Review: Dead Rising 2

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Decent review, I agree about the load screens although that's not a dealbreaker for me. It's only truly annoying if one of your survivors wasn't close enough to the door when you used it... Yeah.

But really only one thing is bothering me about your review, and it's something a lot of people have been doing.

THIS is a tricycle:

And THIS is a bicycle with training wheels, which is what is actually in the game:

Why is everyone calling it a tricycle?

As in the first game, at any time you can restart the game and take your levelled up Chuck with you. So you could play the game for 20 hours doing nothing but mash zombies and do only story-critical missions (similar to the original, you fail the game if you miss these) or spend the whole three days ignoring zombies and exploring the shops to find survivors, then restart and do the story.

Also re-playability to me means that once you complete the game there is still stuff to see and do that makes you replay it again. Not play for an hour and have to start from the beginning but with a slightly stronger character. That is boring as you need to be strong just to take hits from the psycho characters. They added that game mechanic because the strict timelimit makes it impossible to be strong enough on a single play through. An as much as we all accept that there is a need to grind enemies to level up......atleast you can do other missions at the same time and proceed further into the game. What do you do when you start DR1 or DR2? Spend hours and hours killing stuff before you decide you are strong enough to complete missions and story lines. Then bang, you hit a brick wall and have to restart game, slightly stronger but needing to grind more and then do everything again just to get to where you died.

If you love the game then fair play to you.

Zhukov:
Urg. That sounds horrible.

I hate time limits and I like exploring every little nook and cranny.

Clearly this game is not for me.

Me too but we probably just have to wait for GOTY.

Like Funk said, this game needs a free roam mode and I'm sure Capcom knows this. But this is Capcom we're talking about: I'm sure that it's going to be added soon for $10-20. They wont put it in the disc if they can sell it to you later. In fact, I'm surprised they didn't release it on launch day. Or was there some backlash from them trying to do similar to RE5?

SonicWaffle:
My other objections with the weapons is that apart from the combo ones, they don't feel meaty enough. Smacking a zombie with a bat just isn't very satisfying this time around, and weapons seem to break far too easily. You'd think combo weapons would have more durability, but they seem to break almost as easily as the base items.

Finally, thank you!

This was the major problem I had with Case Zero. For all the faults the first Dead Rising had, the impact of smashing zombies with a bat or bowlingball just felt great. But when I played Case Zero, smashing zombies just felt flimsy as if I was hitting a cardboard cut-out.

"you'll need to brave the undead..." he said while riding on a little girls bike.

Oh my.

Is that a teddy-turret?

They really should have used the 360 version for the review. Installing Dead Rising 2 to the hard drive shortens load times dramatically. I'm also disappointed that they didn't even mention how much fun the co-op and multiplayer modes are, and they left out how well the new AI performs. Additionally I thought the psychos were much scarier and better characterised than Dead rising one's almost ridiculous ones. I agree that the PS3 version is probably only a 4/5 but since the game was first and formost designed for Xbox 360 I have to say 5/5 for that one. P.S. the only choice Capcom made in this games development was giving it to blue castle they get the most credit because capcom has been rather silly with their sequels lately.

Zhukov:
Urg. That sounds horrible.

I hate time limits and I like exploring every little nook and cranny.

Clearly this game is not for me.

you can just forget about the story and do it in another save when you've levelled up ur character messin around

MrTim:
Thats weird - on page two of the review it says that you can't use combo items until you found the appropriate card. I have made several of the combo weapons without the cards and used them just fine.

As with the environment, though, the system feels a bit restrictive. You can't use a weapon until you've found the appropriate combo card, and it would have been nice to allow players some more experimentation: What happens when I stick knives on a boxing glove?

Well you get the weaker versions, scrath cards. Really though that was a weird move on the develpoers as its alot more fun to get the cards via sticking high power explosives onto an oversized moose head and put it on a zombie than it is to wait fror the game to give you the instruction booklet when you level up.

OT: I agree with you when you say that Deadrising needs, and has alwyas needed, a pure sandbox mode. Infinite mode was something like that but the fact that you were constantly bleeding out at the foot kind of diminshed that.

I really enjoy this game and I was one of those fans that kept following the Capcom message board for even a hint at the game, im glad that it got a 4.

I laughed out loud then rolled on the floor laughing at the purse as a weapon.

arc1991:

GamesB2:
Oh god I'm really enjoying this game... too bad I have Reach as well so I have to choose what to play X_x

I want to play both, at the same time! D:

Zombie Elites, Grunts, Jackals and Hunters roaming a shopping centre. Playing as Chuck green, who now access to covenant weaponry?

Hell i'd play that!

HELL. FUCKING. YES.

OT: I enjoyed the first Dead Rising, but never actually purchased it. I think I won't make that mistake this time around.

OH BOY! Escort missions AND time limits are the core mechanics of this game?! Throw in some MMORPG elements and I'll be inclined to keep entire CONTENENTS worth of distance between me and this game!

SonicWaffle:

Xyphon:
Jesus Christ. Has the attention span of the gaming community gone down so much that we can't wait a measily 20 FUCKING SECONDS FOR A GAME TO LOAD A FEW THOUSAND INDEPENDANTLY MOVING NPC'S!?

Not every game can be fucking GTA. -.-

Dude, have you played it? The loading screens are ridiculous throughout the game. For instance, there is a lag of at least 30 seconds between the opening 'press start' screen and the menu coming up. The screen just freezes. First time I played, I thought the game had glitched and shut down. Then it takes about a minute to save/load a game each time. Frankly, the inter-area load times are the shortest, though still far longer than in the first game. I'm not sure why that would be, as the number of zombies seems pretty much the same.

Snippage

Have I played it? I've beaten the main storyline 3 times now, not to mention the HOURS I've spent just killing shit until day 3. Don't know what platform you're playing on, but it only takes me 5-10 seconds to save my game and around 15-20 to load it. Opening screen ALSO only lasted 10-15 seconds EACH TIME I've loaded the game up.

The combat system is weird when fighting psychos which is funny because the story of the game doesn't require much if any actual zombie killing. However it's all very possible and rather pathetic when in co op mode especially the biker boss.

Also it's not mr. cuddles and its not the teddy turret..it's rambear (first blood)

Everyone knows Slappy! =D
man, just creepy >.<

"...Doesn't feel as if it was desined for these boss battles."

No shit, go fight the army sergent and then come back to me about crappy boss battles.

Awesome Game.

The bosses are interesting characters, it's just the mechanics wofk against you for the most part, which is a shame, because they could have easily been the game's show-stealers. But on co-op, they all get extremely easy. Except the hippie in the bathroom. I swear, the 3 story bosses are pathetic compared to him.

The timer in this game is like a perfectionist nightmare. There's loads of things to do but you can't do all of it at once. Apparantly to enjoy the sandbox ascept(the only reason people really play this game cause hey what does it really have going for it outside of that?) you would have to give up on the story mode. But for me that's like unacceptable you have to do the story mode. It's the story mode! If it's anything like the first game Completely bombing too many things gives you the sucky ending and who honestly wants that? And like everything is on a timer how does that not make someone anxious? I remember playing games with time attacks in them and felt like bumping into one thing or getting stuck for a bit ruins everything. Why would I want a whole flapping game that would run like that?

Full disclosure. I hate zombies. I hate the fad and everything about it so maybe I just don't understand the mindset that makes playing a game where it tells you "anything is possible but you will have to go through the entire game several times to do it because we have multiple timers ticking on you at any given time" acceptable.

The timer system, the same as in Dead Rising, I think can be justified a bit. Sure, you get a bad ending if you just mess around, explore, and do what you want, but I think the genius of Dead rising's system is that it's meant to work like Groundhog's day (the movie) and Majora's Mask. You are generally expected to mess up a bit the first time, because that's how you learn the locations, the combinations, the rewards, all the while earning PP to learn better skills and increase your health. When you go back to the first day again, you're wiser, stronger, and can plan out a successful course of action to get one of the better endings. It's the fault of the modern player feeling dejected that they can't just beat it on the first playthrough, instead of enjoying the 3 day loop system the game is built around.

I've been loving this game, but unfortunately i suck at TIR :o(

After seeing this review, I have decided I am definitely not getting this game. If there is one thing I can't stand in games, it's timers. And if there isn't a time in this game that a clock isn't ticking, I don't think I would be enjoying myself too much.

A timer??
Noooo!
I just want to kill zombies, without any limits.

Casual Shinji:
Finally, thank you!

This was the major problem I had with Case Zero. For all the faults the first Dead Rising had, the impact of smashing zombies with a bat or bowlingball just felt great. But when I played Case Zero, smashing zombies just felt flimsy as if I was hitting a cardboard cut-out.

MY problem was less with the zombies and more with the weaponry itself. The zombies still feel fairly meaty when you take bits off them with a machete or whatever, but the weapon itself doesn't seem to hit with the impact that it should. Plus, they all break waaaaay too easily. If you want to go out and find a crowd of zombies to dive into, you need to make sure your whole inventory is full, otherwise your weapons will break and leave you in the middle of a crowd of the bloodthirsty dead. I don't like that. Take the axe, for example; it's an axe! Realistically, it isn't going to break after 10 hits or so. It's just annoying.

Xyphon:
Have I played it? I've beaten the main storyline 3 times now, not to mention the HOURS I've spent just killing shit until day 3. Don't know what platform you're playing on, but it only takes me 5-10 seconds to save my game and around 15-20 to load it. Opening screen ALSO only lasted 10-15 seconds EACH TIME I've loaded the game up.

I'm playing it on the 360. This review, which agrees about the aggravatingly long load times, was based on the PS3 version. It's the main complaint I've heard from other people who have played it, that the game freezes for so long people think it has glitched and stopped working. What magical system are you playing on where saving/loading only takes 15 seconds?!

mjc0961:
Why is everyone calling it a tricycle?

Well, because in the game it's too small to see properly, and usually when you're riding around on it there are zombies everywhere to keep you distracted? :-P

voorhees123:
Also re-playability to me means that once you complete the game there is still stuff to see and do that makes you replay it again.

Well, if your first playthrough focuses entirely on zombie killing, then you can restart and explore or rescue survivors or whatever. Different stuff to see and do, see?

voorhees123:
If you love the game then fair play to you.

Meh, it's OK. I can't really play for more than a few hours at a time, though. The fun comes from wacky weapons and zombie killing, which gets repetitive pretty fast.

Xyphon:

Ubermetalhed:
Im pretty put off by the timer system. Is it really that restrictive??

At first, you'll be really busy but you'll have plenty of time to explore later on. Hell, if you want to, you can let the story kill itself and have 6 hours worth of exploration.

So you can just let the daughter die and continue regardless?

Ubermetalhed:

Xyphon:

Ubermetalhed:
Im pretty put off by the timer system. Is it really that restrictive??

At first, you'll be really busy but you'll have plenty of time to explore later on. Hell, if you want to, you can let the story kill itself and have 6 hours worth of exploration.

So you can just let the daughter die and continue regardless?

Yup just let katey die and in 72 hours game ends. You can save your levels and then play the story with all ya little goodies!

The loading screen business must just be the PS3, unless I'm just particularly forgiving when it comes to zombie mayhem. The only time it ever bothered me was when I got in a hurry and left a survivor or two behind and had to sit through 3 in a row.
I also think the "restrictive" timer aspect actually adds replayability in that you can't do everything your first time through.

SonicWaffle:

Xyphon:
Have I played it? I've beaten the main storyline 3 times now, not to mention the HOURS I've spent just killing shit until day 3. Don't know what platform you're playing on, but it only takes me 5-10 seconds to save my game and around 15-20 to load it. Opening screen ALSO only lasted 10-15 seconds EACH TIME I've loaded the game up.

I'm playing it on the 360. This review, which agrees about the aggravatingly long load times, was based on the PS3 version. It's the main complaint I've heard from other people who have played it, that the game freezes for so long people think it has glitched and stopped working. What magical system are you playing on where saving/loading only takes 15 seconds?!

Possibly the PC, I've heard that the loading times are better for that system.

Nevyrmoore:
Possibly the PC, I've heard that the loading times are better for that system.

Huh, I didn't even realise it was coming out for the PC. Well, that would explain it.

I hated how frustrating the first game was and it's a real shame that this one did not fix any of that.

I'm downgrading this to rental.

SonicWaffle:

Xyphon:
Have I played it? I've beaten the main storyline 3 times now, not to mention the HOURS I've spent just killing shit until day 3. Don't know what platform you're playing on, but it only takes me 5-10 seconds to save my game and around 15-20 to load it. Opening screen ALSO only lasted 10-15 seconds EACH TIME I've loaded the game up.

What magical system are you playing on where saving/loading only takes 15 seconds?!

Playing it on the PS3, bud.

CD-R:
I thought the game also auto saved between plot points. At least with Case Zero that was the case. Also I would have liked to hear a bit more about the multiplayer and whether or not survival mode was kept in.

Survival Mode wasn't kept in. They replaced it with multiplayer (which I haven't been able to try due to connection issues)

I am Omega:
The bosses are interesting characters, it's just the mechanics wofk against you for the most part, which is a shame, because they could have easily been the game's show-stealers. But on co-op, they all get extremely easy. Except the hippie in the bathroom. I swear, the 3 story bosses are pathetic compared to him.

I hate that guy. The story bosses have taken me no more than twice to beat each of them. I beat the 72 hour boss with only one bar of health after I figured out how to knock them down. Meanwhile, that damn hippie is like Cliff on steroids.....

Scops:

...if you don't feel like shelling out exorbitant prices at the makeshift pawnshops or can't find a survivor with a spare dose...

In the game's defense (and I love this game, but agree with most of your criticisms), if you go online and perform well in one episode(?) of Terror is Reality, you can easily net yourself ~$65k, enough to purchase two doses of Zombrex and start you on your way to a third.

I don't normally condone forcing SP gamers to use the MP modes in games, but I felt like the four-for-all matches counted on new game content, moreso than the feel of competition against others.

Edit: Played some more last night. Turns out the price of Zombrex goes up after each purchase. TiR is still a good way to make in-game cash, though.

and even if you lose, you still get around 30k per playthrough as long as you got SOME points at SOME point in the game :P

EDIT: I wonder why SOME games get bad reviews (not saying this game got bad reviews) when there is nothing else to compare them to, what other game allows you to wander in an "open" environment... use anything you can pick up as a weapon, and kill tens of thousands of zombies?

can't wait for the undead nightmare pack from Red Dead Redemption :D

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