The Collectable Doodad Commandments

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The Collectable Doodad Commandments

The five commandments of shiny collectables.

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You are 80% correct.

Number 1 wasn't an issue for me, with a controllable camera and all. Castlevania's stoic camera broke that one. BADLY. But not the others. So, combine the games and all the commandments are broken!

I still loved the game, though. I got about 90% of the orbs on each level in my first run. Then again, I'm a notorious loot hound. DO NOT PLAY BORDERLANDS WITH ME. Basically, if they drop when they die, it's in my inventory in seconds. Don't even know what it is. Just grabbing.

Amen brothers.

Curses be upon the collectibles.

Ah, collection based gameplay. I love/hate that (Delete where appropriate)
I enjoy having the option to upgrade and customise my game, even in a linear game, but when there is a limited number of currency/items that you can spend on aforementioned customisation, and you have to collect most of them, it becomes really annoying - see Metro 2033

I nearly missed this one because it didn't have Critical Miss in the title. Then I found I DID miss the last one.

I was trying to decide which one of the commandments I hate most. It's a tough call, but the "impassible checkpoint" narrowly beats all out.

So that little guy was drunk... explains a lot...

Zachary Amaranth:
I nearly missed this one because it didn't have Critical Miss in the title. Then I found I DID miss the last one.

I was trying to decide which one of the commandments I hate most. It's a tough call, but the "impassible checkpoint" narrowly beats all out.

paketep:
@Zachary Amaranth: follow the Critical Miss feed

http://www.escapistmagazine.com/rss/articles/comics/critical-miss

Or just bookmark this: http://www.escapistmagazine.com/articles/view/comics/critical-miss.latest if you're allergic to RSS.

So is there any chance we could circulate this one to collectible-oriented developers? Because anyone who violates #4 needs to feel some righteous fury or something.

Veret:

Zachary Amaranth:
I nearly missed this one because it didn't have Critical Miss in the title. Then I found I DID miss the last one.

I was trying to decide which one of the commandments I hate most. It's a tough call, but the "impassible checkpoint" narrowly beats all out.

paketep:
@Zachary Amaranth: follow the Critical Miss feed

http://www.escapistmagazine.com/rss/articles/comics/critical-miss

Or just bookmark this: http://www.escapistmagazine.com/articles/view/comics/critical-miss.latest if you're allergic to RSS.

So is there any chance we could circulate this one to collectible-oriented developers? Because anyone who violates #4 needs to feel some righteous fury or something.

It still seems so damn easy to just label the content. Am I being lazy or obstinate? Perhaps. But since I'm used to browsing this site and its contents in a specific way, and one feature isn't marked in a way conducive to that, it seems like a pain to bother with RSS (which I don't use) or bookmarks (which I never check).

Ah well. Just saying. I'm sure there are dozens of excuses, but it doesn't really matter.

God, yes to number 4. I mean, sweet lord...whenever there is a fork in a path I ANGST over which one is the "move the game forward" path and which one is the "only chance to get it" path. So much hate.

Poor monkey! First he gets enslaved, then he don't even get to collect doodads without trouble.

Yes, poor Monkey, he only gets ten million opportunities to collect the wee doodads, instead of the forty-seven million he should.

Pah, got more than enough to near max out the upgrades on my first runthrough. Then I found it didn't really matter anyway, as most of the combat upgrades and melee shield upgrades never got used.

So glad to see that you ignored those red herrings of character development (a decent try at it, at least), platforming fun, and an interesting setting to focus on the real meat of the matter, POINTS! I look forward to you telling me how terrible New Vegas was because you missed a Nuka Cola and didn't collect all forty-thousand of them.

Zachary Amaranth:
It still seems so damn easy to just label the content. Am I being lazy or obstinate? Perhaps. But since I'm used to browsing this site and its contents in a specific way, and one feature isn't marked in a way conducive to that, it seems like a pain to bother with RSS (which I don't use) or bookmarks (which I never check).

Amen to that. Seems counter-intuitive to be hiding content guys! Yes there's ways around this, but why on Earth would you persist with a change that your readers are forced to counter-act?

-Bim

OK I'll be honest I went through a period of really not liking this comments but the last few have been brilliant. Also the drawing is kick ass.

CitySquirrel:
God, yes to number 4. I mean, sweet lord...whenever there is a fork in a path I ANGST over which one is the "move the game forward" path and which one is the "only chance to get it" path. So much hate.

Agreed. This is the only one that would really make me pissed at a game over collectibles. The other ones are generally annoying but deal-withable, but this just drives me nuts! Do I restart at that last save point and take the other path after fighting through the same swarms of monsters, or do I just give up on it and leave my life feeling empty? AGH!

moshineko:
Yes, poor Monkey, he only gets ten million opportunities to collect the wee doodads, instead of the forty-seven million he should.

Pah, got more than enough to near max out the upgrades on my first runthrough. Then I found it didn't really matter anyway, as most of the combat upgrades and melee shield upgrades never got used.

So glad to see that you ignored those red herrings of character development (a decent try at it, at least), platforming fun, and an interesting setting to focus on the real meat of the matter, POINTS! I look forward to you telling me how terrible New Vegas was because you missed a Nuka Cola and didn't collect all forty-thousand of them.

Yes, because the Critical Miss *comics* are meant to be in-depth game reviews.

The camera choices can be infuriating as well, coming down to random movements sweeping an area in hopes of finding a collectable. As for critical miss, I don't see what the problem is in finding it. It's right on my front page when it comes out every time I go to the escapist.

I actually liked that last part... I kept thinking "Oh my god, Trip, you just made ANOTHER dog-mech come after us. Why the HELL doesn't monkey just kill you? Oh right, the headband..."

Good to know there's actually a logical reason to it. Most escort missions I would gladly see the escort die.

Lvl 64 Klutz:

Yes, because the Critical Miss *comics* are meant to be in-depth game reviews.

No, but this is just scraping the bottom of the barrel. It's like making fun of Obama because his shoelaces don't match his belt. If you're going for something, go big. Make fun of the fact that the damn headband never comes off. Make fun of the fact that the Battle Royale detonation only happens when the game demands it, allowing you to run ten miles away in one mission, then in another to have your brain turned to jelly when you step out of slapping range.

Low-hanging fruit is usually the most sour.

Sounds like fun§§§

Path that forks, I really hate that.

Ughh...I hate collectible in game.

Onyx Oblivion:
You are 80% correct.

Number 1 wasn't an issue for me, with a controllable camera and all. Castlevania's stoic camera broke that one. BADLY. But not the others. So, combine the games and all the commandments are broken!

I still loved the game, though. I got about 90% of the orbs on each level in my first run. Then again, I'm a notorious loot hound. DO NOT PLAY BORDERLANDS WITH ME. Basically, if they drop when they die, it's in my inventory in seconds. Don't even know what it is. Just grabbing.

You and I playing would be hilarious. Epic battle of the looters

OT: I agree with Onyx. The camera wasn't an issue, butthe rest was rather hateful. OH!

DO NOT HIDE THE DOODADS BEHIND FIFTEEN CAREFULLY PLACED HURT-MINES!

This is a real game..?

The plot/theme still fits with most games that have collectibles, though.

moshineko:

Lvl 64 Klutz:

Yes, because the Critical Miss *comics* are meant to be in-depth game reviews.

No, but this is just scraping the bottom of the barrel. It's like making fun of Obama because his shoelaces don't match his belt. If you're going for something, go big. Make fun of the fact that the damn headband never comes off. Make fun of the fact that the Battle Royale detonation only happens when the game demands it, allowing you to run ten miles away in one mission, then in another to have your brain turned to jelly when you step out of slapping range.

Low-hanging fruit is usually the most sour.

So are the points wrong? I hate this thing were people say "OBJECTION!" without actually saying what they object to. You cry foul, but don't present where. Are you saying there aren't split paths with impassible checkpoints?

coldfrog:

CitySquirrel:
God, yes to number 4. I mean, sweet lord...whenever there is a fork in a path I ANGST over which one is the "move the game forward" path and which one is the "only chance to get it" path. So much hate.

Agreed. This is the only one that would really make me pissed at a game over collectibles. The other ones are generally annoying but deal-withable, but this just drives me nuts! Do I restart at that last save point and take the other path after fighting through the same swarms of monsters, or do I just give up on it and leave my life feeling empty? AGH!

Take a third option

Optimystic:

coldfrog:

CitySquirrel:
God, yes to number 4. I mean, sweet lord...whenever there is a fork in a path I ANGST over which one is the "move the game forward" path and which one is the "only chance to get it" path. So much hate.

Agreed. This is the only one that would really make me pissed at a game over collectibles. The other ones are generally annoying but deal-withable, but this just drives me nuts! Do I restart at that last save point and take the other path after fighting through the same swarms of monsters, or do I just give up on it and leave my life feeling empty? AGH!

Take a third option

I never have, and never will, use an FAQ. Once you do that, you're pretty much bound to eliminate any sense of exploration the game might have given you, and to me, that's a large portion of the fun, even if it means I miss the secret crap. I'll probably go back and re-do that level anyway.

coldfrog:

I never have, and never will, use an FAQ. Once you do that, you're pretty much bound to eliminate any sense of exploration the game might have given you, and to me, that's a large portion of the fun, even if it means I miss the secret crap. I'll probably go back and re-do that level anyway.

You could just use it for that one fork in the road and then go back to playing without assistance.

Besides, if you feel that strongly about it, why does not knowing the way to go bother you? Shouldn't it be fun then?

I don't mind collectibles when they're bound to something worthwhile in game. So long as you only get an achievement for finding them all, or some bonus artwork etc then I'm good. It's when the game places an emphasis on finding them in order to gain some kind of experience point or get new loot.

Examples: Flag collecting in Assassins Creed was no problem, as I didn't miss anything by not doing it. Psychonauts, on the other hand, could fuck right off when that introduced 3/4 different things to search for, some of which require level-replaying upon receiving abilities later in the game. The only part of Prince of Persia 2008 that I didn't like was the need to replay a level collecting light-orbs so that you could unlock the next section. That was at least made ok because the game was fun to play and so damn beautiful. Plus the level changes look entirely when you complete it so replaying it to get the orbs isn't too stressing.

DayDark:

So are the points wrong? I hate this thing were people say "OBJECTION!" without actually saying what they object to. You cry foul, but don't present where. Are you saying there aren't split paths with impassible checkpoints?

Frankly, yes, they are. I never came across a truly "split path" that screwed me out of a game-winning amount of cash. Just a few more pennies to drop on the pile. The only two instances that I was left without ample opportunity to collect the pittance of glowy bits that were around were in one boss battle that popped directly to a cutscene, and a "racing" portion of the game.

If y'all have got such a hard-on for progress that you can't snoop around for five minutes, then maybe you shouldn't be complaining that the little dots are too hard to find, maybe you should pounding through all your games like it's prom night and the rufies are about to wear off.

moshineko:
I look forward to you telling me how terrible New Vegas was because you missed a Nuka Cola and didn't collect all forty-thousand of them.

That's great! And I look forward to you telling me what I should make strips about.

We are going to have to work on that 'things you don't care about = things no one cares about' attitude though.

Yeah, I'm playing through this game now and every time I see those little orange orbs, everything gets dropped immediately until they are collected. Cutscenes end and while Trip runs off one way, toward the objective, Monkey sprints in the exact opposite direction to do a huge lap around the entire area for the little buggers. The "whilst chased by a face-eating monster" ones are the worst smacks in face.

I've never been much of a collectible person.

For proof, I offer my latest game: Assassin's Creed II. I only got 35 out of 100 feathers... got everything else, though. (Not chests, those don't count.)

Otherwise, Enslaved looks like a cool game, worth a rent for sure!

Grey Carter:

moshineko:
I look forward to you telling me how terrible New Vegas was because you missed a Nuka Cola and didn't collect all forty-thousand of them.

That's great! And I look forward to you telling me what I should make strips about.

We are going to have to work on that 'things you don't care about = things no one cares about' attitude though.

Awwwww. Punkins awtist gots his feelins huwt? Well, that's fine, mommy fanwank make it awwww better. Gosh, makes me miss art classes. If you put your work in a media that allows for instant feedback, endeavor to grow a thicker skin, and for christ's sake, don't feed the trolls. Gah.

To be perfectly honest, you're missing a giant opportunity to make more Firefly yaoi jokes, what with the presence of a giant sweaty man there. With a pole. A giant pole.

And you went with the glowy things.

Awesome competition. I might enter.

moshineko:

Grey Carter:

moshineko:
I look forward to you telling me how terrible New Vegas was because you missed a Nuka Cola and didn't collect all forty-thousand of them.

That's great! And I look forward to you telling me what I should make strips about.

We are going to have to work on that 'things you don't care about = things no one cares about' attitude though.

Awwwww. Punkins awtist gots his feelins huwt? Well, that's fine, mommy fanwank make it awwww better. Gosh, makes me miss art classes. If you put your work in a media that allows for instant feedback, endeavor to grow a thicker skin, and for christ's sake, don't feed the trolls. Gah.

It was a statememt of fact. The fact of the matter is, you're going to bitch about the next strip too. And the one after that. And the one after that. And I am looking forward to it, because your page views = money for me. I don't feed trolls. They feed me.

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