, there wouldn't be a single person defending it. But Samus is a girl (and I stress GIRL as opposed to woman) in Metroid: Other M so many still seek to defend it.

I generaly do dislike this game, mainly because what it is/did and erpersents. It has terible inconsitencies with the story, Samus being reduced to a pitiful worshiper of this generic guy....I could go on, I have over 20 things but this game just depresses me.

well ok, the article as well as what you said did change my mind, excepting that the PTSD thing was actually originally established in the official metroid manga, which came out alongside zero mission in japan, 2004. of course, here's where our strongest defense collapses since nintendo never translated it. that task was left up to the fans & as such, few have actually heard of it & those that do mostly didn't bother trying to find it, either because they couldn't be arsed or because they hate manga for whatever reason. the entire thing could be saved if they had simply translated it, or at least given some hint towards it, but they didn't because sakamoto is a moron. & after reading that article, i actually agree with that now more than ever. or at least, he's a moron when it comes to giving metroid a backstory. but i myself will still enjoy the game nonetheless, no matter what any reviews or opinionated douchebags on the internet will say :)

... wait, does this whole thing make me an opinionated douchebag too, in the process? ah screw it. :P

I like to give a shout out to Abbie Heppe who reviewed this atrocious excuse of a game in August. Thank you for telling the truth about the game and story ma'am instead of writing it off like IGN did. And for those folks who gave her all that shit about her review and calling her a feminist like it is the new 'f' word: Shut you pie hole she was right! And Yahtzee thank you for the laughs may fortune smile upon both you and Abbie Heppe.

Thankfully I didn't pick up Other M, not like I could anyway. I think it's Wii only. I had heard the story writers made Samus out to be weak and dependent. Kinda far from the image that most people had of her, IMO.

My opinion of this game has kind of evolved to something between admiration and disappointment and acceptance.

On the one hand, I can acknowledge more readily now just how bad this particular plot is for the implication it has on the characters. It's like one of those Dork Ages in comics.

But on the other hand, the way Samus moves, the way she uses her face, the kind of persona she evokes from moment to moment, are all things I didn't expect and have come to like considerably. She doesn't have that stone cold killer expression I had been expecting, nor does she any longer have that sort of stereotypical supermodel vixen demeanor and expression that she did in Smash Brothers Brawl. Rather, she has this sort of blank but alert look, like a person who has been socially stunted growing up and doesn't really know how to express herself like a normal human, but is still a caring person at heart -- more closeted (if not exactly shy) than anti-social.

She's more approachable and nuanced now, I think, than she ever was. That is certainly worth something. I just hope that future games can help us forget the troubling implications this particular plot cast on her character.

And given the vocal backlash against this game (keep it up, guys!) and Nintendo's tendency to listen to and learn from its fans (see Twilight Princess), I have good reason to believe that the sequel indeed will! :)

Just rewatched this ZP. It's probably my favorite of all time - not only is it hilariously accurate, it's absolutely right. Can Nintendo please give Metroid back to Retro Studios? I mean, they made amazing Metroid games, and supposedly their new DK Country game was incredible, which means they have 2D-ish platformer credentials. Why not let them make a true, 2D Metroid game?

Just, wow! in just one game nintendo fucked up samus's image. (To anyone who is not from japan i think) Hopefully nintendo has learned their lession and will make a better metroid game than this. (I hope)

Which clever-clogs thought it would be a good idea to take one of the most iconic female characters of gaming and give the production of a new game to "the jiggle-physics guys"?

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