Force Unleashed 2 Is Too Much

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i completly agree with what you say,the emotion from seeing something comes from you imagining yourself in that situation.thats why i always suggest the japanese old boy if you want to see some action over those over the top big bugthet movies or possibly cronneberg

On "good" and "bad" endings - there's a PS1 game (available on PSN) called Blood Omen: Legacy of Kain, which has two endings. Good endings has main character sacrificing himself and healing the world. Bad ending has him refusing the sacrifice and conquering the world, making him it's emperor. The kicker? Bad ending is canonical one.

Yahtzee Croshaw:
Last Crusade achieved this effect because it was a real stunt occurring in reality between real, physical objects

I agree with this. This is why each successive Die Hard movie sucks. In the first one you could believe that John McClane could actually take out a handful of terrorists in the Nakatomi Towers. And he took serious lumps for it. He was battered, bruised, and bleeding all over the place. In contrast, the fourth movie has him taking out a Harrier jet in hand-to-fucking-plane combat. Bull-fucking-shit.

Yahtzee Croshaw:
Look at that one bit in Force Unleashed 2 where you have to fight a giant monster the size of two velodromes, or at the start of God of War 3 when you fight an absolutely colossal man-horse-scorpion thing made of water and rocks. The sheer difference in size between the enemy and the player character was so massive as to be unquantifiable

And its a trap that has sucked in many games in the past few years. It used to be every once in a while you stumble upon some ridiculously large enemy and shit yourself thinking how are you going to survive the fight. The first God of War got away with it because there were only two real fights before Ares where you were blown up to match his size.

Unfortunately all this did was set a bar that they had to constantly try and one up. In the second game, you had to climb a titan. In the third, you climb titans AND have a half dozen fights with really oversized enemies. The worst part of this is that every other developer sees how it worked for Sony and end up trying to replicate the success by replicating the formula.

This habit of turning it up to 11 happens with every good idea in gaming. Remember QTEs anyone? I remember thinking how awesome and clever it was in Shenmue. Now (with the exception of Heavy Rain, because I like the interactive movie experience) I shudder every time they shove massive amounts of QTEs into a game.

RT:
On "good" and "bad" endings - there's a PS1 game (available on PSN) called Blood Omen: Legacy of Kain, which has two endings. Good endings has main character sacrificing himself and healing the world. Bad ending has him refusing the sacrifice and conquering the world, making him it's emperor. The kicker? Bad ending is canonical one.

In all fairness, it would be rather hard for it to be canonical if the player character dies. And lets leave it alone because it is a damn near perfect series.

FoolKiller:

RT:
On "good" and "bad" endings - there's a PS1 game (available on PSN) called Blood Omen: Legacy of Kain, which has two endings. Good endings has main character sacrificing himself and healing the world. Bad ending has him refusing the sacrifice and conquering the world, making him it's emperor. The kicker? Bad ending is canonical one.

In all fairness, it would be rather hard for it to be canonical if the player character dies. And lets leave it alone because it is a damn near perfect series.

Agreed.

Caliostro:

Yes, I said that. George Lucas by himself is a clueless fucking hack. He has some good ideas, but he hasn't the slightest idea what to do with them. His original 3 movies become the gold they did because he was constantly riddled by technical limitations and a team that constantly criticized his insanity. These people kept him in check. These people went away after the first 3 movies, and were substituted by brown nosing fucks who were afraid to tell Georgy "...Yeah, this is a bad idea". On top of that, the original Star Wars were such a colossal hit that George became the prodigal "golden boy" of movie making. Nobody dared criticize him, and he somehow got the idea that he owed it all to himself... And that he could write... And didn't really need anyone else...

To top it all off, Georgy went from "underdog" to "monopoly guy". He went from being the guy with ideas nobody gave a chance to, to one of the big boys that could do anything he wanted, no matter how stupid... He developed a taste for money, and lost his interest in artistic integrity and the like...

The result is what you see today: A creatively bankrupt franchise milking old whore.

To me, Star Wars is Episodes IV, V and VI. With maybe some room for Kyle Katarn and the Jedi Knight series, and the first KOTOR. Everything else I've personally relayed to the garbage bin of "half baked fanfic author masturbation".

and a taste for women to I hear... His wife is essentially the epitome of trophy wives.

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