A Male on Females on Female Characters

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bdcjacko:
I always think it is funny when someone who isn't directly affected by stereotypes is more offended than the people who are. And then more zealously defend the precised victim. So I chuckled at how Shamus is more offended at sexual pandering than the ladies at the Comic Con.

Other wise I think he makes some valid points.

I guess he's offended because the boobs are targeted at guys, not at girls. It implies that all guys want in a female character is sex appeal. Of course, if Shamus does not find that to be true for him, then all he has to do is not buy a game that sells itself that way. Then, abrakadabra, he is no longer the target market and thus is not being insulted by the advertising. So yeah, basically what I'm saying here is that complaining about sexualized marketing is silly if you're gonna buy the game anyway.

If you think you can do better Mr. Young, step up to the plate and make a video game.

MGlBlaze:

Eikoandmog:
I'm one of the strange few that despite being male, enjoys playing as female characters in video games. I can agree that you simply don't see enough of female characters, even in multiplayer modes but there is one case where the addition of females just wouldn't make sense. In the wave of 'realistic' shooters that the AAA industry likes to shove at us, it wouldn't make sense to have women playable since they can't be on the front line as infantry for various reasons.

Actually in the New Zealand, Canada, Denmark, Finland, France, Germany, Norway, Israel, Serbia, Sweden and Switzerland (thanks, wikipedia) armed forces, Women CAN take active frontline combat roles.

It's embarrassing there aren't more.

Well, I've learned something today.

BlindChance:

Shamus:
BioWare gets points for letting us choose the appearance and gender of our protagonist in Dragon Age and Mass Effect, but then they lose those points by making the default box-cover characters a couple of generic white dudes.

THANK YOU GEEZE. That exact sentiment is one I've desperately wondered about. Does it actually raise sales? Really? Can't they just have no default Shepard or Hawke?

It's worth noting that there isn't even, ala Mass Effect, a 'default to male' Hawke in DA2. You choose gender and class before anything else and you can't just say "default please". The male Hawke is no more 'canonical' than the female one, judging by the game.

Well they have to put something on the box art. And in the gameplay trailers. And in the cinematic trailers.

Mass Effect's box art is meant to tell you about the game inside. Look at the box for the first game. You can see just from looking at it that mass effect is a grand sweeping space drama, that the main character is military, that the dude with the glowing blue eyes is evil, and that other aliens and a lady in a tight space jumpsuit will be involved. Granted, they could have had female Shepard on the cover, or black Shepard, or black female Shepard, but they had to pick something.

Same thing goes for DA2. DA1 abstracted the cover, giving you a big red dragon with no people. DA1 also had many more racial options than DA2, which forces you to play a human. But in both games' advertising, they had to pick one character for all of the trailers, just to give them some consistent link. I don't know that they could have done better than they did.

What do you think would have been better, from both a diversity and a marketing standpoint?

Jordi:

And although I personally wouldn't mind seeing more games aimed at women, I don't know if it's immediately a sound business strategy to do so. Let's be very generous and say that the male/female gamer ratio is 60:40. It may seem intuitive that the best strategy is to make 60% of games for men and 40% for women (of course there's a middle ground, but I'm simplifying), but the simple fact of the matter is that the optimal (short term) strategy is to aim everything at the majority (search "matching vs maximizing").

60:40 ain't generous, it is the actual numbers (if this wikipedia page is reliable at least)
http://en.wikipedia.org/wiki/Girl_gamer

I'm not sure if aiming at the majority is always optimal. If there is a large audience that craves female protagonist, being considered "the shooter with a good female protagonist" might be more profitable than say "just another shooter".

Jumwa:

It's gotten to the point where we kind of shy away from such multiplayer/cooperative games that don't provide female options. We had been rather excited for Brink, as an example, and their bragging about the endless options for customizing your character. Then we learned those endless options don't involve being able to pick a female for a list of variously lame reasons. We decided: if they don't care to even try to appeal to us we wont give them our cash.

I'm not sure if it was one of those "lame reasons," but female avatars can't be in Brink because of the way body-types correlate to gameplay. Light characters have low health, can only wield submachine guns, and can free-run. Medium characters have more health, can wield all weapons, and can do limited free-running. Heavy characters have the most health, can wield all weapons, and can't free-run If you've seen the three body types, then you know that they're exaggerated, and that it would visually make no sense for a female to be either medium or large. So, to include female characters would result in one of two things: 1) Anyone who wanted to play as a female would be relegated to the Light body-type and have their gameplay options reduced by 66%(which is a bad thing), or 2) The game is filled with hideous, Soviet-experiment-gone-wrong women.

Its really a shame. I'm a big proponent of personalization in games, but sometimes it just doesn't work out like that.

beefpelican:
Mass Effect's box art is meant to tell you about the game inside. Look at the box for the first game. You can see just from looking at it that mass effect is a grand sweeping space drama, that the main character is military, that the dude with the glowing blue eyes is evil, and that other aliens and a lady in a tight space jumpsuit will be involved. Granted, they could have had female Shepard on the cover, or black Shepard, or black female Shepard, but they had to pick something.

What they should have done was make the orange light behind Shepherd's head obscure his face.

OT: When developers first start designing a game they have to make a choice. Will immersion come first, or will storytelling? If they answer immersion, then they should allow the player to choose gender, race, etc. If I were to pick on a company for not doing this, It would be Valve. In Half-life, Freeman is only ever acknowledged as a man a few, unimportant times. It would hardly effect the game if Freeman was a woman, but since there is a rather strong stor to Half-life, it can slide. The real failure was in Portal. The female protagonist, Chell, was absolutely nobody. Gender did not once factor into the game. The only reason she was ever given a gender was because players needed an avatar to see when they looked into portals. Of course, unless you're a white woman, every time you look into a portal and see yourself, you'll remember that you're not in Aperture labs, but that you're playing a video game and the protagonist is in Aperture labs.

If storytelling comes first, then they are going to have to create a character for the player to control. This means that the character will have to have a gender and race, which means that some demographic is going to be left out. Personnally, I place more importance on immersion, but whatever.

Now the problem I have with these protests against the lack of diversity in games is that they seem to assume that enjoyment of a game is hampered if the main character is not exactly like the player. They seem to assume that a woman can't enjoy playing as a man, and that I can't enjoy playing as a woman. They're wrong, because I sure as hell liked Metroid. The thing is, if people want a protagonist that is also a character (I don't, but once again, whatever), they're going to have to make concessions.

RevRaptor:
So A party of Pc's is a party of my characters? That really doesn't roll of the tongue to well.

Uh, no. You're just taking the piss. Language is fluid, especially english. If you want to try and say that what you just said would logically follow what I said, I'd have to ask if english was your first language.

Honestly, if you're not just being pedantic for the sake of trolling me this doesn't even deserve an answer. But just for the sake of it...

Maybe a party of "player characters" would be referred to as "your party"? I mean really, if you were the GM (that's Game Master, or DM if you're the Dungeon Master) would you really even say "A group of Smurfs ambushes your party of Player Characters! What do your Player Characters do?" Doubtful.

You would most likely say something along the lines of "A group of Care Bears ambushes your Party/Group/Posse (or even in a pinch Characters)! What do you do? Roll for initiative!"

Are you picking up what I'm putting down here?

ps- it's "...doesn't roll of the tongue too well.", not "to".

Shamus Young:
Shamus would love to see more gender diversity in games.

So I'm reading the article and I get to the second page. Oh, a scene from Mass Effect. If there's text somewhere that might mean something, I try to read it. So I'm squinting and trying to read what Shepard is saying. Slowly I'm moving my face closer and closer to the screen, but I still can't make it all out. Then I see that the point of the picture is actually that it a shot of someone's butt, and my face is inches from it. To any outside observers, I am now some kind of pervert...well played, Shamus, well played.

Also, I always make a female character when the options are open. I am so sick of guys being the lead that I have taken it into my own hands to create awesome female main characters.

Kadir:

mattag08:

lesterley:
snip

I assume you're making the point that there should be more situations where women interact with each other? Why is that important?

It's important because if you ask:
1) Is there more than one man?
2) Do the men talk to each other?
3) Do they talk about anything other than the female characters?
Almost every game and movie will pass. Females make up roughly 50% of the population yet they probably hold less than 10% of the conversations in popular media.

Did you ever wonder why? And if your answer is "the patriarchy" then you've missed the mark.

beefpelican:
Well they have to put something on the box art. And in the gameplay trailers. And in the cinematic trailers.

...

What do you think would have been better, from both a diversity and a marketing standpoint?

Basically? Look to Portal.

This was the standout example of how to do marketing without a centralised figure. (Oddly enough, it's also cause for some despair, but for different reasons; namely, that in such a profoundly female game with an easily depicted central character, they decided to keep her hidden.) Abstract it. Dragon Age 1 used the blood dragon as its symbol. For Dragon Age 2, I'd have gone with that weird symbol thing of Kirkwall's. Or maybe the silhouette of the Kirkwall skyline? After all, Kirkwall is, in many ways, the star of DA2. Moreso than Hawke.

Trailers are, I grant, a little trickier. But again, look at Portal. There they used a clever device to convey the humour and nature of the gameplay without really using much gameplay footage. I don't believe for a second they couldn't have done something similar with Dragon Age 2. Use Varric, talking. (Hell, it's what he does.) Perhaps something about the mystery of 'The Champion of Kirkwall':

"Who is the champion? Heh. Nobody can agree. I've heard stories about how he's eight feet tall and wields a sword as long as himself; I've heard she's beautiful as a flame and wields magic just as deadly. The champion is the rebel lord of the resistance; or the tyrant's right hand. Born into power and destiny; or a Fereldan refugee caught up in the winds of chance. And y'know, the champion is all of these things, and none of them. But that's not the point. The point is, the champion changed the world. And I know the Champion's story..."

Use the images of the game. Show the setting, show the gameplay. Build intrigue and mystery.

Would that be better from a diversity standpoint? Absolutely. Anything to dilute the endless range of gruff men in the marketing. From a marketing/sales perspective in the short term? Probably not. The fact is, it's a way of signalling to the male fanbase, "Hey, this is for you. You wanna be this guy, right?"

But it's being done at the expense of the mid-to-long term. We can only grow this industry so much without getting women involved. They're half the population, and we're doing a crappy job of growing the market to them. In the end, gaming is caught in a Prisoner's Dilemma. Everyone's defecting ("just keep on using gruff men, it sells") because in the short-term it's always a better strategy than co-operating ("let's try and expand the market") even though it's limiting future growth.

internetzealot1:
I'm not sure if it was one of those "lame reasons," but female avatars can't be in Brink because of the way body-types correlate to gameplay. Light characters have low health, can only wield submachine guns, and can free-run. Medium characters have more health, can wield all weapons, and can do limited free-running. Heavy characters have the most health, can wield all weapons, and can't free-run If you've seen the three body types, then you know that they're exaggerated, and that it would visually make no sense for a female to be either medium or large. So, to include female characters would result in one of two things: 1) Anyone who wanted to play as a female would be relegated to the Light body-type and have their gameplay options reduced by 66%(which is a bad thing), or 2) The game is filled with hideous, Soviet-experiment-gone-wrong women.

Its really a shame. I'm a big proponent of personalization in games, but sometimes it just doesn't work out like that.

I would categorize that as a lame excuse personally, as just giving two seconds thought to the issue I came up with the notion of giving heavy type female characters big blocky armour that's, hypothetically, supposed to enhance their strength while making them similar in make to the male models.

I would think a professional team of game designers being paid for their work could come up with even better ideas. If they cared to. Which I dare say they don't.

Jordi:

Jamie Doerschuck:

Jordi:
I wonder how big the percentage of female gamers actually is

The largest gamer group are women between the ages of 18 and 24.
2/3 of "online" gamers are female.
46% of "game purchasers" are female.

Really? That is not at all what I am experiencing in my social circle. Do you have the link to where you found these numbers?

http://www.theesa.com/facts/pdfs/ESA_Essential_Facts_2010.PDF

There was also another study, but I can't seem to find it... This is pretty comprehensive though.

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I'm sorry, I can't hear you over the double standard in targeted audience of entertainment products getting an appealing character to look at.

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image

Nurb:
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I'm sorry, I can't hear you over the double standard in targeted audience of entertainment products getting an appealing character to look at.

.
image

The double standard is in the fact that us dudes whine about twilight whilst lapping up any hot chick gaming serves to us. (and don't say you don't. Alyx Vance runs off ahead for a reason you know...)

(though this doesn't only apply to men, Sephiroth didn't wear a shirt for reasons not dissimilar to those cited on behalf of Peter Petrelli. Women like fanservice too, deal with it.

GloatingSwine:

Nurb:
.

I'm sorry, I can't hear you over the double standard in targeted audience of entertainment products getting an appealing character to look at.

.

The double standard is in the fact that us dudes whine about twilight whilst lapping up any hot chick gaming serves to us. (and don't say you don't. Alyx Vance runs off ahead for a reason you know...)

(though this doesn't only apply to men, Sephiroth didn't wear a shirt for reasons not dissimilar to those cited on behalf of Peter Petrelli. Women like fanservice too, deal with it.

I think you're misread what little I wrote. I agree that both genders enjoy getting pandered too with pleasing looking characters, but I don't agree with guys catching shit over Miranda in ME2, while 40 year old women drool over an under age guys shirtless bod without hearing a word of disapproval.

Shamus Young:
Shamus would love to see more gender diversity in games.

Yeah, I'm right there with Shamus on this one.

I want more female characters!

Also, I agree with the thing about not minding female sexualization. I like being sexy in real life, so why wouldn't I like playing a sexy female character?

Raiyan 1.0:
Funny. Weren't a ton of guys offended by Lisa Foiles' attire when she started off - because they felt that kind of objectification is usually reserved for frat boys and doesn't suit their demography?

Of course, Lisa then later goes wearing a shirt that made everyone want to do the Konami code. Oh, the cheek of that girl...   :)

I actually didn't originally watch the show cause I thought it would be retarded pandering and frankly there is plenty of porn in the sea.

Then I finally watched it and was pleasantly surprised at how funny I found her and how much I enjoyed the series. It's a great show, and thankfully she tells you just who the hell she is (which made it even MORE enjoyable because I realized they didn't just hire her because she's attractive).

As for the Original Post.

Make every character from now till infinity a woman and make them any race you can possibly imagine. I care so little for what my main character actually is that it's just gravy to me.

If at the same time it'll enrich the gaming world by making it "diverse" that's cool too.

Seriously had cloud been a woman I would have not experienced the game any differently. Well...considering my age at the time I might have had unclean thoughts about the protagonist, but otherwise I would have enjoyed it no more or less.

Maybe the fact that male characters have very little personality is why game developers like them? They all feel like very empty canvases that could have two X chromosomes if they wanted and not really effect their little necessity.

So yeah, no rage from my game library. I've never seen the importance of race or gender (seeing as you don't influence those traits in yourself), so it's not on my list of important things for a character.

I'm all a flutter about WHO someone is instead of WHAT someone is.

mattag08:

Kadir:

mattag08:

I assume you're making the point that there should be more situations where women interact with each other? Why is that important?

It's important because if you ask:
1) Is there more than one man?
2) Do the men talk to each other?
3) Do they talk about anything other than the female characters?
Almost every game and movie will pass. Females make up roughly 50% of the population yet they probably hold less than 10% of the conversations in popular media.

Did you ever wonder why? And if your answer is "the patriarchy" then you've missed the mark.

Please, fill us in as to why then. I'm honestly curious, because my votes going towards institutional sexism.

/Facepalm

Did anyone else facepalm when they notice that Batman: Arkham Asylum made the lists of games where the character is male?

"Oh why can't i play a pretty princess in Batman: Arkham Asylum? What ever do you mean Batman isn't a pretty princess? He's make believe, so he could be a pretty princess if you wanted to make him one. Oh she could wear a pretty pink dress and sparkle... Oh no, we don't want him to fight, everyone would love sparkly princess batman." [/sarcasm]

This is why i laugh at stupid people making hasty generalizations about gender equality. Because any man who wasn't retarded by feminism would look at that list provide & start knocking off any game where the main character had to be male for whatever reason, just to see how few games you had left.

But seriously, the reason there are so few female characters is totally to do with sexism... Feminist Sexism. Because if anything bad happened to the female character, feminists are going to compain.

You know what i would like to see... Straight up less cliched characters/games to start with. I'd also like to see less muscule bound neanderthals, space marines with guns as male characters. You know that diversity thing. Unfortunately the gaming industry is much like the movie industry at the moment: "Lets not make something new & earth shattering that will make a whole heap of money, lets play it safe & make another fable game, or maybe sims, or maybe just a new FPS based on that one engine everyone keeps on using... We'd hate to put in any effort, we might fail & then we'd have to pretend we failed ironically: Its hard being a hipster computer game developer." [/sarcasm]

Once again, the problem lies in apathy of the fans. It's easy to go to PAX and read these forums and article and think, "Wow, so many people think this, why don't we see it reflected by people who make these games?" These venues, you must remember, are filled almost entirely with people who really care about video games. Pick a random IRL friend who plays video games and ask them what they think of the state of protagonist variety in the AAA game industry and tell me if you get anything more than a blank stare. Like most other annoying things game designers are prone to do, we'll just have to wait for the image of the gamer to mature, which will happen as more and more of the kids who play video games grow up and become adults.

I wonder what the panel would think about a female character being the main antagonist. I've been working on a game/story centered around the protagonist trying to get revenge on his (female) mentor, who betrayed him.

I don't mind more female leads, or at the very least more female characters worth a damn. Gimme some more girls like Chun-Li, or, uh... hell, Rochelle (sorry, mind went at a complete blank just then). You know, they kick ass and can be dainty too if they ever felt like it. :D

That's one of a few reasons why, if the game allows it, I prefer to play a female character. I have the option, might as well use it (extra points since I want to use it). I like a woman who, well, can stomp you into the ground. :P

Sir John the Net Knight:
If you think you can do better Mr. Young, step up to the plate and make a video game.

Oh, seriously? You're going to pull out that hackneyed old canard?

Should every movie critic make a film before they're allowed to say if they feel a film is good or not? And how specific do we go? Should Roger Ebert be allowed to criticise a film's writing (since he's written films) but not the direction, since he's never directed one?

Am I allowed to criticise a novel? I've written professionally, but never had a novel published.

Criticism is its own field. That Shamus Young has not written a game himself (that I'm aware of) does not disqualify him from making intelligent criticism of the gaming industry.

And if you don't think the above comments are intelligent? Then refute them. Don't just handwave the author.

AgentNein:

mattag08:

Kadir:

It's important because if you ask:
1) Is there more than one man?
2) Do the men talk to each other?
3) Do they talk about anything other than the female characters?
Almost every game and movie will pass. Females make up roughly 50% of the population yet they probably hold less than 10% of the conversations in popular media.

Did you ever wonder why? And if your answer is "the patriarchy" then you've missed the mark.

Please, fill us in as to why then. I'm honestly curious, because my votes going towards institutional sexism.

Because men are far more believable characters than women by and large. Making a believable female character that is useful as a video game character in normal video game settings (mostly military or violent) is pretty difficult. It's also something that's not good business sense for the target audience of mostly male gamers.

--

The only thing that I really missed was the discussion of my two favourite strong and vulnerable female characters:
The girl from Silent Hill 3
Jade from Beyond Good and Evil

The message I get from the advertiser isn't, "Buy a tube of our tooth-cleansing goop," but, "We think you're stupid enough to believe that strange women will be dry-humping you on the subway if you buy this product." It's hard to enjoy something if you're left with the impression that the creator thinks you're a knuckle-dragging simpleton.

THANK YOU. This is the reason why I barely watch anime anymore. I'm tired of shows pandering to the sex depraved "nice guys" who are wimpy, misunderstood, and who women would love if they "just got to know him". They pander to this audience with 2 dimensional harem women flashing panty and boob cleavage to the point it's in almost every anime. I have assume that they think if you're watching anime at all, you MUST want to see this stuff because only this type of person watches anime.

I'm a sarcastic bitter ass hole who has had sex with more than his fair share of women. Where's the anime that panders to me? There is none. They so focus on whom they think their target audience is that they insult and alienate everyone else.

Gaming is very much guilty of this as well.

theultimateend:

Raiyan 1.0:
Funny. Weren't a ton of guys offended by Lisa Foiles' attire when she started off - because they felt that kind of objectification is usually reserved for frat boys and doesn't suit their demography?

Of course, Lisa then later goes wearing a shirt that made everyone want to do the Konami code. Oh, the cheek of that girl...   :)

I actually didn't originally watch the show cause I thought it would be retarded pandering and frankly there is plenty of porn in the sea.

Then I finally watched it and was pleasantly surprised at how funny I found her and how much I enjoyed the series. It's a great show, and thankfully she tells you just who the hell she is (which made it even MORE enjoyable because I realized they didn't just hire her because she's attractive).

I thought the very same thing. I figure "She's gonna bounce and jut like Tifa from FF7 in tight t shirts pretending to be a gamer while reciting whatever gamer she has doing her writing tells her to say." I was right about the Tifa and tight t-shirt thing. But I was pleasantly surprised that she actually plays video games and knows what she's talking about. While her show is more about T and A and less about substance, it's not quite bad enough that I feel it's insulting me either.

For all intents and purposes, all historical Heroes are men; so what exactly is the basis for all this gender equality bitching besides furthering a political agenda.

Zom-B:

VectorZero:
The term player character came from the original Dungeons and Dragons. It's as close to an official term as you'll get.

I won't dispute that, but it's also a term not widely used, even within the PnP roleplaying community.

Let's agree that it's not widely used within your experience of the PnP RP community, and a commonly accepted term in mine.

Indeed I would like to play a character from a completely different social or ethnic background as long as this is treated as neither non-existent nor the character's defining characteristic (i.e. stereotyping).
As a guy I also have no problem with playing female characters. It's not like I pretend to be this or that guy I play. I know they're not me. That makes it fun to begin with. For me it's all about taking a peek at a whole new and different world or situations and if you change the characters to something you don't encounter each Monday that helps of course as long as it's not so over-the-top you cannot possibly get along with any of the characters.
That said, I hate it if you can see it a certain character was only introduced for the sake of variety or for the sake of making the same racial conflicts we've seen over and over again. Just because "I don't like you because of your race" is in fact a valid source of racism doesn't mean it's interesting to follow ingame. But I digress.

Darkauthor81:
THANK YOU. This is the reason why I barely watch anime anymore.

Apparently you just watch the different kind of anime. If you hear of a show and quickly skim over the plot and see what it's about isn't your thing then don't watch it. Anime can also be like Ghost in the Shell you know. Of course if I decided to watch every episode of the Gundam series I could also declare I don't watch anime anymore because it's just about giant robots.

I think one of the main reasons we see so many generic brown-haired youngish white guys as protagonists is because most AAA titles don't actually have lead lead characters. They have neutral icons onto which the players can project themselves. The lead character becomes the player's appendage into the game, the means by which he or she manipulates the world. Do you care about the individual personality of your hand? In many games, the player character has no purpose other than to let the player enter the world. Master Chief is a perfect example of this--I would say that he is not actually a character, since he doesn't really change over the course of the games and his personality traits have pretty much nothing to do with the story whatsoever. He's just there to give the player access to the action, like the spaceship in Asteroids, the tank in Space Invaders, or the cursor in Missile Command.

In most of these games it would probably be incredibly simple to just include a female option--the player character sprite and dialog would be female instead of male. Would the Halo games be any different if Master Chief were female instead of male? I'm actually kind of confused as to why game companies don't do this. There would of course be a slightly increased cost (you'd need two voice actors instead of one, and you'd have to use up memory on another set of audio files and animations), but I would think the increased revenue would make up for it. But game companies have probably already experimented with this and run the numbers, and probably the reason they don't do this is because it's not worth it. If a lead character is nothing more than an avatar of the player, it really doesn't matter enough to bother.

Until the protagonists of more games are actually characters (in the sense that they are a dramatic participant in the story), I think the only differences between male "characters" and female "characters" will be superficial (boobs, booty, and legs as opposed to massive pecs and ripped arms). And until audiences are interested in stories beyond "kill everything that gets in your way," there is no reason to have actual characters. It's a waste of time. After all, do you really care when your in-game persona gets all angsty about the heaps of people he has killed? You yourself certainly don't feel bad, and you probably won't question or rethink the way you're playing the game because of it. And you know damn well that the only way to continue in the game is keep right on killing people! That angst is completely inconsequential, and the game would probably be better if it were removed entirely! Completely inconsequential "character traits" are not actually character traits. They are depth decoys for simpletons.

Shamus Young:
Experienced Points: A Male on Females on Female Characters

Shamus would love to see more gender diversity in games.

Read Full Article

Is it just me or have you basically played nothing but FPS games and ultra violent games over the last few years? I know there a couple of examples of other games but the majority are FPS games.

OT: I personally think the problem is not the lack of good female characters in games overall. Basically every female FF character although I can't comment on XIII as I have yet to play it eg Celes, Beatrix, Jessie, Freya, Terra, Yuna Well FFX Yuna, even one from FFXII like Ashe along iwth a multitude of characters in the Fighting/Beat 'Em Up Genre whatever you consider Tekken and Soul series I have heard some call them Beat 'Em ups. The problem is the lack of strong female protagonists and characters in games like Mad World, DMC and Shooters. Very few shooters actually have female characters that fight.

As I already said: if females want more female characters in games, they should start their own studios.
The same goes for Muslims, blacks, Indians, etc.

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