Zero Punctuation: Castlevania: Lords of Shadow

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I actually have to disagree... with almost all of it actually. But then again, that's easy to do, since Yahtzee is more of an entertainer than a game reviewer (if people actually follow his "reviews" to the bone then their gaming collection would consist of Portal and Portal 2 once it's released).

Sure, a lot of people could say it's a lot like God of War, but... (no pun intended) it has evolved somewhat from that by offering a more intricate combat system. Rather than just mindlessly spamming AoE attacks like you do in the God of War Games, this game rewards feats of defense (Parries, Dodging etc) and pulling off monsterous Combos (Kind of like Bayonetta thinking about it). Also having Shadow of the Colossus style fights shouldn't really be bashed around like Mel Gibson's dignity, as it adds to the gameplay, rather than becomes it. Just to help keep that variety.

Sure there are problems with the game, the Camera for one, but there's no problems within the game that scream out to me "This will make your experience sucky". I really enjoyed almost everything the game had to offer, the Voice Acting, the Combat and for finally having a 3d Castlevania that I can call great.

Did you break your headset again?

Also this would be the first legitimate time one can say "the cake is a lie".

joemegson94:
Left 4 Dead 2 has a Portal reference and that game's awesome.

As does Dragon Age: Origins.

OT: I'm glad I'm not the only one who prefers a game like Symphony of the Night to some 3D knock-off trying too hard to be other games.

I still dont get why he always brings up super paper mario and metroid prime 3 when mentioning light/dark systems. the phazon system in prime 3 was used as a risky and temporary offensive boost and super paper mario's system merely involved the changes from 2d to 3d levels.

uguito-93:
I still dont get why he always brings up super paper mario and metroid prime 3 when mentioning light/dark systems. the phazon system in prime 3 was used as a risky and temporary offensive boost and super paper mario's system merely involved the changes from 2d to 3d levels.

I'm sure he ment Metroid Prime 2, but knowing Yahtzee he probably never played those games and just is going on hearsay.

JoeCoolMaverick:
Besides the Portal thing, here what I would tell people:

The portal thing is retard to mention as a negative or positive on any scale. It's equivalent of saying Portal failed because it had a radio at the beginning and this is supposed to be the future. It's something so incredibly minor and irrelevant most people will not even see such things while playing through it. To even see the portal reference, you have to find the corpse that has the scroll and then open up your menu, find the journal log and read the optional journal entry of a soldier going insane and it's mention as his last sentence. There is also a reference in the same fashion to Deku trees in separate entry, again optional reading that can easily be missed.

"The game was developed by the same company that made "Clive Barker's Jericho". That's all you need to know".

jericho suffered from awful directing and writing, visually it was impressive. Mercurystream was the sole developer and did a good job with the mess of a material they were given. LoS is co-developed by both Mercurystream and Kojima Productions, had multiple writers and more funding and a different director. There is a also the difference in publisher, as Konami is more than willing to throw money at Hideo but Codemasters ends up being far more conservative and has a robust history of bad games they've churned out.

Dear God, the two 3D Castlevania games for the Playstation 2 (Lament of Innocence and Curse of Darkness) and Harmony of Despair for XBLA were better crafted than this train wreck. At least those three, despite their faults (and there are many of them, believe me), didn't have me banging my head against the wall. I only played the demo before the review, and it left me feeling uneasy.

Sorry but having played LoI and CoD, this game is leagues better than those two games. If you actually played the game and not the demo which is essentially the basic combat tutorial before it introduces the shadow and light magic and focus bar which make up the core combat mechanics. Also you gain XP from killing foes and solving puzzles to unlock new more powerful moves including all your aerial combos.

And finally, switching discs to go back to previous areas? Really? What the hell is that!?

PS3 version is a single blu-ray disc, chalk it up to Xbox fail on that one.

The game is basically a hybrid of Shadow Of The Colossus, Super Castlevania 4, a bit of Devil May Cry (the combo buying part) and Prince Of Persia (the platforming IS taken straight out of the Sand of Time trilogy)...so I guess it is like God Of War since that's basically what God Of war is. But calling it a God Of War knock off is like calling God Of War 3 a Dante's Inferno knock off because D's I came before GOW3 on the PS3. And as for mounting monsters....it's just a coincidence that both GOW and LOS did it. If you insist that one must of copied off the other (I don't believe that is the case though) you got it backwards, the fact that you can mount enemies was announced for LOS long before it was for GOW3 and I doubt Mercury Steam had inside information on the fact that Santa Monica Studios where doing this (seriously, look it up). Besides, they control completely different.

EDIT: I also noticed a lot of people think this wasn't meant to be a Castlevania game...it was. The original Lords Of Shadow trailer was shown to Konami as a 'prototype' of what Mercury Steam wanted to do with the franchise, but they didn't know if Konami would like it so they just called it LoS until Konami responded giving them permission to make it.

"The Castlevania franchise is like Sonic in that whenever it gets into bed with 3-D it blows its load 30 seconds in and has to sleep in the wet patch"

Genius. And true.

archvile93:

buy teh haloz:
I never knew he liked Castlevania: Symphony of the Night, but he should probably try Super Castlevania IV, that game was the best in the "classic" Castlevanias and a linear game as well.

Been watching AVGN huh?

Nope. I got my hands on that game years back. It's damned awesome.

What... no Devil May Cry references? Come on!

I'm sure he ment Metroid Prime 2, but knowing Yahtzee he probably never played those games and just is going on hearsay.

Considering that Prime 3 is a, for a lack of a better word, prime example as to why his "motion controls are unimmersive" bullshit, yeah I doubt he played the sequels as well.

I still dont get why he always brings up super paper mario and metroid prime 3 when mentioning light/dark systems. the phazon system in prime 3 was used as a risky and temporary offensive boost and super paper mario's system merely involved the changes from 2d to 3d levels.

Yeah that always confused me as well. I guess switching from 2D to 3D counts as dual world gameplay in Yahtzee's little world.

PS3 version is a single blu-ray disc, chalk it up to Xbox fail on that one.

Pretty much, and the position of the analog sticks are symmetrical on the dualshock, so you don't have any trouble absorbing the magic orbs.

Turbo_ski:
Honestly I found this game more of a homage to other great games (without lingering too long on any aspect) and not so much of a ripoff...

Anyway the main reasons you should play this game is the story, visuals, Patrick Stewart, and the awesome triple twist ending. The gameplay is enjoyable and nowhere close to bad, but it's not the primary selling point of this game.

EDIT: for those who say this is nothing like Castlevania, sorry you're wrong on that note. The enemies, settings, and characters are all pulled from supernatural folklore and previous Castlevania games. We get all the same themes that Castlevania is known for on a much more refined scale and the reason Dracula doesn't appear til the Outro makes perfect sense when it is revealed.

Wow. Thank you for putting in words exactly what I though about the game.Espescially gameplay wise. I have no idea why it's getting so much hate. In fact, I have to give them credit for trying to give answers to parts of castlevania that never made much sense to me. Questions like why the hell am I the only one trying to stop nightmares from taking over, why greater monsters (hell even gods) would follow and serve dracula, where did these monsters really come from,and why use a whip of all things this team tried to address. Heck most of the changes they made at least made it make a bit more sense.

This game is only a good thing in my eyes. At least they're not just making more SOTN copies. In fact, I never really liked symphony. From the art style to the gameplay, it never did anything for me.

Castlevania always sucked...

Spot on review,good job.

What I have noticed for "action" games on consoles is that most of them are a clone of God of War 3.The only thing different from one from another is the setting and the plot.

It can work in some cases for people who like knock-offs or the plot is deep enough to keep you going through the game without minding the gameplay.

I hate RE4 on GC/PC/PS2 because I could only play a little bit of it before getting HORRIBLY bored and putting it down, yet at the time of it's release (and probably still now) you couldn't go around a corner without someone yammering on about how incredible it is and making you rue the day the game ever showed up on store shelves.

Lordofthesuplex:

I'm sure he ment Metroid Prime 2, but knowing Yahtzee he probably never played those games and just is going on hearsay.

Considering that Prime 3 is a, for a lack of a better word, prime example as to why his "motion controls are unimmersive" bullshit, yeah I doubt he played the sequels as well.

I still dont get why he always brings up super paper mario and metroid prime 3 when mentioning light/dark systems. the phazon system in prime 3 was used as a risky and temporary offensive boost and super paper mario's system merely involved the changes from 2d to 3d levels.

Yeah that always confused me as well. I guess switching from 2D to 3D counts as dual world gameplay in Yahtzee's little world.

That was an image of Metroid Prime 2, not 3! Metroid Prime 2 had a Light and Dark beam and had a Light world and Dark world. The Light Dark thing is, in my opinion, a very lazy attempt at stretching out the game since after a bit there is really no story development for the vast bulk of the game till the end after beating the final boss.

I don't really know what your talking about with Super Paper Mario having a light/dark system because it doesn't. The world flipping to the side doesn't count as one either. It's just a different perspective used to get past areas and solve puzzles. The Light/Dark world from the game from what I remember would probably have to do with the normal world and the world that those pixel creatures come from and having to switch between them at times.

So, long story short, based on your complaints about Yahtzee's opinions about games you think he's never played, I would doubt that you or the people you quoted every actually played the games either since 1. you confused Metroid Prime 2 for 3 when that's a 'GAMECUBE' game case and 3 is for Wii, and 2. you again confused the Normal/Pixel world with the change viewpoint gameplay aspect. Maybe you should actually bother looking up information on the games you think Yahtzee doesn't know anything about before you go around proclaiming knowledge about those same games when you clearly don't know nothing about them to begin with.

~flaps his tonsils~

This game is awesome!!! I haven't finished it yet, but it's simply gorgeous, the God-of-War-robbing combat is challenging and exciting, the colossi, er...titans are huge, the camera angles add a nice sense of scale, the platforming is a fantastic rip-off of a rip-off (Uncharted, which ripped off Prince of Persia), and the hero is refreshingly not as angry as Kratos (though he does kill everything in sight). The boss fights require some lousy tactics, but they're cool and the skippable puzzles added a nice change of pace.

Although I love this game, it certainly deserved a Yahtzee tongue lashing for its derivative nature.

Yahtzee, when I visit Australia, can I buy you a beer?

Misho-:

Don't worry bro, I'm actually at your side, this game is awesome from start to finish and as I said before, it feels more like Super Castlevania IV with combos and 3D (and less awesome music) than anything else, even GoW since the combat feels distinct yet familiar...

But I feel people are going for the easy cheap shot and calling it a knockoff and stuff. Ok go for it, I still found it... Fun, what according to Mafia's review, Games are supposed to be.

I think the problem is with a lot of people, especially reviewers, that go into a game too much pessimism in fearing that it will be like some other game, then if their is even just a very small hint that it is like another game they played, they write it off as bad a unoriginal. More people need to start playing new games with an open mind and just go with the moments and have fun. I know reviewers have to look closely at the games they review, but sometimes I think they look too close and look over the actual good and fun qualities of games.

Sorry, double post. It is one of those days that my internet won't register that my post went through.

Impluse_101:
Favorite/hated moment of that game: Going to get the Nitroglycerin and heading back >:D

I remember that what kept going through that shitty part was the music. For real.

Crappy game, but the Frankenstein maze bit I actually appreciate, at least in basic concept.

Impluse_101:
And to be perfectly honest I can't imagine this game working in 3D, w/out using similar combat mechanics to GoW. I mean if "you" were to make a 3D castlevania, where the main character uses a whip, various selectable items, and magic, how would "you" make the combat work? Probably pretty damn close to what this game already did.

Though not an absurd answer to your own question, it is far from being the only possible one.

A team with more free reign over the design could possibly have decided to take a differente direction with that design, unless they personally loved GoW.

But from witnessing a lot of inspiration throughout the years I have to say that, if they really did love GoW, this game might have turned out more like an inspired craft.

Hi klaus:
Konami needed this new beginning.

An old franchise that needs to blatantly copy styles from far more recently succesful games to survive has just about outstayed its welcome.

A cow shouldn't be milked forever. It will turn saggy and dry.

After all, they have everything from Dracula's origins to twenty-minutes-into-the-future.

And this is from someone who loves the series for its wild concepts.

Amaury_games:
The games that deserve the "Like God of War But..." stamp don't copy from the inspiration of GoW. They base their entire gameplay on GoW, completely forgetting its own inspirations and improvements. And to top it off, they do it poorly, causing frustration and boredom on gamers. So, they ARE "Like God of War, But" they suck at trying to be it.

Much like the Doom-clones from yesterday. And there was a lot of them.

Which I like to contrast with Space Invaders that had more than its fair share of clones, with the occasional inspiration which actually built upon the original gameplay instead of just painting over its unchanged structure.

Amaury_games:
That's what I conclude after knowing GoW's gameplay was based on another game. Now I have to play it and find out how much of it was copied.

I'm curious about it too. Especial because the GoW-fanboys I have run into really made me annoyed about it.

Before that, I played it for a while and got bored, that's all. Poor game, my annoyance about it is not even its' fault. =T

rabidkanid:

That was an image of Metroid Prime 2, not 3! Metroid Prime 2 had a Light and Dark beam and had a Light world and Dark world. The Light Dark thing is, in my opinion, a very lazy attempt at stretching out the game since after a bit there is really no story development for the vast bulk of the game till the end after beating the final boss.

I don't really know what your talking about with Super Paper Mario having a light/dark system because it doesn't. The world flipping to the side doesn't count as one either. It's just a different perspective used to get past areas and solve puzzles. The Light/Dark world from the game from what I remember would probably have to do with the normal world and the world that those pixel creatures come from and having to switch between them at times.

So, long story short, based on your complaints about Yahtzee's opinions about games you think he's never played, I would doubt that you or the people you quoted every actually played the games either since 1. you confused Metroid Prime 2 for 3 when that's a 'GAMECUBE' game case and 3 is for Wii, and 2. you again confused the Normal/Pixel world with the change viewpoint gameplay aspect. Maybe you should actually bother looking up information on the games you think Yahtzee doesn't know anything about before you go around proclaiming knowledge about those same games when you clearly don't know nothing about them to begin with.

Wow, wait to completely miss the point of my posts there dumbass. Maybe you should be directing this to the guy I was replying to and not me. He made the same mistakes and you don't call him out for it.

uguito-93:
I still dont get why he always brings up super paper mario and metroid prime 3 when mentioning light/dark systems. the phazon system in prime 3 was used as a risky and temporary offensive boost and super paper mario's system merely involved the changes from 2d to 3d levels.

That was an image of Metroid Prime 2, not 3! Metroid Prime 2 had a Light and Dark beam and had a Light world and Dark world. The Light/Dark thing is, in my opinion, a very lazy attempt at stretching out the game since after a bit there is really no story development for the vast bulk of the game till the end after beating the final boss.

I don't really know what your talking about with Super Paper Mario having a light/dark system because it doesn't. The world flipping to the side doesn't count as one either. It's just a different perspective used to get past areas and solve puzzles. The Light/Dark world from the game from what I remember would probably have to do with the normal world and the world that those pixel creatures come from and having to switch between them at times.

So, long story short, based on your complaints about Yahtzee's opinions about games you think he's never played, I would doubt that you or the people you quoted every actually played the games either since 1. you confused Metroid Prime 2 for 3 when that's a 'GAMECUBE' game case and 3 is for Wii, and 2. you again confused the Normal/Pixel world with the change viewpoint gameplay aspect. Maybe you should actually bother looking up information on the games you think Yahtzee doesn't know anything about before you go around proclaiming knowledge about those same games when you clearly don't know anything about them to begin with.

joemegson94:
Left 4 Dead 2 has a Portal reference and that game's awesome.

Excuse me? Where's that?

Lordofthesuplex:

Wow, wait to completely miss the point of my posts there dumbass. Maybe you should be directing this to the guy I was replying to and not me. He made the same mistakes and you don't call him out for it.

Just did. So clarify what exactly is your point then about Yahtzee and Super Paper Mario and Metroid Prime 2? I saw him bringing up those two games as potential examples of either a gameplay element that is being used too much or is being done generally poorly each time it's repeated.

I lolled hard. Awesome review, congrats.

Azure Knight-Zeo:
Well Yahtzee hates it, off the Christmas list you go.

But he hates Everything Valve hasn't paid him to like

So... the depth of the review amounted to a "poor portal reference" and saying the game is "like this game but..."?

That's honestly all you're going on? Seriously?

I can't be the only one to think that Yahtzee has been picking out his reviews before he even plays the game. To state that you're biased the moment you go into a review shows that you're not going to put the effort into it anyway.

I think Castlevania deserves some more credit here to be honest- at least they tried to do something different. To stamp "Like God of War but.." is a stupid insult- how else can they make a 3-D game related to their franchise? How else can they kill mythological creatures using medieval weaponry- as they have in EVERY GAME they created, WAY before God of War even existed? What defines a "like god of war game", hm? Making a game 3-D and melee based while fighting mythological creatures? I'm sick and tired of hearing people complain about games "ripping off" other games all because they carry over a certain gameplay mechanic in their own way. This game had all sorts of variety in combat methods, including but not limited to the light magic healing you, the dark magic increasing your power, the four different sub weapons which change based on the magic you use, the ability to guard/dodge/parry, the abilities you unlock as you gather new relics (like a double jump attack), the wide variety of various spells and combos you can buy for experience points, and the ability to use grabs and finishing attacks.

As a side note, I'm glad Castlevania did something different with Dracula, at least it gave it a fresh view of where Dracula came from...

ranyilliams:
i think you should stop using the whole "like god of war...but" joke...its getting old.

Still, that was pretty much my first thought when I saw some gameplay from the game's review supplement. Yatzee was stretching it when he used it on Bayonetta, given the game's Devil May Cry roots and lack of meelee weapons that reached across the screen, but this review really did sum up all my thoughts after seeing the Castlevania reveiw supplement.

Ragsnstitches:

ninjaman87:
dude what the fuck is you main problem cant you just have fun when playing games wich are the main poitn and after all the piece fucking garbitch of shadow of colossus what nothing more than a patetic waste of time and speace it had nothing interesting to do and you only fight so little this game had more of a better story.

You don't know how this works do you?

Oh, he does all right. He's just trolling (Note the misspellings, poor grammar, poor punctuation, gratuitous use of the F word, and complete absense of punctuation until the end of the sentence). It portrays him as dumb, ignorant, and outspoken, thus inspiring others to argue against him.

CynicalMarcus:

FieryTrainwreck:

CynicalMarcus:

FieryTrainwreck:

CynicalMarcus:

FieryTrainwreck:

Gamurga:

dennett316:

ranyilliams:
i think you should stop using the whole "like god of war...but" joke...its getting old.

I can't agree with this. If the joke is getting old it just shows you how stagnant the games industry has become in terms of the outright theft of successful formulas and the repackaging of the same damn game for the seventy squillionth time. People keep buying them though, hence the need for the joke.

No, no, no.
That's like saying that the game industry is stagnating just because they still make First Person Shooters, or RTS-Games or games of every other existing genre.
You can't just invent something completly new every time you develop another game.

Mythological monsters. QTEs. Chained whips. Wake up.

Mythological monsters and chained whips were Castlevania originals. You need to wake up.

No, they were mythological originals. That's not the point at all. We're talking about video games. In the context of this medium, God of War originated its particular breed of gameplay -

No, it did not. Action platformer where you're facing down legions of creatures of myth using a whip based weapon? Castlevania did that in 1983. God of War was the first game to take the ideas that Castlevania brought forth years upon years beforehand and successfully bring it into 3D.

Even so, it only perfected it. Lament of Innocence came out two years prior, utilizing similar gameplay. I'm guessing that you've only been playing games for about six years now?

So just ignore the part where I talk about originality of execution?

God of War, as a video game, is an original creation. Nothing that came before it feels the same.

image

Would you like to try again?

Kiddo, the sooner that you realize that there's nothing new underneath the sun you'll find yourself enjoying things much, much more. You'll also feel this new sensation called "being right." From someone who is right, let me tell you that it's an awesome feeling.

Every game borrows from something. It's what the game does with it that matters.

I played every DMC. I played most every major action game since SNES. Even hit some of the late NES offerings. Kind of rules me out as a kiddo, huh?

God of War was a watershed moment for the genre. Pretending otherwise is incredibly naive.

When you put together an experience that feels so polished, fluid, and natural, you deservedly take the reigns of the genre. That's what happened. Everything that comes after will inevitably be compared to your game.

It makes all the sense in the world to compare third person action games to God of War until something bests God of War. When such a game contains QTEs, highly similar weaponry, and a cast of enemies pulled from history/mythology, said game will be rightfully mocked as a copycat - unless it had somehow done it all better than GoW. LoS did not. Defending the game's "originality" because its ancient 2D predecessors, which play nothing like modern action games, had similar elements seems bizarre and pointless.

Feel free to like LoS. A bunch of people do. Doesn't mean it's not a gigantic GoW ripoff. There's also nothing inherently wrong with that either. Darksiders is one of the most derivative games I've ever played, but I loved it. It was rightfully criticized for its lack of gameplay imagination. When I defend the game, I focus on the good and acknowledge the bad. With LoS, part of the bad is that it's a GoW clone. If the good more than makes up for that, cool.

Labcoat Samurai:

FieryTrainwreck:
Two things:

1. I can't fathom how anyone believes this isn't a God of War clone. That term certainly gets thrown around, but it fits this game like a fucking glove. Mythological monsters? Check. QTE finishers? Check. Chained whip weaponry? Fucking check. You'd have to be blind or stupid not to see it. If anything, this is the first time it has genuinely applied.

Presumably you have not heard of Dante's Inferno... the game, not the epic poem, of course. But to show how pointless your line of reasoning is, let's try a little reductio ad absurdum.

I can't fathom how anyone believes [Half-Life] isn't a [Duke Nukem 3D] clone. That term certainly gets thrown around, but it fits this game like a fucking glove. [Aliens]? Check. [Great big bosses]? Check. [Firearm] weaponry? Fucking check. You'd have to be blind or stupid not to see it. If anything, this is the first time it has genuinely applied.

So with very minor edits, your argument "proves" that the original Half-life is a massive rip-off of Duke Nukem 3D, which is, of course, patently absurd.

If all you do is scratch the surface with your analysis and point out a few trivial, superficial similarities, sure, Lords of Shadow looks like God of War. But that's utterly meaningless. The gameplay is extremely different.

In God of War, you slowly acquire moves that more or less replace your previous moves in usefulness until you eventually have a massive repertoire that you boil down to a couple of combos... somehow this doesn't feel repetitive, because the game is just so damn well presented. But the gameplay isn't terribly deep, unfortunately.

In Castlevania, you slowly acquire moves that enhance different playing styles, all of which are necessary to get through the game at a reasonable pace on a reasonable difficulty. Some are good against hordes of enemies, some are good for focusing on slow enemies, others are good for focusing on faster, dodging enemies, others are good for gaining life in light magic mode, others are good for heavy damage in shadow mode, others are good for building fast focus in order to regain magic. I had, at the end of the game, a few moves I wasn't using often, but there were probably 6 or 7 combos or techniques I used regularly and that's not even counting the subweapons, which also have no perfect analogy in God of War.

And that's just gameplay. You called out the "mythological monsters" as a similarity, but it's actually a vast difference. Gothic monsters like vampires and lycanthropes are inspired by a western horror tradition, while Minotaurs and Gorgons come from a more heroic mythological tradition. The literary histories of these monsters could not be more different. And besides, what *should* Gabriel Belmont fight in a Castlevania game? Aliens?

And as a protagonist, Gabriel is nothing like Kratos. He isn't out for revenge, ultimately wants to do the right thing, wrestling with what that is, and genuinely cares about the consequences of his actions.

2. To the people who think he's overusing the "Like God of War, But" stamp: is it possible to miss the point any harder? It's meant to be an indictment of "me too" game design. The more he uses it, the funnier/sadder it gets. If you don't understand this, I'm not sure you're responding to the actual content of his criticism. You're maybe just infatuated with clever imagery or his accent.

No, they think it's lazy. It was only ever really accurate with respect to Dante's Inferno, yet it was applied to a host of games (including Bayonetta of all things). It was only used in the first place as a comedy trope he could come back to repeatedly for humorous effect. For the most part, it has never been an indictment you should take seriously for any given game. It was supposed to be taken in aggregate as a number of developers saturated the action game market.... well, that's all over with now. Castlevania is not arriving in a saturated action game market that has to compete directly with God of War. So it's no longer relevant... and since it's far from fresh, it seems lazy.

Not that the comparison isn't worth making.... it is. But more so you can take the opportunity to contrast the two. They look obviously similar on the surface, so if you're going to call them similar, you're not saying anything interesting. But luckily, you can say something interesting... because under the surface, they're completely different. Even the QTEs.... they seemed more like they were inspired by Lost Odyssey than God of War.

Ever heard of the girlfriend test?

I've got a semi-gaming literate girlfriend. She plays with me from time to time.

She thought Castlevania was God of War.

I play a LOT of third person action games, so it makes sense that she'd confuse them. But this is the first time she was legitimately mistaking one game for another. "Wait, this isn't God of War? I thought you just unlocked a new character or something? But he still uses whips? And you still have those little mini-games where you press the buttons on screen?"

She didn't mistake Darksiders, Bayonetta, or DMC4 for GoW.

Anyways, the point of this little aside? If you're capable of distinguishing in such detail the minor (but likely significant, to the hardcore player anyways) differences between the rapid flashing whips of God of War and Lords of Shadow, you're probably too detail-oriented to decide whether or not the games are overly similar. I mean at that point you're pretty much capable of differentiating anything.

I think I'm gonna be done here. I feel like I'm arguing with an impassioned minority, which is exactly what you tend to find in ZP threads. I think I'll just go with the following: LoS is not a shot-for-shot remake of GoW. If that's enough for you to dismiss the charges of "GoW clone", by all means, enjoy your game.

zeldafan934:
So... the depth of the review amounted to a "poor portal reference" and saying the game is "like this game but..."?

That's honestly all you're going on? Seriously?

I can't be the only one to think that Yahtzee has been picking out his reviews before he even plays the game. To state that you're biased the moment you go into a review shows that you're not going to put the effort into it anyway.

I think Castlevania deserves some more credit here to be honest- at least they tried to do something different. To stamp "Like God of War but.." is a stupid insult- how else can they make a 3-D game related to their franchise? How else can they kill mythological creatures using medieval weaponry- as they have in EVERY GAME they created, WAY before God of War even existed? What defines a "like god of war game", hm? Making a game 3-D and melee based while fighting mythological creatures? I'm sick and tired of hearing people complain about games "ripping off" other games all because they carry over a certain gameplay mechanic in their own way. This game had all sorts of variety in combat methods, including but not limited to the light magic healing you, the dark magic increasing your power, the four different sub weapons which change based on the magic you use, the ability to guard/dodge/parry, the abilities you unlock as you gather new relics (like a double jump attack), the wide variety of various spells and combos you can buy for experience points, and the ability to use grabs and finishing attacks.

As a side note, I'm glad Castlevania did something different with Dracula, at least it gave it a fresh view of where Dracula came from...

True dat, at least it isn't like all Castlevanias... He bad you kill. And it reminds me more of Vlad Tepes as a tragic story than anything else (remember Bram Stoker story?).

Still Castlevania is pretty much fucked in that regard (your previous point) since it's virtually impossible to make the 3D transition with a Whip (chain in most cases like the past 2D ones) fighting mythological creatures and platforming... Even taking out the QTEs everyone would cry out FOUL!!! GOW CLONE!!!! LOL and for those who played it and complained about the omission of certain monsters like the minotaur and the medusas... Well imagine what would've happen if those were included into the LoS... More GoW clone shit...

In a previous post I said that Yahtzee is pretty unique here in the swamplands of the internet and although I like LoS I was looking forward to see him rape the game with a knobbly stick. But I wish he did a JustCause 2 like thing and say he's using the Stamp ironically or something since EVERY REVIEWER OUT THERE HAS DONE AND SAID THE SAME THING ABOUT THE GAME... (Or the Tomb Raider thing and challenge himself by not mention it during the entire review; Just make the disclaimer as well so everyone knows he is aware of it).

You see, now Yahtzee is as unoriginal (in this review) as the game he's spewing bile about... :P Ironic. And I hope I get to see a Sequel to this game :)

Oh and also Gabriel's head looks tiny because of an optical trick, his hands and feet use a much brigther color (White, Silver, Bright Bonze) than his head (dark brown).

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