Shamus Plays: WoW #9: No Murloc, No Wedlock

 Pages 1 2 NEXT
 

Shamus Plays: WoW #9: No Murloc, No Wedlock

A pair of lovestruck teenagers live a stone's throw apart. Naturally, this means that getting them together requires murder, alchemy, and a conversation with grandma.

Read Full Article

I am seriously enjoying how you keep flipping the morality on dear old Norman. It's rather hilarious.

Norman is coming along nicely >)
Also "the Best with two butts" lol'd Helping two clueless teens get it on is always a good deed in my book.
Unless they end-up breeding! *shiver* ugh!

Sorry, my connection is on the rag

Norman begins chewing on his mustache furiously.

Omnomnom! isn't that something to imagine XD

I'm predicting a descent into the darker side of Norman in the future. Looking forward to it.

Did anyone else read "candlejerk" as "candlejack?" I certainly di-

My my, the slow descent of Norman to full fledged Warlock, Master of Dark energies etc. etc. is coming along nicely.

I like the hardening of Norman so far. He is quickly losing that idealism that he had at the beginning.

Soon Norman will be a true warlock!

Its all so true, players attack monsters on sight, monsters do the same. Who is more in the right? Players destroy relentlessly in the name of good. Nothing is taboo, not even the murder of children, so long as it isnt a "good" child.

I've often thought it would be interesting if you made an online game where everything was available all the time... I don't actually know if that would make the game better, but it would be an interesting experiment to see how people behave.

Your utopian MMO is EVE Online. There was a quest where I had to go rescue some marines, which I did, though out of carelessness my ship got blown up in a battle on the way back to base, and the marines were destroyed with it, and I couldn't cancel and re-accept the quest.

So in the one-out-of-two-times I ever communicated with another player during the month I played EVE, I asked in general chat what I should do. Somebody told me to check the auction house. Sure enough, the auction house had "marines," plenty of them, and they weren't that expensive either. So I bought them and the quest-giver happily accepted those.

Back when I played D&D, we went evil instead of good for one simple rason: Wipng out an entire community of Dwarves was better XP than wiping out a colony of Goblins, and more profitable. It was the exact same thing, just wearing a different team's colors and it was way a better payoff.

I would like to see you go through stonetalon mountains-> southern barren-> 1k needles. Those quests are allot more interesting then the ones you are going through. Your writing is allot of fun but I feel you are relying a little to heavily on the impracticality of the quests and neglecting story development in favor of character development.

I have to say I've been absolutely loving this series. The way you go through each quest and consider the logic (or complete and utter lack of) involved in each one is hilarious and awesome. I hope you keep it up for some time!

Your justification of the nonsense that most quests require is well put. Look forward to this feature more than Zero Punctuation these days.

This is quickly becoming my favorite thing on the site. You think we can get bigger or more frequent updates? I know you have a TON of stuff on your plate at the moment, but this series tops ZP in my book. Anyways great work as usual Mr. Young, keep it up and if you ever feel like releasing a Friday or Monday update you won't hear any protest from me. :)

If the denizens of Azeroth weren't all lazy, crazy, or stupid, they would obviously feel no need to do their chores by giving all their riches and magical treasures to shiftless bepauldroned mercenaries. Though I sympathize with Norman's plight, I myself happen to be a shiftless mercenary not yet rich enough to afford pauldrons. If he keeps trying to rock the boat, he might just find himself in a merchantile accident in which his head gets traded for some copper and a pair of nice gloves if you know what I mean.

Fearzone:

I've often thought it would be interesting if you made an online game where everything was available all the time... I don't actually know if that would make the game better, but it would be an interesting experiment to see how people behave.

Your utopian MMO is EVE Online. There was a quest where I had to go rescue some marines, which I did, though out of carelessness my ship got blown up in a battle on the way back to base, and the marines were destroyed with it, and I couldn't cancel and re-accept the quest.

So in the one-out-of-two-times I ever communicated with another player during the month I played EVE, I asked in general chat what I should do. Somebody told me to check the auction house. Sure enough, the auction house had "marines," plenty of them, and they weren't that expensive either. So I bought them and the quest-giver happily accepted those.

Tsk, tsk... descending to slavery now? LOL!

Pugiron:
Back when I played D&D, we went evil instead of good for one simple rason: Wipng out an entire community of Dwarves was better XP than wiping out a colony of Goblins, and more profitable. It was the exact same thing, just wearing a different team's colors and it was way a better payoff.

i was always evil because i made more XP and gold from robing a quest giver then from actaully doing the quest. if hes going to pay you for the quest then that means hes got the gold on him so juat kill him and loot it.

I've often thought it would be interesting if you made an online game where everything was available all the time... I don't actually know if that would make the game better, but it would be an interesting experiment to see how people behave.

About half of the item-based quests in Vindictus are for freely available, freely traded vendor trash. So when you get new quests, your first stop is the Trading Post, where massive supply, absurdly low NPC sell values, and a lack of anything else to do with the items in question means you can often complete your quest instantly for less gold than it returns.

While I enjoy the gameplay, the overall design needs some work.

"Well, that would never do anything that bad..."

Er, "they would"?

Well done I was entertained and I lol'd at some parts X) I wonder what level Norman is going to be when this series comes to an end.

I've often thought it would be interesting if you made an online game where everything was available all the time. If crystal kelp really did appear along the coast and Murlocs really did drop it, whether you needed it or not. It would be interesting to see how many players would naturally revert to adventure game behavior, scarfing up everything needlessly and hauling around armloads of random crap.

Everquest, especially the older areas, works like that too. As you get higher level, and the content gets more modern, tradable quest items become rarer (so you have to actually loot the corpse yourself) and eventually they added a real Quest Log system, but for years and years there was virtually no quest state saved anywhere outside the inventory.

Monsters dropped what they dropped regardless of who killed them, any NPC (even other monsters) could be handed any item, and that was it. If you'd read a spoiler you never had to encounter any quest text at all. I learned about a ton of quests just by finding an item I didn't recognize, and yes, I ended up with a bank full of quest junk that I never got around to finishing.

All sorts of rumors and theories swirled around any item with no known use. Many were just outright useless, and many quests were broken and uncompletable, but every once in a while someone would work something out and a years-old mystery would be solved.

I really loved Everquest questing, it was such a community exercise. It's a shame no modern MMO could ever get away with anything similar.

I can't wait to see how these two react to Rolf and Malakai's

XD Phenomenally well done as always.

HankMan:
Norman is coming along nicely >)
Also "the Best with two butts" lol'd Helping two clueless teens get it on is always a good deed in my book.
Unless they end-up breeding! *shiver* ugh!

Isn't that like saying that sending someone to art school is a good deed unless they become a professional artist? It won't necessarily happen, but it is the natural result of such an event, especially in a world in which they have yet to invent contraceptives.(I think that Azeroth doesn't have contraceptives since it is a roughly medieval setting, but I may be wrong).

Shamus Young:
Shamus Plays: WoW #9: No Murloc, No Wedlock

A pair of lovestruck teenagers live a stone's throw apart. Naturally, this means that getting them together requires murder, alchemy, and a conversation with grandma.

Read Full Article

On the second page there is an OOC comment regarding what if: everything was available all the time..
That is pretty much how EQ (EverQuest one that is) worked.. as far as the impact on the game? Well I made a decent amount farming such things in the bazaar...

Sewblon:

HankMan:
Norman is coming along nicely >)
Also "the Best with two butts" lol'd Helping two clueless teens get it on is always a good deed in my book.
Unless they end-up breeding! *shiver* ugh!

Isn't that like saying that sending someone to art school is a good deed unless they become a professional artist? It won't necessarily happen, but it is the natural result of such an event, especially in a world in which they have yet to invent contraceptives.(I think that Azeroth doesn't have contraceptives since it is a roughly medieval setting, but I may be wrong).

Medieval people had some contraceptives, but none of them worked very well. Little better than nothing at all, essentially. And then you had "contraceptives" that were actually abortifacents (bring on abortion). Herbals usually listed them as "Bringing on the woman's flow"... but it was by making them not be pregnant any more.

I love how cynical norman is getting real quickly.

I was playing Vindictus the other day and this old guy asked me to go out to the perilous ruins to find a flower his wife liked because it was the anniversary of his wifes death. Due to the mission based nature of Vindictus, going there to find the flowers WITHOUT killing everything between me and them was simply not possible, turned out the boss was carrying them anyway. Do you know how many gnoles i had to KILL for just a few flowers so this guy could feel better about his wife being dead?

Yeah... it's hard to feel like you have a stake in the world when saying no to killing stuff for no reason does nothing but leave you with less XP.

LadyRhian:

Sewblon:

HankMan:
Norman is coming along nicely >)
Also "the Best with two butts" lol'd Helping two clueless teens get it on is always a good deed in my book.
Unless they end-up breeding! *shiver* ugh!

Isn't that like saying that sending someone to art school is a good deed unless they become a professional artist? It won't necessarily happen, but it is the natural result of such an event, especially in a world in which they have yet to invent contraceptives.(I think that Azeroth doesn't have contraceptives since it is a roughly medieval setting, but I may be wrong).

Medieval people had some contraceptives, but none of them worked very well. Little better than nothing at all, essentially. And then you had "contraceptives" that were actually abortifacents (bring on abortion). Herbals usually listed them as "Bringing on the woman's flow"... but it was by making them not be pregnant any more.

I'm pretty sure the medieval world didn't have warlocks, demons and floaty green names above everyone's heads either, though, so I wouldn't rely on it too much as a guide. ;)

And all-the-time, all-the-where loot drops? Oh gods no! I have trouble with inventory space as it is! (Unless it could all stack into a pile of "stuff I don't know what it does yet".)

Ah, those silly Demons and their logic. people of the light don't need logic. they have GOD on their side

Irony's Acolyte:
I like the hardening of Norman so far. He is quickly losing that idealism that he had at the beginning.

I agree. His education is coming along quite nicely.

I hope in the next episode it goes into Norman's training... he must have leveled up a few times now right? Maybe he can have a dilemma about using darker magic.

Thorvan:
Did anyone else read "candlejerk" as "candlejack?" I certainly di-

Aw, shucks. And I came to the comments page only to do that.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Registered for a free account here