Review: Breach

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I don't get what the big deal is.... Breach is essentially a $10 public "tech demo". And judging from the review video as well as gameplay videos from shows and such.....it looks like REALLY good tech!

If this WAS six days with Fallujah, with that controversial story and experience, I (and i suspect many others) would get this game in a heartbeat, hit detection flaws notwithstanding. But just MP, I'm not interested, but it's good to know that with a little tweaking, atomic would have a first class engine

.....albeit for a genre that people can't STAND anymore :S.

Telperion:
Huh...that's funny. I swear I could do just about all the same demolition things in BFBD 2.

Blowing up walls to kill enemies on the other side. Check.
Collapsing buildings on top of your enemies. Check.

Wow, okay, seriously? I'm pretty sick of hearing this. Did nobody see Russ's preview of Breach? I'm not going to say it's a good game, but the level of destruction is far beyond BC2's shallow capabilities. In BC, the same walls come off the same way, every time; the houses (but only certain ones) collapse the same way, every time; the fences are the only things which respond dynamically. In Breach, you can shoot individual bricks out of walls; they have a structure on a cliff side with wooden supports, and if you take out the supports, the whole thing falls down. Seriously, if BC2 could support Breach's destruction while maintaining their graphical standard and huge levels, the game would have been a technological marvel (although Mortar spam would be even more overpowered).

Mysnomer:

Wow, okay, seriously? I'm pretty sick of hearing this. Did nobody see Russ's preview of Breach?

Breach doesn't look that amazing, it doesn't play that amazing. I don't see what's so amazing about it.

Telperion:
Huh...that's funny. I swear I could do just about all the same demolition things in BFBD 2.

Blowing up walls to kill enemies on the other side. Check.
Collapsing buildings on top of your enemies. Check.

Well the difference is that BC2's demolition is still pretty much scripted, whereas here it was supposed to be more realistic - shoot out brick by brick, plank by plank as opposed to BC2's buildings that pretty much just has a certain hitpoint limit before they collapse. But yeah, the overall look of Breach still seems to be pretty grim... :( Shame, I was hoping for the first FPS to do the destruction right.

Edit: Ninjad again ^^

While I have no real interest in this game, I find it amusing that pretty much all your complaints can be summed as as "Hey, ever played a shooter on Xbox Live in Australia? Yeah, that."

Looking through my library of games, I think the last thing I need is to waste more money on a sub-par shooter. I especially shouldn't waste money on a sub-par shooter that does nothing different other then to add a pointless cover system and destructible environments, which have been around since.....I don't know, 2006?

Mysnomer:

Telperion:
Huh...that's funny. I swear I could do just about all the same demolition things in BFBD 2.

Blowing up walls to kill enemies on the other side. Check.
Collapsing buildings on top of your enemies. Check.

Wow, okay, seriously? I'm pretty sick of hearing this. Did nobody see Russ's preview of Breach? I'm not going to say it's a good game, but the level of destruction is far beyond BC2's shallow capabilities. In BC, the same walls come off the same way, every time; the houses (but only certain ones) collapse the same way, every time; the fences are the only things which respond dynamically. In Breach, you can shoot individual bricks out of walls; they have a structure on a cliff side with wooden supports, and if you take out the supports, the whole thing falls down. Seriously, if BC2 could support Breach's destruction while maintaining their graphical standard and huge levels, the game would have been a technological marvel (although Mortar spam would be even more overpowered).

So its more like Red Faction Guerrilla, which, in my opinion, has even better destructible environment then this game.

Well, this is the first I've heard of this game. Multiplayer only? When I already have 4 COD games, Halo Reach and Battlefield? Nah.

HankMan:
So this game is just Breaching off the genre? Meh
It doesn't even look as good as MW2

You miss out on plenty of great games if the look is important enough to bold it for you.

With that last name you shouldn't make puns.

theultimateend:

HankMan:
So this game is just Breaching off the genre? Meh
It doesn't even look as good as MW2

You miss out on plenty of great games if the look is important enough to bold it for you.

Look is important for me, but it is by no means the only thing I judge a game on.
The bad graphics are just one more thing that don't work for this game.

The whole point of Six Days In Fallujah was to make a game experience that conveyed to gamers what the soldiers went through, keep them up on current events (how many people heard of conflict in Fallujah before the game?), and to provide them with a game that offered more insight into war than our current generation of shooters.

By releasing part of it as multiplayer-only, they effectively destroy everything the game set out to achieve and turn it into a game that's solely focused on killing. I'm surprised that a game with depth and realistic views on war is deemed "too controversial" in America, but a game that trivializes war and murder is perfectly acceptable.
Oh wait. That's not surprising at all.

Frostbite3789:
Didn't Bad Company and Bad Company 2 already do the whole destructible environments? In fact they did. So you're saying this game has 0 innovation and isn't polished at all?

Bad Company 2 pretended to have it rather poorly, hence why I'd have liked to see in the review, if breach is lying about it as well, or if they have the real thing.

Zannah:

Frostbite3789:
Didn't Bad Company and Bad Company 2 already do the whole destructible environments? In fact they did. So you're saying this game has 0 innovation and isn't polished at all?

Bad Company 2 pretended to have it rather poorly, hence why I'd have liked to see in the review, if breach is lying about it as well, or if they have the real thing.

Did you actually play Bad Company 2 or do you just want to hate AAA FPS titles? Because Bad Company 2 implemented it pretty well.

Breaches and Cream
Don't know why I did it...but I did.

Cool review but I really disagree, the game takes tactics and is really fun, the graphics aren't super realistic either and somehow it makes the game more fun.

Another game which I might buy at later date, by then I'll probably find something more fun xD I wish they added single player mode or something.

HankMan:

theultimateend:

HankMan:
So this game is just Breaching off the genre? Meh
It doesn't even look as good as MW2

You miss out on plenty of great games if the look is important enough to bold it for you.

Look is important for me, but it is by no means the only thing I judge a game on.
The bad graphics are just one more thing that don't work for this game.

Well zen. That's a fair outlook that should take you far :).

Aura Guardian:
The hit detection is off? Damn. So it suffers from Black Ops problems.

Really? I've never experienced regular hit detection problems in Black Ops, and if I do it's down to lag.

The fact that they mentioned it in the review must mean that it's a serious enough problem not to be overlooked, and probabley due to bad game design.

Nateman742:
Bad reviews and scant community? I guess you could say this game... is a breached whale.

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

Wow this game looks horrible :S
This is being sold for real money?
It looks like a 5 year old unfinished hobby project.

Bad company 2 has destructible cover. It is however (so I'm told) a noticeably slower paced game compared to MW 2. But I think that the ability to form squads and work as a team offsets this a fair amount. Just my 2 cents.

Phew this game looks exactly how I expected it would...fucking terrible. I really don't know why developers that aren't skilled enough or just don't care even attempt making this type of shit.

i have it it is fun but it will die in a few moths with out some more maps and maybe a patch for the hit system i am told you can fix the hit detection with the sniper by turning off mouse smoothing but i found buying a new scope helped alot to

This review was fine but it missed the most essential and obvious point I thought.

There is already a damm fps out there with destructable mechanics to blow up buildings and walls. Battlefield 2 bad company 2, one of the biggest and most successful of the FPS giants.

Their only unique feature.... isnt unique! You can get it in a better game with better shooting and better ideas! This has a little more destruction, but not much. You can still destroy entire houses in BC2 and see people get crushed under them, blow up bridges, demo walls with c4 and blast them apart with heavy gun fire.

Works perfectly fine. BC2 even has the surpression effect, none of the same bugs and a much bigger and more established player base.

Breach doesnt do anything good enough, even closely to stand out from the pack and make a name for itself. If it wasnt for the press and controversy the game got... this wouldnt of even been reviewed by the escapist, its a beyond a low budget release.

Testsubject909:
I wonder if one should consider the state of the studio that has dished out this game.

That is. Loss of financial backing as well as loss of manpower, thus making the task of creating a refined videogame all the more difficult.

Think of it like this. What would happen of Breach could come out backed under a large company's name, coming out as a large name title as opposed to a smaller named game which one could now mark off as a sort of indie game (and by indie standard, it's pretty damn huge... Plus, they technically do count as indie, since they're a newly founded company with no clear backing, thus independent.)

Think. If this game had one more year of work on it, a full campaign and a team about two to ten times larger then they are right now rather then then salvaging material from a previously made game that's a few years old to begin with.

How polished would the game be? Also, consider the time when this game was meant to come out. At the time, this would've been quite gripping to many.

But, I doubt many would take that under consideration. Does it alter the facts of what Breach presents today? no, not really. But it adds context.

True, it does add context and you can clearly see the problem that's occured here, but that doesn't make up for a bad game. A simple fact is that bad games generally don't sell well, and even in context, it still seems kind of like a disapointment considering what people would expect from a game like this.

More time and more polish would have made a better game, but Breach isn't that game, it's Breach and nothing alters that fact.

I would have to disagree with this review.

I bought the game and am satisfied with it. I haven't used shotguns so I couldn't argue with the hit detection there, but Snipers and the M4a1 work fine with me. Maybe people are just genuinely expecting all their guns to be super accurate. However from my experience you often have to waste a lot of ammo unless you have the time to accurately pick off people with single fire mode.

You also didn't mention how fun the active cover system is (or it frustrated you.) I love it. The game is designed so if you aren't using active cover in a firefight and the other guy is, your going to loose 80% of the time. So what are you going to do? Run for cover. It makes battles static (like a lot of them are in real life.) and allows more modern military tactics to take place, such as flanking and using explosives to remove an enemy cover or create another route to flank the enemy.

You complained the active cover doesn't give much ability to look around, but I think this only further supports the flanking tactic. Not to mention that you could easily just tap the S key to back out of active cover and shoot your flanker.

Also some people are complaining about hit detection with snipers, however 90% of the time your going to miss moving targets. There is something called bullet travel and you have to be pretty good (or really lucky) to pull off a good lead shot (not to mention be on a excellent server.)

I hit targets with snipers pretty often and haven't had problems with hit detection. It is usually a 1 shot kill but it is generally only useful for taking out people in active cover (and it so happens that a lot of people use active cover.) so like in real life, its more of a supportive role, aka taking out enemies that have your teammates pinned down. The maps are also big enough where snipers can remain unseen until they take their shot unless another sniper is a good spotter or they have that Scope Detector gadget. You'll see a sniper kill one person and quickly move to another hiding spot which is kind of funny to watch as your entire team starts shooting at the location the tracer round came from. From personal experience I've had an entire building come around my ears after I sniped a few people.

The game has suffered from some poor design flaws, my biggest issue is dedicated servers have a infinite load time when I join them (However they are aware of the problem and fixing it.)

I also think the game modes were designed poorly, though I do enjoy Convoy (It might be called escort.)

So

Pros:
Active Cover System provides a realistic emulation of what modern battles are like
Snipers are not over powered and stay in their role as supportive, like in real life (noscoping *cough*)
Destructible environment works fairly well except for a few glitches (floating debris.)
Selective firing (Default Key: 1) allowing you to accurately pick off targets with Semi-Auto or blind fire a stream of lead down a corridor for the sake of shooting at your enemy (a real life tactic that.)

Cons:
Some of the more fun explosive stuff you have to level up to get (No Starting attachments or explosive devices.)
Gamemodes aren't all that interesting
Some maps don't have enough alternative routes making for poor TDM maps if you have uncooperative partners.
Hit Detection is sometimes a issue (as seen in the video with the shotgun.) but I also think it depends if the server you are playing on is laggy or not (Then again I don't think the shotgun is done well anyway.)

Anyway, this game is a good breather from the run and gun fast paced hollywood style shooters like blackops, which by now you can add as many new features as you like, but I'm sick of the basic game mechanics altogether. For 10 dollars its a great game in my opinion, its something to do.

PS: I also eagerly await Brink, from the "Choir of Guns" video I think its going to be awesome. I loved WolfET, and I think the parkour will really change up gameplay, giving me a fast paced shooter that hasn't become boring like Black Ops or MW2. I also always enjoyed Splash Damage's linear team based objective style game play. Unlike TF2 where their is only really one common goal that every one can work for (SO IF YOU THINK BRINK IS A TF2 CLONE, ITS NOT.)

PSS: I can add this game to the list of games I really enjoy but others do not like (Lead And Gold.)

also sorry for the long post XD

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