Preview: Bulletstorm

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Preview: Bulletstorm

Loud, dumb, obnoxious, and a hell of a lot of fun.

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I'm just getting more and more excited for this game the more I hear about it.

Sounds like just what the doctor ordered. :D

Well, it sure sounds like fun.
A bit like the Duke Nukem Forever we were hoping for, but are only now getting.
I wonder what Yahtzee will think of this?

Well I will be picking this up as well, frankly it sounds great for blowing off steam after a day of stress.

The demo was a blast, cant wait for the full game.

Russ Pitts:
".. grabs you roughly from behind and whispers "wait - you'll see," then leaves you to wonder what comes next, an epiphany or an ass-raping."

This should so be on the back of the box. In fact, I'm pretty sure Cliffy B would agree.

UFriday:
Well, it sure sounds like fun.
A bit like the Duke Nukem Forever we were hoping for, but are only now getting.
I wonder what Yahtzee will think of this?

Well, giving that he had a special place in his heart for Painkiller, an over the top, no-holds-barred, enemies in your way, killfest, I think he might enjoy this.

On the other hand, the game is also by Epic Games. Seeing as Yahtzee didn't really care for the Gears of War franchise, them teaming up with People Can Fly is going to create a real conflict for him.

This game is so not gonna make it to germany. ^^

As Just Cause 2 has proven to me, having to endure awful writing and voice-acting will deter me from a game no matter how fun other people believe it to be.

Though the trailers I've seen made me happy. Not in the sense they were by any means enjoyable, but in the way that I finally got that true condescending feel of an adult watching a "kid's" video game.

DeadlyYellow:

Though the trailers I've seen made me happy. Not in the sense they were by any means enjoyable, but in the way that I finally got that true condescending feel of an adult watching a "kid's" video game.

"Then I stabbed him in the junk with a pitchfork, and leashed him off the bridge and got 1000 points for 'bourgeoisie uprising'"

The demo was a lot of fun, but only because I kept think of new ways to torture my enemies. This preview forgets to mention that you really should string together methods to get the most fun out of it. Whipping a guy, and shooting him or kicking him into spikes gets boring after a while. Instead of just doing that a million times, combine a few smaller features into awesome combos.

Russ Pitts:
".. grabs you roughly from behind and whispers "wait - you'll see," then leaves you to wonder what comes next, an epiphany or an ass-raping."

Tsk tsk. The previev should've begun with a trigger warning. Also, I presume the latter option would be delivered by Dickwolves?

ColdBlooded:
The demo was a lot of fun, but only because I kept think of new ways to torture my enemies. This preview forgets to mention that you really should string together methods to get the most fun out of it. Whipping a guy, and shooting him or kicking him into spikes gets boring after a while. Instead of just doing that a million times, combine a few smaller features into awesome combos.

Like launching him into the air and shooting him with a flare to turn him into a big, pretty firework. Or launching him into the air inside a building so all his buddies nearby become the new wallpaper. Or shooting people with a four-barreled shotgun while drunk. Seriously, this game looks like it's finally going to put some FUN back into the genre.

The thing is, If this game is supposed to be a self-consciously brain-dead, fuckfest.....WHY does it take so long to hook you? Why do i have to "stick with it" for 45 minutes, before the game gets good?

Is there REALLY that much exposition in this game then? Like, look at say, Mass Effect 2. That game is neck deep in exposition, but the hook that draws you in, lies literally SECONDS from the beginning of the game (50 if you don't faff about). Or is it really like Heavy Rain which has over an hour of boring shit that you have to wade through. And in that case, Wtf?

Russ Pitts:

Loud, dumb, obnoxious, and a hell of a lot of fun.

Well, you're 75% correct.

This game horrifying. Like, Teen Mom horrifying. It's like the entire thing was slapped together by the ad wizards behind "Your Mom Hates Dead Space 2."

This is the death of innovation. Are you guys really that starved for a new way to shoot a gun at someone?

And the script! Was it written with a hammer? These lines were barely funny when Duke Nukem was saying them 13 years ago.

I'm usually all for not taking myself seriously, but I refuse to pay $60+ so that I can be called "dick-tits" by my television.

tl;dr: More like BullshitStorm, amirite?

They had me the moment my friend said, 'ERRRR DERP! My high score is 8.7k! YOU AINT GUNNA BEATS IT!"

Because, sure enough, right infront of his face, i hit 11k. And not long after, 12. Just the concept was enough to hook me. Not only am i better then my friends, but as of recently, many games have started allowing me to prove it!

I have a problem with this game. I want an original DS but I also want this game. I can't choose... Darn.

Aiddon:

ColdBlooded:
The demo was a lot of fun, but only because I kept think of new ways to torture my enemies. This preview forgets to mention that you really should string together methods to get the most fun out of it. Whipping a guy, and shooting him or kicking him into spikes gets boring after a while. Instead of just doing that a million times, combine a few smaller features into awesome combos.

Like launching him into the air and shooting him with a flare to turn him into a big, pretty firework. Or launching him into the air inside a building so all his buddies nearby become the new wallpaper. Or shooting people with a four-barreled shotgun while drunk. Seriously, this game looks like it's finally going to put some FUN back into the genre.

Or tying up a guy with a flail so he's immobilized and then overcharging your assault rifle, positioning yourself so there is a guy behind him and skeletize them both in one powerful shot. Or thump them into the air, use the screamer's flare to set them on fire then plant a flail on the ground below them as a little surprise for their exhilirating flight. YOU my friend... understand bulletstorm.

"Bulletsorm's single-player campaign takes about 10 hours..."

Wait, did you play the whole game or did the producers give you an estimate of the game length?

Exterminas:
This game is so not gonna make it to germany. ^^

Which is why I pre-ordered it from Austria weeks ago. And so should you. ^^

GrizzlerBorno:
The thing is, If this game is supposed to be a self-consciously brain-dead, fuckfest.....WHY does it take so long to hook you? Why do i have to "stick with it" for 45 minutes, before the game gets good?

Is there REALLY that much exposition in this game then? Like, look at say, Mass Effect 2. That game is neck deep in exposition, but the hook that draws you in, lies literally SECONDS from the beginning of the game (50 if you don't faff about). Or is it really like Heavy Rain which has over an hour of boring shit that you have to wade through. And in that case, Wtf?

No, I think it's because it's changing the gameplay paradigm of shooters being: aim, shoot, grenade. The game is asking you for creativity, so it's a lot deeper than most shooters which are simple enough to be played by everyone (and therefore their huge sales in mainstream). If you do that in Bulletstorm, the game is boring and makes fun of you for it. So I can see why it took him an hour to get his bearings on how to properly play this shooter, compared to others.

Moeez:

GrizzlerBorno:
The thing is, If this game is supposed to be a self-consciously brain-dead, fuckfest.....WHY does it take so long to hook you? Why do i have to "stick with it" for 45 minutes, before the game gets good?

Is there REALLY that much exposition in this game then? Like, look at say, Mass Effect 2. That game is neck deep in exposition, but the hook that draws you in, lies literally SECONDS from the beginning of the game (50 if you don't faff about). Or is it really like Heavy Rain which has over an hour of boring shit that you have to wade through. And in that case, Wtf?

No, I think it's because it's changing the gameplay paradigm of shooters being: aim, shoot, grenade. The game is asking you for creativity, so it's a lot deeper than most shooters which are simple enough to be played by everyone (and therefore their huge sales in mainstream). If you do that in Bulletstorm, the game is boring and makes fun of you for it. So I can see why it took him an hour to get his bearings on how to properly play this shooter, compared to others.

While all that may be true it doesn't seem to be the problem Russ is voicing. It seems like he meant that the game literally takes 45 minutes to "get good" and you should stick through that intial stage of doubt inflicting drudgery, if you wanna see the good bit.

I dunno Maybe i read it wrong or whatever, but then again....why would it take Russ 45 minutes to get the hang of the game though? He's a gamer and this is still an FPS we're talking about, not a fucking Rocketship!

I got $20 on this game boiling down to "OMG (insert skill kill name) NOOB" spams in the chat room until the only way to kill is bunnyhopping and no-scoping for random shots.

What? This level of intricate detail in a kill system isn't going to be noticed by the kids looking to buy this game...The adults might get it...but who is the news going to go for first?

Moeez:
"Bulletsorm's single-player campaign takes about 10 hours..."

Wait, did you play the whole game or did the producers give you an estimate of the game length?

I played the whole thing. It took about 10 hours.

GrizzlerBorno:

Moeez:

GrizzlerBorno:
The thing is, If this game is supposed to be a self-consciously brain-dead, fuckfest.....WHY does it take so long to hook you? Why do i have to "stick with it" for 45 minutes, before the game gets good?

Is there REALLY that much exposition in this game then? Like, look at say, Mass Effect 2. That game is neck deep in exposition, but the hook that draws you in, lies literally SECONDS from the beginning of the game (50 if you don't faff about). Or is it really like Heavy Rain which has over an hour of boring shit that you have to wade through. And in that case, Wtf?

No, I think it's because it's changing the gameplay paradigm of shooters being: aim, shoot, grenade. The game is asking you for creativity, so it's a lot deeper than most shooters which are simple enough to be played by everyone (and therefore their huge sales in mainstream). If you do that in Bulletstorm, the game is boring and makes fun of you for it. So I can see why it took him an hour to get his bearings on how to properly play this shooter, compared to others.

While all that may be true it doesn't seem to be the problem Russ is voicing. It seems like he meant that the game literally takes 45 minutes to "get good" and you should stick through that intial stage of doubt inflicting drudgery, if you wanna see the good bit.

I dunno Maybe i read it wrong or whatever, but then again....why would it take Russ 45 minutes to get the hang of the game though? He's a gamer and this is still an FPS we're talking about, not a fucking Rocketship!

After the first 45 minutes or so of build-up gameplay, Gray discovers a device called a "leash"

There you go.

Everyone who played the demo had the leash from the start, and it's pretty much the best initiator of combos and experimentation.

Hmmm...

I wanted FPS games to go back 10 years because the shooters when I was 13 were fun, not super-realistic and well designed. I didn't want shooters to go back because I want mental simulation for a 13 year old.

Remember an episode of The Simpsons a while back, where Bart gets caught stealing? Remember how ridiculous and hyper-violent the game was? Bonestorm?

Here we are.

I feel the need, the need for rape.

I am SO ready for this game to be out! It seems like every time I hear something about this game, it just gets me all the more excited! Agh! I can't wait! I need to kick a guy in the balls now!!

Onyxious:
I feel the need, the need for rape.

hahahaha...I see what you did there.

ot: seriously cant stop playing that demo...might have a problem...cant stop castrating clones...

I'm so glad I pre-ordered this game. I could use a mindless blood and guts shooter.

Lorechaser:

DeadlyYellow:

Though the trailers I've seen made me happy. Not in the sense they were by any means enjoyable, but in the way that I finally got that true condescending feel of an adult watching a "kid's" video game.

"Then I stabbed him in the junk with a pitchfork, and leashed him off the bridge and got 1000 points for 'bourgeoisie uprising'"

lol, historic win. makes me wonder how the french revolutions would have gone if they had a point keeping device...... and plasma whips. that could be a spin-off in its own right now that i think about it.

seriously, somebody go make that. i want to play that now

-Samurai-:
I'm so glad I pre-ordered this game. I could use a mindless blood and guts shooter.

I know what you mean. I'm really tired of all these of high-brow, tastefully suggestive art-house shooters that have flooded the market recently. It's as if The New Yorker has been the only one allowed to greenlight games lately.

/sarcasm

saintchristopher:

Russ Pitts:

Loud, dumb, obnoxious, and a hell of a lot of fun.

I'm usually all for not taking myself seriously, but I refuse to pay $60+ so that I can be called "dick-tits" by my television.

tl;dr: More like BullshitStorm, amirite?

10 bucks says someone says BullshitStorm in the game. ill almost be disappointed if they dont

Quazimofo:

saintchristopher:

tl;dr: More like BullshitStorm, amirite?

10 bucks says someone says BullshitStorm in the game. ill almost be disappointed if they dont

If so it will completely reverse my opinion of this game.

saintchristopher:

Quazimofo:

saintchristopher:

tl;dr: More like BullshitStorm, amirite?

10 bucks says someone says BullshitStorm in the game. ill almost be disappointed if they dont

If so it will completely reverse my opinion of this game.

i can just imagine that it would fit really well into the colorful vocabulary that the game has taken on. and considering the whole game is basically a joke why not make fun of itself ya know?

i really cant wait to find out when i buy this game. looks really fun.

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