The Best Iphone Games Pages PREV 1 2 | |
Here's my desert island games. None of them are new, but I still play them a lot. Defender Chronicles: The Quest: iNethack: Alive 4 Ever: | |
Like it or not, it's spelled 'iPhone'. That's its trademark. It's meant to be spelled that way. Just like it's 'McDonald's' not 'MacDonalds', or 'Xbox', not 'X-Box' or 'xBox' or 'XBOX' or any variation thereof. It's how companies distinguish their brand. Deal with it. | |
I've never had a hackintosh run stable for more than a month or so - generally some small update got installed somehow and bricked everything. I don't really like using OSX, but I'd absolutely recommend picking up a Mac Mini at least if you want to program for iPhone. You don't need a current generation one to do iOS stuff anyway, and if you do want one then the developer discount you get at least starts to make them more affordable. | |
Hmmm, iTunnel sounds like Tunnels of Armageddon for DOS, back in the day. IIRC, you could shoot turrets, and the tunnels had sliding doors and branching paths... good times. | |
Ya, that happened my first go at the hachintosh. I forgot to update my driver hacks before I installed a system update, fortunately I was triple booting with win7, unbuntu, and 10.6. I was able to install the hacked drivers and the mac side booted back up no problem. For Xcode to run and use the iOS 4.2 SDK you just need a machine capable of running 10.6.4. I haven't tried but I could probably get a 2GB iBook to take the OS... any Intel chip mac takes it without issue. I just can't bring myself to recommend buying a Mac to anyone. It comes down to a price / performance ratio and all apple computers have a minimum 30% markup for the logo over competition. Other than needing the Mac OS for Xcode to work I've never seen an actual selling point. My job supplying me a new mac every year probably doesn't help my skepticism of them being 'worth it'. | |
Why not make Fun Space Game: The Game on iphone? From what I've heard about it so far it could work well using iphone's accelerometer and touch screen. | |
Nah neither could I - they're very well put together, but absolutely not worth the price. It's a shame OSX doesn't easily run on other stuff - licenses are only like £25 or so, which would make it an excellent alternative to Windows if you didn't want to go down the Linux route. | |
I do agree Iphone games are going to help games into the mainstream, but why is he loving the fun and innovation that a touch screen brings to those games but then openly hate motion sensitive controls that do the same thing for the consoles? | |
Please continue to review games on whatever platform interest you. As pocket computers become more powerful and innovative I want to know about what is in development. In my work, I often have long hours of nothing to do between frantic stints to get things done and my one saving grace are my phone games. Nowadays, I am beginning to finally see the line being blurred between hand-held gaming systems and popular consumer electronic devices which really is exciting. Money is being funneled into game development and as much as hardcore gamers and Apple detractors are dismayed, this is nothing but positive. Now developers have one more option to decide which platform to release their games on and there are more people who are interested in purchasing these games. More platforms, more gamers, and more games: this is win all over. | |
You know, insisting on putting the capital letter at the beginning of a word is about as non-hip and conformist as it gets. | |
Can't wait to check out cHairs Infinity Blade. He liked fruit ninja, I'm convinced he should give it a try. Edit: Haters gonna hate. | |
While I refuse to spell Iphone iPhone games, as well as budget Steam and XBLA releases You fail | |
I love to play Pocket Tanks on my itouch all the time. It's basically an updated version of Scorch Earth, if anyone understands what I'm talking about. | |
"If you don't hurry the fuck up, you get eaten by a giant floating skull. That's the kind of motivation I like to see." Oh mercy me. :D | |
So he's talking about more iphone games. I don't see the appeal really. Why not just get a ds and a normal phone are people's pockets really that small? I always carry a little backpack filled with all my games and other things cause carrying them in my pockets is my best way to lose them. | |
I'm guessing that figured doesn't even include the ipod touch purchases as well. they can do pretty much everything that an iphone can other than make calls and use 3g. for anyone who lives in a relatively well populated area, and are constantly within range of wifi, you wouldn't even need those two things. I've had my ipod touch for about 5 months now, and it has fully replaced both my ds and psp for my personal handheld gaming system, not to mention, it can do a cubic shitload more than both of those things combined, especially if you can get your hands on a jailbroken one. My only suggestion to anyone who is thinking about buying an ipod as a handheld gaming device, is to not worry about the hard drive space. i purchased the 32 gig model, and i almost never use my ipod for music (zune > ipod for music), so i totally wasted all of that money for 24 gigs worth of memory that i never even use, and i think i haven't even gone over 4 gigs yet in memory for apps alone. My point: just get the 8 gig model if you already own an mp3 player that you're content with. so yeah, add in the number of ipod touch sold into that 73 million, because most ipod touch owners aren't even using the device for music. Shit, the mobile netflix is worth the purchase alone. | |
The name Hyrdozone brought back memories, and managed to dust off my box of cover disks (untouched for around 14 years or there abouts), and find it - it was the third cover disc (of three) with Amiga Action Magazine for November 1994 - one of three games on the disc made by some people evidently called the Assassins. Incidentally, the disc's in that issue were green, for some reason | |
I hope you sent a copy to Yahtzee after you found it. :) | |
I'm not trying to be overly detail oriented in regards to a post from several weeks ago, but there is a fairly fundamental issue with common usage of the English language, that I hope you won't mind if I address. The extent to which something is "mainstream" is defined, in common usage, by the extent to which it has bypassed a sub-culture/sub-genre/niche to tap into a broader market. In other words, the more mainstream something is, the fewer barriers to entry there are (or to phrase it differently, the more accessible it is). "Hardcore" has been used to define a something that makes fewer compromises to accessibility or appealing to a wider audience. If you say something is "hardcore" you are often saying that it is either fairly extreme (in either difficulty or extent) or that is (to go back to the last sentence) uncompromising. In other words, the gaming market that has the most players from the most walks of life, etc., is the most mainstream. Since more people used to play some variant of solitaire or Tetris than Half-Life ten years ago, the gaming market for those two was also more "mainstream". So whac's post seems entirely consistent with your original intent. You don't want Yahtzee to cover the mainstream casual games market, you want him to cover the "core" or "hardcore" gaming market that has been the topic of so many of his previous videos and writing. For what it's worth, I tend to find the hardcore gaming market a more interesting topic as well. So let's discourage Yahtzee from getting to focused on the "mainstream". :) | |
You don't spell iPhone "right" for the whole article, making it look like Lphone in this sans serif font from escapistmagazine.com but then you worry about getting " Mr. AahH!!" right? DOH! Hope this wasn't repeated above, didn't read any comments. | |
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For those who like grappling hooks and swinging games, I recommend Gravity Hook. It's a simple quest for altitude with the twist that your hook pulls you using gravity (as in, it gets stronger as you get closer to the object you're grappling.) This gets tricky considering you must grapple onto things that will kill you on contact, offering a nice risk/reward for swinging in close to get the best slingshot effect.