Ubisoft Unveils "Companion Gaming" Initiative

Ubisoft Unveils "Companion Gaming" Initiative

Ubisoft wants to talk about "Companion Gaming" but all I can think is, "Now I am a Facebook Assassin."

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I don't like it. We shouldn't need to use Facebook just to get new stuff. I don't care if you don't "have" to right now, they'll make it more and more essential over time until you get maybe a fourth of the game if you don't.

It sounds a bit meh...

I suppose I'd use it because I always have my PC and 360 on at the same time. But it seems like they're hopping on the Zynga band wagon...

Follow Capcom! Prequel/DLC/Demo all rolled into one.

Steve Butts:
Ubisoft Unveils "Companion Gaming" Initiative

Ubisoft wants to talk about "Companion Gaming" but all I can think is, "Now I am a Facebook Assassin."

Ubisoft wants more people to play Ubisoft games and to play Ubisoft games longer by creating other Ubisoft games to complement your other Ubisoft game that your playing.

UbisoftUbisoftUbisoft

Hey, I have an idea. What if people could mod your games? Then the community would do the work for you...

It stead of getting poked, You get stabbed! They'll notice you for sure! :P

Well that's going to suck for those of us who hate facebook. I don't even have an account there anymore, so I'm just going to hope that none of the things you can earn are too enticing. Kinda kills a bit of the enthusiasm to know that there's some stuff I won't have access to unless I go to a site I don't like to play the type of game I don't like.

Only other option I have is to get my mother hooked onto the facebook game so I can reap the single player benefits (All of my friends who like facebook also like gaming, so they're no use for me to exploit). Actually, that might be a good idea. It'll have the double benefit of having her earn me stuff and giving me a brief respite from the "You should stop playing all those games and get a boyfriend" phone calls.

CharacterizationFail:
Well that's going to suck for those of us who hate facebook. I don't even have an account there anymore, so I'm just going to hope that none of the things you can earn are too enticing. Kinda kills a bit of the enthusiasm to know that there's some stuff I won't have access to unless I go to a site I don't like to play the type of game I don't like.

Only other option I have is to get my mother hooked onto the facebook game so I can reap the single player benefits (All of my friends who like facebook also like gaming, so they're no use for me to exploit). Actually, that might be a good idea. It'll have the double benefit of having her earn me stuff and giving me a brief respite from the "You should stop playing all those games and get a boyfriend" phone calls.

You know, you could just hang up on her every time she does that.

Blue-State:
It stead of getting poked, You get stabbed! They'll notice you for sure! :P

As you lie dead in the middle of Italy..

OT: Hmm, Ubisoft are definately a creative buch, can't wait till Legacy gets going.

I have enough non-facebook games to play. Not to mention non-Ubisoft games to play ;)

hansari:

Hey, I have an idea. What if people could mod your games? Then the community would do the work for you...

That sets different legal precedence when it comes to copyrights; specifically, end-user's rights and how much freedom they have.
The reason why the vast majority of new titles (ignoring the console bases) come with "YOU CANNOT MODIFY THIS GAME IN ANY WAY" is because the company wants to sell the DLC to you. They want to control your experience so that their sequels will have a better appeal later on.

Many people will probably start banging their drums about Bethesda titles, (Fallout 3 etc), but that is one exception compared to a very established business philosophy.
Even the Starcraft 2 editor flat-out says "Anything you make with this is the property of Blizzard. We can and will sell content you made with it, and we legally don't need your consent though we will offer it out of courtesy first."

While I believe it is legally possible (even plausible) for publishers to give their customers some more say in modding their game, I do believe they are terrified of losing potential DLC sales more.

To use an example, imagine how many DLC sales would be lost if Bioware/EA permitted users to modify/add in weapons in Mass Effect 2? That's the sort of thing I'm talking about here.

God dammit, I don't do social networking, and I don't want the equivalent of expensive web-based games or cell phone apps.

Atmos Duality:

hansari:

Hey, I have an idea. What if people could mod your games? Then the community would do the work for you...

That sets different legal precedence when it comes to copyrights; specifically, end-user's rights and how much freedom they have.
The reason why the vast majority of new titles (ignoring the console bases) come with "YOU CANNOT MODIFY THIS GAME IN ANY WAY" is because the company wants to sell the DLC to you. They want to control your experience so that their sequels will have a better appeal later on.

Many people will probably start banging their drums about Bethesda titles, (Fallout 3 etc), but that is one exception compared to a very established business philosophy.
Even the Starcraft 2 editor flat-out says "Anything you make with this is the property of Blizzard. We can and will sell content you made with it, and we legally don't need your consent though we will offer it out of courtesy first."

While I believe it is legally possible (even plausible) for publishers to give their customers some more say in modding their game, I do believe they are terrified of losing potential DLC sales more.

To use an example, imagine how many DLC sales would be lost if Bioware/EA permitted users to modify/add in weapons in Mass Effect 2? That's the sort of thing I'm talking about here.

yea, except they fail to realize that their original games were made popular because the gaming community kept them alive through modding and private servers depending on the game. Then they go to milk the francise with bland, empty sequels and DLC which takes control away from gamers and they end up killing their IP and piss off the loyal fanbase.

This is pathetic. Facebook "games" suck.

Nurb:

yea, except they fail to realize that their original games were made popular because the gaming community kept them alive through modding and private servers depending on the game. Then they go to milk the francise with bland, empty sequels and DLC which takes control away from gamers and they end up killing their IP and piss off the loyal fanbase.

I think the prevailing train of thought on the Publisher's side is that they want to force the customers to adapt to their needs, rather than the other way around. At least, that's what I can deduce from how these publishers have been acting for the last 6 years or so.

They want Supply to lead Demand, unlike the other way around (how it should be).

They withhold mod support and deliberately discourage others to do the same. Why? So that the future gamers will accept this as the new standard. Fan-based support doesn't support the process of mass-producing sequels because mod-work tends to root players to one engine, one product.

Every time the consumer-base accepts one of these changes, the Publishers have more freedom to take more. They can hike prices, implement code that gathers info on you (which several titles apparently do now; including Mass Effect 2) etc, or even treat their legitimate, paying customers like criminals (DRM).

They don't just want the ball on their side of the court, they want to own the court. All of it.

Since people keep paying for their games and the DLC, it's obviously working.

Just as a sign of the time, not long ago I had discussions here on the Escapist about the prospect of Subscription-Based Single-Player titles. It astonishes me to think that there are people who genuinely think that will somehow provide a better experience for both parties involved (in reality, it only benefits the Publisher).

On the topic of "loyal fanbases"...

These publishers do not give two shits about a fanbase's loyalty. Loyalty doesn't pay the bills anymore; market exploitation does. If you can sucker in an existing fanbase, but make the title in such a way to try to appeal everyone (usually destroying the nuances that made the original popular at all) you can make more money than by exploiting either market alone.
That mentality is why I've had the "pleasure" of watching several beloved titles get remade or spun off into absolute dog shit these last 6 years.

A game on facebook?

Only one thing I feel like doing when I hear that.



image

My first thought after reading: "Oh great, now I'm going to have to take back all that stuff I've ever said about facebook games."

My first thought after playing: "Nevermind, I take that back."

It's pretty terrible, guys.

Atmos Duality:

Nurb:

yea, except they fail to realize that their original games were made popular because the gaming community kept them alive through modding and private servers depending on the game. Then they go to milk the francise with bland, empty sequels and DLC which takes control away from gamers and they end up killing their IP and piss off the loyal fanbase.

I think the prevailing train of thought on the Publisher's side is that they want to force the customers to adapt to their needs, rather than the other way around. At least, that's what I can deduce from how these publishers have been acting for the last 6 years or so.

They want Supply to lead Demand, unlike the other way around (how it should be).

They withhold mod support and deliberately discourage others to do the same. Why? So that the future gamers will accept this as the new standard. Fan-based support doesn't support the process of mass-producing sequels because mod-work tends to root players to one engine, one product.

Every time the consumer-base accepts one of these changes, the Publishers have more freedom to take more. They can hike prices, implement code that gathers info on you (which several titles apparently do now; including Mass Effect 2) etc, or even treat their legitimate, paying customers like criminals (DRM).

They don't just want the ball on their side of the court, they want to own the court. All of it.

Since people keep paying for their games and the DLC, it's obviously working.

Just as a sign of the time, not long ago I had discussions here on the Escapist about the prospect of Subscription-Based Single-Player titles. It astonishes me to think that there are people who genuinely think that will somehow provide a better experience for both parties involved (in reality, it only benefits the Publisher).

On the topic of "loyal fanbases"...

These publishers do not give two shits about a fanbase's loyalty. Loyalty doesn't pay the bills anymore; market exploitation does. If you can sucker in an existing fanbase, but make the title in such a way to try to appeal everyone (usually destroying the nuances that made the original popular at all) you can make more money than by exploiting either market alone.
That mentality is why I've had the "pleasure" of watching several beloved titles get remade or spun off into absolute dog shit these last 6 years.

As long as people bend over at take it then this will keep happening. I talk about having a drawer full of games at one time. Now I have like 6 and anything more I put on my gamefly Q. Heck fallout New Vegas seems like the only games I will be getting any time soon. Thing I miss the most is replay ability. Most games feel like a one time play through and then your done. Oh heres some DLC that a copy paste room of the same thing you already seen 100 times and we will add a few lines of new text.

Would be nice if they actually got the damned thing working. Forcing us to play facebook games and pester our friends with notifications just to get the full 360 experience is bad enough, without the frustration of having to reload it to see if it's working yet. ._.

I just played it some. It's mildly entertaining. So far it doesn't seem to delineate much from the Mafia Wars template for Facebook games, but I'm pretty sure I haven't unlocked anywhere near all the features yet. I'm only level 3 at the moment.

But I don't want to broadcast to all my 'friends' on Facebook that I'm play videogames quite a lot. I'm sure there are people like me in this same situation.

How do publishers with "companion games" factor in these 'insecure players'?

Hmm. No. Nope. Still not going to bother with Facebook. Sorry. I've seen browser games long before social networking, they aren't exactly exciting, and just pretty much force you to check on them regularly to not miss on single usable turn.

IceStar100:

As long as people bend over at take it then this will keep happening. I talk about having a drawer full of games at one time. Now I have like 6 and anything more I put on my gamefly Q. Heck fallout New Vegas seems like the only games I will be getting any time soon. Thing I miss the most is replay ability.

I think the average consumer doesn't understand just how much power the can wield when they choose to make a purchase. Years of non-negotiable pricing and retail-mentality can place people into the mindset of "well, I don't have any say in the quality of this product, so I guess I'll have to pay more".
They have no idea that even in such a position, their choice of product matters.
If fewer people had that "disposable product" attitude and actually carefully considered what they were buying, we might finally see more value in our purchases.

Instead, the market it speeding towards an era where the consumer isn't purchasing anything; just a license the publisher can change or revoke at any time for any reason (including "more profits") without negotiation.

Most games feel like a one time play through and then your done. Oh heres some DLC that a copy paste room of the same thing you already seen 100 times and we will add a few lines of new text.

Reminds me of Borderlands for some odd reason..can't quite put my finger on it though...

God damn it, why it had to be facebook? I hate facebook, and I don't want to make an account just to have some buffs in AC: B.

On the other hand, the information that there WILL be Heroes of Might & Magic VI compensates it. I just love that series.

For the record to all of the people like "Man, I really don't want to join facebook just to play this.": It's broken to hell at the moment and won't even save your progress. Don't bother.

latenightapplepie:
But I don't want to broadcast to all my 'friends' on Facebook that I'm play videogames quite a lot. I'm sure there are people like me in this same situation.

Our secret shame!

I absolutely despise facebook games but if the article is anything to go by it isn't essential so no big deal.

I played the game and it's fun for a FB Mafia Wars clone, and I like that it's the first FB game I've ever played that actually gets me something. I WANT those 5 extra throwing knives dammit!

It's really buggy right now though, I just lost 6 hours of progress. But I found a neat exploit, in that you earn INSANE amounts of Florins if you start buying up properties every time you get spare change. In that 6 hours I lost, I earned about a trillion florins! WTF?! Amd used it to buy MORE properties! If Mario Auditore was this rich, why did Ezio need to repair Monterrigioni?

Danzaivar:
For the record to all of the people like "Man, I really don't want to join facebook just to play this.": It's broken to hell at the moment and won't even save your progress. Don't bother.

Ah but it lets us learn the game! Hopefully they won't nerf the florins you get from properties, though... see my other post for exploit

Nieroshai:

Danzaivar:
For the record to all of the people like "Man, I really don't want to join facebook just to play this.": It's broken to hell at the moment and won't even save your progress. Don't bother.

Ah but it lets us learn the game! Hopefully they won't nerf the florins you get from properties, though... see my other post for exploit

Done just that myself. Several times. WISH IT WOULD FREAKING SAVE.

Also, did you read the mission description in chapter 3 for the one that needs an assassins guild? Seems there's a new modern day assassin helping your character out. I guess that will be how stuff you learn in Project Legacy makes its way over to Desmond and the gang.

AC10:
I have enough non-facebook games to play. Not to mention non-Ubisoft games to play ;)

My thoughts exactly.

I dont' like it, and I can live(thrive) without ubisoft games : )

Nieroshai:
I played the game and it's fun for a FB Mafia Wars clone, and I like that it's the first FB game I've ever played that actually gets me something. I WANT those 5 extra throwing knives dammit!

It's really buggy right now though, I just lost 6 hours of progress. But I found a neat exploit, in that you earn INSANE amounts of Florins if you start buying up properties every time you get spare change. In that 6 hours I lost, I earned about a trillion florins! WTF?! Amd used it to buy MORE properties! If Mario Auditore was this rich, why did Ezio need to repair Monterrigioni?

HA! Guess what? Yup, they nerfed the Florins output! Now you only get to withdraw once a day, making it hard to drop your hourly income straight back into mmore buildings...

What if you'd rather stab yourself in the eye with a hep c infected needle than play a facebook game?

 

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