Review: Vanquish

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Review: Vanquish

If Marcus Fenix and Dante had a love child, that'd be kind of weird. It'd also be Vanquish.

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Now, here's the thing. I know that the game has it's flaws; the storyline's silly and to be honest, many of the bosses didn't need a one hit kill attack. But I don't really see the huge deal with the overheating thing. When you go automatically go into bullet-time because things are too hot, you're supposed to take the opportunity to get yourself into a position where you'll be protected from attack while your health and heat bar regenerate; not where you should still be in the line of fire while you're waiting.

I'd also like to bring up that, while the game's campaign is short, it's got high scores and leaderboards; it's not a game that you're going to master the first, or even the second time through. That replay value certainly works in the game's favor. Whether or not the concept of playing a game multiple times for gradual improvement is just as compelling a goal as beating it is up to the player, but if they fall into that niche, I think Vanquish will be a blast for them. It was for me, anyway.

If this is meant to be a commentary on western-made games, they seem to do a good job of it. I mean, they even made Russians the bad guys. If that's not typical of an FPS trying to seem realistic these days, I don't know what is.

I'd give it a five. The game is just too fun.

It's games like this that make me wish I had a PS3 or 360.
:(

jericu:
If this is meant to be a commentary on western-made games, they seem to do a good job of it. I mean, they even made Russians the bad guys. If that's not typical of an FPS trying to seem realistic these days, I don't know what is.

The much smaller but faster and wiry man has to comes along because the giant marine, with biceps bigger than Sam's head and a even larger gun, needs the help. If that's not some kind of commentary I don't know what is.

Personally, I think the automatic bullet time when your health's low is an indication of "you shouldn't get hit in the first place".

I bought this game last weekend and I am in love with it. Its absolutely fantastic. Its got insane replay value too which makes up for its short length.

My only complaint is that I feel most of the guns suck compared to the assault rifle and heavy machine gun. Sniper rifles are fine. Rocket launchers are fine when the situation calls for it. Thing like the LFE and Saw gun however feel kind of weak.

An interesting cover shooter?!

Hard to believe.

All this destruction on a space colony? Explosive decompression anyone?

Also, I wonder if ARS was intentionally used as a homonym for arse here? Sadly, I think that kind of linguistic expertise is beyond most Japanese developers.

I'm actually thinking about renting this at the least just to see what it's like now. I loved Gears of War and Viewtiful Joe was really fun to play, so a hybrid seems pretty cool. Good review!

Looks very neat, but TF2 spy can light a cigarette in the middle of the combat.

Hell, if I can take the frustration of Kaizo Mario World, I can probably take this. Sounds like my kind of game!

Also: lol arse!

I played the demo and the controls where just to clunky, I didn't feel like I could "pulse" the slide move to quickly and precisely move cover to cover, that and no jump drove me nuts. I wanted to vault over cover without doing that stupid enter cover bit beforehand. But that was the demo maybe the game is different.

Game is fun, mostly. I pre-ordered and let me tell you, the pre-order bonuses aren't a small issue. They are a huge freaking deal. All three of them are more fun than any gun you can find in the game normally. They are also significantly more powerful.

The main problem with the game is that your weapon upgrades don't carry into a new game. You don't even keep your upgrades if you use mission select. So once you beat the game, all your weapons are back to zero. I got emotionally attached to my weapon upgrades, and it really hurt.

This game isn't very difficult (but then again I had the pre-order bonuses, and they were awesome ) but not being able to keep my upgrades- even when I use mission select instead of new game- is a giant pain in the ass. There are no real unlockables, other than a higher difficulty and a "challenge" mode.

Looks like the type of game I'll pick up in a year for 25 bucks, but it sounds like it's going to be a lot of fun once I do.

Thanks for the review.

..uh. How is.. making you a bit vulnerable, but giving you superpowers enough to succeed against incredible odds.. somehow off the scale in wonkyness..? You know.. the entire cyber-suit thing.. doesn't ring a bell?

Another thing - please don't copy Kotaku's "review" style. Please, just don't. I mean, what about writing the recommendation in a sentence. Like you did anyway.

Oh, and where's the part where you wax poetically about Shakespearean undercurrents when blasting waves upon waves of identical enemies coming down from dropships..? I think all robot games should have that, you know. Some in-depth appreciation for the narrative devices in a work of art. :p

..seriously, though - how can you write an entire review about this game, and not mention the ridiculously over the top cutscenes?

matrix3509:
All this destruction on a space colony? Explosive decompression anyone?

Also, I wonder if ARS was intentionally used as a homonym for arse here? Sadly, I think that kind of linguistic expertise is beyond most Japanese developers.

They just couldn't be arsed.

As for this actual game. I'm not a fan of cover-based shooting, let along a fan of shooters on the console.

But, perhaps, when I finally have money to spend on games. We'll see. It looks fun, though.

Well, my title shows my feelings...

But just to note, it's short, but has MASSIVE replay value.

I beat it four times already, and am stuck on doing the fucking tactical challenges for the last trophy. THOSE THINGS ARE EVIL. 20 minutes into the 4th challenge, and I lost the the Crystal Viper. Since challenges don't have checkpoints, I was pissed.

John Funk:
If Marcus Fenix and Dante had a love child

Goddammit Funk, do you have any idea how much horrifying fanfiction you've just caused?!

Even in the future Russians are the bad guys.

Looks nice, I'll probably rent it.

I love Gears of War and if Vanquish is supposed to be similar to Gears it then I'd might enjoy it.

The automated reaction suit, or the A-R-S, or the "arse".

Slycne:

jericu:
If this is meant to be a commentary on western-made games, they seem to do a good job of it. I mean, they even made Russians the bad guys. If that's not typical of an FPS trying to seem realistic these days, I don't know what is.

The much smaller but faster and wiry man has to comes along because the giant marine, with biceps bigger than Sam's head and a even larger gun, needs the help. If that's not some kind of commentary I don't know what is.

..hold on. ...hold on.

Let me try to get my head around this.

Just a second.

Ok. You're seriously suggesting that the people who made historical epics and socio-political soliloquoies such as.. Madworld and Bayonetta - made the fast main character to represent Japan. And the burly character to represent the US?

No offense, but you have issues. He's a football player. He's supposed to be running fast. What rugby player does not run fast? Is any slow football player a political commentary on something next?

Besides, the entire thing is spat right out of Starship Troopers and Halo - and this is what you're ending up with? Seeing a pop-corn movie game as a bump from the slit-eyes?

Holy crap.

look good might pic it up. but one question whats a coodayta?

nipsen:

The much smaller but faster and wiry man has to comes along because the giant marine, with biceps bigger than Sam's head and a even larger gun, needs the help. If that's not some kind of commentary I don't know what is.

..hold on. ...hold on.

Let me try to get my head around this.

Just a second.

Ok. You're seriously suggesting that the people who made historical epics and socio-political soliloquoies such as.. Madworld and Bayonetta - made the fast main character to represent Japan. And the burly character to represent the US?

No offense, but you have issues. He's a football player. He's supposed to be running fast. What rugby player does not run fast? Is any slow football player a political commentary on something next?

Besides, the entire thing is spat right out of Starship Troopers and Halo - and this is what you're ending up with? Seeing a pop-corn movie game as a bump from the slit-eyes?

Holy crap.

And Vanquish isn't allowed to have symbolism why? Platinum Games is still largely made up of the dissolved Clover Studio, which gave us for instance Okami.

I thought it was a hilarious meta and tongue-in-cheek commentary jab by a Japanese developer to their Western counter-parts. I think you might be misinterpreting that I felt this was some horrible affront to the US and western game design.

I've got it as a rental right now, and I have to say I'm pleasantly surprised. Definitely not what I'd call 'generic'.

I'm enjoying Vanquish but it's not a top tier game (it does not feel very awesome unlike something like EDF). Most of the time it's fairly standard cover shooting, only really changing much when you're forced to improvise and use your abilities to survive when cover isn't available.

The emergency AR mode is a freebie, it triggers when you're extremely low on health so another bullet would kill you but while in AR mode bullets are slowed down so much they practically cannot hit you. I see the guaranteed overheat as a penalty for screwing up so badly that I triggered the emergency AR. When I'm playing well the emergency AR does not trigger. And I'm playing on hard.

BTW, Digital Foundry (those tech-nuts on Eurogamer) found out that the timer in the game is inaccurate and the number it shows is too low. The game is longer than people think from their completion time.

Oh and what's the issue with the controls? My only complaint would be that LB does not act as an A-dodge when you're overheated and trying to dodge out of the way of a big attack but then again you'll quickly get used to using A when you don't need the boost.

VGFreak1225:

I'd also like to bring up that, while the game's campaign is short, it's got high scores and leaderboards; it's not a game that you're going to master the first, or even the second time through. That replay value certainly works in the game's favor. Whether or not the concept of playing a game multiple times for gradual improvement is just as compelling a goal as beating it is up to the player, but if they fall into that niche, I think Vanquish will be a blast for them. It was for me, anyway.

That is exactly what I wanted to hear. I want this game, but after seeing that it was only 6 hours long I was a little upset. But if the replay value is high I'll definitely pick it up.

Sampsa:
Looks very neat, but TF2 spy can light a cigarette in the middle of the combat.

Ahem! Have you played Metal Gear Solid? Smoking is a game mechanic!

Nice review, and certainly helpful in determining whether to get a game I was a bit on the fence about, but damn it's destracting and hard not to get mental images when the reviewer talks about the "arse" having "jet propulsion system".

matrix3509:
All this destruction on a space colony? Explosive decompression anyone?

Also, I wonder if ARS was intentionally used as a homonym for arse here? Sadly, I think that kind of linguistic expertise is beyond most Japanese developers.

I don't know about the ARS-arse thing, but if you follow the 'plot' long enough, you'll find out that, yes, there IS Explosive Decompression :D
also, I loved Bayonetta, and I also loved Vanquished (you have more than giant robot enemies, lemme tell you) :P

wolf thing:
look good might pic it up. but one question whats a coodayta?

it's spelled coup d'état, you know, when a rebel/separatist group (tries to) take control of a country
EDIT: oh, and those of you who remember Bayonetta's 'don't leave the controller' credits will be (un)happy to hear that this idea is back XD

Slycne:
And Vanquish isn't allowed to have symbolism why? Platinum Games is still largely made up of the dissolved Clover Studio, which gave us for instance Okami.

I thought it was a hilarious meta and tongue-in-cheek commentary jab by a Japanese developer to their Western counter-parts. I think you might be misinterpreting that I felt this was some horrible affront to the US and western game design.

.. This is where I deliberately spill my drink, and excuse myself from the party, I guess.

Aptspire:

wolf thing:
look good might pic it up. but one question whats a coodayta?

it's spelled coup d'état, you know, when a rebel/separatist group (tries to) take control of a country
EDIT: oh, and those of you who remember Bayonetta's 'don't leave the controller' credits will be (un)happy to hear that this idea is back XD

oh right thanks

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