Review: Infinity Blade

Review: Infinity Blade

Sometimes a game comes along that forces you to realign your way of thinking. Infinity Blade is one of them.

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A brilliant game to have on the side when playing something that involves long periods of waiting around. After a few nights of SC2 custom games, I'd mastered every single item in the entire game from the time spent sitting in the lobby.

This game is pretty good but I wish they didn't have the mastering system on the equipment. Or at least they should have had the amount of points it takes increase exponentially. I'm now stuck at level 30 something because I've maxed the best armour and I need it to survive, so now I can't level up.

I got it for the iPad and as an RPG fan it is a great amount of fun. I've played it through several times now and it is still staying interesting. Plus, there is a large content update coming soon.

spiritslayr:
This game is pretty good but I wish they didn't have the mastering system on the equipment. Or at least they should have had the amount of points it takes increase exponentially. I'm now stuck at level 30 something because I've maxed the best armour and I need it to survive, so now I can't level up.

You have master basically all of the items in the game to get to around level 45ish. I only have one sword not mastered and I do have the infinity blade mastered and I just hit 45.

Destal:
I got it for the iPad and as an RPG fan it is a great amount of fun. I've played it through several times now and it is still staying interesting. Plus, there is a large content update coming soon.

spiritslayr:
This game is pretty good but I wish they didn't have the mastering system on the equipment. Or at least they should have had the amount of points it takes increase exponentially. I'm now stuck at level 30 something because I've maxed the best armour and I need it to survive, so now I can't level up.

You have master basically all of the items in the game to get to around level 45ish. I only have one sword not mastered and I do have the infinity blade mastered and I just hit 45.

Just checked my actual stats on the app and I'm level 37 but the average enemy is level 90. Problem is I got stuck on the same equipment for so long saving for the infinity sword that now the enemies are way to powerful to try changing my armour or shield let alone my sword.

Brilliant game

Pros:

- Brilliant graphics.
- No framerate issues.
- Excellent combat system.
- Extensive inventory/shop system.
- Free DLC so far.

Cons:

- Grinding.
- Every storyline requires you to follow the same routine
- No different environments.
- Defeating enemies for EXP/Gold/Loot gets old fast.
- No levelling up whenever you maxed out your favourite armour. Forcing you to switch constantly.

The problem is that all the armour here except Plate armour has no 100% whole feeling to it. It's like slapping various pieces and metal to your gear, making it feel cheap and less slick to observe.

Ooh well, still a great game but I stopped, too repeative and boring.

spiritslayr:

Destal:
I got it for the iPad and as an RPG fan it is a great amount of fun. I've played it through several times now and it is still staying interesting. Plus, there is a large content update coming soon.

spiritslayr:
This game is pretty good but I wish they didn't have the mastering system on the equipment. Or at least they should have had the amount of points it takes increase exponentially. I'm now stuck at level 30 something because I've maxed the best armour and I need it to survive, so now I can't level up.

You have master basically all of the items in the game to get to around level 45ish. I only have one sword not mastered and I do have the infinity blade mastered and I just hit 45.

Just checked my actual stats on the app and I'm level 37 but the average enemy is level 90. Problem is I got stuck on the same equipment for so long saving for the infinity sword that now the enemies are way to powerful to try changing my armour or shield let alone my sword.

Practice parrying their attacks. There is no downside to a successful parry and the attacks are fairly easy to predict once you get used to parrying instead of blocking. The final boss is the only exception. He can be hard to parry in the third stage of fighting him.

It's really cool to see something like this, because it shows that not only are hardcore games possible on phone platforms, but they're imminent.

So it's a graphically updated version of Dragon Quest Swords: The Mask Queen and the Tower of Mirrors?

I liked it, but nobody else did. Seeing as how the description sounds almost identical to the game, with some slight adjustment... I'm not seeing this as a terribly positive thing for the 'hardcore' audience of iPhone users.

Not to be the pessimist here, but the first thing that came to mind when I read this is 'if this game were on a console being reviewed, the review would be mostly negative with the main argument being 'it's been done over 100+ times better before' and start comparing it to better games or games that it resembles. However, I'm guessing it is being viewed from the 'gosh I can't believe this is done on an iPad/iPod' perspective so it escapes being scrutinized.

I'm not bashing the game because it does seem to be an interesting game nor am I troll attacking this review or the reviewer; Mr. Pitts' reviews are cool. My point is that I've started noticing an opinion pattern with games released on major consoles vs games released *currently* non-mainstream device. If it's a game with common mechanics on a device and as long as it plays decently, it's considered a great game. Take the same game and put it on a console, it then becomes boring and lame.

I have a theory: take Afro Samurai the game. I thought it was decent but the problem is that its mechanics were dated. If it was released on the PS2 in its mid-season or before action games like God of War, it would have been received well. Now let's say it was not released on a major console. Let's say instead, it is about to be released soon on the iPad as gaming attention and potential are growing for it. Do you see where I'm going with this?

My name is Sir Buzz Killington and I approve this message.

It's weird. On the iPhone, most games are just a dollar, which is an easy purchase. But when you bump it up to six dollars, suddenly I'm really wondering about whether or not the game is really worth it, even if in the end it's only five more dollars.

I personally was disappointed with the game. I really felt they sacrificed gameplay for graphical awesomeness. Sure it looked pretty, but compare it to that Epic Citadel demo they made. That had you free roaming around a large city which looked really cool. I think they should have scaled down the graphics to put in more gameplay.
After about 4 cycles, I got bored of the same fights every time.

I saw the sword, and that's when I knew: this is not my game.
Bye, bye!

Now I normally HATE griding with a passion, but infinity blade is great when your on the bus etc.

The gameplay you described = punchout + diablo

I was going to buy this but the page said it was played best on one of the new gen ipods. I have an 8g from whatever gen 2 years ago was, would that still play it?

Bobzer77:
I was going to buy this but the page said it was played best on one of the new gen ipods. I have an 8g from whatever gen 2 years ago was, would that still play it?

It wont work on some of the older ipods so do your research first.

I saw this game on the app store a few days ago, and I thought it was some kind of elaborate hoax. I'm glad this review was here to show that this game is not only beautiful, but worth putting $5.99 into it.

But since we're on this topic, can you pretty please do a review of N.O.V.A. 2?

Finally a good use for the IPad!

Callex:
A brilliant game to have on the side when playing something that involves long periods of waiting around. After a few nights of SC2 custom games, I'd mastered every single item in the entire game from the time spent sitting in the lobby.

I was thinking of getting this for the exact same thing, some custom games just take so long to load these days, and pocket frogs just aint cutting it lol

Goddamnit...

Unavailable on 2G iTouches.

The game will kick even more ass with the multiplayer update.

airrazor7:
Not to be the pessimist here, but the first thing that came to mind when I read this is 'if this game were on a console being reviewed, the review would be mostly negative with the main argument being 'it's been done over 100+ times better before' and start comparing it to better games or games that it resembles. However, I'm guessing it is being viewed from the 'gosh I can't believe this is done on an iPad/iPod' perspective so it escapes being scrutinized.

Not to state the obvious or anything, but there is a big difference between console and mobile gaming.

1) Consoles have a lot more space for content. Entire DVDs, BR disks and Hard disks worth. They also have a lot more power available. Cramming nice graphics into a small space on a less powerful device is worthy of a bit of praise.

2) When people sit down to play a console game, they are looking to spend more time. When people play a mobile game it's usually for a quick distraction. Simple in/out fun.

Infinity Blade delivers an experience that is both visually pleasing on a mobile device and can be brought out for that 2 minute distraction while waiting for the bus. If your expectations are for a different type of game then maybe you're looking at the wrong platform.

Dragon Quest Swords with more machismo? I'd buy it.

Great graphics but I agree with many of the above about repetivity & getting stuck at a max level!!

Overall 6/10

It's pretty awesome. The only problem is the fact you only get XP if you use equipment you haven't 'mastered, and if you are using mastered equipment, you don't level up. I had to start again because I had saved up and bought awesome gear, but quickly realised that I was seriously lacking when using lower equipment.

Still great though. The graphics are amazing for the iPod, and when the extra dungeons and muliplayer comes out, I think it'll be even better. (3.49 may be a little too much though)

I admire the control scheme, but the screenshot looks a bit too ugly for me. I might go see if there's a demo I can try, otherwise I'm still happy with PvZ.

i love this game, great time killer and really pulls everything the Iphopne has to offer out of it. Epic really did their best with this one, and the second Infinity blade makes it even better

 

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