Review: Epic Mickey

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Susan Arendt:

Moriarty70:

Susan Arendt:
Increase the rating a bit if you're a Disney freak like me and are likely to squee whenever you get a pin.

That's the thing though, I don't look at scores. I've always read/listened to the reviews themselves to determine if I'll like the game. For example, if the story is great but the camera is wonky, I know I can forgive it where some others can't.

It's funny because my best friend is all about the Meta-critic and Rotten Tomatoes.

Also, pins? What do they do that causes the squeeing?

I didn't literally mean rating, just that you'll likely enjoy the game a bit more if you're all about the Disney.

As for the pins, they're a big collectible both in the game and at the Disney parks: http://www.escapistmagazine.com/articles/view/columns/context-sensitive/6411-Context-Sensitive-Playing-the-MMMMG

I missed that when you did it. Oh God, oh dear sweet God. Someday I will have a kid, I will take him there and s/he will be the legit exploit to help get Dad that collection of "Instruction Video Goofy's"

How else was I supposed to learn to ski, or exercise, or drive?

Crap, and I was really looking forward to this too. This was one of the games that I was hoping would make me buy a Wii. Oh well.

Reviews are all over the place for this one. Sounds to me like Warren Spector got too carried away with creating the ultimate Disney nerdgasm and overlooked the core gameplay a bit too much. I read another review that compared Epic Mickey to Psychonauts, and I feel that's the best analogy to use here.

It's a shame, really.

Russ Pitts:
The happiest place on Earth spawns the most frustrating game on the Wii.

Even more frustrating than Okami? That's quite a claim. Okami almost had my Wii Remote going through my TV, not because of letting go of the remote while bowling, but because of rage so hard I'd never experienced it before and haven't experienced it since.

SIGH, I'm going to make this quick and short before I explode like when Yahtzee reviewed Metroid Other M because I do not want a repeat of that.

Delusibeta:
Ultimately: typical tie-in game faults.

No not really. Typical tie-in game faults also tend to consist of bad level design, lazy gameplay mechanics and are rushed to get done. They require more than just camera issues and control problems which if you ask me in this case, don't exist. This is why 9 times out of 10 I don't listen to reviews from ANY website who bitch about control issues in a Wii game.

I have owned a Wii since launch and I can only think of 3 games I've played and/or owned off the top of my head that have had control issues which leads to believe that it's a case of how some people have their TVs and systems set up. (Actually I do worse at playing Mario Galaxy 2 on those demo kiosks at Target and Wal-Mart than I do playing at home which pretty much adds to my theory) Epic Mickey is not an exception to that. I don't see what people are saying about the controls. The camera, yes, it's pretty much Majora's Mask levels of annoying. (Although that didn't stop that game from becoming a classic)

I liked this review, but was completely blown away by the Plot device. Seriously creations that are missing their hearts!?!? WTF I mean I know Disney and Squeenix made Kingdom hearts but ya gotta leave the heartless to Kingdom Hearts. It just makes the story seem like a spin-off of what Mickey was doing before he became a Keyblade master.

I can see what you're getting at but it's not really the same situation as Kingdom Hearts. In KH, from what little I understand, is that the heart is actually something you need to exist otherwise you turn into a heartless. In Epic Mickey, the heart is actually a physical representation of their popularity and legacy as cartoon characters in the cultural medium. The reason no one in the Wasteland has a heart is because they're all forgotten or rejected Disney characters that audiences stopped giving a shit about in the first place. The fact that Mickey's heart has significance to the main villain's plot and the reason it's "so powerful" is tied into the fact that he's DISNEY'S FUCKING MASCOT! He's the first thing you should think of when you think Disney!

Mickey's grunts when jumping or getting hit remind me of Lanky Kong from DK64.
Seriously, take a listen.

I totally expected this right from seeing the gameplay trailer. I knew that Warren Specter just a name that Disney was using to try and justify them making video games.

When I first heard about Epic Mickey my first thought was "Disney must have got sick of waiting for Square-Enix to approach them with Kingdom Hearts 3." Whether or not that's the case, they probably should have waited for that option as it seems like Epic Mickey was designed as almost an ancient history lesson about all things Disney.

mjc0961:

Russ Pitts:
The happiest place on Earth spawns the most frustrating game on the Wii.

Even more frustrating than Okami? That's quite a claim. Okami almost had my Wii Remote going through my TV, not because of letting go of the remote while bowling, but because of rage so hard I'd never experienced it before and haven't experienced it since.

Huh? Elaborate please. How was Okami frustrating?....at all? And why do I constantly hear of people throwing controllers in frustration? Can't we control our impulses? As a fan of Mega Man, DKC, and other such challenging games, I'm proud to say I have never thrown a controller....I don't even think by accident.

Lordofthesuplex:
The camera, yes, it's pretty much Majora's Mask levels of annoying. (Although that didn't stop that game from becoming a classic)

I must say I honestly don't remember any camera troubles in that game at all.....and I've played through it a few times at least and am thinking really hard. Maybe in some goron rolling sequences?

This does not surprise me.

Funny thing is I heard this was good from other sources.

Georgie_Leech:
Wow, from that review, I was expecting a lower score than 60%. It honestly passes in your book?

If you go by a school grading scale, 60% is a failing. Than again, I've always thought that a grading scale where you get most of the stuff right but still fail is stupid.

Though I do think with how bad Russ made it sound, it should have at least been as low as two stars.

Games just aren't living up to the right standards these days.

It is just another example when developers and game makers only focus heavily on one aspect of a game and let the rest fall by the wayside into a shit-hole.

Electrogecko:

Lordofthesuplex:
The camera, yes, it's pretty much Majora's Mask levels of annoying. (Although that didn't stop that game from becoming a classic)

I must say I honestly don't remember any camera troubles in that game at all.....and I've played through it a few times at least and am thinking really hard. Maybe in some goron rolling sequences?

The only problem I saw with Majora's Mask, though it is a game stopping put down the controller and stop playing problem, is the absurd three days until the moon falls and having to go back over and over again between those days, usually doing the same things over and over to get stuff back that was lost.

Time limits such as that should never be put into games(I'm looking at you Dead Rising). It is unnecessary difficulty pandering. If they want to make a game hard, put in difficulty modes. I would say a majority of gamers what to take their time and enjoy a game, instead of rushing through it because of an arbitrary timer. Yeah old Mario games had a game timer, but the timer matched the amount of time needed to finish a level and then some. The only time I ran out of time was when I was messing around not actually playing the game normally.

Lordofthesuplex:
The camera, yes, it's pretty much Majora's Mask levels of annoying. (Although that didn't stop that game from becoming a classic)

Majora's Mask was also released a decade ago, I think it's safe to assume we would expect and have seen some improvement since then.

I must say, I never really understood the hype surrounding Epic Mickey. After all, we know how badly the licenses of most Disney games are handled, and while it was something of an interesting gimmick, collectables and fetch quests are pretty much par for the course in this kind of game.

I mean, really. Name one game centered around Disney (Kingdom Hearts excluded, that was Square Enix's work, not Disney) that has been decent in recent memory. Really, try.

3/5?

You review makes it sound like 1.

You're such a story whore, Russ. :p

For me, if the gameplay isn't at least functional, and from all those clips, Epic Mickey seems NOT to be, the game should be ignored. Regardless of any plot quality.

This does not surprise me in the slightest. I called it right from the start.

Sonic Doctor:

Electrogecko:

Lordofthesuplex:
The camera, yes, it's pretty much Majora's Mask levels of annoying. (Although that didn't stop that game from becoming a classic)

I must say I honestly don't remember any camera troubles in that game at all.....and I've played through it a few times at least and am thinking really hard. Maybe in some goron rolling sequences?

The only problem I saw with Majora's Mask, though it is a game stopping put down the controller and stop playing problem, is the absurd three days until the moon falls and having to go back over and over again between those days, usually doing the same things over and over to get stuff back that was lost.

Time limits such as that should never be put into games(I'm looking at you Dead Rising). It is unnecessary difficulty pandering. If they want to make a game hard, put in difficulty modes. I would say a majority of gamers what to take their time and enjoy a game, instead of rushing through it because of an arbitrary timer. Yeah old Mario games had a game timer, but the timer matched the amount of time needed to finish a level and then some. The only time I ran out of time was when I was messing around not actually playing the game normally.

I'm sorry, but that is one of the most ridiculous things I've ever heard. Did you even play the game? The only things that you lose when you go back in time are all your stocks of arrows, deku sticks, rupees, etc. I'm curious, what were those "same things over and over" that you were doing? The only times in the game where you needed to repeat anything were for extra credit side quests, like the Kaifi quest line and the frog choir, and even then, the ability to warp, control time, use newly obtained items, and being able to instantly replay bosses upon entering the temple made everything streamlined, fresh, quick, and fun.

"Unnecessary difficulty pandering"? The decision to include a timer was in no way a method of difficulty pandering....I've never thought of it that way in my life. I played the game when I was like 10 years old and not once did I ever run out of time. (except for the first 3 day sequence b4 you get your ocarina back.....no guide....or internet) You learn very early on how to slow the flow of time to the point where the 3 days lasts....I don't know at least a few hours, which is more than enough time to complete all the game's temples, and if it's not, it's certainly enough to get the key item within.

"Arbitrary timer"?....did you not realize how the entire game revolved around time? Every single character in the game followed a schedule, and learning each character's schedule and filling out the bomber's notebook was the most unique aspect of the game! It was one of, if not the, first game to ever use such a mechanic, and it stands the test of time.

The 3 day mechanic defined Majora's Mask. Without it, the game would lose it's story, half it's content, and be nowhere near as creative, memorable or impactful.

Hate to say it, I wasn't expecting it to be good. And I didn't even know until now that it was on the Wii.

On the overall darkness of the game... be happy that "suicidemouse.avi" didn't raise it's howling, traumatic head! No Mickey Mouse game is "too dark" until that makes it in there.

what I think is really sad is that it was probably the focus groups fault here and there on the original concept for Epic Mickey that probably screwed up the fine polishing the game needed.

I think if they left the Dark mickey/Light Mickey stuff in the game with its original premise, chances are they would have had more time to be able to work on the game's camera issues and whatnot.

Sadly, it's going to be difficult to consider playing this game when the eventual Wii gets in the house probably by this holiday, but I think it still looks like a rental.

Damn. I was really hoping this game would make me want to touch my wii again. That thing has been gathering dust for quite a while.

Susan Arendt:
It's heartbreaking, no pun intended. There's this world that you're just dying to interact with - and then actually interacting with it is a nightmare. The camera is complete crap, the controls are aggravating at the best of times...I really, really want to explore the Wasteland, but actually doing it just plain sucks.

Noooooooo!!

When I saw Russ's review I was sad (I have the game pre-ordered but haven't picked it up yet)but I heard there was collectible pins in his review and I thought to myself "I wonder if Susan feels differently about the games....maybe the pins alone make it worth playing!!".

Then I saw your post:(

I had heard some complaints about the camera angel before but nothing this negative. I guess I'll wait till the price drops significantly or I can rent a copy at blockbuster or something.

Thanks Russ and Susan for the heads up.

NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I wanted this game to be good! Curse you Disney!!

Oh well, that sucks. I still might have to play it just to see how the story goes through. Man, why did the gameplay have to be broken.

I don't understand Russ's criticism here. He says the game is frustrating and that there is no "game", but then shows that it's a platformer pretty much all the way through. That seems like gameplay to me. Now I don't know if it's because Russ doesn't like platformers, or if because the platforming is just bad, or if the platforming is bad, but it's because of the Wii (which I can believe, the wii-chuck thing is atrocious as a gaming device).

He doesn't really come out and say it, but it appears to me that the Wii really made this game a "disappointment" more than anything else. If you spend most of your time battling with the controller I doubt it's easy to appreciate whatever good parts there are of the game, and doubly so when the game play content requires platforming.

Electrogecko:
I must say I honestly don't remember any camera troubles in that game at all.....and I've played through it a few times at least and am thinking really hard. Maybe in some goron rolling sequences?

Are you sure? I could've sworn there were a couple of times the camera got stuck on something now and again in that. Maybe I'm thinking of something else.

Majora's Mask was also released a decade ago, I think it's safe to assume we would expect and have seen some improvement since then.

That shouldn't make it a deal breaker. Let's face it. People are being way too critical with games nowadays to the point where one overly exaggerated flaw and several minuscule nitpicks are enough to make people think a game sucks even though I've played a good variety of games to know that I find their opinions ridiculous. Epic Mickey is no exception. The camera is annoying but so were a lot of games released this generation and people didn't mind then.

Electrogecko:
I'm sorry, but that is one of the most ridiculous things I've ever heard. Did you even play the game? The only things that you lose when you go back in time are all your stocks of arrows, deku sticks, rupees, etc. I'm curious, what were those "same things over and over" that you were doing? The only times in the game where you needed to repeat anything were for extra credit side quests, like the Kaifi quest line and the frog choir, and even then, the ability to warp, control time, use newly obtained items, and being able to instantly replay bosses upon entering the temple made everything streamlined, fresh, quick, and fun.

"Unnecessary difficulty pandering"? The decision to include a timer was in no way a method of difficulty pandering....I've never thought of it that way in my life. I played the game when I was like 10 years old and not once did I ever run out of time. (except for the first 3 day sequence b4 you get your ocarina back.....no guide....or internet) You learn very early on how to slow the flow of time to the point where the 3 days lasts....I don't know at least a few hours, which is more than enough time to complete all the game's temples, and if it's not, it's certainly enough to get the key item within.

"Arbitrary timer"?....did you not realize how the entire game revolved around time? Every single character in the game followed a schedule, and learning each character's schedule and filling out the bomber's notebook was the most unique aspect of the game! It was one of, if not the, first game to ever use such a mechanic, and it stands the test of time.

The 3 day mechanic defined Majora's Mask. Without it, the game would lose it's story, half it's content, and be nowhere near as crative, memorable or impactful.

thank you i couldnt agree more. I just wish i owned the game...

epic mickey sounds interesting but being on the wii and not compatible with classic controller i will not pick it up.

While the gameplay looks and sounds horrible, I didn't even need to play to know that some of those cutscenes are emotional as hell. All it took was Mickey looking at what I'm guessing is a statue of Walt there (though it makes me wonder why this is aimed for kids when that scene alone made me feel hollow and that goofy scene in the video made me unnerved as hell).

Sad when a story is let down by gameplay, isn't it?

Delock:
While the gameplay looks and sounds horrible, I didn't even need to play to know that some of those cutscenes are emotional as hell. All it took was Mickey looking at what I'm guessing is a statue of Walt there (though it makes me wonder why this is aimed for kids when that scene alone made me feel hollow and that goofy scene in the video made me unnerved as hell).

Sad when a story is let down by gameplay, isn't it?

To be quite honest, I wouldn't let my nephews play this. I was genuinely upset and disturbed by some of the content in it. It's a wonderfully-told story, but I'd be very concerned about how it might affect a rather young fan.

The concept was better then the product

I don't understand the rating here. You say it's totally unfun and disappointing, then you go and give it an average rating.

My brother's getting it for Christmas, so I'll make my own judgements. Can't say I got my hopes too high for the game anyway, so maybe I'll enjoy it. I tend to enjoy games everyone else deems "disappointing" anyway (Other M, FFXIII, etc.).

Odd, even with the flaws (I don't think the camera is THAT bad, just takes practise) I really REALLY enjoy this game.

I personally give this game a 4/5.

Wait. Disney's super anticipated game has CAMERA PROBLEMS? Why would this game have camera problems!?!? Did they accidently hire a deranged Camera Director or something?

We had camera problems a decade ago. We don't HAVE camera problems anymore. If you made a game that has camera problems in it, you have done something terribly wrong. In this case, scripted camera movements should easily be made to keep points of interest and the main character in view at the same time. Also, a targeting system is supposed to aid in combat. (Just like every other platforming game EVER)

That is really sad when a game dies to camera problems, and it shouldn't realistically happen in this decade of video games ESPECIALLY with a huge release like Epic Mickey.

Weird scores are weird.
How do you spend almost the entire review bashing a game, then give it a 6/10? That's a GOOD score.

Mr. Fister:
I read another review that compared Epic Mickey to Psychonauts, and I feel that's the best analogy to use here.

Which is weird because according to Wikipedia, in the US, the game is outsold in Disney Store Website.

OT: I have heard that this game has some minor control and camera problems. I am still getting it though, because regardless, it looks AWESOME!!!

Also, like Warren has said, he is gonna make 2 more. Maybe he'll fix the problems of the first game with the second one.

Lastly, I hope this brings back Oswald as a cartoon character! I really wanna see a modern Oswald Cartoon!!

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