Zero Punctuation: Dragon Age II Pages PREV 1 2 3 4 5 6 7 8 9 10 11 12 NEXT | |
Whats tragic here, is that I strongly agree with your points. I've felt the same thing, the industry is pushing for nothing but "da most epic story eva!". I understand that how much someone connects to and enjoys a plot is subjective, but I really didnt feel "Hawke's Rise to Power" was more focused. It was not deeper. It was a little more personal near the start, but you cant avoid what happens to Hawke's family, and so the connection is broken. Those "tragic" moments didnt feel tragic like in Origins dark moments, because in Origins I knew I could have avoided them, I could have done better. DA2 just felt contrived, like a Soap Opera. The fact the Origins Lead Designer walked off the project says alot to me. | |
Hey, totally, and how about Avaline and her stupid office at the Viscount's place? I mean when did she EVER actually get any work done in there? She was with me the whole time. | |
my main problem with it aside from the random fights in front of guards was that, what the hell is happening to you during those 3 years that the game doesnt follow you? I mean it would have been really cool if you could have set something that your char was working on so there was a reason you werent being jumped in the streets by gangs of 40 muggers at a time | |
the games okay...I also guess it's nice to hear that yahtzees getting some man meat. some real protein right their. (I am so getting put on probation) | |
Hostile much? What I'm saying is, for me, Dragon Age 2 happened to be the best experience I've had with a Bioware game since the original Mass Effect, and it's a shame I'm in the minority for that. But the way it's designed pretty much guarantees people's experiences will be all over the place. And really, the people writing the game don't set the deadlines and release schedules. That's done by the marketing execs, and obviously their primary interested is profits. That's their job. But to say that the creative team didn't care is pretty hard to back up; they obviously invested a lot in fleshing out the world and characters. Dragon Age 2 was developed in one year - Origins was developed in seven. They cut corners due to pragmatism, not apathy. It's pretty fair to say that if these people had been given another six months, they gladly would have added a few more caves and everyone would be happy. | |
sadly i mostly agree with this vid... i finished it last night and well... even if its supposed to be "a more personal story" by the end of the game the threads you weave dont even matter. at least with origins when you meet a fellow player you can have these massive convosations about how you played it.... dragon age 2 wont have this :( | |
very funnay as always. Hes the best reviewer ever | |
Why is it all british people in video games at the moment are being voiced by the same condescending tit? Both Hawke and the annoying british Helghast are voiced by the same guy. Is there going to be an uprising soon and the UK become the next target for the USA's bombs because they're just so clever and witty but all so condescending and we just dont get it so there for they must be destroyed? Great review though. Spot on! | |
Pretty much this. Bioware and their games have sufffered what i liken to the stargate series problems, each arc in stargate was the same rehashed plot over and over change the names and events some and you got stargate sg1, stargate atlantis, for bioware you got bg, bg2, kotr, me1, me2, dao, the same plots and plot devices tweaked a bit for each game with names and places and events changed up a bit but the exact same basic story structure. not to say that they were not expertly crafted for the most part. Then you get stargate universe and dragon age 2, sgu i think is the best stargate since the early sg1 seasons, and is a hell of a lot more interesting with better characters than i can recall in awhile. but the old sg fanbois hated it, not enough stargates where is the big god wannabe baddies? this is not stargate! and the show suffered because of all the hate they heaped upon it. dragon age 2 has the unending nerve to break the typical bioware story mold, and try something new, and omg the haters will hate. yes the game is far form perfect the lack of levels is inexcuasable especially in the second game in a engine they have worked with. but the story works it works better than DAO by far, it works better than ME1 and ME2 in that i never was far less taken out of the story by the thought that why am i rescuing kittens and old ladies purses while the entire universe is going to be obliterated like in a few hours? why am i having to solve the problems of the dwarves and the elves and the entire city of denerim while the entire nation is supposedly going to wiped off the face of the earth, why the hell is everyone asking me to run around and solve their personal problems? and why was the hole darkspawn showdown so anticlimatic? the lack of that impending and overarching doom in da2 was refreshing and more natural and more immersive. you are simply helping your friends doing the occasional odd job, while events unfold around you and you get caught up in them. even if you are aware of the problems what are you going to to do lead an army on the templars or mages? you can offer to become king but your are an immigrant and have a tad too shadey past to really make a serious run, nm al the factions you utterly pissed off on your journey along the road of fame and fortune. And at the end of da2 your actions and the events that have unfolded arguably are more world changing, then all the events in DAO. | |
Really liked the point about the plot, that's what really bugged me about the game. I assume Yahtzee was playing on a console, though, the PC controls were fine. Also, the graphics are much better. | |
Wow. I reviewed this game recently, it's scary how close his opinion is to mine. Seriously, the #1 reason not to buy this game is the lack of plot. The three acts of the game are only tangentially connected with each other, and your choices in the first two mean nothing in the end. The last act comes right out of nowhere, and is the only actual IMPORTANT part of the game. It's 30 hours of meaningless combat leading up to 3 hours of actual story. And you thought FF13 was bad. More importantly, there is no antagonist in the entire game. Mass Effect had Saren, ME2 has the Collectors, Dragon Age has the Blight. This game has... being poor, and even that goes away after the first act. Act 2, you're only doing quests because shut up. Act 3, you get roped into a power struggle of sorts, and both sides are horrible, horrible choices, with no real reason for you to be involved. Here's something else that annoyed me. During the time skips, Hawke does not get more actual in-game wealth. She does does not get experience. She does not age. I can only assume that during the time-skips she is cryogenically frozen for years. The time skips could have been filled with gameplay, even generic dungeons, or even just giving levels and gold. Instead, we get... nothing. Great. Dragon Age 2 is a wonderful game to play if you want to see first-hand the worst of what modern RPGs are like. Foul gameplay, no plot, and bland visuals. Perhaps you disagree, and if you enjoyed this game, then good for you. I simply did not enjoy Dragon Age 2 at all. | |
Some good jokes and clever insight, but not much depth. I suppose I didn't get a feel for the game because there's no footage and it doesn't go into the game mechanics at all. | |
Well, I guess this explains all the whining on the forums over the last couple of weeks. | |
Exactly. This game should not be immune to criticism, as it is certainly very flawed. And most of the criticism is lost by the fact that people spewing them are foaming at the mouth and generally incoherent. Let's take the good: there's precious little at fault with the story itself. It might not seem as "evil god wants to destroy the world", but it has a feel of a turbulent time, with templars quietly overstepping their bounds, Qunari looking in contempt at the civilization of Kirkwall, and mages screaming for vengeance in increasingly loud tones. Perfect set up for a major scale conflict. Like Cassana says to varric right at the beginning, Hawke's actions led the world to the brink of war, and throughout the game, the reasons are very well explained. The combat is also mostly fun. We should NOT have to always compensate for a new wave of enemies in the middle of a fight, but it becomes a minor nuisance once we learn that it's to be expected. Tactics and micromanagement are the PC's turf, but the consoles do a pretty ok job at coping and keeping track of what's going on. Which leaves us with several negatives that can be boiled to one: A sense of confinement. This includes the same sets being used and reused over and over again, and a city that is too static and doesn't "respond" to the events. Quite frankly, if I saw a sword fight in my vicinity, let alone fireballs hurled from fingertips, I'd run as fast as I could, and not sit blindly in my store while magical fire rained all around me. Likewise, the poweres we use on the skill tree should be acknowledge in canon. I mean, what's the point of ranting against blood magic when Hawke gets a clear free pass at it? This could easily be solved by creating a semi dynamic world in the moulds of assassin's creed. We'd faff about, collected quests, explored the city, have key characters or places trigger events just like both games do. If a quest led to say, a showdown on a back alley, it would be conveniently deserted. if it was in daylight and merrill or hawke used blood, it would have consequences (and some system could be defined to set those consequencies, or at least, from a certain point onward, have them be explained. Simple as Hawke gaining some shielding for his social status and not having the ability to use blood magic until AFTER he becomes champion at such time, the people were even more willing to give him and his friends a blind eye or too afraid to defy him openly. If he gained templar abilities, have him learn them from say, Samson. Simple way to explain the small incongruences.) Similarly, the passage of time was well done in act one. As we progressed quests more would become available giving a sense of flow in time. Just apply it to a city that feels dynamic. Simply put, imagine Assassin's creed's Rome, and all the quests of the game happened there. You had a homebase, were really rarely attacked during daytime (if you were, the streets would naturally clear off while the fight took over, or have most encounters behind closed doors), quests would be given and solved in keyplaces of that world map. Everything else stayed the same, from the GREAT plot, to the cool battles, and obviously, the dialogue system. As it stands, DA2 is one of the best RPGS out there. But, on the strengths of his story alone, it could have SOARED. Sadly, bioware rushed it, released it in the same engine as Origins, who was not quite ready to depict a whole city and then have us live there. That's how I'd put the franchise back to the drawing board if I were them. Mixing AssCreed's free roaming with baldurs Gate combact tactics and Bioware's talent at making characters and making us feel like we own, rather than watch, the story unfold? It's all well within the confines of current technology. And would blow neatly every RPG out of the water. | |
Can we retroactively make this the official Escapist Dragon Age 2 review? Please? I heard a faint vibrating sound in the background during certain parts of the video, right before he started talking about Anders. | |
I think Yahtzee just became one of my best friends right now! plus it is truth there's some resemblance between the ME2 and DA2 main characters... | |
Oh look, Yahtzee is recycling the same dull, easily countered points that every Dragon Age 2 hater has been spouting for the past month without fail. CRITICISM, you has it! Seriously though, no plot? I guess you could see it that way if you spent all the time in game thinking of lame, slightly offending gay jokes to be edgy instead of, oh I don't know, listening in on the characters or following the story. Shocking, I know. The camera didn't follow your direction in DA:O either, nor did the party members automatically heal themselves in any way - but that was OK to the Origins elitists, because it was all about micromanaging! Now, even though it's exactly the same, it's suddenly dumbed down and herpderp. Luckily the drooling masses are happy to move on with their hate faster than the Big Brother crowd, so I'm guessing by the time the first DLC for Dragon Age 2 comes out the only people who'll care are the fans of the game - which is about 95% of the gaming populace. | |
HAHAHAHA!!!!! Aw man, I almost fell put of my chair with that bit at the very end in the dinner. That was pure awesome!! ^_^ | |
I really felt this game was a let down from the last one | |
I still think this is way better than the first one. | |
Honestly...? Your getting very defensive of the game. Why so serious? | |
This game is so much worse that Origins that i don't know where to begin from. Yahtzee is dead right on this one. | |
I liked DA2, but I gotta admit that Yahtzee is pretty much right. In retrospect, the story of Thedas as a whole didn't really advance all that much. | |
Why get defensive? When the ridiculously vocal minority has now found their supreme ruler in the already bigoted and hateful Yahtzee? I get that it might be hard to hear good things about the game when these forums are now filled with rant-filled threads about the game and every positive opinion is shat upon like people had diarrhea. There are plenty of reasoned arguments for the good of the game. Some on this very page of the thread. The story of Hawke was handled remarkably well and Bioware had major balls to change the format from the tired "save the world" cliche into a more compelling telling of a normal person doing extraordinary things and getting mixed up in something bigger than himself. It's totally a first part in something bigger, and the end could be better (on that, I agree), but to call the story nonexistant is obtuse to such a degree that I'm betting most people are happier with being angry than fair. Consider the plot. Hawke is a refugee trying to start a new life in a city that's rife with political scheming, racism and class struggles, ready to implode. In the end he's not only a Champion (or possibly new Viscount), but a key player in a struggle that can shape not only Kirkwall but Ferelden as well, while doing so, he's also managed to either anger the hell out of the Qunari or make dangerous allies with them. There are huge advances in the plot, but because Bioware had the backbone to try a wholly different approach in telling the story, you've got people up in arms because it's not following the norm and fitting into their perceived view of what Dragon Age should be (ironic, considering how Yahtzee is always whining about how games should try new stuff). Following Hawke's attempts to form a semblence of normality is refreshing. I liked being able to have a character who wasn't told at every turn to be "THE ONLY HOPE FOR MANKIND", but rather a normal, if remarkably able, person who starts to make a name for themselves because they refuse to get wrapped up in the bullshit that Kirkwall is brimming with. I thought it was especially smart to have the big picture form gradually, with the Qunari arriving in the first year of the game and gradually through small incidents become a greater threat to everyone in the city (not to mention the Mages and the Templars). Not only that, but it was even ballsier to have the story ignore them for a while because it wouldn't matter to Hawke - he wasn't interested in stirring shit up! The gaps in the years were perfect to point out that this wasn't some urgent cataclysmic thing that just up and happened (something that annoyed the hell out of me in Origins. The Blight was literally one year of the darkness hanging around in Lothering while the main character was out doing side quests, then a big fight and suddenly the world is saved), but a part of everyday life that people tried to get along with, despite knowing that shit would eventually go down. Even the people on the streets become increasingly vocal about different ramifications that the city is facing over the years! As for the game mechanics? All the problems that people are bitching about are things that can be found in Origins, or pointless stuff like not being able to dress the other characters (which sounds like little girls complaining about their Barbie dolls). I liked that DA2 was more interested in the interactions between the people in it, rather than just having them as puppets to control. I was far more invested in Varrick and his Bianca than I would have been to just equip every new item that came along with a higher stat. It's not why I play RPG's. Yet videos like Yahtzee's, which refuse to pull their head out of their unmentionable holes, and would rather spout tired jokes (like an episode of Family Guy) only reinforce false stereotypes that are far too easily made fact in the heads of easily swayed gamers. So of course there's reason to get defensive, just like others would if suddenly there was a violently vocal amount of people and bloggers like Yahtzee retconning the game to appear as the Biggest Misstep in Gaming Ever. | |
I never thought a single video could sum up every single problem I had with this game whilst playing through it. Even the fact that your mom apparently has tits the size of volleyballs was addressed. Well done Sir. Well done. | |
I really enjoyed DA2 but found it hard to disagree with a lot of that, apart from the bit about combat - I had several irritating moments where I would be aiming the camera at someone's chest rather than their health bar so it thought I wasn't targeting anything, but none of the other problems. I know the first two-thirds of the game's story were almost totally inconsequential and the final third was just setting up for a third, but I was so hooked on the companions and their stories I didn't really mind. | |
Actually I don't think they limited the character selection so you would be addressed by name, it was so they could give the character a voice, something you have said made characters more identifiable than they otherwise would be, I think you cited Saints Row or its sequel as livening up your experience with the presence of a voice. And I like the wheel dialogue option method, "Origins" died out of the gate with me because my guy didn't talk, and the characters that did were so whiny and derivative that I couldn't stand them... Maybe it was best he didn't speak... and the gameplay was like a busier Warcraft layout (waste of 50 bucks). | |
Pretty much agreed with Yahtzee. The dialogue (and its speakers) is brilliant and what keeps me coming back to the game. The rest is McDonalds... tasty the first time, repetitive and uninspired the remaining 100 times. I just hope it really was Dragon Age: Intermission, because half of the quests certainly felt like nothing but a set up for another game. | |
Bravo. I would have rather paid 40 quid for this review rather than that fucking awful game. | |
Too bad he didn't like it, I was sort of expecting him to say he loves it, just to piss of the constantly complaining fanboys. That being said, I'm still getting the game and Mass Effect 3 as well. | |
You know...I really love DA2, I didn't really like the 1st game cos'It just was so frustrating sometimes. An yet I aint even mad at Yahtzee bashing DA2. Everything he said is true, Yes he focuses on the negative aspects but this is ZP not Some "Cinematic Compelling review" you can get from any site. I still love DA2, to be honest, although everything he says is true, The game is still good. That shows character (In a game). -End Rant | |
He also complained about loading while load times were only three seconds compared to one minute in Origins. But I actually liked the structure of the plot. I liked how it wasn't epic, just a guy trying to make a name for himself who gets involved in a bunch of political conflicts. The ending definitely was sequel bait but they rounded up the conflict in Kirkwall to introduce more adventures to come. My biggest complaints are the recycled levels and the fact that characters don't age. I expected Isabela to have back problems by the time the last act starts. | |
This. A hundred times, this. No doubt DA2 has numerous shortcomings, and suffered from an apparently overly-short development cycle. But I still can't help but enjoy it, simply because it's such a refreshing change from the One True Hero saving the entire universe from the Ancient Evil (TM). | |
This review was brilliant, while I do think some people really wanted to make a quality game they were overruled in the rush to make a sequel to a 5 year game in 18 months. This would have be hilarious if so many of the problems weren't so true. | |
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That's what I meant sorry, I'm talking about dragon age 2, going to Ander's clinic was always a complete chore.
Dragon age origins was better because you could talk to them anywhere, and only some cut-scenes were restricted to camp.