I Hit It With My Axe: Episode 36: Why Are You Covered In Blood, May I Ask?

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Episode 36: Why Are You Covered In Blood, May I Ask?

The split party bathes, plots escapes and attempts some blood soaked bartering.

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You are all amazing! I love the show. I just started DMing my own game, this show really helps to see how a good game is run.

"your coach will look wavier than it actually is"

XD

Ad-libbed joy.

yeah not a good idea to drink coffee when the accents come out.

very hilarious episode.

I love the accents. I think that shop keep wins the best NPC award for the year.

I envy your broad arsenal of voices and accents. =D

Another great episode.

I too am a big fan of Zak's voices, sounds and imaginative storytelling.

If it were a group of pretty girls playing D&D with a "meh" DM then this series wouldn't last. It's Zak in a large part that makes this series. That's not to diminish the fun, thoughtful and charismatic contributions of the ladies in any way.

Oh Zak, you just keep getting better. Your Scottish accent and whiskey pronunciation were very good!

Innkeeper was great. Looking forward to Bobbie and KK getting out of their shackles though, they've been in there for a while. Bobbi doesn't seem to be too good at spitting though ;)

Satine is so sneaky and awesome! I can't believe Connie just let that slip after the look Satine gave Zak afterwards!

Fantastic as always.

Lots of roleplaying and entertainment action this week. Whether it's a dog attacking a blanket, a Scottish accent that Mike Myers could learn from or an automatic and complete distrust of anybody that isn't a party member this week's episode definitely made me chuckle.

I wasn't expecting the monastery looking building to be a temple and the description of it basically sounding like a Turkish bath house was fascinating. The blood spitting thing was an interesting plan and I'm looking forward to seeing how Bobbi deals with the gnoll while only having 1 hit point and no armour, the axe being behind the gnoll could be an issue.

So Mandy has gone to sell some stuff and get mercenaries to come help deal with the gnolls, sounds like a solid plan, should be good to watch how that pans out. Would it be fair to say that time is running at a slightly different pace for Mandy compared to the other groups so that she still gets to play during that session? Only I'm presuming it would take longer to ride back past Vornheim and on to two other towns/villages than to find the monastery and where ever the gnoll hideout is.

My favourite bit of the entire thing though is that Scottish bartender, that was some brilliant improv and I love how the bartender was cleaning a mug, all of my bartenders are cleaning a mug when my players meet them, except for one who was a villain, the guys automatically didn't trust him just because he wasn't cleaning a mug when they walked through the door. I also love Glenfiddich and Glenlivet although these days if I'm drinking spirits I have a thing for Cointreau, or Baileys.

KEM10:
I love the accents. I think that shop keep wins the best NPC award for the year.

It reminded me of the voice of the gargoyles in Fable 2 (Scottish sliding a bit into Irish)

Definitely the best NPC dialogue of the game so far...

Haha... A dog showed up, and now I have a thirst for a good single malt. This was a good one.

Sister Agraxia, she was once my fave npc in this show. Now there is a new champion! That whole tavern keeper section was so frikin' histerical I almost soiled my armour;) Also we have known Satines character was a spy for a while now.....But an assasin as well? Why do none of the other characters seem to give to a crap? I also spend most of my life on the run from spys and assasins. I mostly hide in wardrobes or behind cars or under shoes....ummmm..? Anyway, after a while of beeing under constant attack you get complacent. Maybe thats what is going on here? (P.S I made that bit up about beeing under constant attack, that has never hapened) There definatly seems like there is more to come from this story arc and it should make for interesting viewing to be sure. And finally "We have glass windows now!...Used to just be paper!" Absolute classic!

"We have glass now!" Another great moment. I was really surprised at how much Zak got into that character. Good NPC playing is the real skill of many GMs.

Mmm, I think a lol is also deserved for "I Prefer Female companions."

Alrighty!

I'm not sure if this is copacetic...since the award is for Most Valuable *Player*....but nonetheless...here it is!

MVP: Zak!!!! Not only for the Scottish Innkeeper, but also for the mute lady at the temple. (though...MM comes in a really really close second for her brilliant plan!)

Did he say "the temple of Titivulva ?"

Last time my DM made me barter with annoying towns people, I had to roll concentration checks on my lyncathropy so I wouldn't flip out and murder them all.....
Also, I always find the easiest way to find some good fighters in a town is to start a killing spree.
then enchant them when they show up:P

Great episode. Loved the voices!

I really liked this episode, so much amazingness. Everyone had a shining moment in this one. From Connie holding her bag over her head in the bath, to spitting blood as shackle lubricant, it was all role playing gold! For the record I prefer Glen Fidditch.

Anyone else think Zak sounded almost exactly like the Dongo inkeep from Doraleous & Associates Ep.21?

formless777:
Did he say "the temple of Titivulva ?"

Titivilla. Zak discussed her creation a bit a while back on his blog.

http://dndwithpornstars.blogspot.com/2010/01/say-why-not-and-then-ask-why.html

Ditto to everyone's comments about great role playing and DM-ing. Don't think anyone's yet mentioned the editing - I'm particularly pleased with the divergence of the three paths and the way this video is cut together makes it easy to follow what's going on. Curious to see where this is all going.

Wow, Either Connie or Satine (Couldn't tell which) mentions Granite City, Illinois out of nowhere, which cracked me up since I live about 10 miles in the next city over from there. Not sure what would bring one to Granite City if they didn't have to go since it's mostly a Steel Mill town that's lost most of it's work. Now I'm really curious.

MrAnalog:
Wow, Either Connie or Satine (Couldn't tell which) mentions Granite City, Illinois out of nowhere, which cracked me up since I live about 10 miles in the next city over from there. Not sure what would bring one to Granite City if they didn't have to go since it's mostly a Steel Mill town that's lost most of it's work. Now I'm really curious.

Me too! Funny to think that Granite City made that much of an impression that somewhere so far from California was the town that imediately sprang to mind in that situation. Not that I disagree with this characterization of Granite...

So this is how DnD type games are played? Christ, I couldn't stand the annoyance of constantly being interrupted by mundane questions. Shut the hell up and allow the man to speak. There's only one DM, right? So, why is it that people try and suggest ideas for the current scenario? I'm fairly sure that a DM dictates the elements of the "adventure". I enjoy the idea in theory. In reality, I couldn't stand the game.

Funny that Granite City is mentioned. I lived there for 3 years but it was near the steel factory. The storms were something that caught my attention as the rain would sometimes fly sideways. It had great summers and the evenings would be warm enough to walk without a chill. The only complaint about the area were the roads. Those semi's tore them up and the city was terrible with handling funds.

jas11262009:
So this is how DnD type games are played? Christ, I couldn't stand the annoyance of constantly being interrupted by mundane questions. Shut the hell up and allow the man to speak. There's only one DM, right? So, why is it that people try and suggest ideas for the current scenario? I'm fairly sure that a DM dictates the elements of the "adventure". I enjoy the idea in theory. In reality, I couldn't stand the game.

Well see, this is how it works: at a socially interactive, off-the-cuff gaming table with people who are playing to have FUN, this is called "normal". Tough concept to grasp, I realize. Conversely, a bunch of people sullenly staring at a GM for 8 hours while he or she runs the game like boot camp is the opposite of fun, and would pretty much guarantee an empty table rather quickly.

jas11262009:
So this is how DnD type games are played? Christ, I couldn't stand the annoyance of constantly being interrupted by mundane questions. Shut the hell up and allow the man to speak. There's only one DM, right? So, why is it that people try and suggest ideas for the current scenario? I'm fairly sure that a DM dictates the elements of the "adventure". I enjoy the idea in theory. In reality, I couldn't stand the game.

There are different ways to play. I like to play in a simulationist/sandbox sort of style. So I don't dictate the adventure. I present a world, throw out some plot hooks and then I see what the players do. This then sets up a chain reaction...I react to their actions, they react to mine, and so on.

I say, "Someone wants to pay you a lot of money to ensure that a person from the planet Earth wins this interstellar ultimate fighting tournament...this has to do with proxy politics. You all, being from planet Earth can enter and fight yourselves if you like. The only stipulation your mysterious benefactor has is that it doesn't come back to him, and you don't get caught--or he will disavow all knowledge."

I provide the setup. The players can then do what they will. They might decide not to take the job and do something else. Or they may pretend to take the job, but actually screw over the benefactor. Or they might take the job. Then they tell me what they do.

I don't dictate the game. I'm not the sole storyteller. The game is cooperative. As a GM, I have a lot of fun being surprised by what they come up with...and that particular mission was really fun. Or as I like to think of it, the GM controls the game world, the players control their characters...and the world reacts to the characters just as much as the characters react to the world.

trooper6:
There are different ways to play. I like to play in a simulationist/sandbox sort of style. So I don't dictate the adventure. I present a world, throw out some plot hooks and then I see what the players do. This then sets up a chain reaction...I react to their actions, they react to mine, and so on.

Personally I like to setup a multi-layered world for people to run around in and then let them loose to cause havoc. I normally start with the top level plot stuff first, whatever the main villain is and his intentions are, then we go down to a regional level and decide what nations are at war, what other factions are out there and where their zones of influence may be. Finally we drill down to the local level and flesh out the town or village the players will be in and what small town politics are occurring. I've found that by doing this it helps breath life and believability in to a campaign setting and grants the players the freedom to go wherever they feel.

This way you can have the local mayor's daughter be kidnapped by goblins, the blacksmith and inn keeper are having a disagreement over the price of that fancy new iron stove, a wounded messenger with reports of troop movement can arrive in town and there are reports of mysterious goings on at the church on the hill. The players could choose any or multiple of these paths or even go their own way completely it's up to them, but having it there adds depth and makes altering the shape of the world easier based on the choices they make.

jas11262009:
So this is how DnD type games are played? Christ, I couldn't stand the annoyance of constantly being interrupted by mundane questions. Shut the hell up and allow the man to speak. There's only one DM, right? So, why is it that people try and suggest ideas for the current scenario? I'm fairly sure that a DM dictates the elements of the "adventure". I enjoy the idea in theory. In reality, I couldn't stand the game.

This is how Zak runs his game and for that group it works, my guys are stereotypically British and a bit more reserved about it but the core principle is similar. By allowing the players to ask questions and just talk in general you can gauge the mood of the group and tailor the game to their needs, plus it shows that your players are engaged in the elaborate fantasy you spent time creating.

Holy crap. When I used to play tabletops there was one girl in my town who were interested in role-playing. And she was so travelworn she had callouses on her asscheeks.

Awesome show, really enjoyed the scenario and the story :)

what can I say? Satine confided in the wrong lady. I have a short attention span!

formless777:
Did he say "the temple of Titivulva ?"

LOL. Titty Vulva. I call my Volvo a Vulva...

MrAnalog:
Wow, Either Connie or Satine (Couldn't tell which) mentions Granite City, Illinois out of nowhere, which cracked me up since I live about 10 miles in the next city over from there. Not sure what would bring one to Granite City if they didn't have to go since it's mostly a Steel Mill town that's lost most of it's work. Now I'm really curious.

That was me :)
Actually visited a friend's family in Granite City last July.

ha ha, also, I was scrolling around a bunch and just quoted the first thing I saw that said "Granite city" Didn't realize that there were 3 whole different people who mentioned Granite City in the thread. GC, IL is officially poppin!

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