Review: Dead Rising 2

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Review: Dead Rising 2

What happens in Fortune City stays in Fortune City.

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Oh god I'm really enjoying this game... too bad I have Reach as well so I have to choose what to play X_x

I want to play both, at the same time! D:

Thats weird - on page two of the review it says that you can't use combo items until you found the appropriate card. I have made several of the combo weapons without the cards and used them just fine.

As with the environment, though, the system feels a bit restrictive. You can't use a weapon until you've found the appropriate combo card, and it would have been nice to allow players some more experimentation: What happens when I stick knives on a boxing glove?

you forgot to mention the timer can be straining

Of (most) of sub-par sequels that Capcom has been releasing over the past couple of years, I was pleasantly surprised that Dead Rising 2 was an improvement over the original. I guess my biggest compliments can be given to the Improved AI of Survivors (They actually fixed it!) and the weapon creating system. Using a wheelchair and a lawnmower combo and plowing through a crown of zombies is just so much damned fun!

Mr. Funk i hope you know that you can make combo weapons without actually knowing the Combo Card. Granted it will not have the 2x multiplier for PP but you can still make them if you know the Recipe. Say for example, I stumbled upon the lightsaber when i wandered into a back stage Maintenance Room in the casino down the hall, kinda figured Gems + Flashlight = Light Saber XD.

Just an update. ^-^

P.S. FREEDOM BEAR = win versus Boss Fights hehe

DTWolfwood:
Mr. Funk i hope you know that you can make combo weapons without actually knowing the Combo Card. Granted it will not have the 2x multiplier for PP but you can still make them if you know the Recipe.

Just an update.

P.S. FREEDOM BEAR = win versus Boss Fights hehe

He probably means you can't use the heavy attacks. Like with the Defiler you can't do your spinning attack until you have the card.

And when he refers to putting knives on boxing gloves what is he talking about? That's one of the most popular/powerful weapons in the game if I'm not mistaken. Is he saying it doesn't exist or what?

BrunDeign:

DTWolfwood:
Mr. Funk i hope you know that you can make combo weapons without actually knowing the Combo Card. Granted it will not have the 2x multiplier for PP but you can still make them if you know the Recipe.

Just an update.

P.S. FREEDOM BEAR = win versus Boss Fights hehe

He probably means you can't use the heavy attacks. Like with the Defiler you can't do your spinning attack until you have the card.

And when he refers to putting knives on boxing gloves what is he talking about? That's one of the most popular/powerful weapons in the game if I'm not mistaken. Is he saying it doesn't exist or what?

I figured he mite have meant that but the paragraph was vague so best to mention it if that isnt what he meant ^-^

GamesB2:
Oh god I'm really enjoying this game... too bad I have Reach as well so I have to choose what to play X_x

I want to play both, at the same time! D:

Zombie Elites, Grunts, Jackals and Hunters roaming a shopping centre. Playing as Chuck green, who now access to covenant weaponry?

Hell i'd play that!

I'm actually considering to buy this now.

Usually after giving a franchise a chance and seeing it fail, I refuse to buy a sequel.

It seems that games like Assassins Creed 2 and Dead Rising 2 may bring about a change in habit.

Jesus Christ. Has the attention span of the gaming community gone down so much that we can't wait a measily 20 FUCKING SECONDS FOR A GAME TO LOAD A FEW THOUSAND INDEPENDANTLY MOVING NPC'S!?

Not every game can be fucking GTA. -.-

Im pretty put off by the timer system. Is it really that restrictive??

Ubermetalhed:
Im pretty put off by the timer system. Is it really that restrictive??

At first, you'll be really busy but you'll have plenty of time to explore later on. Hell, if you want to, you can let the story kill itself and have 6 hours worth of exploration.

arc1991:

GamesB2:
Oh god I'm really enjoying this game... too bad I have Reach as well so I have to choose what to play X_x

I want to play both, at the same time! D:

Zombie Elites, Grunts, Jackals and Hunters roaming a shopping centre. Playing as Chuck green, who now access to covenant weaponry?

Hell i'd play that!

... This is a game that needs to be made. Seriously 343 Industries, I will buy another Halo game if you do this (hell, you can even put Chuck in power armor if microsoft forces you, but seriously, look into this).

I thought the game also auto saved between plot points. At least with Case Zero that was the case. Also I would have liked to hear a bit more about the multiplayer and whether or not survival mode was kept in.

you forgot to mention motorcycles.

MrTim:
Thats weird - on page two of the review it says that you can't use combo items until you found the appropriate card. I have made several of the combo weapons without the cards and used them just fine.

As with the environment, though, the system feels a bit restrictive. You can't use a weapon until you've found the appropriate combo card, and it would have been nice to allow players some more experimentation: What happens when I stick knives on a boxing glove?

Sorry, should have clarified. At first, the game doesn't really make it CLEAR that you can use an item without a combo card - and you won't be able to use them to their full extent. I didn't even know I COULD use items I hadn't gotten the combo cards for until I was... near the end of the second day?

I just feels like the game could have encouraged a lot more experimentation there on the part of the player.

John Funk:
Review: Dead Rising 2

What happens in Fortune City stays in Fortune City.

Read Full Article

Should've done your review off the PC version, it had a nice transition more or less. The lack of customizing keybindings and a few other things are irritating but the overall playstyle feels more intense and the loading times are much faster. It also doesn't seem to have the same glitches you were talking about either.

Im put off by the timer system, especially if its the same as the first game. I did love all the fun had at killing the zombies though.

...if you don't feel like shelling out exorbitant prices at the makeshift pawnshops or can't find a survivor with a spare dose...

In the game's defense (and I love this game, but agree with most of your criticisms), if you go online and perform well in one episode(?) of Terror is Reality, you can easily net yourself ~$65k, enough to purchase two doses of Zombrex and start you on your way to a third.

I don't normally condone forcing SP gamers to use the MP modes in games, but I felt like the four-for-all matches counted on new game content, moreso than the feel of competition against others.

Edit: Played some more last night. Turns out the price of Zombrex goes up after each purchase. TiR is still a good way to make in-game cash, though.

I have to agree with this, I've only played case:0 though. From playing Dead Rising 1, I found it extremely fun just goofing off, and for the most part I forgot about all the flaws because I was having one hell of a good time.

Urg. That sounds horrible.

I hate time limits and I like exploring every little nook and cranny.

Clearly this game is not for me.

Mr. Cuddles kill all who stands in his path

I didnt play the first one so Ill probably give this one a pass

dammit this game look hilarious but the timer REALLY puts me off. i mean i want to explore a bit and experiment with the weapons dammit :(

The timer and save system are both as they are in order to make the player feel under pressure if they want to try and do everything. That is follow the main story, save all the people and get Zombrex. The game would just feel like a string of busywork without the time and save restriction, which I feel would be far worse.

But you can just ignore the main story and go exploring instead... completely ignoring anything to do with the timer. Maybe you can work on just getting Zombrex for Katey or maybe you'd rather just let her turn and then get back to adventuring around.

I still like that the boss fights are a complete pain. He is a motocross driver, not a black ops operative.

Xyphon:
Jesus Christ. Has the attention span of the gaming community gone down so much that we can't wait a measily 20 FUCKING SECONDS FOR A GAME TO LOAD A FEW THOUSAND INDEPENDANTLY MOVING NPC'S!?

Not every game can be fucking GTA. -.-

Dude, have you played it? The loading screens are ridiculous throughout the game. For instance, there is a lag of at least 30 seconds between the opening 'press start' screen and the menu coming up. The screen just freezes. First time I played, I thought the game had glitched and shut down. Then it takes about a minute to save/load a game each time. Frankly, the inter-area load times are the shortest, though still far longer than in the first game. I'm not sure why that would be, as the number of zombies seems pretty much the same.

chaos order:
dammit this game look hilarious but the timer REALLY puts me off. i mean i want to explore a bit and experiment with the weapons dammit :(

Zhukov:
Urg. That sounds horrible.

I hate time limits and I like exploring every little nook and cranny.

Clearly this game is not for me.

voorhees123:
Im put off by the timer system, especially if its the same as the first game. I did love all the fun had at killing the zombies though.

It really isn't all that bad. I think the reason the developers implement the time limits is not to make the player feel as if they're making important decisions, but to encourage re-playability. As in the first game, at any time you can restart the game and take your levelled up Chuck with you. So you could play the game for 20 hours doing nothing but mash zombies and do only story-critical missions (similar to the original, you fail the game if you miss these) or spend the whole three days ignoring zombies and exploring the shops to find survivors, then restart and do the story. It also makes the game's early stages more fun when you know where to find shotguns, what combo weapons to use, and you have a decently sized inventory to cause mayhem with.

John Funk:
Sorry, should have clarified. At first, the game doesn't really make it CLEAR that you can use an item without a combo card - and you won't be able to use them to their full extent. I didn't even know I COULD use items I hadn't gotten the combo cards for until I was... near the end of the second day?

Wow. That's just...wow. About an hour into the game, the security guard gives you the maintenance room key. Then, next time you leave the safe house, a cutscene takes you into the room where you make combo weapons. Naturally, the first thing everyone does is combine the items within - bat & nails - and then cackles like a loon at how awesome it is. What made you then think "Huh, I don't have a card for this, I probably can't use it" instead of running outside to shred zombie faces? I didn't even realise what combo cards were for for a good few hours, I was just running around getting random items and trying to combine them for more carnage. But more on that below!

John Funk:
I just feels like the game could have encouraged a lot more experimentation there on the part of the player.

On this point, however, I totally agree. While there are a lot of combo weapons there are far, far more combo items with very limited use. After a while I got tired of filling my inventory with random crap and running to a maintenance room only to discover that none of my stuff would combine with any of my other stuff. I gave up trying, and started waiting for combo cards to appear and tell me what to do before going looking for the objects.

My other objections with the weapons is that apart from the combo ones, they don't feel meaty enough. Smacking a zombie with a bat just isn't very satisfying this time around, and weapons seem to break far too easily. You'd think combo weapons would have more durability, but they seem to break almost as easily as the base items.

The timer is optional. Saving people is optional. The "needs a sandbox" thing left me scratching my head.

In the original DR, there was an achievement for killing the town's population count of zombies (54 thousand). It pretty much takes the entire 72 hours to do. No survivors.

This is actually part of the genius of the game.

they still haven't fixed the biggest problem in DR1:

It's a mall full of zombies and improvised weapons. Let me kill them at my own leisure.

chaos order:
dammit this game look hilarious but the timer REALLY puts me off. i mean i want to explore a bit and experiment with the weapons dammit :(

You still can, Just ignore the timer, you still get hours of zombie killing fun.

I absolutely love the game and although I would like a few extra things (Like survival Mode and Co-Op split screen), I was pleasantly suprised by the incredibly fun that is Terror is Reality. Its like Gladiators with the Celebrity Deathmatch commentators.

You can just ignore the timer and go at it. If you fail you have all the time in the world and the game turns into a sandbox. Well....until the military arrives. It allows for some open world exploration and mayhem and it is fun. I suggest giving it your all the first go round though and just dicking around on your second play through. Very fun zombie killing festival of a game.

The game does have a sandbox mode - It's called "Let Katey Die". On my first run through I just ignored the case files and saving katey, and instead just explored and saved people.

I think the game is actually meant to be played like that. The main mission can get difficult if you haven't taken one run through to level Chuck up.

I love Freedom Bear...

Let's get it on!

I do agree with most of your points but it is all forgotten when you combine gems and a flashlight and get a freaking lightsab....I mean Laser sword.

(Dont want Lucasarts lawyers on my ass.)

I always thought the timer added to the tension, the preparation and exploration as well. It stacks on the pressure.

However preparation is a key to the game and although the random boss encounters, again stack on the pressure, can wreck your fun due to the save system. As you said the fight system also is not designed for them which can be frantic, in a annoying way. Maybe an optional lock on system would help combined with some sort of block move.

Only bad thing about the game was the fact it had no "Gone Guru" area. YOU ALL KNOW WHAT IM TALKING'BOUT!!!

I don't think the timer system discourages people from exploring Fortune City. What it does do is encourage people to actually get through the game. Surely starting again and having an exploration play is not such a far-fetched idea...?

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