Zero Punctuation: Dead Space 2

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Oh, I had been told that DS2 wasn't going to do the vent stuff that got really ridiculous only a few minutes into the first Dead Space.
All the air duct monster closets just removed every single bit of suspense from the game for me, instead you just noticed all the vents when you walked into a room and knew exactly where all the monsters would come from, and if any vents had not yet been opened by the time you were about to exit the room, you could be sure that it was a room you'd have to pass through again later.

I'll probably still get DS2 when it gets cheaper, I did like the setting and atmosphere in the first game, it just was very predictable and non-scary.

shadowmagus:
I leave...somewhat disappointed from that review. Maybe it's the fact that his rage was tempered by the game being a horror game in space with jet packs, but I honestly expected him to tear further into this.

You do know he *reviews* games. Not, rip them apart for lols? He just happens to be very blunt with his critisms. Perhaps you should watch something else.

~

To be honest, any game that's advertised as your "mom" hating it, will be a bucket of adolecent gorey fantasy.

scw55:

shadowmagus:
I leave...somewhat disappointed from that review. Maybe it's the fact that his rage was tempered by the game being a horror game in space with jet packs, but I honestly expected him to tear further into this.

You do know he *reviews* games. Not, rip them apart for lols? He just happens to be very blunt with his critisms. Perhaps you should watch something else.

~

To be honest, any game that's advertised as your "mom" hating it, will be a bucket of adolecent gorey fantasy.

He's built a career on accentuating the negative, so to "rip them apart for lols" is a pretty good description of his business model. I like Yahtzee because he's entertaining, every Wednesday I come to the circus (as it were) to watch a monkey dance and throw feces, but it's only amusing: it's not enlightening or informative, and that's the end of it.

scw55:

shadowmagus:
I leave...somewhat disappointed from that review. Maybe it's the fact that his rage was tempered by the game being a horror game in space with jet packs, but I honestly expected him to tear further into this.

You do know he *reviews* games. Not, rip them apart for lols? He just happens to be very blunt with his critisms. Perhaps you should watch something else.

~

To be honest, any game that's advertised as your "mom" hating it, will be a bucket of adolecent gorey fantasy.

I'm so glad you pointed that out, I had no idea /sarcasm

That said, I stand behind my former assertion that the game is overall weak and I expected he would review it worse and tear further into this....maybe even "for the lols".

Well judging from your review Yahtzee, it seems like Dead Space 2 is a pretty safe buy for me. The first Dead Space was by far one of the best games i have played in recent times. Is it the best game ever? No, mostly because i dont believe in such a thing. However, it IS a really good game and at the time it was a fresh new IP in an industry populated mostly by sequels. Is it the scariest game ever made? Hell no! In my opinion, there are plenty of other survival horror games that are WAY scarier: Silent Hill, Fatal Frame, Amnesia etc. In fact, i would define Dead Space as more of an action horror game than a survival horror game, with a big emphasis on the action part. And to everyone who are so obsessed with "proving" how these game are totally not scary: Horror is a subjective thing. So if somebody finds Dead Space to be the scariest fucking game ever made, then they have every right to think so.

DeliciousCake:

mrhateful:
To anyone thinking about bying this game, please don't the game was awful and if you fall into the same trap as i which is, "man this game is easily just as great as the first one", then game studios might think that we want this kinda crap. Also anyone who is saying that it was a good game is either lying or an idiot.

Dear Sir and/or Madam,

Having provided points and an overly large textwall detailing things that I thought the second game improved on, I'm sitting here wondering why you didn't do something similar. You could have said: "I disliked this game because: x, y and z. I found the [Blank] to be [insert adjective here]. Therefore, I must say this game is [good/decent/bad]." Your complete lack of points illustrating why the second game is, as you put it, "crap", makes me wonder if you know how to construct a complex opinion. Secondly, I must say your last sentence somewhat bothered me. Having mulled it over, I conclude that you are saying something along the lines of: "Anybody who doesn't share my opinion is wrong and stupid." This, combined with your lack of evidence, makes your seem rather foolish. I wanted to let you know this in the hopes that you may gather up your reasoning and respond to me in the fashion of a gentleman.

Good day,
Sir Delicious Cake Esquire

First of all I would like to point out that just because you explained yourself in a text wall doesn't make your opinion more valid since it's about the context not the amount. Secondly in defense of my post as I can see how you can be a bit offended I'd like to add that I really am very disappointed with the game, and are in truth just trying to warn others.

Now I don't blame you for not knowing this but I have written quite a few posts on why I don't like this game, some of which are on the "other" escapist review of the game, which does explain my opinion a lot better I think.

But since you've written me such a nice reply I thought I'd retread my opinion:
First of all the game is not a sequel but rather an extension since it doesn't add anything new, the monsters are the same, the gameplay is the same, like corpses playing dead, mobs coming from holes, shoot limbs, pretty much nothing new or innovative, now obviously a game doesn't have to be a completely new and different but it does at least have to add some new elements and to me it doesn't do that(except for the jet pack which I felt was nothing special)
Okay that was gameplay, to me gameplay is important but it can't really carry a game if a game lacks story and atmosphere then gameplay falls flat and eventually becomes tedious if it is as repetitive as DS2 is.

Story, in my opinion is the most important thing (Baldur's Gate 2 is my favorite game after all), and this is where DS2 completely fails. Its story and I'm not talking about the acting, I'm talking about the story which you learn about, as you progress through the game, that thing that keeps you attached to your protagonist and makes you want to continue on.
Now I haven't finished the game (quit about 10 min after the lady betrays you, just like in ds1, only done worse).

Basically the story which I got to learn was Necromorphs has come back, and you need to get to the lady, because you're sick. And too me that just doesn't cut it's simply too thin especially after you finally get to her and some unknown ship kills her without any resolution, such a let down :(

After that disappointment that other guy(forgot his name), appears out of nowhere and says "come to me", and now you have to get to him, that's NOT a good story, it's a story specifically designed for one thing and one thing only: to get you through as many rooms as possible in order to force an stereotypically atmosphere down upon you, a nursing home haunted with deformed kids, a medical facility with insanity happening, etc. etc, I mean at this point why not a virtual reality machine that sends you to a haunted house with lightning striking outside the window.

Now you might think well if that's your opinion on DS2 then you must really hate DS1, actually no because even though I don't consider it one of best games, I was actually entertained all the way to the end, which to me is very important.

It certainly wasn't a horror but it was new and refreshing, and had this almost unknown phenomenon called a story this where you in your reflection of the protagonist, experience different events and situations, in a crash attempt to make you become attached to your protagonist.

Now I agree with the popular opinion that your girlfriend had no effect however what did have an effect was the feeling of trying to get off the ship. Also if I can add just one thing DS1 became very silly towards the end which I felt DS2 just continued.

Hopefully this answers it all for you; normally it can be hard to explain why a game is boring simply because nothing is happening.

Sad day to you,
Overmind Hateful invasion

ActionDan:
Are there any spoilers in this? Because I want to play it, but not have a spoiler come flying to my face.

Here's a spoiler: There will be monsters running at you in the open that you have to shoot.

That's it, I'm moving to the land of chocolate lesbians

You have to saw off your own pinky in Heavy Rain? D:

This was hilarious. I'm still buying it, but you did make a few good points.
One of the funnier reviews.

I normally wouldn't make this kind of complaint, but I think that joke about the mountain climber who had to cut his arm off to survive was really off-colour, Yahtzee. Bad form.

Accountfailed:
Found the game to be very nice, very immersive and atmospheric, having completed DS2 I can say that this review felt very "graspy" to which I mean it grasped at straws, Yahtzee bitched about small things that passed entirely unnoticed in the face of all of DS2's strong points, eg: the stray away from lovecraftian style psycho-horror everyone seems to be getting a hard-on for(seriously, after enjoying Amnesia, Penumbra and Call of Cthulu I AM SICK AND FUCKING TIRED OF CHEAP LOW-SANITY METER TRICKERY AND SPOOKEY VOICES) DS2 was exactly what I needed. An action based, mildly spookey sci-fi shooter with a story focus on psychological issues and human relationships under the stress of outer space living. I was so surprised at its improvement from DS1 that it blew any concept of silly notions like "how horror should be done" or "the best way to build atmosphere" out of the water because Dead space 2 does it without having to resort to the H.P Lovecraft reference guide.

Long story short, Yahtzee's review of this game doesn't match with the game he reviewed, his arguments are no more than footnotes in the actual game. This leads me to believe that Yahtzee is simply appealing to his contrarian image instead of examining the game on fair ground.

And now fine gents we wait for the inevitable claim that I am a dead space fanboi. Please go and watch THIS before making your childish claims.

Either that or he didn't really like it very much.

Just sayin'.

Haha I got the rock climber reference

SalamanderJoe:
I will agree that it doesn't really scare you, just makes you jump every so often or go, 'WHERE'D THAT COME FROM?!' If anythng, the one scene that did make me sweat a lot is...

OH MY GOD YES. That was nightmare fuel. Also, I'm glad I beat the game before reading your post, because I can never help but look behind all of the spoiler tags.

CronoT:

Delusibeta:
Unsurprised at the number of references to your Dead Space 1 review, since from what I've heard Dead Space 2 is really quite similar.

From all the reviews I've heard and read, Dead Space 2 is mostly Dead Space 1 with an extra helping of bland thrown in. The game actually punishes you for letting the enemies get up close so you can use the dismemberment tactics.

Silent Hill 1 and 2 were the last games to get atmospheric horror right. Silent Hill Shattered Memories did a decent job with it, but it could have done better.

The dismemberment tactics worked at a distance...really the only weapons with a limited range are the saw and the flamethrower, for which it makes sense.

Also, I think I agree with the many people who say it's a different sort of horror game than silent hill. One thing Dead Space does really well is make you panic, by throwing fast things at you from all directions. Since only limb shots actually count, it also gets harder the more you panic and fire wildly. Combine this with very limited ammo and health, and the game gets even more desperate. Long story short, I liked it, but I wouldn't recommend it for someone who's looking for a new Silent Hill.

foxyexplosion:
It seems to me like Dead Space wants to be on the cheesy side of horror.

I don't know if that's deliberate or not but it is the way it comes across to me as well, in both games.

you have the best series ever! One thing about dead space 2 though. My friend told me the reason the plasma cutter fires shots like that is because Isaac fucked with it a bit.

InterAirplay:

Accountfailed:
Snip!

Either that or he didn't really like it very much.

Just sayin'.

That could be it, but surely I'm not the only one who gets the feeling that he's just hating on it to stay consistent with his character. Which is shameful because I for one find him more entertaining when he's speaking about a game he likes. or even a game that was mediocre, like the original silent hill(oh yes, I went there. Come get me) but had some really good elements. It's annoying for me to see him slap a "sucks" label on every game except the odd few when most of them don't deserve it, and every fool who thinks them self "game savvy" because they watch ZP suddenly decides that they aren't going to buy it because Yahtzee didn't give it a 10/10.

kind of agree i don't think the ripper is overpowered though, it's really only good when your fighting the little kids

Props to Arron Ralston.

I think I got a damned Heavy Rain spoiler at the end.
In Dead Space.

Yaay.

I always wondered what Isaac's motivation was behind talking off his helmet every time someone was trying to stab him in the face.

I dunno, I liked this one a lot better then the first. In the first one it was bad dudes every room. Although I wasn't sure if the evil bitch that is your mutilated TV wife was supposed to be scary because... well it wasn't =(

Hah, I saw 127 Hours the other day, nice "that mountain climber bloke"-reference (:

Dark.Kantian:
Too bad to see Yahtzee getting on the "I don't like the Isaac voice over" bandwagon. Granted its not Oscar worthy, but it was about as good as game characters go.

And anyone who expected DS2 to be even remotely scary having played DS1 deserved a kick in the face. Which brings me to another point: how come we judge the game by what someone says it should be, in this case a horror game? True, its not all that scary, but its still one of the best shooters to come out in recent months. Take the game for what it is , not what someone tells you it should be.

Wet wolverine.... lol.

It is marketed as a horror game
It was designed as a horror game first, shooter second
Therefore judging it on whether it actually does a good job at being a horror game is perfectly fine and valid

Ultra Kudos, and 2000 brownie points for "Human Centipede" reference

May I remind Yahtzee (on his "survivors in the looney bin" point) that:


Feel free to dismiss my point in a video/column, just thought it was interesting.

Ill have to agree with the whole voice over thing, one of the things that make the first game so cool was the fact that you didnt know how isaac looked or how it sounded like, it somehow helped to get YOU in the game (videogames are about transference "being" the character your playing whit, when a character have too strong a personality its impossible to completely transfer into it, DS1 is one of the most "in the game" game ive ever played, other great examples are ICO and Shadow of the Colossus) also remember the first Jak and Daxter, Jak didnt speak ONE line in the entire game and it was awesome, then on the second and third they tried to sell you this macho bs character and i didnt like one bit, same happens whit Isaac in DS2 everybody had "their" Isacc made up in theyr minds and theres no way that the game designers could beat that one, same happens when they adapt books to movies, no matter how good the adaptation is movie-makers cant beat the imagination of the people who read the books

"The Human Centipede" reference actually knocked me back for a bit there ...I actually had to stop and rewind three times just to make sure I saw that right O.O

Cor. Good Show Yahtzee :D bd

I think you're getting the "second favorite location" thing wrong. Instead of the land of "chocolate-covered lesbians", it should have "bisexual women whose bodily fluids are chocolate".

chocolatecovered lesbians
BEST PLANET EVAR!!1

I'm a little disappointed that Yahtzee didn't talk about how EA made the best Dead Space decision of all: No more turret levels! Seriously, I hear more people complain about that asteroid bullshit than anything else.

Most with what Yahtzee said I agree with, but I am still scared all the same. I think they focused to much on the monsters just bursting from nowhere rather then get it suspenseful. Plus, I don't think Dead Space is really meant for horror I just think it's an Intense game around the theme or even atmosphere of horror. Still, I love the game and it's awesome. Maybe in Dead Space 3, they'll see Yahtzee's review and fix everything then and only then will the game be perfected to make me not want to play because I have to change my pants (lol). Good review Yahtzee!!

I thank you for remaining civil, good sir. If you wish, we may now engage in a friendly sparring of opinions so that we may both emerge more enlightened.

A WARNING TO READERS, THIS CONTAINS SPOILERS. ITS A BIG PART OF MUCH OF THE POST, SO IM TELLING YOU HERE: THERE WILL BE SPOIL.

mrhateful:

First of all I would like to point out that just because you explained yourself in a text wall doesn't make your opinion more valid since it's about the context not the amount. Secondly in defense of my post as I can see how you can be a bit offended I'd like to add that I really am very disappointed with the game, and are in truth just trying to warn others.

Though my post was both text and wall, it had many good points in it. I'm going to assume you haven't seen it, but its near the top of page 4. Give it a read whenever you like. Though I cannot see how you can be disappointed with this game, unless you were expecting a mix of Silent Hill 2, Cocaine and God of Space War, but I can see how disappointment in a game can lead to somebody making such a statement.
Also, I would like to point out the irony that you too are explaining yourself in a wall of text, just like I did.

mrhateful:
But since you've written me such a nice reply I thought I'd retread my opinion: First of all the game is not a sequel but rather an extension since it doesn't add anything new, the monsters are the same, the gameplay is the same, like corpses playing dead, mobs coming from holes, shoot limbs, pretty much nothing new or innovative, now obviously a game doesn't have to be a completely new and different but it does at least have to add some new elements and to me it doesn't do that(except for the jet pack which I felt was nothing special)

Now, I personally felt that the jetpack was a nice improvement on the old zero-g mechanic. As for the no new monsters, there were actually quite a few. Allow me to list the new non-boss monsters
-The Stalker = http://deadspace.wikia.com/wiki/Stalker
-The Crawler = http://deadspace.wikia.com/wiki/Crawler
-The Pack = http://deadspace.wikia.com/wiki/The_Pack
-Cysts = http://deadspace.wikia.com/wiki/Cyst
-The Nest = http://deadspace.wikia.com/wiki/The_Nest
-The Puker = http://deadspace.wikia.com/wiki/Puker
-The Tripod (Though technically more of a miniboss) = http://deadspace.wikia.com/wiki/Tripod

They all offer the need for different tactics and approaches...mostly. The Stalker, crawler, cysts, nest and tripod all have vastly different strategies than all the others, both the originals and other new ones. The pack is easy to kill, but they pack a punch and there are always lots of them. Puker is purely a ranged attack that hocks loogies made of acid at you, with the advanced form's vomit slowing isaac down.

mrhateful:
Okay that was gameplay, to me gameplay is important but it can't really carry a game if a game lacks story and atmosphere then gameplay falls flat and eventually becomes tedious if it is as repetitive as DS2 is.

I submit that shooting the same monsters again and again gets tedious and boring. Personally, I felt that DS2 mixes it up more with the enemies, locations and sequences which reduces the rather repetitive nature of the combat by quite a bit.

mrhateful:
Story, in my opinion is the most important thing (Baldur's Gate 2 is my favorite game after all), and this is where DS2 completely fails. Its story and I'm not talking about the acting, I'm talking about the story which you learn about, as you progress through the game, that thing that keeps you attached to your protagonist and makes you want to continue on.
Now I haven't finished the game (quit about 10 min after the lady betrays you, just like in ds1, only done worse).

Hmmm, that is only like 2 hours in at most if you stopped after the betrayal. Now, I don't think the story is that bad, I personally think it was done better than in the first, which consisted of absolutely no story up until you find Challus Mercer and from there it's slowly revealed through logs and story progression, but it still felt, as a previous poster eloquently stated, "a giant series of fetch quests."

mrhateful:
basically the story which I got to learn was Necromorphs has come back, and you need to get to the lady, because you're sick. And too me that just doesn't cut it's simply too thin especially after you finally get to her and some unknown ship kills her without any resolution, such a let down :(

Now, that unknown ship was revealed to be a government gunship that's hunting down isaac. This is revealed around the time you're going into the church when isaac hears said ship and asks that woman what's going down. She says government goons are after her and isaac. The story with her is, as you might have predicted with the route she made you take, that she is a crazy unitologist who wants to use Isaac to make more markers and spread the necromorph infection. She says this to your face right before she dies a nice painful death. Now, after this betrayal is revealed, some questions arise to the player: "So...is Isaac's dementia really going to kill him, or was it all part of a glorious lie to get him to go to her?" "Why did that woman think Isaac can replicate markers?" "Is that why the government is after him?" "Who keeps throwing beef casserole all over the walls?" It's obvious that she was hanging the promise of a cure over Isaac's head so he could play into her hands and the government thinks that isaac is a big enough threat for some reason that they send gunships over to kill him and lock down entire sectors just to get him killed. Now as for resolution for these questions, you're only about two hours in, so to be fair you can't expect much resolution in the first 1/5 of the game.

mrhateful:
After that disappointment that other guy(forgot his name), appears out of nowhere and says "come to me", and now you have to get to him, that's NOT a good story, it's a story specifically designed for one thing and one thing only: to get you through as many rooms as possible in order to force an stereotypically atmosphere down upon you, a nursing home haunted with deformed kids, a medical facility with insanity happening, etc. etc, I mean at this point why not a virtual reality machine that sends you to a haunted house with lightning striking outside the window.

His name is Stross or something. He talks to you earlier from across a big divide saying plot important stuff that for some reason I forgot. The gist was that scientists gave him and isaac mind altering drugs to suppress their memories. After that woman betrays you, he reveals that both him and isaac helped to construct the marker and stross is remembering how to destroy it. Isaac then resolves to help stross destroy the marker and end the infestation. So, there's the motivation. Now, I don't know about stereotypes, but up until you stopped playing, there was: a space loonie bin, a hospital, shops and a mall, residential apartments, cultist apartments, a creepy church (complete with a gift shop and torture rooms), cryogenic freezing chambers and a trash compacter.

mrhateful:
Now you might think well if that's your opinion on DS2 then you must really hate DS1, actually no because even though I don't consider it one of best games, I was actually entertained all the way to the end, which to me is very important.

DS1 was a good game. There is no question about that. Near the end on the ishimura, normal combat became too repetitive for me to really enjoy it, but the hunter and the levels on Aegis 7 as well as the final boss were very well done.

mrhateful:
It certainly wasn't a horror but it was new and refreshing, and had this almost unknown phenomenon called a story this where you in your reflection of the protagonist, experience different events and situations, in a crash attempt to make you become attached to your protagonist.

I apologize, but I really can't see how anybody could become attached to isaac clarke in the first game. He was a silent protagonist whose only form of communication were screams of pain and fury when he's dying and stomping corpses respectively. There was also that hilarious thing at the end where they tried to make isaac look like he's in pain realizing that nicole is dead, but it honestly looked more like he was making a rather long facepalm. The story in DS1, though good, is revealed quite slowly, which really isn't bad, in fact the slow reveal with the betrayal of kendra at the end was nice. HOWEVER, I didn't see much difference in evolution of the story in the second game, besides it's better pace. Like I said above, the real story doesn't unfold until around the time you meet challus mercer. I like to think DS2s main plot begins unfolding earlier around the time when you're trying to get to that treacherous woman cultist. Oh and the only characteristics isaac clarke shows in the first game was his dislike of being in pain and his tendency to obey everybody's orders. In the very least, the second game added more characteristics to his character because he can speak...however, the only things added was his guilt over nicole (by the way, in the intro it's implied that he pushed her to take a job on the ishimura, thereby being responsible for her death in a way) and his desire to be left alone.

mrhateful:
Now I agree with the popular opinion that your girlfriend had no effect however what did have an effect was the feeling of trying to get off the ship. Also if I can add just one thing DS1 became very silly towards the end which I felt DS2 just continued.

Dead space got a little silly at the end, but not enough for it to ruin the experience for me. I really don't know what in DS2 is silly, perhaps you could expand on that for me.

mrhateful:
Hopefully this answers it all for you; normally it can be hard to explain why a game is boring simply because nothing is happening.

Sad day to you,
Overmind Hateful invasion

This statement about the game being boring is especially confusing to me. Not once was I bored in the entire time I played it. Near the end, just like in Dead Space, the combat becomes a little tiring but overall I was never truly bored.

anyone else getting a can't find stream error?

Duffeknol:
I'm so glad Yahtzee agrees with me completely when it comes to Dead Space. Now I can rub TWO video's in the face of everyone who calls Dead Space 'super f-in scary bro'.

That is a very good thing.

Why? He's said several times that his viewers should come up with their own pros and cons since after all, these reviews are just his opinion.
If you do use his reviews to prove your argument, then you're an idiot

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