Review: Enslaved: Odyssey to the West

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Woodsey:

Susan Arendt:

Woodsey:
I haven't read the review, simply because I know next-to-nothing about any events in the game and want to keep it that way.

But how short was "very short" on your playthrough?

Don't worry, I avoid spoilers. And I finished in...maybe 6 hours?

OK, thanks: it's hard to know which reviewers spoil what (if anything), and half the time I end up knowing what happens for an entire 3/4 of the game.

And 6 hours? O.o

Are there selectable difficulty levels? Might just ramp it up to the top to extend the lifetime a little, although I have a habit of replaying single-player campaigns several times over anyway.

Three different difficulty settings, and getting 100% for finding all the orbs and masks will likely take a little while, too.

And just for the record, we always warn about spoilers here at The Escapist, so you don't have to worry. We try to avoid them as much as possible, but when we can't, we at least give you a heads up.

TheArma:
So, fellow Escapists, help me out here... I am sure I read/heard this somewhere but I was under the impression this game could be played by two people, one controlling Monkey and one Trip.

Or am I just making this up?

If I am - why the hell are there not more games where I *can* do that. Surely my g/f and I are not the only couple who'd love to play a deep, story driven game together in front of the telly. That would get me away from my darling PC and onto the evil box under the telly for, oh, at least a few hours.

This man speaks the truth. I'm sorry mods, but there's nothing else I can say, other than he raises a very good question.

After having played the demo, I'm giving this game an extremely wide berth.

The controls were so thick and rusty it made the controls of Killzone 2 feel like velvet.

Yeah, I'm getting this.
Was the girl modeled after someone? If so, who? I'm not one to typically think a video game character is beautiful, but she is.

This game looks fantastic.

I've been living under a rock for the last year so I was completely unaware of this one until I noticed the review today. The $60 pricetag for a game that'll take less than 10 hours seems quite high, but if the demo is any good I'll probably just suck it up and buy it.

Thanks for the review. It's not often I instantly fall in love with a game just from a few trailers and a story rundown, but this definitely seems to be one.

Yeah, but what does the scouter say about his power level?

That aside: this looks like a game I'd enjoy.

I'll definitely have to get this sometime, probably after the price has come down. I'm a huge sucker for beautiful cutscenes (and beautiful redheads ;D), so this looks awesome.

I want this, but no PC version.

Sigh.

What was with the ad on the video that wouldn't go away whenever I clicked it...

Yes, for once we get a post-apocalyptic world that is not brown, gray, brownish gray or grayish brown // Beauty was ever where and I do agree that you will spend hours just exploring.

I also love the story of 'Into the West' so this game in now on the 'to buy' list.

-M

Andy Serkis? Holy shit Monkey is Golum! Awesome :)

I dont get why people keep saying that this game is loosely based on the Chinese Journey to the West. It has absolutely nothing to do with the Chinese story except the head band.

So, a shallow combat, a poor platforming, and littered with technical issues manages to push this game to a 4 star rating? Is the character really THAT well done that can excuse for bad mechanics? I still remain skeptical. I like my action adventure games to at least be fun to play, and then be fun to experience.

I genuinely enjoyed the demo and wanted more by the time it ended... Definitely gonna pick this up for rental. I wonder how much developers are affected by people saying "it's a rental game", though.

Damn, $60? ...Fuck it, I told all my friends when I played the demo "This game is gonna' be awesome, I think it's great.", and now I hear some consensus that it is, and I want to finance that.

But first, I need to get a job. I refuse to work at MacDonald's.

Side Note: Man, I also SO called his name being Monkey. I think it was in the description somewhere, but I didn't read it. And he just... reminded me of a monkey. He was monkey-like, completely. Monkey.

Im predicting this to be on the new Unskippable. Awesome cut scene :O

I only heard about this game from the advertisements on The Escapist. Didn't think much of it, but after this review I will definitely look into it.

this is one of those few games ive never heard of, and once i see a review, i cant wait to get my hands on it.

Awesome, I especially like the way they show that the vegetation doesn't just refuse to grow when humanity's gone! :P

Pirate Yoda Online:
Andy Serkis? Holy shit Monkey is Golum! Awesome :)

I KNOW!! I remember hearing about this game a while back at E3 i think but wasn't really sold on it. But ANDY SERKIS! What can't that man do?

Upon first hearing about this game and seeing some of the trailers for it, I was definitely stoked to play it. However, now hearing about the control issues, I am far, far more hesitant to be so excited for it. Basically, to me, any game with bad, unresponsive controls starts at a 2 out of 10 in opinion score and just goes down from there. I absolutely will not tolerate bad control schemes. If a game is unplayable, there's no point to trying to play it, buy it, or even make it in the first place. Game developers really need to remember to give careful thought and effort to making sure that the controls to any game are, as much as possible, fluid, responsive, and germane to the style, mechanics, and flow of the game. Video games require the gamer to perform actions, and those actions need to be as unimpeded as possible. As a corollary, the difficulty level of a game should never be a result of or contributed from the gamer having to fight shitty controls. Bad controls = 2/10, and it goes down from there for any additional flaws or problems.

To be honest, tech engineers and designers in general really need to learn that a bad UI makes the technology worthless. I don't care how many functions or features something has, if I can't use or access those functions and features because of a bad, clunky, kludgy, unresponsive, confusing UI, then it may as well have nothing at all; in such a case, there was no point in making the device, because it's as if it's not there, and there's no point in me buying it, because it's as if it's not there.

Enslaved looks like a really interesting game, and I've been hankering for a good ole' platformer/action adventure game, so I'll definitely give this a shot some time. I played the demo and it was pretty good, and it's a good change of pace from all the FPSs out there with their brown, muddy visuals.

Susan Arendt:
Review: Enslaved: Odyssey to the West

Enslaved rises above its flaws to deliver a grand adventure.

Read Full Article

I know you reviewed the 360 version, but I don't suppose you've had any contact with the PS3 version as well? It's only that I played the demo on my PS3, and while I thought it did genuinely look quite good, I thought the framerate was terrible. It could have just been a sub-par demo, but if there's problems with the framerate on the PS3, I would like to know.

Otherwise, this looks like exactly the sort of game I love to play. Intriguing story and/or characters (preferably both, but meh, watcha gonna do?), a stunning, interesting environment to explore, and plenty of platforming. The controls and visuals on the demo I played reminded me a little of both Jak and Daxter and Uncharted, both of which I absolutely adore (although the controls did feel a little clunky). Unfortunately, I just bought Civilization V and I'll be getting New Vegas in... precisely two weeks from now. And then there's that whole education thing to worry about... I may have to put off buying this for a few months or so, at least until exams are over, but I can definitely see myself buying this sometime in the near future.

Andronicus:

Susan Arendt:
Review: Enslaved: Odyssey to the West

Enslaved rises above its flaws to deliver a grand adventure.

Read Full Article

I know you reviewed the 360 version, but I don't suppose you've had any contact with the PS3 version as well? It's only that I played the demo on my PS3, and while I thought it did genuinely look quite good, I thought the framerate was terrible. It could have just been a sub-par demo, but if there's problems with the framerate on the PS3, I would like to know.

Otherwise, this looks like exactly the sort of game I love to play. Intriguing story and/or characters (preferably both, but meh, watcha gonna do?), a stunning, interesting environment to explore, and plenty of platforming. The controls and visuals on the demo I played reminded me a little of both Jak and Daxter and Uncharted, both of which I absolutely adore (although the controls did feel a little clunky). Unfortunately, I just bought Civilization V and I'll be getting New Vegas in... precisely two weeks from now. And then there's that whole education thing to worry about... I may have to put off buying this for a few months or so, at least until exams are over, but I can definitely see myself buying this sometime in the near future.

No, I'm sorry, I can't say anything at all about the PS3 version.

That last comment about the story and characters has peaked my interest. I will likely be making a purchase soon(ish). There a quite a few options to choose from though and I am not made of money >.<

I played the demo and even tho I felt all the flaws They were talking about, you can also feel all the positives they mentioned.

Just from playing the demo you can tell your going to fall in love with these characters and the story is going to be epic.

To avoid spoilers (getting spoilers for this game is a crime) I've been playing the video reviews but minimizing the windows so I can't actually see whats going on but still hear what they're saying. then I mute the computer during the cut-scene demonstrations to avoid hearing the awesome voice acting out of context, turning the mute off every second or so, so that I know when the reviewer comes back in but still having no idea what the characters are saying.

of coarse you can always just read the written reviews and skip over the parts that are sounding like their leading to spoilers but reading reviews isn't as enjoyable as listening to them.

I just played the demo and I wanted to say that Trip seems like a monumental bitch. She crashes a slave ship to escape (possibly killing all the slaves on it), does not help Monkey escape, and on top of all of that, enslaves him against his will. Also, based on the ending of this review, she gets annoyed when he "leaves her alone".

There'd better be a good reason for her to do all this, cause I can't think of any sort of moral justification for it.

Susan Arendt:
The real reason to play Enslaved, though, is for the sheer pleasure of watching Andy Serkis and Lindsey Shaw as Monkey and Trip. The voice acting and motion capture of Enslaved set a new benchmark for characterization. The relationship between Monkey and Trip could've been very one-note and obvious, with her the beautiful yet terrified genius and him the gruff but reluctant hero. It would've been easy to make them into a comfortable and expected pair; instead, their relationship is subtle and imbued with genuine emotion. These digital actors are remarkably deft storytellers; their performance guarantees you'll remember Monkey and Trip long after you've finished the game

If I wanted to watch a movie, I'd watch a god damn movie. A game with shit gameplay is a shit game no matter how you slice it.

I played the demo and was pretty much instantly hating how garbage the actual mechanics are. The glowing piping was instant immersion breakage and smacked of incompetent game design. I've played Uncharted 2, and you sir, are no Uncharted 2. The melee combat, what little of it there was, was very yawn inducing.

It doesn't help that I just wanted Monkey to grab what's her face and throttle her, slave collar be damned. She fucks this guy over ultra hard on the airship, collars him, and then starts talking like some innocent waif "Oh woe is me, I need help!" Well if you need help, you fucking cunt, then maybe you shouldn't have tried to kill Monkey repeatedly back there. Maybe, JUST MAYBE, you could have tried helping to save his life.

Considering how god awful Heavenly Sword is, and how lackluster the demo is, I've got no reason to want to give Enslaved a rent.

had high hopes considering the source material for the game, but after the demo I was underwhelmed. I might get it later on when its down to the $20 range. But from the demo I'll commend the voice acting and the animation. However the combat wasn't all that exciting and the platforming was smooth but I've been playing Uncharted2 for almost and year and just wasn't that wowed by it.

I so want this game for it's story. Damn you, dental bill that has higher priority!!

Funny... in almost every DmC thread, people said Enslaved sucked and was shit gameplay and everything... now everyone is saying it's good... Wow, just wow...

But to be honest, this video makes me think the new DmC game may actually turn out pretty good.

AARRGH!!! I can't make up my mind! I'm sensing another Alpha Protocol here, but everyone keeps saying how good the characters are, and that's what I love about games/books/movies.

Fuck it, I'm just gonna go out and buy it.

Hearing the words Escort Quest make me shudder from my time on WoW. But this game does look spectacular. Maybe the controls are less gimped on the PS3? Anybody know?

TheArma:
So, fellow Escapists, help me out here... I am sure I read/heard this somewhere but I was under the impression this game could be played by two people, one controlling Monkey and one Trip.

Or am I just making this up?

If I am - why the hell are there not more games where I *can* do that. Surely my g/f and I are not the only couple who'd love to play a deep, story driven game together in front of the telly. That would get me away from my darling PC and onto the evil box under the telly for, oh, at least a few hours.

Coop play is still finding walls for developers. Publishers still think everyone v everyone is the way to go for multiplayer, unless it is team deathmatch.
In this case I am not so sure it would work. Yes it could have been employed but it would have been Heavy&Medic through the entire game. I doubt anybody wants to be the tagalong for an entire game.

Journey to the West... that story has been used, resused, changed and then used again.
I haven;t played the game yet, but it will have to work pretty hard to uproot "Sai Yuki, Journey to the West" as my favourite and change this version of the story into my favourite. Still it,' neat to nee Goku back with his headband, and staff.

ON another note, I am very happy to finally see a post-apocolyptic game where it isn't brown and grey, and rather looks like it might even be beautiful. It is a route so rarely taken that i wanna give this game a big hug just for doing it.

My dads decription of the game after playing it was. "Nothing new gameplaywise. But the setting, story and characters + gorgeous surroundings are great." I myself havent played it yet though.

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