What Minecraft Is Missing

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What Minecraft Is Missing

Yahtzee offers a few suggestions to improve the Minecraft experience.

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Ya, a better way to control water and maybe lava would be nice. And make making traps easer.
Maybe suflur blocks too, so you can get dynamite with out messing with creepers. With charcoal in the game all we need saltpeter and we can get really blow the place up. So many good ideas.

I think Notch has been saying that he will start to have lapis lazuri drop more than 1 gem, like how redstone does. It would certainly be nice.

Yahtzee being relatively nice about a game, that settles it, I'm trying this out.

Yahtzee! How dare you criticize minecraft. It is perfect as it is.

On a serious note, I too have wished for a sluice gate, or the ability to make doors horizontal so you can create trap doors. And maybe water should be able to flow through doors as well.

hawk533:
Yahtzee! How dare you criticize minecraft. It is perfect as it is.

On a serious note, I too have wished for a sluice gate, or the ability to make doors horizontal so you can create trap doors. And maybe water should be able to flow through doors as well.

Could not agree more about trap doors. And as an extension of that, perhaps draw/rope bridges.

Lapis Lazuli ore already drops 4-8 dye items. Still it's quite rare.

What I've always wanted is some kind of Redstone beacon. You could use your compass on it to tune it so that it always points towards the beacon instead of your spawn.

Yahtzee Croshaw:
Bursts of coloured confetti and sounds of fanfares and rounds of applause playing whenever you successfully kill an exploding bush monster before it gets to you.

There's a mod for everything, I'm sure this has to be high on someone else's list too.

I think a tutorial actually removes a lot of the experience of the game. Figuring things out purely by experimentation is part of what makes the game so fun. Eventually I did break down and look at the crafting recipe list on the FAQ, but for the most part I figured everything out on my own, which was no easy task...

Ya know, I think there needs to be more game developers paying attention to Yahtzee. He brings up a lot of good points that game developers need to follow more often. Maybe we'd get to see better games because of this. Well, at least games that are trying to something fun! Minecraft sounds really cool though, guess I'll have to check it out sometime!

I can definatly see use for a radar, but it might lose some of the exitment. As for the applause thing I believe you refer to wanting boomer birthday party...

Good points. I would love trap doors as well.

I think Notch might be working on a tutorial, since he's making NPCs. There's supposedly a story, too. Not sure how that will work.

One point about the metal detector: When you get close to unexplored caves, you will hear sometimes hear moaning or screeching or roar sounds play. Now, caves usually have a lot of exposed minerals, which makes finding them a lot easier. So you could just find caves for the special minerals.

Of course, a metal detector would be convenient.

I can't comment on the lapis lazilipa since I've never found one.

Edit:

What about a sort of codex, that updates when you find a mineral? Say you pick up a block of wood. Then it updates to show you how to make planks. Then you make the planks and it updates to show you sticks and crafting tables. Then you pick up some coal. Now it also shows how to make torches. Etc.

When I started I just lured the Creepers into water before they exploded. Then they dont hurt when they explode. So can I have my fanfare now?

MineCraftSweeper gave me an awesome idea on how to hold off the zombies. Can you make gunpowder in this game? How bout trip wire?

You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.

And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.

I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).

HankMan:
MineCraftSweeper gave me an awesome idea on how to hold off the zombies. Can you make gunpowder in this game? How bout trip wire?

Yes and yes. Well nearly. You can make TNT and you can activate TNT with wire and you can have pressure plates.

P.S. Ore is less painful to find if you just wander around the underground caverns looking for ore in the walls. I'm not entirely sure its more efficient, and you get lost and die easy, but its better than mining out a nxnxn hole.

could you add to this list:
- pipes which transport water/lava in a 1*1 block depending what's at the end of the pipe

-floating blocks which are like sand but the other way up . maybe make them sink if a current hits them (for making lifts)

-a pony

-flying/swimming mobs that grab you and try and drown you/drop you from a great height. that would scare the fuck out of me (smacking the mob with enough damage would make it drop you)

-an onslaught mode, which can be set using the difficulty settings were it turns to night 24/7, and more and more mob come until you die. in this mode creepers also have a chance of exploding if near a block the user placed and it doesn't auto save so you dont loose you creation(you can manually save)

EDIT: i know its not very likely but have the world like the crafting box, so if you place set blocks in set places in the game world they become a single item

Good points, and completely agree with the trap-door idea that was also mentioned. How else am I meant to easily drop someone into my pit of lava and doom?

My number one suggestion for Minecraft though? STACKING FOOD. Jesus christ, one of my sturdy double chests can hold 3072 heavy cobblestones, but only 48 loaves of bread? And my character can lump around 2304 stones, but only 36 pork chops? Gets damn annoying after a while. At least let the food stack to 5 or something.

P.S. Creepers are dumb, see below!

------------------------

Jin's Creeper Slayin' Tutorial:

What you'll need;

- 4 dirt blocks
- 1 TNT

When the creeper is running directly towards you, quickly build a vertical square between you and him, out of the dirt.

[][] - Dirt
[][]
===== Ground

The creepers don't know the 'go AROUND the dirt' tactic of getting you, so said wall should keep him in place, pressing his face into your awesome mudshield in fury. Now, place the TNT on the ground on your side of the square, and back away in a straight line, keeping the middle of the dirt-square between you and the creeper at all times. As you back off, hit the TNT.

Collect your free sulphur.

But gods help you if there are two of them.

Nice suggestions and all, but what I really want is a crafting recipe for a bulldozer so I can mow down the hills I have around my own fort right now. It's taking forever now that I've got the dirt mostly gone and am down to the stone.

Powered Minecart + Shovel = Bulldozer, right?

How about a fanfare every time those explody sods comes near? that 'tsssssss' only gives me enough time to brown my trousers.

I hope a lot more items are added by the final version. I also hope some kind of compass is added that can find a previously set way-point. (maybe you have to craft the compass and a magnetic structure?) I say this because in my largest world I have two houses that I can't find anymore. And one of them has some diamonds in it. I really want those back.

Incognita:
How about a fanfare every time those explody sods comes near? that 'tsssssss' only gives me enough time to brown my trousers.

Tssssssss.

*giggle*

Just kidding, it's only me, unstoppable bugged skeleton that can hit you but you can't hit back.

*fire arrows*

I actually don't share your thoughts on the tedium of digging at all. I mean, I'd agree on paper - it sounds altogether like too much digging forwards then down the forwards then down for any sane person - but in practice the pixelated design, the cleanness of the block-collecting and placing system and the repeated 'scratchscratchscratchpop!' of mining is endlessly satisfying.

thethingthatlurks:
You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.

And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.

I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).

Do you know how I stopped mobs from spawning in my general area? A single bucket of lava! Just lay the lava at the top of the world (highest you can build), next to your mountain fortress (or on top of it). It's bright enough to secure a small island from spawning creeps. Don't know how to stop daytime spawns from filling my shack, though. Seriously, it's ridiculous to get 2-3 pigs and sheep in a 4 by 5 room every day!

We should get shields too, I mean we've already got a sword and full suits of armour, why not a shield to complete the set? I'm thinking a shield would be made like a compass, only with nothing in the middle (or another ignot). Whenever you have both your sword and shield in the action bar, once you select sword you're automatically holding your shield, and vice versa. You'd be able to block, by holding the right click button, but it'd bring your movement speed down to sneaking level, or immobilize you altogether. That way you'd have incentive to let down your shield even when in combat.

thethingthatlurks:
You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.

And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.

I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).

psst, animals can only spawn on grass. just put in a cobblestone/sand floor and you're good to go

dudeman0001:

thethingthatlurks:
You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.

And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.

I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).

psst, animals can only spawn on grass. just put in a cobblestone/sand floor and you're good to go

Thank you! Guess I'd have to get some blue coloring for my green shack floor. :)

Jinjiro:

Tssssssss.

*giggle*

Just kidding, it's only me, unstoppable bugged skeleton that can hit you but you can't hit back.

*fire arrows*

My very first death was because of a burning skeleton!
'Oh cool!' Says I, appearing from my muddy hole in the ground 'Something jumping around on fire! What could that be?'
Turns out burning skeletons shoot burning arrows! D:

SaunaKalja:
Lapis Lazuli ore already drops 4-8 dye items. Still it's quite rare.

What I've always wanted is some kind of Redstone beacon. You could use your compass on it to tune it so that it always points towards the beacon instead of your spawn.

now thats interesting

that way you could have like 500 compass pointing to 500 different beacons

now, a way to diferentiate them would be nice...

These things would be awsome although I think that for what minecraft is and from it just coming from one man (untill recently) I think that I really could manage without any improvement and still be happy with it.

Of course I still understand that as a critic of sorts that it is your job to point out such things Yahtzee.

dudeman0001:

thethingthatlurks:
You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.

And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.

I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).

psst, animals can only spawn on grass. just put in a cobblestone/sand floor and you're good to go

Ah, well, I never liked nature anyway. Thanks for the tip! No more creepy sheep standing on my glass ceiling...

It's called a creeper Yahtzee. The green bush/cock monsters are called creepers.

Both the sluice gate and the tutorial are planned. Blue dye I agree 100% and there are more efficient ways of mining than just strip-mining: http://www.minecraftforum.net/viewtopic.php?f=35&t=28299 [Elites Of Minecraft: The Miner]

mb16:
could you add to this list:
- pipes which transport water/lava in a 1*1 block depending what's at the end of the pipe

-floating blocks which are like sand but the other way up . maybe make them sink if a current hits them (for making lifts)

-a pony

-flying/swimming mobs that grab you and try and drown you/drop you from a great height. that would scare the fuck out of me (smacking the mob with enough damage would make it drop you)

-an onslaught mode, which can be set using the difficulty settings were it turns to night 24/7, and more and more mob come until you die. in this mode creepers also have a chance of exploding if near a block the user placed and it doesn't auto save so you dont loose you creation(you can manually save)

EDIT: i know its not very likely but have the world like the crafting box, so if you place set blocks in set places in the game world they become a single item

That is an awesome idea and picture. Did you get that from the Minecraft suggestions forums, or did you make that. In that case did you consider outting that in the minecraft suggestions forum?

I agree with everything except the metal detector.

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