Review: LittleBigPlanet 2

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I didn't notice the platforming issues this time around, that's just me personally.

I find the game very fun, especially with the creation aspect. Much easier to do complex things in this one.

Are you guys STILL ludicrously weighing on 'floaty' jumps as a deal-breaking point? Really?

The Doctor aproves

The platforming controls are still lofty, eh?
Pass. It's a 100% deal-breaker as far as I'm concerned.

Onyx Oblivion:

Susan Arendt:
Unfortunately, Sackboy's jumps are still super floaty and although being able to move in towards the background allows for some clever level designs, you'll frequently miss your mark because the game's 2d nature makes it difficult to tell that you're too far forward or back. It's not a fun-breaker, but it is a frustration that never quite goes away as you play.

For me, that is a fun-breaker. A huge fun-breaker.

I have to agree. It's sort of like being tasked with making the best chocolate chip cookies ever and then being given a huge kitchen filled with everything you need.. except chocolate.

Susan Arendt:

Andronicus:

Susan Arendt:
Review: LittleBigPlanet 2

All the happy adjectives you know apply to LittleBigPlanet 2.

Read Full Article

You forgot to mention that Stephen Fry narrates the intro and the tutorials. That in itself is worth a whole extra star in my opinion.

Americans aren't obsessed with Stephen Fry like the rest of the world is.

News to me and Americans I've known haha.

I feel like she understates just how robust the level creator is. They didn't make it to be a platform for making levels for a platforming game. They made it to be a platform to create ANY sort of game. I think I remember seeing in a GI preview once that one of the developers at Media Molecule had made a Command and Conquer clone at one point :o

Susan Arendt:

Aurgelmir:
I love LBP, and LBP2 is awesome too... but I personally like how the story is told in the first game better.

I don't like the cut-scenes and all felt a bit weird...

I also liked the worlds in LBP1 better.

But the player created content has been taken up several notches

Do you feel like the first one was a bit more light-hearted? That's the one big difference I felt between the two - LBP is a lot more adorable than LBP 2.

I thought the first game had more charm, but I still love the second more for all the new stuff they threw in.

Steve Butts:

lior13:
whats the name of the song at the end of the review

It's called A Fifth of Beethoven, made famous in the movie Saturday Night Fever.

thank you

That music was groovy...

Jaker the Baker:
I feel like she understates just how robust the level creator is. They didn't make it to be a platform for making levels for a platforming game. They made it to be a platform to create ANY sort of game. I think I remember seeing in a GI preview once that one of the developers at Media Molecule had made a Command and Conquer clone at one point :o

Can you tell me a little bit more? I'm very interested in level creation, especially for platformers, and kind of want to see what the differences between LBP and LBP regarding the level design.

thespis721:

Jaker the Baker:
I feel like she understates just how robust the level creator is. They didn't make it to be a platform for making levels for a platforming game. They made it to be a platform to create ANY sort of game. I think I remember seeing in a GI preview once that one of the developers at Media Molecule had made a Command and Conquer clone at one point :o

Can you tell me a little bit more? I'm very interested in level creation, especially for platformers, and kind of want to see what the differences between LBP and LBP regarding the level design.

The creation tool in LBP2 is more robust, providing more options for control, AI, and general movement. So you can make a shmup, a platfomer, basketball, Lemmings...pretty much anything you can think of. You can even use the EyeToy and mic to add pictures and voice clips.

That's actually VERY EXCITING to me. I almost wished I didn't have to play the game so I can jump right into all the stuff the level editor could offer but these are the prices we pay. :-)

HeywaitaminuteIknowthatsong!

...Did I just hear a funk cover of a piece of classical music? o_O

Craftworld?

Did you see any Eldar?

Did you purge them?

They had that 2D platforming with Depth in Crash Bandicoot didn't they? Anyway I'm going to get this game because I need a platformer for my PS3 that isn't a damn Sonic game

AlternatePFG:
I didn't notice the platforming issues this time around, that's just me personally.

I agree with you, they have significantly improved in LBP2.

Susan Arendt:

TimeLord:
I loved LBP1 and was sold within 40seconds of that video because Sackboy is wearing a FEZ!

And a bow tie. Because bow ties are cool. :)

as soon as I saw the bow-tie and fez i had the urge to buy the game, best reference to anything, ever!

...Dr Sackboy?? Okay, I'm not gonna lie: that has me a bit more interested in it. I've never checked them out before, but I might yet, for the fun of all this customization offered. Fascinating.

I love LBP2 it's awesome! I mean there is so much to do. It's not like most of the other games where you often stop play the game when you've completed the storyline (If not there's multyplayer). When you've completed the storyline in LBP2 you can just head over and play with your friends in over 3 million communitylevels! :D I have a lot of fun with this game and I recommend buying it!! :D

I love LBP2 it's awesome! I mean there is so much to do. It's not like most of the other games where you often stop play the game when you've completed the storyline (If not there's multyplayer). When you've completed the storyline in LBP2 you can just head over and play with your friends in over 3 million communitylevels! :D I have a lot of fun with this game and I recommend buying it!! :D

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