Fallout: New Vegas Pages PREV 1 2 3 4 5 | |
Sorry, I don't agree with the fast travel thing. Also, fast travel is (usually) an option. Let's keep it that way. In Fallout 3, I often strolled to my location instead of fast traveling so I could get more caps or ammo. If the objective was in the northwest and I was in the southeast, well I may smack the fast travel to get there a bit faster. | |
I don't see how you can say he disregarded it given that the review clearly shows that he played a good deal of the game. To the point, I've always felt that the Oblivion-style games strike a good balance. Yes you can basically teleport, but you have to at least hike there on foot and discover the location once before you can do that. So you still have to experience the journey at least once and take in all the terrain and features of the environment before the fast travel works. | |
Yes, THIS, all of this. I definitely feel like I'm being shepherded along in New Vegas, like the main plot line is just kind of sitting there, tapping its foot and checking its watch, waiting for me to check the next task off its list. I feel like I have to go hunting for side quests and 90 of those lizard-coyote things will rip my nuts off (or my ovaries I guess, my character is a girl) if I try to go exploring where I'm "not supposed to" yet. FO3 was more successful in feeling like the main plot was a life goal, and in the mean time I'm going to have to see what's going on in this world. And the karma system needs some serious work. They put a huge effort into creating moral ambiguity in the decisions to be made, but then overtly tell you who the good/bad guys REALLY are, according to the developers, by giving you karma gain or loss based on what you did. Perfect example, I was in Big Springs and (minor SPOILER) I had to go looking for a sniper picking off NCR, but when I found him he said it was justified because the NCR had murdered his people and they were the real aggressor. A morally ambiguous choice to be made. Then there seemed to be no other option to finish the quest (although I wasn't forced to finish it there is a clear incentive to do so for the XP), so when I stuffed dynamite down his pants and blew his ass off for defending his land against what he views as murderers, I gain karma. So despite the carefully crafted ambiguity, there is an arbitrary score system, like a teacher's edition of the text book with the answers all written in for who's really good and who's really bad. You can decide for yourself, but not really. And the karma/rep/communication thing is bewildering too. So okay, I'm shunned at the NCR establishment because I massacred everybody at the last NCR establishment. Everybody is talking about what a horrible loss it was when everybody got massacred there; they must know I did it because I'm "shunned." But it's cool for me to walk about, buy medical supplies from the doctor, and then they act all surprised when I also stuff dynamite down his pants and blow off the doctor's ass. Oh, but karma loss for that, buddy. Despite my complaints, I really like New Vegas very much. It is a load of fun and it does allow for some great role playing. For instance, I deal with the trauma of being shot at the beginning of the game by stuffing lit sticks of dynamite down the pants of as many people as possible. When I run out of dynamite, I stuff live frag mines in people's pants. I know of no other game which allows me to literally blow people's legs off by sticking explosives in their clothes. Edit: I might note that this sort of consistency flaw extended all the way back to Oblivion. I have about 180 hours in Oblivion, probably capped the main plot somewhere around hour 80. Random NPC is telling me, "Have you heard about the (blah blah thing that happens at the climax)?) Dude, I'm the Hero of the Universe, or whatever they crowned me. You really don't know who I am? Okay if you're just the town drunk that's fine, but I get crowned Grand Poobah of the World for 3 seconds, and then I go back to incognito. Okay guys, I'm the Arch Mage of the Land, the Grand Overlord of Thieves, Murder Master and Fighting King, and you guys really have no idea who I am? Maybe a "behold, it's the Arch Mage" or "in my store you get a discount because you saved the goddamn world" would help fix this a bit. | |
So true, Fallout is really lacking detail, somehow they expect your imagination to fill the emptiness (which works with my imagination quite well) | |
I would have happily walked and explored more in Fallout:New Vegas if I didn't spend the last 60+ hours of the game in crippling fear of the game freezing. So instead, I fast traveled everywhere, because the game never froze on me doing that. | |
Actually my post wasn't about "why don't you just not use it" and was about "Yahtzee was talking about making your own fun and then bitched a completely optional system ruined his fun. That's kinda weird." And honestly if exploring everywhere isn't your thing then is it really going to make a difference if you have a horse or a car or a steam powered hover balloon? Exploring is exploring and doing it faster isn't so much as exploring as it is just plain travelling. And you can only fast travel places you've been to so unless you've been everywhere there's always more to explore. If the world is too big or you honestly feel you walk too slow or whatever then maybe open world sandboxes aren't for you. At what point is it a matter of simply not liking the game instead of trying to validate not liking it? That's how Yahtzee came off to me. More like he simply didn't like the game and was trying to explain why when there wasn't really a reason. It just never drew him in. Saying things like NPCs flit back in forth in voice acting and personality would be spot on...if he were talking about oblivion but you can't talk to nearly as many people as you could in Oblivion and they all maintain their personalities big and small boring and not. I just didn't understand how fast traveling which was completely optional could RUIN the game. That's what the article is about and I thought that was silly. | |
WoW had that exact same issue, except you couldn't lose the horse in any way. | |
Far Cry 2 DID have a fast travel system. Remember the bus stops? | |
"If Yahzee wanted to review something difrent, then why not Mount&Blade? Wait a minute there. I think you're confusing Yahtzee for a PC gamer. Games like Fallout NV are about as far as he manages to delve into the realm of complex, inventory based, open-world rpg's. The guy is a console tard through and through, so don't expect that level of focus from him. | |
:/ | |
Ah, I see what you mean. So limited fast travel is ok. | |
Yahtzee,I love watching your videos and how you pick on games. I agree with alot of them and love how you point out ever detail that bugged the crap out off me, along with ones that i didn't catch at first. Me and my son always watch your videos and this one made us both laugh. I would like to ask if you plan on reviewing Medal of Honor or Call of Duty: Black ops in the future. I liked both games storymode wise amd want to see how you liked it. Aaron Navarez | |
Yeah, a fast travel system would be great for both 3 and NV I never thinked of that... It would be fun if you reviewed a older game, like GTA 3..... but I have a feeling that day never come. | |
problem is with that is that people who play games now are low on attention. if you don't have explosions no one will care. you have to make a game so easy a 3 year old can play or it wont sell. why do you think RTS games are practically dead? | |
I've never been spurred before to comment on a Yahtzee related topic, but I've just been playing New Vegas, and as not the biggest RPG fan, and not having ALL the time in the world to play my games, I'd have to say having a big beef with fast travel is one of the most stupid things I've heard proposed by the man. So as always, I enjoyed your piece, even if it was a stupid premise. | |
Hate all you want...it is not the same game as fallout 3. Fallout 3 was drab and humorless...fallout new vegas is funny even if you do not name your character "a slut". You complain about fast travel...but with those roads, you would be complaining a lot more about motorcycles, and you would be furious if you had to walk across the desert for every mission. There don't seem to be many normal animals around (other than the descendants of the dogs that were kept in the vaults) ...even if there were horses, they would just try to eat you (plus, we know how you feel about horse travel from your Red Dead and Assassins Creed reviews). That just leaves magical beasts that don't even make sense in the WoW world. The game has a sense of "bigness" anyway...because fast travels are never unlocked until you have already gone there on foot. | |
Honestly, to me it felt like they just forgot to take the karma system out of fallout 3. I never paid attention to what my karma was. It doesn't even make a difference game-wise, as far as I could tell - reputation is way more important. | |
STALKER Call of Pripyat. | |
I feel like I wanna see more reviews for DS Games, maybe also another JRPG, I always get a kick out of those. What if there was a way to combine the two? | |
Golden Sun DS is coming out soon. I don't understand the problem with fast travel. Most of the time you can only travel to where you've been so you still get to see a lot of stuff and if you really don't like it than you can always just not use it | |
i liked traveling in rdr cause getting a good horse was fun and fast, i mean you could travel the whole map in about 10 15 minutes with the black horse or that god horse u get fairly early on in the story, but mine walked off a damn cliff and got killed.....leanrning the roads and such and know what routes to take made travel fast n easy. problem with fo3 is it was never a game that was vehicle friendly. there were not many good patches of roads, the city was broken up into zones you had very finite stretches of road before you had to enter some annoying ass sewer maze to get to the next patch of town to find the next sewer maze to get wth you wanted to go. vehicles were never considered for for fo3 so you never had animations or proper collision detenctions put in for the bike and car models. there were a few land vehicle mods for fo3 but i think all were considered pretty damn buggy with horrible collision and caused more problems than they solved. but on the other hand the sky vehicles for fo3 a hoverchair and a vertibird mod worked pretty darn well by all accounts. nv has the great bonus of having a ton of roads and all the towns and major landmarks connected by roadways that are in decent shape. it would have been nice if obsidian had spent some time making the animations and collisions for a proper working vehicle. but then the nv map is not all the huge anyway, vehicles are nice but hardly a necessity when you can run across the map in 25 minutes or so from one end to another, well barring any untimely deaths. i tended to use fast travel when my damn game was deciding it was gonna crash :P, otherwise i ran all over the place. and it never took all that long to get from vegas to just about any point on the map, lest when you could clear out the deathclaws and the other roads between the vegas area and the s/sw. | |
Better than last weeks extra punctuation at least. Never understood why hardcore video game players bitched and moaned about fast travel in Oblivion. Your explanation made sense, so now I know why they complained about it. On another note I think they should have made vehicles drivable in Vegas. There's heaps of places where bikes are set up and appear like they have been used/going to be used. Even Fallout 2 had a car. | |
I did like how you start to die if you play on hardcore while using fast travel. It kind of discourages you from moving too far and gives you a real sense of mortality (I think the amped up difficulty helped too - ie, deathclaws actually live up to their name now). I agree though, where is my motorcycle? | |
I have to admit that fast travel is bad, because the fist part of the game I explored every location on map, but at the end of the story I wanted and want to explore, but it is very hard to find location on you foot when almost every thing has already been found. To tell the truth the power armor dosent help it only slows you down. Still Fallout NV has come a far way from Oblivion in realisms, but good thing have been lost too like transportation. Maybe after 5 years games will be realistic, but I hope that wont happen, because then human race will be lost for ever... | |
It's easier to maintain a sense of immersion if you can properly show the passage of time. Fast Travel eliminates the one remaining points of immersion, but it doesn't have to. Teleportation and Flight have been used as a form of reward in innumerable RPGs. After you have finished slogging through the wilderness for hours of gameplay, you finally unlock the ultimate form of convenience (which may expand on existing gameplay design space by itself. FF9 does this rather well, actually). Giving it to the player straight-away ruins a great deal of the immersion; however convenient it is. But perhaps this new market doesn't want much immersion. Why do you think FF13 was one long hallway when many of its predecessors encouraged exploration? It's getting to the point where unless it's a sandbox game, you have no choice but to employ hallway-logic. I remember several older titles using "Hub Logic" to great effect. This is the big difference between Metroid Prime 3: Corruption, and its two predecessors (Other M is even more linear, different as it is). | |
http://fallout.wikia.com/wiki/Horse | |
I couldn't agree more. I remember having a lot of fun in Oblivion just getting from point A to B, and it was so frustrating to walk by what looked like a perfectly intact motorcycle on my way into just about every single town in Fallout (3/NV). Would it really have been so hard for them to add vehicles into the game? Shit, even regular HORSES would've made sense. Of course, there DOES come a point where the journey becomes tedious because the game doesn't add anything new as you progress, and then you're back to fast-traveling. Sure, it might add in an encounter here and there, but by and large these are unique and quest-related. As far as I'm concerned, if I spend the whole day walking the road between the NCR mojave outpost outside Nipton and the New Vegas Strip, it should never be quite the same as any other time I do it. Granted, I'm not expecting Godzilla to come stomping out of the desert, but there should be SOMETHING. Maybe that's just expecting too much from the technology? Maybe that would add another five years to the development time? I dunno. It's just a pity for a world to feel so full as you stand at a crossroad and know that there's something interesting in every possible direction, yet simultaneously feel so empty and alone as you go there. I think that New Vegas was better than Fallout 3 in this regard with little touches like roving bands of ants that seemed utterly disinterested in you until you kicked one over and scathing sandstorms that would sweep across ancient lakebeds, but it just wasn't enough. I dunno. Chalk this up as just one more entitled complaint, because I honestly can't wait to see what the new engine makes possible in The Elder Scrolls 5. Attractive people, hopefully, because my bare-titty mod is wasted on the blue-tinted moonfaces of Oblivion and Fallout. | |
Bollox, Yahtzee you've done it again. Give us a review or an original thought please, not your new word of the day. It's been said before and I'll say it again "if you don't want to fast travel don't" Also the industry is built on sequels, it's been that way since you and I were little boys. | |
It's strange how often I watch one of his videos after playing a game I mostly enjoyed and find myself agreeing with his complaints. I just watched the Fallout 3 one, a game I'm currently enjoying, and I find myself thinking that there's far too much content to explore in relation to its story content. While I've finished the main game (only two of the add-ons and three side-missions to go), I've still got a third of the Wasteland to explore and most of Downtown DC. I'm quite literally playing several hours a day just to say I saw it all... and it is starting to wear thin. And I agree with his complaint about the lack of a fast exploration option. The fast travel system is all well and good, but I think the best fast-travel system is one that you don't want to use 90% of the time. I'm glad I have the indestructible Fawkes & Dogmeat, because fighting those damn Albino Radscorpions every two minutes gets real fucking old, real fucking fast. Running away should always be an option, but some of these enemies move too fast to make that practical. | |
Definitely. I was of the mind to pick every lock and hack every computer (and early on, steal absolutely everything to sell), but when it came to story missions, I picked the good path every single time. I didn't go around shooting unfriendly NPCs to steal their loot. I actually felt bad when I opted to kill Dashwood in Tenpenny Tower, but only because I was opting to help the Ghouls to get the mask so I didn't have to fight my way through every damn subway tunnel in the game. I think they should introduce a more two dimensional system. The X-axis being about evil acts like killing good people are selling people into slavery, while the y-axis is about honesty and generosity. Lock-pick, hack, and steal your way through the game, and your reputation will suffer... perhaps resulting in higher prices at shops to off-set your obvious thieving ways. Also think the consequences for getting caught stealing are a bit too high. Having everyone try to kill you for a failed pick-pocket just leads to save-scumming. Have successful thefts gradually affect your bad reputation (that their store is noticeably lighter after one of your visits should be noted), while getting caught results in a bigger hit. Higher prices in shops or making it harder to succeed on a speech challenge because you're considered dishonest would make more sense then everyone in town trying to kill you. | |
Ok, I wanted to post something on this game, and looked for ages for a thread to do it in. I think "Fallout: New Vegas" may be one of my favorite games ever. It's like they took all of my criticisms of "Fallout 3" (STOP ATTACKING ME WITH RADSCORPIONS FOR NO REASON, I JUST WANT TO SEE WHAT INTERESTING STUFF YOUR WORLD HAS GODDAMMIT!) and improved everything that was wrong about it. - Vastly reduced random encounters, instead replacing them with "scripted" ones where the tough enemies are in hard-to-reach areas with bigger and better loot as a reward; you can avoid those areas at the start of the game when you're a feeble, underpowered novice, and seek them out when you've levelled up and want a decent challenge. - It's entirely possible to play as a character with almost no levelling of combat skills at the start and not suffer a huge disadvantage. I know, I've done it - poured all my points into stealth, speech, lockpick and survival. And it works. - Much better story. (Yeah, I know "New Vegas" gets stick for the fact that its character doesn't have an "identity" at the start. But seriously, is that really worse than the horrible vault opening of "Fallout 3"? Yeah, starting with the character's birth was plain awesome, but the vault escape was incredibly badly managed. The overseer could die and you'd get blamed, no matter whether you had anything to do with it or not, for example.) It just feels as though you have more control over what happens. - The landscape is genuinely varied, more so than "Fallout 3", although I think Washington DC is better portrayed than Las Vegas. Now you have desert mixed with greenery, even snowy hilltops. - The different "factions" work incredibly well. Why doesn't every role-playing game have this? Seriously? This is how the character encounters in "Fallout 3" SHOULD have worked. I love that you can play two games, and in one game you are friends with a particular faction, in the other you're mortal enemies with them. - The skills are better balanced from "Fallout 3". Barter, speech, energy weapons and explosives are no longer useless; guns and stealth have been toned down. I love the new "survival" skill. - The soundtrack incorporates elements of the previous "Fallout" games, but this has always been a weak point in the series. Now, in Fallout: New Vegas, for the first time EVER, it's not. The sheer variety of the experience reminds me of the first time I played the original "System Shock". Yeah, it's that good. Definitely the best game I've played over the last three or four years. But the main thing is the random encounters, the soundtrack, and the factions. All sandbox role-playing games should learn by example of just how good these aspects of Fallout: New Vegas are. It just goes to show that you don't have to stand for being attacked by a f--king RAT every sixty seconds like clockwork because the game deems that you haven't had a "random encounter" for too long. | |
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i dont really play fallout for the "RPG" element. well, ok i do, but only for the sake that its the only FPS i;ve seen with a true "rpg" gamestyle. [no thats not an invitation to you nerds to cough up your favourite FpsRpgOmg]
MOSTLY i play it for the exploration, and the accumulation of ill gotten goodies. this is why i always specalize in sneak and security. i like breaking into places, nicking all my victims loot and wheat-a-bix, and skippign town before the local law catches on. i like to rp as the sneaky, stealthy guy, skulking about in the darkest corners of any given map, flitting from tree to tree, popping out with a sniper rifle to pop the head off a bandit, or radscorpion.
also, i like putting landmines in peoples pockets. capmines work the best. its like hitting a pinata, all them bottle caps rainign down on you, rewarding you for yet another bloody murder *cue evil laugh, and wringing of hands*
i also liked FO3 because of that sweet ass hat you get in one of the first mission. that "neutral grey" fedora that increases sneak.