Amnesia: The Dark Descent

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Now amnesia was an awesome game! I got it about a month or so ago, and yes, it very much does live up to the hype. If you arnt a fan of horror, you might want to give this one a go anyways. I found the game to be more interesting than scary (but I am sort of desensitized to that sort of thing), just trying to figure out what is heck is going on. To its credit, I havent been so scared of a game since Fatal frame though. It isnt a very long game, about average length depending on how long it takes for you to figure out the puzzles and whatnot. In the end though...just give it a try, seriously...unless you are brohan mcrocket crotch, I think anyone could enjoy it.

Shamus Young:
As with the previous games, you don't fight monsters.

Actually, you could fight monsters in the first game, Penumbra: Overture. Heck, it was pretty effictient which quickly dimishied "scare factor" for me. Thats why the second game called Black Plague, the one with "evil voice", was more scary in my oppinion.

whaddya mean even Gordon Freedman?!

Nah, I kid, this sounds interesting

I heard about this game as soon as it came out. I'm such a big fan of the developer that it would've been an instant buy if my video card had supported it. I guess I'll just have to wait.

the antithesis:
I downloaded the demo off Steam after Yahtzee's review and I was so freaking bored that I uninstalled it after a few minutes. I guess horror games just don't work for me.

You, Sir, made me facepalm so hard it left Picard in shame :)

If you only played the game for a couple of minutes then you missed just about everything Amnesia has to offer. It's not a short lunch break game of Bejeweled, nor is it a shooter for training your superhuman reaction speed. No, to get the full experience wait until it's midnight, turn all light off, wear a T-shirt ( or nothing ) and maybe open a window so it's a little cold. Wear a headset! The entire goal of the game is to draw you in and make you vulnerable, the lack of direction and means of self-defence only enhance the experience. If you play it for an hour how I described and you still come back and say you didn't like it then all right, I respect your opinion. But, I cannot let you say it's horrible before you have actually truly played it.

Or at least it would have except this set up brought me out of the experience. Maybe I just don't like stealth games either, which is basically what this game as. take three hours to walk five feet and still get spotted by that guy you didn't see, mother fucker.

I have no idea what you are talking about, Amnesia has none of that. Every monster makes a "thump thump, roar" noise when they're near you and when that happens you need to yell "shitshitshit" and hide in a closet or behind a heap of barrels until they pass. In fact, quite a lot of the monstrosities are completely blind and won't see you as long as you stay still somewhere out of the way and don't make a lot of noise. Amnesia isn't about crawling in the shadows while the thick soldiers loudly discuss how evil they are in the middle of the room. It isn't about perfectly timed movement between patrols. And, above all, it's not really a difficult game.

I didn't know what I was supposed to be doing in Amnesia. Oh there was all that text I could have read. But frankly, if I need to read a wall of text to play or care about a game, then the game has failed. I get that the character has amnesia and had left a letter to itself, telling it to go somewhere to do something. Beyond that, I couldn't tell you and the basic controls weren't much help.

The long notes on the tables are purely backstory, you don't need to read a single one of them to advance in the game. Daniel writes everything that you need to do into his notebook ( I think M is the default key ). True, there are no blinking dots on your minimap to show you where you need to go or a glowing arrow pointing to the fastest route there, but as I said before, the feeling of being lost only amplifies fear of the unknown. Although, everything is pretty logical and mostly a matter of reading signs above doors. If you pass by a flight of stairs leading to a wine cellar and a note tells you that you need some chemicals from the wine cellar 15 minutes later then is it really that hard to figure out where to go? Even if you truly have no idea where the place is then explore, the game only gives you access to a small portion of the mansion at the same time.

In short, please give the game another chance and play it properly. You might get a pleasant surprise once you stop wanting it to be something that it's not.

It's a great game for anyone who appreciates horror.

Fusionxl:
In short, please give the game another chance and play it properly.

No.

So you're afraid?

i tried the demo, i played with the sound off and played winnie the pooh in the background, turned the gamma all the way up, and the first time i thought i saw something move, i turned it off, but to be honest i am very easily scared.

I already cleared it. The one point where it made me react LOUDLY was when...

Cid SilverWing:
I already cleared it. The one point where it made me react LOUDLY was when...

Don't remind me.
*shivers*
That part got me good.
I had to take a break for two days after it.

Ah, I haven't been scared by a game... or anything really since Silent Hill and bearing in mind I used to get scared by Tomb Raider, I'm not sure if I *dare* get this game.

Don't worry about the graphics, Shamus. Amnesia looks fantastic even by today's standards.

Played it, finished it, and it's still getting to me. Scariest thing I've ever seen/played and I couldn't have loved every second of it less.

By the way, after you've finished the game you might wanna check out the files where you installed it. Theres a "Secret" winrar file that you can extract with a code you get at the end of the game. (It's not too obvious, trust me.)

GrownupLawolf:

Cid SilverWing:
I already cleared it. The one point where it made me react LOUDLY was when...

Don't remind me.
*shivers*
That part got me good.
I had to take a break for two days after it.

the antithesis:

Fusionxl:
In short, please give the game another chance and play it properly.

No.

...Wow then. You're just being obtuse to troll now.

I myself am buying it later today.

Already played and re-played it, You're preaching to the choir XD. Also if you want to feel some real fear whilst having some solid FPS mechanics the STALKER games are a good place to go too.

"Scary" part of this games is much worse than Thief 2 had in some of the level. In Thief you could fight if you want or run away, that was your choice, not game designers and you couldn't play Rambo unless you completed game several times to know some glitches. Amnesia does completetly different thing - it says you when you should be scared, its so lame, just like in cheap horror movies.
Another thing is camera, this what made me scary that I'm gona puke on my keyboard, yeap really scary. Very bad feature that should be optionally switched off in options, it dosn't add to atmosphere only iritates + extensive motion blur that makes it even worse.
Third thing, if you add physics interatction into puzzles solving, why the heck then you "snap" physically operated objects into some predefined places? To avoid bugs? I mean imagine Valve's gravity gun that allows to grab only quest objects and pull them only into predefined places...
Next thing is a sanity meter, it works only when you stay at lit floor, so if'm stayin in a dark spot near wide window and looking at it (so I don't even see a dark) I'm still loosing sanity, what kind of logic is that? Ahhh yeap, I forgot, you need to stay at dark spot so monsters won't see you, even if you have a freaking neon projector behind you, he won't see you and you sanity will go down. Sanity meter itself is really bad in terms of effects that it does, guys, please check Call of Cthulhu next time. It would be much better if insanity effects would be linked to environment, how they should be, not just slimes and blurred (puke) vision.

So I would say in the end it's a nice try, but it focuses too much on being spooky movie than actuall game.

I have to know, how does AtDD handle death?

Because I found Bioshock pants-shittingly terrifying. Right up 'til I died and woke up about three meters away, and absolutely fine. Bullshit, tbh. Ruined the immersion for me. I had to complete it in a long series of no-death attempts to get any of that glorious spine-tingly sense back (yeah, I know it's not strictly a horror game. But horror formed most of the reason I liked it).

Does Amnesia: the Dark Descent handle death better than that?

Yossarian1507:
To people who played and/or beat Amnesia:

How about the plot? Is it any good? No spoilers please, just yes or no. I'm mostly playing games for a good story, and if Amnesia is only a scare package without anything else, I'll pass. Otherwise, I think I'll buy it to fill some time time before AC: Brotherhood release.

It's a hella lot better than anything you'll find in the Assassin's Creed games. I'll do you one better, the story in Amnesia trumps most stories in horror games. With the possible exception of Eternal Darkness and Silent Hill 2.

I made the mistake of playing the Amnesia demo at nine PM when I was alone in my big, old, creaky house. I had to turn it off and watch cartoons for a while so that I would have half a chance of actually getting to sleep that night.

I would like to buy it, but I think I'm too much of a wuss to actually play it again.

llagrok:

Yossarian1507:
To people who played and/or beat Amnesia:

How about the plot? Is it any good? No spoilers please, just yes or no. I'm mostly playing games for a good story, and if Amnesia is only a scare package without anything else, I'll pass. Otherwise, I think I'll buy it to fill some time time before AC: Brotherhood release.

It's a hella lot better than anything you'll find in the Assassin's Creed games. I'll do you one better, the story in Amnesia trumps most stories in horror games. With the possible exception of Eternal Darkness and Silent Hill 2.

That's exactly what I wanted to hear. I'm going to buy it tomorrow.

Also, as a side note: AC series is actually the rare example of a games I play for gameplay more than a story... Although, I was actually one of those few people in the world who liked those conspiracy theories as well as the final twist of AC II :P

Yossarian1507:
To people who played and/or beat Amnesia:

How about the plot? Is it any good? No spoilers please, just yes or no. I'm mostly playing games for a good story, and if Amnesia is only a scare package without anything else, I'll pass. Otherwise, I think I'll buy it to fill some time time before AC: Brotherhood release.

The story is somewhat above average... although with games that's not saying much.

But, while I loved the game, I can't honestly say the story was great. The endings (there are multiple endings) in particular were rather weak.

However, the rest of the game was superb. So I still strongly recommend you get it.

TraderJimmy:
I have to know, how does AtDD handle death?

Because I found Bioshock pants-shittingly terrifying. Right up 'til I died and woke up about three meters away, and absolutely fine. Bullshit, tbh. Ruined the immersion for me. I had to complete it in a long series of no-death attempts to get any of that glorious spine-tingly sense back (yeah, I know it's not strictly a horror game. But horror formed most of the reason I liked it).

Does Amnesia: the Dark Descent handle death better than that?

Yes. Yes it does. Amnesia uses plain old checkpoints/autosaves. And they're frequent enough to avoid frustration. No Vita-Chambers here.

But believe me, dying in this game can be brick-shittingly terrifying.

(Also, I agree with you about Bioshock. I loved the game, but hated the respawn system. I always just played with the chambers turned off.)

Wow, horror can be more than shooting zombies in the face?

What a revelation!

It's sad that this even needs to be said. Are people still calling Resident Evil a horror? Really?

How about 'action game with zombies'. They're only defining attribute as a horror nemesis (no pun) is their history. In game play aspects they are no more threatening than a pink rabbit.

It may just be that I'm playing it with a track-pad, but the object interactions can be a bit glitchy. I've died about eight times because I couldn't open a door or would get it halfway open only to have it snap shut. It's definitely scary, but using a trackpad can be immersion-breaking at times.

Yossarian1507:

llagrok:

Yossarian1507:
To people who played and/or beat Amnesia:

How about the plot? Is it any good? No spoilers please, just yes or no. I'm mostly playing games for a good story, and if Amnesia is only a scare package without anything else, I'll pass. Otherwise, I think I'll buy it to fill some time time before AC: Brotherhood release.

It's a hella lot better than anything you'll find in the Assassin's Creed games. I'll do you one better, the story in Amnesia trumps most stories in horror games. With the possible exception of Eternal Darkness and Silent Hill 2.

That's exactly what I wanted to hear. I'm going to buy it tomorrow.

Also, as a side note: AC series is actually the rare example of a games I play for gameplay more than a story... Although, I was actually one of those few people in the world who liked those conspiracy theories as well as the final twist of AC II :P

Haha, it's good to enjoy games for more than one reason. Just make sure to turn the lights down when you play this and I guarantee that you won't be disappointed. Also, in case anyone's wondering, the game creators announced that since they reached their minimum sales required (30k or something) they will be able to make another game!

"You're a regular guy who has unwittingly involved himself in something far beyond his own power and understanding."

Isn't it exactly who Gordon Freeman is?

ouch111:
"You're a regular guy who has unwittingly involved himself in something far beyond his own power and understanding."

Isn't it exactly who Gordon Freeman is?

The One Free Man at least gets a crowbar and a suit fit for combat. Imagine playing HL:2 as one of the jumpsuit wearing citizens that craps their pants at the very mention of the combine.

I haven't played AtDD but I may try it, I get the idea that you have to use wits and stealth to win, and I kinda like that.

Although it would be nice to have a weapon to fall back on.... even something as simple... as a crowbar :)

Ralen-Sharr:
The One Free Man at least gets a crowbar and a suit fit for combat. Imagine playing HL:2 as one of the jumpsuit wearing citizens that craps their pants at the very mention of the combine.

I haven't played AtDD but I may try it, I get the idea that you have to use wits and stealth to win, and I kinda like that.

Although it would be nice to have a weapon to fall back on.... even something as simple... as a crowbar :)

I know Gordon gets an edge because he has access to weaponry, but he's technically a normal bloke. I don't think a PHD in Quantum Physics really helps when faced with blood thirsty monsters and soldiers. Also, he was used by G-Man, thus the whole "You're a regular guy who has unwittingly involved himself in something far beyond his own power and understanding."

Teeth Kicker:
[quote="JoeCool385" post="6.243172.8833016"]Hmmm.... I'll have to look out for a Steam sale.

You totally missed the Steam Halloween sale. It went from $19.99 to $13.49 for a good 4 days.

Impulse had it for $10 in their Halloween sale and that is where I picked it up. I have not played it yet due to distractions in my life but I enjoyed the demo!

Hello everyone, just another escapist newbie here.

A word of advice to anyone wanting to play the demo though, several people (including me) have had serious problems launching it using valve, might be smart to get the demo first to see if your computer can launch it before getting the game.

Well, you're two months behind the curve on this one Shamus, but at least the game is getting some recognition!

I loved Penumbra, and when I saw Amnesia on Steam, I thought 'I must have this'. Even better was I pre-purchased it, so I shaved $5 off the price.

So, I'm walking through castle... B something or rather. It doesn't matter that it's called, main thing is it's fucking terrifying. I know there isn;t any bad guys after me - no health potions yet. Frictional wouldn't do that to me.

But they accomplish so much with sound, expecially during that Archives part. Jesus christ, the audio in that was enough to make me save the game, turn it off, and not play it again for a full two or three hours.

The wine cellar is pretty scary - first glimpse at the Grunt. That's a horrifyingly scary experience, especially when the bastard just looks at you from across the room, not walking towards you, your mind slowly slipping into insanity. Turns out you actually have to walk towards him to get him to walk away.

So, after very carefully making my way out, and a little while after that, I head into the storage.

Holy fucking shit.

I was stupid enough to investigate that little room to the side. I didn;t know some bastard Grunt would spawn behind me.
That was the first time I saw one, and writing this even now, with all that time between my first encounter with that... thing, it's still fresh in my mind.

It's face. Oh christ. And the hideous screech, like nails down a chalkboar

Sorry, paused to look behind me. Point is, I'll never forget it.

So, I forge my way through the Storage, NOT going into that fucking side room, and eventually get to the point where I need to make my way back to the entrance.

Alrighty, I'll just sneak past Mr. NoJaw here, and *crunch* Huurg? *SCREEEEEEEEEEEEE-

OH SHIT.

OH SHIT.

FUCK.

I charged out of there. Screw stealth; this bastard was out to carve me a new face hole and I wasn't going to take any risks.
I think I outran him, but I didn't look behind me. So, of course, I run head first into the other Grunt waiting patiently for my to arrive.

Bottom-jaw-missing, zombie-like prick.

Ran around him, knowing that if I didn't make it to the door in under 3 seconds I would be carved to ribbons.

Just.
Damn near fell of my chair from the adrenaline surging through my system.

Is Amnesia: The Dark Descent a good game? Yes and no. If you like being scared, yes. Absolutely yes. This is your game. If you don't, then stay away from it. And if you don't like the 'stealth/hide/oh christ what the hell is that oh god oh god run' gameplay, I wouldn't recommend it for you either.

BUT, if you can get past those other two issues, the game is an absolute blast (as in, a blast in your pants, and not the happy kind), one that will make you fear the dark for pretty much the rest of your life.

Now, if someone could walk me through the Prison section, preferably in a calm, authoritive tone, that would be a lot of help.

Please. I fucking hate that place. I can't even make it past the first corridor.

can't wait to play this. I hope it goes on sale again.

I've played Resident Evil 4 and 5, and Dead Space, None of which scared me (Even though Dead Space was on the hardest difficulty) and I have to say, Amnesia is terrifying. One time I was so scared running from something I tried to chuck a brick at its head, which did absolutely nothing and fueled my fear since I had to get pretty close to it to chuck the brick in the first place.

Nice review! I think I'll purchase this this evening.

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