Review: PlayStation Move Roundup

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Review: PlayStation Move Roundup

Sometimes I think that the best games are the ones where you shoot things.

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you can certainly challenge your friends to a stroke match and put a lot of balls in the hole.

Pfffffftttttt. Snrk snrk.

Seriously, DoA: Beach Volleyball had less obvious double entendres.

That boxing game looks awful. Like Sissy Fight Night.

Time Crisis, however, will be at the top of my list when I eventually get a PS3+Move.

The updated Hustle Kings (a pool/billiards game) is quite fun with the Move controller. I have yet to see a real Move killer app though, none of the new Move games really impress me much.

Ugh, holy christ, watching The Fight was like watching a bad remake of Reboot.

Eye bleach, anyone?

What about Eyepet?

Onyx Oblivion:
What about Eyepet?

My impressions of EyePet were that it's pretty neat, for a kid. The alternate reality part of it is pretty neat though. And I got a kick out of licking my Pet.

http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/8116-Hands-on-Impressions-of-PlayStation-Move

Onyx Oblivion:
What about Eyepet?

We covered that and a few of the other launch titles a little while back. Hands on Impressions of PlayStation-Move.

Edit - What he said, sans licking.

I also was pretty surprised by The Shoot. After playing a bit of the Demo I just went for it together with Time Crisis. Out of the two, The Shoot is the better one in terms of control smoothness and it simply feel a bit more rewarding shooting stuff than in Time Crisis.
It also makes a great game to play with a buddy, girlfriend or wife. Nothing too complicated going on and it is pretty forgiving while still offering the possibility of challenges.
The best feature, however, was the deadzone sensitivity. I never had the feeling that the controls were too accurate nor too sluggish.
As for the control scheme in Time Crisis, I'll have to second the review. It just feels wrong. Not on from a general perspective, but they did some strange button layouts that simply feel uncomfortable (using the d-pad for zoom, i.e.).
I really hope that some devs come up for a better way to look around instead of pointing at the side of the screen. It would even help by slowly starting to turn and then ramp up the rotation speed the further you are pointing at the edge.
Right now, all those games (i.e. MAG) simply feel way too much like a Resident Evil game.
Running, yes
Shooting, yes
Shoot and (circle-)strafe, nope

Maybe we are just so used to the controls we have now on console shooters, but I am sure that there must be a way to have this feel a little better.

Graphics aside...I only have one question. A question that should have been voiced by PlayStation before development.

What does this offer that the Wii doesn't?

Greg Tito:
Snip

So, are the Kinect or Move games better thus far?

Wow.. they looked TERRIBLE! Who would buy this?

And this is why I haven't bought the PS3 Move... Granted I haven't bought a connect either.. There doesn't seem to be a "killer app" for either system that really makes me think I need to shell out a couple hundred bucks to play.

Not with a bunch of holiday titles coming out...

I must ask: Does MoveTM(R)(C)(WTF) overall have that half second lag, that has been painfully apparent in every video I have seen so far, or is that title specific?

Man, The Fight's punches are ridiculous. All that talk about this game being hardcore and the controls are annoying and the combat is laughable.

Also the controls for Time Crisis 4 with the Dualshock and Move looks familiar to the Wiimote and Nunchuck, only painful since you have to hold a Playstation 3 controller on one hand and the Move (as a gun or a remote) on the other.

The Fight is a great game. It takes A LOT of getting used to. If you don't have the time to train yourself IRL then you shouldn't play this game. I challenge someone at the escapist to put a week into this game before they pass judgement.

TCZ and The shoot...ugh light gun games with a reticle telling you where you're aiming. No thanks.

Melancholy_Ocelot:
Graphics aside...I only have one question. A question that should have been voiced by PlayStation before development.

What does this offer that the Wii doesn't?

* The possibility to release games with motion-based controls on both the Wii and the PS3
* An opportunity for motion-based controls on a console that hasn't got the casual stamp, which makes it a bit more attractive to launch games for real gamers. Just because a game supports the Move it doesn't mean you can't play it without (KZ3, MAG, RUSE). Move can offer an alternate control method that may be (a lot) better (see RUSE, Flight Control HD).
* Motion-based controls for indie-developers/smaller studios that release games on PSN but not on Wii
* Better accuracy than the Wii with Motion+ (try Tumble and tell me you don't think it's tracking your movements 1:1).

Somebloke:
I must ask: Does MoveTM(R)(C)(WTF) overall have that half second lag, that has been painfully apparent in every video I have seen so far, or is that title specific?

I don't experience any lag when playing Sports Champions, but that may be because it doesn't matter that much. Where it does matter though is in FPS and I've been playing MAG with my Move controller for some time (just switched back though because it's a pain to jab with the controller for melee) and I haven't experienced any lag at all there.

WRT golf (and accurate sims in general): I suppose it depends who you think it's marketed towards. Bit like the Eyepet, really; an attempt to cater for a different segment of the market. Hyper-accurate golf sims aren't going to appeal to the average gamer, but if you figure this is a family-oriented sale, then Dad might well appreciate a good golf game. Particularly if it's good enough to improve his real-life play, and bonus points if it recreates famous courses that he might otherwise never get to play on.

hunh... I didnt even know time Crisis was still a relevant game.

Either way, I dont plan on getting a move. I just dont like motion control. I play games to get away from life, not make them just another part of it.

Melancholy_Ocelot:
Graphics aside...I only have one question. A question that should have been voiced by PlayStation before development.

What does this offer that the Wii doesn't?

Pretty much nothing. "The Fight" looks like an HD version of MadWorld. That's NOT an improvement, btw.

It's also interesting to point out that the PS Move is selling much better in Europe than it is in the US. About the only game that 'hardcore' US fans would buy the Move for would be a CoD or MoH game. It's also interesting to point out that while the NES and Super NES didn't sell as spectacularly in Germany and France as it did in the US, the Gameboy and its successors sold insanely well there. It just goes to show that different markets like different things and setups for their own reasons.

You know, the boxing in the fight looks really strange. Either the game reads your movements awkwardly, or your boxing technique is pretty bad.

Also, the shoot looks like great fun in pretty much the same way Links Crossbow Training is, although I still think I'd prefer LCT because of the challenge that the combo offers when it comes to beating your scores.

Haha, I really love this review because of this statement about the Fight:

The writing isn't great either, the game begins with Trejo looking at you in a basement gym saying, "So you want to be a fighter?" in the most cliché way.

I love how you reviewed the writing of a Move fighting game. I agree too. I also hate the writing in Wii Fit and Pong.

-delete-doublepost

I'm looking forward to seeing how Killzone 3 will work with the move

Yeeeeep.
Not gunna get it.
Or the Kinect.
To pricy, and great games for them yet.

Except Kinectimals. Those adorible bastards make me wanna smack my face against the floor.

The biggest problem with the motion controls is that in a situation where your character is impeded by something in the environment but you, in your living room, are not, the controls lose all effectiveness.

The most obvious example of this is the Fight. Since your arm doesn't stop moving when your fighter has his punch blocked you will have to recognize that you missed, draw back your arm, and punch again in a different spot, all of which takes too much time. Of course, you could just throw the controllers around like a girlish slap-fight; I'd be interested to hear about how the developers dealt with such flailing.

While this might seem like a specific example, what happens when someone makes the inevitable Move game where you play a swordsman, Red Steel-style? You swing hard across your body but your sword is blocked at the start, which means that your character has the sword on the right side of the screen but you have your controller on the left.

Not bad for shooters, though. Well, as long as you don't have to move, oddly enough.

CronoT:

Melancholy_Ocelot:
Graphics aside...I only have one question. A question that should have been voiced by PlayStation before development.

What does this offer that the Wii doesn't?

Pretty much nothing. "The Fight" looks like an HD version of MadWorld. That's NOT an improvement, btw.

It's also interesting to point out that the PS Move is selling much better in Europe than it is in the US. About the only game that 'hardcore' US fans would buy the Move for would be a CoD or MoH game. It's also interesting to point out that while the NES and Super NES didn't sell as spectacularly in Germany and France as it did in the US, the Gameboy and its successors sold insanely well there. It just goes to show that different markets like different things and setups for their own reasons.

well i dunno if the sales are shocking lest when i bothered to look at sales numbers, ps3 sold as well or better in europe vs xbox 360 then over here, where xbox 360 dominated sales for years. so i would almost expect move to sell better over there since the install base for ps3 must be larger than the states.

also got no clue about the sales numbers for wii over there but since everyone and their bother, mother and distant relatives have a wii over here, it might just be a harder sell for people to buy another motion control system or add on when they already have a wii. especially since the wii by all polls and data i have seen tends to sit on the shelf far more than other consoles gathering dust.

Mortal Kombat "FINISH HIM" = Taking the frozen head of your enemy and throwing it at the frozen body of your enemy so that both will shatter.

The Fight "FINISH HIM" = Taking the collar of your enemy, slapping him twice, and lightly tapping his head with your closed fist.

It just screams "The Fight sucks."
I was never that into golf, I would always avoid that part of Wii Sports.
The shooting games looked pretty good, Not the same for Razing storm, obviously.
But other than that, I think that the Playstation's motion controller......

*awesomeglasses*

...Should Move aside.

YEAAAAAAAAAAAAAA

The games for the Move aren't really working out.

Not a bad review. Wish you would have a different reading for the text section than your video review though. I often read through it, hoping for a few details that were skimmed over in the video and identical text seems a little pointless. Other than to aid the hearing impaired, of course. Also, one more comment for the reviewer, directed towards the word hardcore that gets brought up a lot. I'm a little confused as to where the term belongs, as you said that the titles were similar to the Wii's, in that the Wii's were casual, yet too sim-like to really get into. Maybe sim-like isn't hardcore, but I'm pretty sure it's not casual. Correct me if I misunderstood though.

WaderiAAA:
You know, the boxing in the fight looks really strange. Either the game reads your movements awkwardly, or your boxing technique is pretty bad.

Also, the shoot looks like great fun in pretty much the same way Links Crossbow Training is, although I still think I'd prefer LCT because of the challenge that the combo offers when it comes to beating your scores.

Not quite sure what you mean by combo. "The Shoot" seems to pretty clearly stack your sequential hits into some variety of bonus. Not the same kind of combo as LCB Training perhaps?

CronoT:

Melancholy_Ocelot:
Graphics aside...I only have one question. A question that should have been voiced by PlayStation before development.

What does this offer that the Wii doesn't?

Pretty much nothing. "The Fight" looks like an HD version of MadWorld. That's NOT an improvement, btw.

It's also interesting to point out that the PS Move is selling much better in Europe than it is in the US. About the only game that 'hardcore' US fans would buy the Move for would be a CoD or MoH game. It's also interesting to point out that while the NES and Super NES didn't sell as spectacularly in Germany and France as it did in the US, the Gameboy and its successors sold insanely well there. It just goes to show that different markets like different things and setups for their own reasons.

Woah, back-up about "like an HD version of MadWorld." I've played "MadWorld", and though I've not played "The Fight", I can assure you, the gameplay and style are nothing alike. "MadWorld" has about two or three motions that are translated as packed animations in-game. Plus, the point and aesthetic of "MadWorld" (an 'M-rated' titled by the way) is to gorify your opponent in as excruciating and numerous means possible through environmental interaction. To acquire a high-score in a post-apocalyptic city-wide-games, of course. Let's not forget that it was done in an animated, purposefully comic-book imitating, black-and-white presentation.

The Fight is done (not quite purely, as finishing blow will attest) in free-flow (not-packed -- as much?) simulated fighting motions against realistic one-on-one opponents. Quite a bit of difference there.

One last general reply. A couple people mentioned lag. In every modern game, there is some degree of lag, partly due to unwired controls. This varies between 3 and 20 frames in 60 hz (less than one-tenth of a second to more than a third-of-a-second). The "Move" is said to have theoretically little lag for it's type of device (about a single frame greater than the PS3 controller by itself), but that always varies game-to-game. Check out Digital Foundry, sister-site of Eurogamer.net for more info on this issue (not a rep, lol).

for some reason watching this video made me want to play a move point blank game.

Having fun with MAG and Sports Champions, or whatever it's called. Going to give NBA 2K11 a shot tonight.

I messed around briefy with the bowling game. It seemed like a massive increase over Wii bowling, that's for sure.

SoulChaserJ:
The Fight is a great game. It takes A LOT of getting used to. If you don't have the time to train yourself IRL then you shouldn't play this game. I challenge someone at the escapist to put a week into this game before they pass judgement.

TCZ and The shoot...ugh light gun games with a reticle telling you where you're aiming. No thanks.

I was wondering...if you are actually a good boxer does the game look better?
I still want it, i can fight i'm just wondering if the game is either horribly accurate, or too accurate for most.

Once again a motion controller is only useful as a light gun; something we already had and omething that is essentially a throwback. Colour me unimpressed. Also the animations in that boxing game were HORRIBLE, looked like really clunky sissy fighting. Also, the golf game had some pretty 2001ish visuals going on there.

SoulChaserJ:
The Fight is a great game. It takes A LOT of getting used to. If you don't have the time to train yourself IRL then you shouldn't play this game.

That makes it sound like a pretty terrible game.

Does the move actually work like a light gun for The Shoot? What I mean is, do you actually hit what your controller is directly aiming at?

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