Critical Miss: Erin Hawke: Explorer

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Erin Hawke: Explorer

Saving Kirkwall, one "mossy-cave-with-a-staircase-and-some-minecarts" at a time.

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As much as I like DA2, it reeks of laziness. They didn't even try to make the maps look at least a little varied.

At least the dialogue is varied enough. It's like they spent all the dev time on the character scripts and about 10 minutes on the maps.

Yeah, I actually gave up on the game because of crap like that. The cookie cutter fights and "ambushes" didn't help either. Overall, I was pretty underwhelmed by it.

It's funny because its true.

*sorry had a computer moment*

lol cookie cutter joke. Great comic series loving it.

I was utterly psyched to buy it, and now I'm not so sure. I probably will buy it, It's just that I'm in the midle of my final exams.

Sad, but true, I chuckled since I was commenting on this since almost day #1.

Maybe for your next strip you should do something with the monster spawn. Dock thugs jumping off roofs like ninjas, or walking into an area to find a spide the size of an elephant appearing out of nowhere to surprise you. :)

Admittedly though the monster spiders (the really big ones) do make me kind of miss the old D&D "Phase Spider". That wasn't intended here, but it was a cool monster. It would be interesting if they do a "Dragon Age 3" and decide to actually come up with a spider that moves in and out of the fade or something and actually uses that abillty while fighting. :)

I know they said streamlined, but this was utterly ridiculous. It might make sense if after some years the places where re-occupied, but bloody hell, there was only 4 damned maps for interior encounters.

I loved DA2 but I remember the exact moment - I believe it was the 3rd trip to the Wounded Coast - when I actually audibly sighed.

Dragon Age Origins suffered from the same thing with the "travel encounters" but because you spent so much time in main hub locations, it wasn't immediately obvious because they only happened when you travelled from one hub to another.

That aside, it wasn't a game killer. The story alone is worth going through the whole game just because it really helps flesh out the whole Dragon Age universe.

That's pretty much the thing that really put me down in DA2, otherwise good gamne, but the recycling of the sames fews maps over and over again.... That's what happen when you develop a game like that in one year and half

Yup.

I liked the game, but the recycling of maps was just obnoxious. At one point I fought a band of smugglers in a building that looked suspiciously like my own house.

And then there was the time when I thought I'd finally been given a new map to explore and then realised I was just walking backwards through an old one. Eaarg.

Daystar Clarion:
As much as I like DA2, it reeks of laziness.

I kinda feel the same about this comic though. There are probably a dozen, much more hilarious, jokes to toss about. Like Merrill's nativity or the "too much information" conversations you overhear in your group.

This is the one complaint I hear about the game, it's copy paste. So When I saw this comic, I didn't even laugh, I just sighed, said "Yes, yes it's true" and that's about it.

I'm just going to wait until DLC is released before I start playing again.

The areas were streamlined. Today's market just can't handle multiple areas with different layouts, it confuses and scares them. So now the levels are all the same, meaning nobody will have to think or be bored exploring anymore.

Thats probably not what happened, but I wouldn't be surprised if it was.

Now is that a Rogue Mage, as in a person who has both the talents of a rouge& a mage. Or a rogue Mage as in a Mage who has gone awall?!

-M

midnightalone:
Now is that a Rogue Mage, as in a person who has both the talents of a rouge& a mage. Or a rogue Mage as in a Mage who has gone awall?!

-M

Possibly both considering they're Rogue :D

Hehehe

The recycled maps don't bother me that much, except when there "exploration" quests that expect me traipse back through the same areas to find that cave that's now inexplicably not blocked by a cart now.

I loved the ever-loving shit out of DA2, and I'm two thirds of the way through a second playthrough, but for the love of god (Or the Maker, or Andraste), you can tell they just spat this thing out, perhaps before they'd completed DA:O. I mean I know they had a date to hit, but I wouldn't mind waiting three years as opposed to 1 and 1/2, if it meant Kirkwall could have some bloody variety....

Also, Anders, where's the funny, Anders! Taking a humorous character and dragging him through a metric ton of angst, is not character development, it's a nuisance, a whiny nuisance who happens to be the only goddamn healer. I swear, at one point I was looking for a decapitation option.

I actually thought it was a joke the first time I noticed how "similar" the interior areas were. Then I realized it was not a joke and started sighing.

"Oooooh, this cave looks nice!"
"Say, this place looks familiar..."
"Ok, really, Bioware? REALLY?!"

I saw this comic and mentally did a facepalm thinking: ugh.. too bad it's true...

I must say though, I love the game. Over all, I find the characters more interesting and I also really like the city itself. But I'm sooo sick of the Wounded Coast!! Or those underground lairs. Sometimes it makes sense to revisit some areas, like for the Bone Pit mine quest chain, but otherwise.. I'm not happy just revisiting a few places, only with some doors locked.

Yup, that sums my exploration experience aswell.

So true... so so true.

In an otherwise great game (though I still preffer the old-shcool feel of originis) the repetitiveness of the maps can get reaaaaaaally frustrating.

After a while you'd think they'd put up a warning sign or something.

It's also pretty weird how much the templars suck at finding apostates even though there's only one tunnel out of the city.

This really annoyed me in-game, especially considering how interesting and varied real caves can be visually. Great comic, though.

Saw this one coming a mile away. Also I just noticed that Erin's name is dangerously close to a certain Nurse/Archer :P

Erin! Erin! Help me Erin!

On the other hand tho, it kinda makes sense once you think about it. Keep in mind you visit those cave sin different years, quite obvious someone else would like to take them after you cleared the previous "owners". Still very annoying.

Maybe the Mages and Pirates had the same interior decorater, and he used to live in an old mine. Its not lazy map desine, it's medievil fashon trend! :)

Keava:
On the other hand tho, it kinda makes sense once you think about it. Keep in mind you visit those cave sin different years, quite obvious someone else would like to take them after you cleared the previous "owners". Still very annoying.

That would be fine if the same cave on the Wounded coast wasn't exactly the same as the one on Sundermount or even the Bone Pit. The problem is that the room layouts are always the same they just switch around some of the room orders.

Look when you kill the people who are renting the property, the estate agents are always going to rent it out to another group of a similar Calibre. Make it easy on yourself and just destroy the whole cave next time. They can't move in if nothing is there.

OT: Reminds me a bit of Mass Effect's 'research/outpost bases with a different name'. Great joke.

This sums up DA II in a nutshell. Lazy game.

AHAHHAHAHAH! I love that game, but this is so true. By the time I was finding the blood mages, I wasn't even looking at the map for objectives. I just went straight to it.

Wow the rent on those caves must be outrageous.

HankMan:
Maybe the Mages and Pirates had the same interior decorater, and he used to live in an old mine. Its not lazy map desine, it's medievil fashon trend! :)

Speaking of fashion trend, the same thing (copies galore!) applies to clothes. Those fancy ones on the nobles are lucky if they get a color change!

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