Deus Ex: Human Revolution Hands-On Preview

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I really like the fact that convo system isn't good/bad, paragon/renedage, apple/orange, etc. I've been arguing that Mass Effect should adopt a system like this. Some badass Krogan merc is probably gonna respond better to a show of brute force rather than a feather tickling. Good to see a game is implimenting this.

You put a smile on my face by making it a point to say it won't be as mind-blowing as the original Deus Ex. I had come up with this naive idea when I had glimpsed the few seconds of Reed and Jenses's conversation about helping people yet seeing most DoD people. I had hoped for a plot provoking ideas about how technology can ease or even prevail human suffering yet the technology does the opposite because of the lack of ethical understanding, something Like Joseph DesJardins environmental ethics. Plus all of it would fit the perfect backdrop of a distopia future where human suffering remains over a world filled with new innovation. After reading this hands-on I'm disappointed but not surprised; still going to get the game, probably for the same reasons I bought Invisible Wars. At least it's shiny.

You put a smile on my face

Hey, that's my line. Different reason though - all i wanted to hear was "it's still Deus Ex".

Bring it.

I am still reserved about the game. If the stealth works I'll buy it, but I expect to be disapointed in the same way I was disapointed in Fallout 3. ie. It was a good game but didn't live up to the originals. It still looks too much like Conviction to me, the idea of automated multiple takedowns reinforces that.

I'm liking the idea that the AI adapts to your playstyle.

dagens24:
I really like the fact that convo system isn't good/bad, paragon/renedage, apple/orange, etc.

couldn't agree more

This sounds amazing. I know the last one left a bad taste in everyone's mouth, but this seems like it's going to be pretty amazing. Others mentioned these same sentiments but, I'm glad he came out and said it's not going to blow your mind. I am loving how the conversations sounds, and I'm loving the awesome multi approach to everything. In reading this, it sounds like what Alpha Protocol was going for. I still liked Alpha Protocol, but this seems like it's going to succeed where that one actually failed. You've given me high hopes of at least looking forward to a good or even a great game, even if it won't mimic the first one in it's impact.

I guess if I really don't want spoilers I should go play the original before reading all of this.

As long as it's a good Deus Ex game I'm happy... I'm still gonna file it under my "Shit List" until I get to play it myself... though that's a given with any game...<.<

I wanted to read this, but as was stated, thar be spoilers ahoy..

I am looking forward to this, and I do indeed have great expectations for it, but not in the sense that it will be an amazing flawless game, but rather it will be a great dystopian sci-fi RPG atmosphere.

Games don't do sci-fi enough, which is bizarre in itself, but the only genres we get are space operas and space marine shooters.. usually hybrids of the two. This needs to stop, even though Mass Effect is concentrated liquid-awesome, it's still just a space opera, and nothing can ever beat a dystopian sci-fi conspiracy setting when done right.

...Awesome.

Im liking the sound of the conversation system.

Yes, a game with depth, this is what pushes the game industry forward.

octafish:
It still looks too much like Conviction to me, the idea of automated multiple takedowns reinforces that.

Gave me the impression that it would be Melee only though.
I mean, the system in Conviction is too much of a game-changer, making the game much easier than it should be, what with you taking down four of them, at range.

If they keep it to a Melee-only reaction-based move (like Disarms in Mirror's Edge), and only allow for two at a time, with an Augment, and even then requireing the two to be in melee range...

Doesn't sound half bad to me.

Susan Arendt:
it's Deus Ex, alright.

And on the strength of those words, consider it pre-ordered.

Now to decide whether I want the satchel charge or the silenced sniper... still hate them for putting those two in seperate packs >.<

Whoa whoa whoa whoa whoa whoa whoa, a game coming out is going to have the option of using dialogue as a means of resolving things instead of just fisticuffs and bullets?

What is this I don't even

Holy replay value batman!

Seriously though, it looks like the devs are holding up on their promise to not the same thing as most other games and just go "hey look at this content/feature we put it". This game looks like it will have some very nice depth.

When is this game scheduled to come out? I really wanna get my hands on it.

SyphonX:
Games don't do sci-fi enough, which is bizarre in itself, but the only genres we get are space operas and space marine shooters.. usually hybrids of the two. This needs to stop, even though Mass Effect is concentrated liquid-awesome, it's still just a space opera, and nothing can ever beat a dystopian sci-fi conspiracy setting when done right.

Well said, someone present this person with a medal.

If it's even anywhere close to the original is a definite buy, and definite awesome.

Plays like Deus Ex but with modern sensibilities? Exactly what I hoped. I since I played Deus Ex for the first time just last year, I don't have to worry about this one not being as groundbreaking, since the original wasn't groundbreaking at all to me. Definitely excited.

Two slight little complaints.

1. You complain about blind-fire being fairly inaccurate. Well duh it's going to be inaccurate. You're just sticking the gun out and holding the trigger.

2. You complain of balance issues. From other reviews I've read, they all praised the difficulty and were happy that nothing had been toned down for the consoles.

The release date is still unannounced. How can we have a hands on preview, without an announced release date?

I really gotta decide if I'm gonna get this game or not. It sounds good, but will it live up to it? We've all played games that sounded good, but turned out to be crap. Or, at least, games that didn't live up to their potential.

The variety of ways that you can approach a situation, sounds good. The preview didn't discuss if there will be some kind of class system. I'm guessing it's less about classes and more about how you augment you character. Which hopefully means I can change strategies from one mission to the next. Gun-sling through one, sneak through the next, hack computers later, so on and so forth. Sounds promising.

Looks ok so far.

So, is it coming out in a month or two, or are they pushing it back a year? I keep hearing conflicting reports. Most are from sellers though and they seem to ahev issues without updating their information.

Sounds like a good, but not a great game. I'll probably wait till the price goes down or Yahtzee points out some huge flaws in the final build.

This is one of those games that really has me on the fence, and the main reason is that the first game was bad. The first game had bad gameplay, bad level design, bad understanding of what I did or did not do, misinterpreting almost everything I did in the game, and to top it off a bad story.

So you can se why the new game doesn't fill me with confidance, Lets hope this one doesn't get screwed like other promising titles.

Saltyk:
I really gotta decide if I'm gonna get this game or not. It sounds good, but will it live up to it? We've all played games that sounded good, but turned out to be crap. Or, at least, games that didn't live up to their potential.

Invisible War springs to mind.

The preview didn't discuss if there will be some kind of class system.

There's always a class system in DX games. Usually, the rich guys are assholes, and the workers are poor assholes.

OT: Can't wait. Looks like it's nearly time to upgrade my system.

Sounds very good but I will reserve final judgement until it actually released, I don't want to get burned like Ivisible War again, and given their poor form this year I'm half expecting Square-Enix to ruin it somehow.

Yes it won't certanly blow you away like the first, but seriously it would be too much to ask for.
This game is 1. on my wishlist. Sure there are a few things I don't like, but if it captures the feel of DX1 then it will be great :-)

Tulks:

The preview didn't discuss if there will be some kind of class system.

There's always a class system in DX games. Usually, the rich guys are assholes, and the workers are poor assholes.

I can't tell whether it was a joke or not, but if not: He meant as in you picking a class (i.e a Melee class or a Ranged class)

Anywhoo looks awesome! glad to hear that eventhough it won't surpass the original game it still holds quite a lot of ground!

headshotcatcher:

Tulks:

The preview didn't discuss if there will be some kind of class system.

There's always a class system in DX games. Usually, the rich guys are assholes, and the workers are poor assholes.

I can't tell whether it was a joke or not, but if not: He meant as in you picking a class (i.e a Melee class or a Ranged class)

Anywhoo looks awesome! glad to hear that eventhough it won't surpass the original game it still holds quite a lot of ground!

There typically isn't a class system in Deus Ex... your able to go about the game as you see fit building your character in anyway, to suit your needs, unrestricted by such a system... but in Invisible War... the way the augmentation system was set up you might as well have been choosing a class...<.<

Sacman:

headshotcatcher:

Tulks:

There's always a class system in DX games. Usually, the rich guys are assholes, and the workers are poor assholes.

I can't tell whether it was a joke or not, but if not: He meant as in you picking a class (i.e a Melee class or a Ranged class)

Anywhoo looks awesome! glad to hear that eventhough it won't surpass the original game it still holds quite a lot of ground!

There typically isn't a class system in Deus Ex... your able to go about the game as you see fit building your character in anyway, to suit your needs, unrestricted by such a system... but in Invisible War... the way the augmentation system was set up you might as well have been choosing a class...<.<

I was clarifying to that guy, but never mind :P I would ask you to answer my thread (Why all the flak for Deus Ex 2?) for you seem to be one of the people with flak for Deus Ex 2 :P

Susan Arendt:
After our time with the demo was over, everyone at the event gathered around to compare notes - what we had tried, what'd we'd found, what had worked, what hadn't, what quests we'd unearthed, and what secrets we thought we knew.

Does that mean other gaming journalists, or sharing notes with the developers? Is that a usual thing to do in preview events?

headshotcatcher:

Sacman:

headshotcatcher:

I can't tell whether it was a joke or not, but if not: He meant as in you picking a class (i.e a Melee class or a Ranged class)

Anywhoo looks awesome! glad to hear that eventhough it won't surpass the original game it still holds quite a lot of ground!

There typically isn't a class system in Deus Ex... your able to go about the game as you see fit building your character in anyway, to suit your needs, unrestricted by such a system... but in Invisible War... the way the augmentation system was set up you might as well have been choosing a class...<.<

I was clarifying to that guy, but never mind :P I would ask you to answer my thread (Why all the flak for Deus Ex 2?) for you seem to be one of the people with flak for Deus Ex 2 :P

I just did that... read it if you want...<.<

This is looking more and more promising. Can't wait until it's released!

Ok, so it won't boggle minds like its illustrious ancestor, but it does sound like it could be a good game in its own right.

Moeez:

Susan Arendt:
After our time with the demo was over, everyone at the event gathered around to compare notes - what we had tried, what'd we'd found, what had worked, what hadn't, what quests we'd unearthed, and what secrets we thought we knew.

Does that mean other gaming journalists, or sharing notes with the developers? Is that a usual thing to do in preview events?

In this case, both. And it's certainly not unusual to share impressions with each other, but this was a little bit different. We weren't discussing the game as professionals, we were doing it as players, if that makes any sense to you.

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