Fallout: New Vegas

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Fallout: New Vegas

Yahtzee dishes on Fallout: New Vegas.

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Well, I guess it's a fair reason, personally I enjoyed it a lot, and I wished that Fallout 3 would be exactly that, less the bugs, that is.
I think that New Vegas would have a greater impression on everyone if Fallout 3 didn't exist. Also, a Horse in USA is not an anomaly, why wouldn't they include one? Damn Bethesda.

If they had added a motorcycle for fast travel you could role-play as Mad Max. Now THAT would be an awesome game!

Also, Just what kind of programing do they have Down Under?

True that the fast travel system ruins the experience somewhat, taking you out of the world to remind you that you are just playing a game, but in games like Fallout 3 I think it was a necessity... I got lost just walking around without a damn clue where I was standing... And altho I catched glimpses of really fun stuff happening around me, like a Super Demon Thingie Mutant Monster (forgot the name) getting its head blown off by an energy ray while I just walked to it and never found the source of the ray, walking in Fallout made me so bored I could fall asleep with the controller in my hand.

Games like Red Dead Redemption fix this by having more recognizable areas while still maintaining a huge world. So I could just go on my horse and explore the country side for hours ignoring all the npcs and just waiting for the rain to pour to do a climatic story mission.

But anyway, in the case of the Article I thought the Roleplaying thing was more than enough as a review... It contained all the elements in a pretty funny way and made me imagine what would Yathzee would look like playing D&D...

Now review FABLE III and complete the circle!!!

Yahtzee's made that comment about the fast travel system in WoW before, but it is a decent comment. It was part of what made that world so scarily big for me when I first started playing. (I gave it up and am a few years clean now though.. don't look at me like that.)

If you're looking for new genres to explore, I noticed the other day that Farming Simulator 2011 is available on Steam. It had a riveting trailer and looks like a blast. Play it, review it, and make my mind up for me please.

Wait...wait...wait!

He played Vanquish.

Well, not something I would expect of him, to be honest. Not with all the big fish swimming around like New Vegas and Fable.

I expected him to get around to it a few months later.

Double-post, damn.

HankMan:
If they had added a motorcycle for fast travel you could role-play as Mad Max. Now THAT would be an awesome game!

You sir, are a genius, that would be awesome! Making your own cars out of scrap material would certainly nail down the futuristic post apocaliptic feeling... Something like Rage or something, that would be awesome indeed and more chances to specialize and role-play in Hardcore Mode i.e. finding a constant supply of gas for your car/motorcycle.

Yahtzee Croshaw:
...when playing Arkham Horror with my friends...

+1 awesome point, although I wonder how you get time to ever do that. Takes an hour just to set up the board. (Exaggeration for humour value)

I'm of the feeling that World of Warcraft is, on balance, a force for evil in the world today, but I can admire its design just as one could admire the efficiency of Nazi Germany.

+2 awesome points.

The question would be then, Yahtzee, what were you roleplaying in Dizzy? And if you say "an egg" then the yolk's on you.

...Did you seriously just Godwin your own magazine column?

Eh. I've never paid much thought as to whether I roleplay in games or not, but I suppose I do somewhat in the Mass Effect games. On my first playthrough of ME2, my character used the Shuriken Machine Pistol so much I began to imagine it was my signature weapon and bandits throughout the galaxy feared the sound it made. Too bad I eventually swapped it out for an Assault Rifle...

On my current one, the character I imported from ME1 wore this Predator L light armour like skin - it's a green, camo-patterned suit of armour with a visored helmet as default. Naturally, in Mass Effect 2, I clad my character in near-full Kestrel armour and coloured it green, adding a camo pattern where I could. This helped define my Shepard, alongside all the choices and decisions I made of course. As an aside, this guy is developing a signature weapon too - the submachine gun you get on Kasumi's loyalty mission. Speaking of Kasumi, I like to think my Shepard has feelings for her, but is keeping them to himself so as not to intrude on her private grief over her late boyfriend (still holding out hope you'll be able to romance her in ME3)... come to think of it, I roleplay quite a lot in ME2. It's one of the reasons I like the games. Maybe I don't play enough RPGs.

Yes, fast travelling is a particularly large festering bed bug of mine and one of the reasons I prefer Morrowind to Oblivion and Fo1 + 2 to 3 and NV.

There's no reason why Obsidian couldn't have implemented the Highwayman even if it was just a service provided at the gates of big towns. Then again maybe they should finish the damn game first, Skyward bound Deathclaws and Anti-Matter scorpions are starting to get annoying.

I want Yahtzee to get in and review some indie stuff again. Hell, he's a Tim Schafer fan, he could have reviewed Costume Question while it was still fresh, but he was too busy faffing about with all this "mainstream" bullshit.

Is he afraid he'll find something he'll like, so it'll be less funny? Someone should send him a copy of Super Meat Boy already.

wow, I'm surprised that he said Fallout should be more like pokémon in terms of story, not that there's anything wrong with pokémon but in my mind pokémon(JRPG,one of the most stylized ones out there) is the polar opposite of Fallout(western RPG made for realism) in the RPG world

I think that's one of the reasons I love roaming in RDR so much. The game is still kind of sparse for my tastes, but the world is really alive.

Fallout 3, I tended tofast travel everywhere. There really are so few reasons not to. And I think that's worse than the fast travel being there.

Problem with f3, oblivion and new vegas

the FIRST time you travel somewhere is new and interesting, the 1+Nth time isn't because you already saw everything

these games necessarily require a stash and a "home base" and you need to move back and forth frequently, particularly in hardcore mode

now to make hardcore mode even more hardcore they need to disable fast travel with any crippled limbs

You said that you tried Fable 3? Well, I'm dying to hear your opinion on that one!

In fact, when I played a mage, I used to hang around the cities selling teleports to non-mages for one gold each so I could eventually afford my own horse. Screw your world-saving quests, Blizzard, I can make money my own way.

Hear, hear!

My biggest gripe with MMORPGs these days is that there's too little of that. To stick with WoW, crafting has been reduced to a) clicking on a single button indicating what you want to build, and b) a pointless exercise, because most of the things you can make are worthless for anything other than advancing your crafting skill. And consequently c) once you've made enough of item X, you'll never, ever have a need to make another one again.

It'd be possible to make different aspects of an MMORPG, I mean other than killing mobs, into a game of it's own. To stick with crafting, the whole thing would be worthwhile if crafted items were on par with or better than items gained from churning through PvE content, and cost less to make so you can sell it for about the same. And if the act of building something was a mini-game of sorts, rather than a click of a button, that might be fun in it's own right. If made properly; for example, forcing players to level their characters in order to be allowed to try new crafting recipes (as if proficiency with weapons had anything to do with proficiency with a set of tools) is NOT very helpful in allowing for creative game play.

Fast-travel, besides killing immersion somewhat, also makes it pointless to try your hand at the trading game. There was a time in WoW when there was only one auction house that was accessible to alliance and horde alike, and items available to only faction would be found only there. People traveled there to buy them in bulk (as much as possible), and sell them elsewhere for a profit.

There's a lot of potential in these games to make it possible to play it other than by leveling your character through questing/killing mobs. Seems like the current design tropes in MMORPGs work actively against allowing that, though.

I got much more of a "sandbox world" feel from playing Gothic 1 and 2 than from any Bethesda game to date. The "world" in Gothic is smaller, but it's highly involuted so you don't have to travel very far in order to find something. There are many interesting things to mess around with.

I'm curious to try Risen and Arcanis (Gothic 4) if I ever have the time/money.

Edit: Gothic also has no fast-travel until quite late in the game, when they start having you run all over the place in order to finish off main-plot quests. The teleport system actually feels like a reward you earned instead of a gimmick for lazy gamers.

JMeganSnow:
I got much more of a "sandbox world" feel from playing Gothic 1 and 2 than from any Bethesda game to date.

Win.

Personally I'm the sort of sad bastard who finds himself getting very, VERY easily immersed in games. If a game gives me so much as a little bit of leeway, then I can sink right in. Fuck, I've even started to find FarCry 2 involving, which is certianly a feat of somekind.

And, well, I do love Bethesda's RPG's (and FO:NV). I mean, there's something just right about the way it feels and how you see the gameworld around you, and the mechanics are alright (AMAZING with mods turned on) and to be able to build a character and explore this is enough motivation for me to sink my claws in and just play for hours on end. Yahtzee does make a very good point though. Just because I enjoy it doesn't mean I should simply settle for what I have.

These RPG's have an excellent foundation on which to build an awesome game, but even FO:NV, as amazing as it is, feels like that foundation has got nothing more than a half-built office on top of it (and I'm not even going into the bugs with this metaphor).

I do get what Yahtzee is saying about the fast traveling.
When I have played Fallout's 3 and New Vegas the only time a use fast travel is usually when my dumb-ass wandered into something dangerous and I had to fight by the skin of my teeth to get out of, just to find that I'm out of healing items and need to be healed quick. Otherwise the thing I love most about these games are the exploration, seeing even nook and cranny of the map, finding secrets, gaining EXP.

This goes back some time. I've mentioned before how I used to like playing Frontier: Elite 2 while rocking back and forth on my chair to simulate banking and making wooshing sounds with my mouth. Many years ago when playing the first 2D Grand Theft Auto I'd spend time role-playing as a law-abiding citizen attempting to have a relaxing Sunday drive following the rules of the road and not harming a soul. Which got a little disheartening when pedestrians would scream and flee for their lives because I'd pulled up at the lights three feet away. The point is, everyone wants to roleplay a little bit. Make an open-ended game immersive enough and players will make their own fun.

Personally I liked to jump in a pickup truck, crank the country music that was playing on the radio, and more or less obey the rules of the road but drive like a complete redneck asshole. Yeehaaw!

I can understand Yahtzee's point about not wanting to fast-travel. The journey is half the advent, Bilbo Baggins, etc.

My recommendation then is NOT FAST-TRAVELING. It's an option, not a requirement, and you just decide not to do it. I don't know, I sped-read the thread above me and I don't know if anyone pointed this out yet, but the best D&D games I've played were the ones in which the DM picked and chose which rules/systems to focus on. Free will makes everything more challenging.

I've been really enjoying playing minecraft that way. I act like I'm the last man on earth and I need to protect myself from the mutant horde trying to attack me every night. With the new biomes I like to go out in search of new lands and adventure through any natural caves I might find along the way. You can explore caves for hours in that game. I also built a giant floating deathstar.

I find minecraft to be immerse and engaging, and allows for great role playing. Of course, the lack of a story or other players means the role-playing aspect is a bit limited. Still, that might be fixed by the time the full game drops.

Edit: Well, I see I've been beaten to the punch.

I like to role-play that I've washed up on a desert Island, and have to build shelter to stay alive.

Well said. I've always wondered if I was strange of me to read out all the lines of dialogue from Chrono trigger loud to myself as I played it. With different voices for each char. Even the girls.

I feel wierd now...

Also:

The_root_of_all_evil:

Yahtzee Croshaw:
...when playing Arkham Horror with my friends...

+1 awesome point, although I wonder how you get time to ever do that. Takes an hour just to set up the board. (Exaggeration for humour value)

I'm of the feeling that World of Warcraft is, on balance, a force for evil in the world today, but I can admire its design just as one could admire the efficiency of Nazi Germany.

+2 awesome points.

The question would be then, Yahtzee, what were you roleplaying in Dizzy? And if you say "an egg" then the yolk's on you.

THIS

yes props on the playing arkham horror

Would be interesting if there were just highways all about the fallout 3 world to be the only areas you can motorcycle on to alleviate strain of working one over the majority of the f'd up terrain. Or maybe hijack one of those chinese tanks....

I consider the game to have good roleplaying and characters when I can give a crap about not letting someone die when i could easily and hilariously kill them. Not like fallout3 where if a person possibly has caps on them and they don't repair stuff, then they're getting fed to the only character worth keeping alive, Dogmeat.

Red Dead Redemption sort of pulls off the big immersive world dealie while allowing the option of fast travel, but the problem it runs into is you can't interact in any real significant way with people beyond violence or hog-tying them, and the random encounters really, REALLY start to repeat themselves and get boring.

I think that Fallout 3 needs a fast-travel, because honestly who can be bothered to walk through the same "low-on-detail" areas a hundred times.

What they really should have implemented (come on, the lead designers were from Black Isle!!) is the Fallout/Fallout 2 system where your fast travel was represented as a trail on the map, and you had random encounters along the way (they were frustrating, but less frustrating than either the current system or walking around everywhere). Your journeyman skill affected how often these random encounters occurred and there was a perk to make them more interesting.

When it comes to immersion (for me) it depends on how real the place feels.

I was less inclined to fast travel in Fallout 3 because it felt more like a real world: the destinations had broad spaces in between where you could sometimes take a nice stroll, but at other times in the same space you might run into a band of raiders, or you might run into that guy you saved from the mutant infested building, or brotherhood on patrol, or a ufo might explode overhead. There were a bunch of different things that could happen.

In Fallout NV there's no real incentive to hoof it: there are a few random events at the beginning but they stop, you usually only get attacked by mutant beasts, and all the locations are right on top of each other so it's hard to get lost in the world.

They did make a few improvements to the game but they need a little help making their open worlds more realistic.

Running into this many invisible walls also dampens the immersion as well.

Roleplaying is for hopeless losers? I'll have you know... *looks at self* it's pretty accurate.

New rule, everytime I feel like roleplaying on the internet I do fifty manly pushups.

I disagree about the Fallout hiking thing. I don't expect a fast travel system in my apocalypse.

There will always be role-playing as long as someone, somewhere in the world is dissatisfied with their position and status in life. Even if you did manage to make a universally happy utopia there'll still be someone who secretly longs to be a six-breasted double-cocked anthropomorphic dolphin wizard.

I'm of the feeling that World of Warcraft is, on balance, a force for evil in the world today, but I can admire its design just as one could admire the efficiency of Nazi Germany.

These two made my day.
Also I remember how, when I got oblivion, I didn't know about the fast travel system. When I discovered it, I kind of disliked it. So I installed a mod to disable it. Then I missed it, because it takes ages to get everywhere.

Yahtzee Croshaw:
Snip

If you really want to get into a game that has EVOLVED from it's previous installments by learning from the older games, Civ V is a glory to behold. Moving on squares has been replaced with hexigons, it is quite possible to beat the game with never making more then one city, their are city states to contend with, and you can't put more then one military unit on one tile at a time so you don't have 29 units stacked onto one square and every war becomes a war of attrition. Be warned, once you get into it, it will suck away hours in a way that would make peggle blush.

Well..., yeah..., then..., if you don't like fast travel...

--- WARNING! MAJOR REVELATION AHEAD! ---

...why just not use it?

The_root_of_all_evil:

Yahtzee Croshaw:
...when playing Arkham Horror with my friends...

+1 awesome point, although I wonder how you get time to ever do that. Takes an hour just to set up the board.

That's provided you don't own any of the expansions. I do loves me some Arkham Horror...

I really like the idea of a large RPG being more like an episodic TV series. Imagine if in Pokemon, you'd had to handle the weird and wonderful problems each gym leader has, before finally fighting and getting the badge? Instead of just grinding your way to the door and using the same move for every opponent 'mon.

Andy of Comix Inc:
Someone should send him a copy of Super Meat Boy already.

Yes. Yes yes.

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