Enslaved As It Should Have Been

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Enslaved As It Should Have Been

Yahtzee wonders why Ninja Theory based Enslaved on the Chinese novel Journey to the West if it was just going to add killer robots.

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i probably wouldn't like Odyssey to the West, but Yahtzee's idea seems pretty cool, i mean, its all sci-fi and robotty with a lot of cool stuff...

i dont know, i dont really see any discussion value in a game that doesnt really interest me with any depth :/

I think the creators never actually READ Journey to the West, just watched Dragon Ball and infered everything from there.

The reason adaptations get screwed up like this is because big budget studios, both video game and movie studios, design everything by committee. Without one person to oversee an adaptation, one person that will not ruin the integrity of the original work, adaptations are doomed.

Jesus Christ, Yahtzee, I would play the SHIT out of that game. Why the holy FUCK didn't Ninja make THAT!?

Yahtzee's game idea was....dull. Perhaps it wasn't explained well enough, but it really didn't grab me.

I like the sound of Enslaved: Odyssey to the West more.

Awesome, I would get that the minute it got released =)

'Inspired by' and 'adapted from' have two different meanings, right?

Moving on...Yahtzee's idea is intriguing. I would play that game.

Yeah, that sounds like a pretty good idea. I think it would be cool if Monkeybot "shapeshifted" like a transformer, and had extending arms instead of poles.

I guess he's be like a T1000, but whatever.

I would buy that game.

BTW, currently reading Mogworld. It's... interesting. And funny. Could use a bit more sophistication in the language but whatever works I guess.

Hmm...i'm in a rough spot here..i've yet to pay Enslaved so i have no point of reference there to say things. I also have not read Journey to the West (although i have a reason to now). Yahtzee's little idea does sound pretty cool and i may give that one chance if it ever comes into existence.

Id buy the game on release day.

Yahtzee's idea has swung the other way and seems a bit over-complicated and seems like it would be cutscene heavy...
...still it's better than Enslaved...

EDIT: just to be a dick, if I was making a game based on Monkey, the only control you could use would be to go left (which a compass would indicate as west) then after 5 seconds the game would end, saying "you have arrived"...

if the game was THAT faithful...i would play it till it crashed my computer! :P

However, since it ain't on PC, i will have to make do with videos in YouTube. :>

Azaraxzealot:
i probably wouldn't like Odyssey to the West, but Yahtzee's idea seems pretty cool, i mean, its all sci-fi and robotty with a lot of cool stuff...

i dont know, i dont really see any discussion value in a game that doesnt really interest me with any depth :/

I would buy his game, as it did have a kind of Journey to the West start to it. All it needs is a character to be the pig character and one for the golem character, and we got a game!

I have to admit that Croshaw's version, is a game I would actually show some interest in.

carnkhan4:
Yahtzee's idea has swung the other way and seems a bit over-complicated and seems like it would be cutscene heavy...
...still it's better than Enslaved...

EDIT: just to be a dick, if I was making a game based on Monkey, the only control you could use would be to go left (which a compass would indicate as west) then after 5 seconds the game would end, saying "you have arrived"...

Dude there are tons of games like that. Most of them are at Newgrounds.

Funnily enough, the first thing I thought of when Yahtzee began to lay out his game idea was that it sounded like "7 Days a Skeptic", superficially at least.

/shudders

Maybe "Monkeybot" wouldn't be such a great game afterall.

I think I'd rather play Yahtzee's version of Encharted, it sounds pretty sweet.

Does watching that TV movie adaption of Journey to the West count as "reading" it?
I've honestly tried finding a copy of my own, but I've been extremely broke for years...

RatRace123:
I think I'd rather play Yahtzee's version of Encharted, it sounds pretty sweet.

Whole-heartedly agree with you there. That actually sounds like it would be a fun game.

I am actually amazed at Yahtzee's attempt at a story...

That was really good, it created a character and sat a plot very quickly... I would definently look at a game with a story like that...

''So they dig their most powerful robot out of mothballs, the Monkeybot, and place a subroutine in his programming that forces him to co-operate (one wonders why they didn't think of doing that before)''

Even this part, which Yahtzee seems to think is the ''weakest'' link in the chain makes sense... I mean installing a subroutine seems alot harder then just shutting the protagonist down, and if the robot is of no more use, then why bother doing something that is alot harder?

This is a good idea, Yahtzee. Whether it'd work as a game or not I don't know, but it's a damn creative plan. (Wish I'd come up with it.)

Jetpacks really do make everything better

Someone pay Yahtzee for this idea and make the damn game! the myth itself makes for compelling gameplay the way Yahtzee described it!

I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
You can't have climbing trees, lifting heavy things and fighting giant robots as regular parts of your life style without gaining some serious muscle mass.

This seems especially ironic to me seen as how you so openly object to wimpy looking teen aged boys swinging giant buster swords in JRPGs.

that was actually way more faithful to the source material. Heck, you could even have the pig and the water sprite as aliens

Journey to the west has a rather famous adaptation in the form of the original Dragon Ball (not the Z version, which seemed to owe more to Superman), with Sun Wakong/Son Goku being a strong, half ape martial artist with a magic flying cloud. Goku wasn´t enslaved as much as he was cheated into escorting Bulma but it was the same.
Still light years from this game, it seems...

Interesting premise. But I think when you said "explore the universe" and "all sorts of interesting game play" you made game producers, artists, and a experienced programmers have a heart attack.

But then I stopped to think about it. I haven't read Journey into the West either, nor did I go read the wiki link, decided to read your game premise on it's own merits. Perhaps as episodic game play, your idea could work. Corners would still need to be cut for art production and engine design but, currently, people don't expect pure AAA quality from an episodic, DLC-style, game. So you could actually focus new and innovative game play each episode, as well as interesting plot.

Still sounds ambitious though.

Also I'd hope Tripitaka would be useful, being a repository for a large amount of Earth's futuristic knowledge, rather than a huge escort quest. I hate escort quests.

I'd buy that game.. provided it wasn't a one sitting long game you could beat while napping.

Yahtzee:
It makes me wonder why creators do this. Adapt works when they don't intend to follow the source, I mean. In that case, why not just create their own IP? Of course I already know the answer to that question: because new IP doesn't have "brand identity" and wouldn't sell as well. But honestly, how many die-hard fans of Journey to the West were waiting on tenterhooks for the videogame adaptation? Even if there were a few, I would put money on them only knowing of it through the TV show.

Generic sells better than "deep". "Slutty" sells better than "cute".
It's the same reason why there are more McDonald's than, say, Culver's in America.

Culver's has McDonald's absolutely beaten in quality for price. No questioning it. You can't even "opinion" your way out of this one without being extraordinarily stupid or in self-denial. The quality of products and service is on average, a huge margin.
Yet, McDonald's will forever be the Burger Titan, while everyone else will eventually go bankrupt, crumble, or get bought out.

After getting caught up on the movies from this last summer, it's obvious that terrible generic flashy shit will trump anything with creative ambition every time.

Video games are not exempt from this; expect the stagnation to spread.

If you want to see a recent example of an adaptation done right (at least for the story and characters) check out Infinite Space for the DS. Don't let the intro fool you; the story definitely has its dark and violent moments, many of which are appropriate.

I would play that game you have described that isn't the game that was already made. This sentence makes sense.

Pants.

Holy shit I'd play the hell out of that fictional game. Nice design Yahtzee!

Edit: Whoa, that scared me for a second. Some one said almost the same words as me, and they were banned. His banning came from another thread though :P

So I read the Wiki article... and Journey to the West actually sounds really fun! It's funny to think that a book written in 1590 in China has so many similarities to Western works made today.

Also, that was more of a backstory to a game than an actual game, but 'Zelda-y' is an adequate explanation of how the game works to me.

Here's some more good ideas:

Monkey teams up with a newt in a fez to rescue the large-bosomed Tripitaka from mummies.

Tripitaka (with large bosoms) journeys through time to pay for a breast enlargement.

Monkey and Tripitaka join a race of bosom people on their bosom armada to find a new bosom homeworld.

Bosoms melons milk factories busts funbags knockers ballistiques boobies jugs nipples jubblies stonking great tits

Ampersand:
I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.

Androphobia and a Napoleon complex?

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