Trailers: Dungeons & Dragons: Daggerdale Fighter Teaser

Dungeons & Dragons: Daggerdale Fighter Teaser

Fighters smite their enemies with power and skill in Dungeons & Dragons: Daggerdale.

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This game sounds like shit.

But looks somehow looks as fun as shit.

Shit. Both a put-down AND a compliment.

Why Atari games never seem to get the animations right? They're always really jerky and raw :S

Also I wish instead of this game, we got Shadow over Mystara from Capcom :S

A note to publishers: When marketing your game, your first explanatory trailer should show us what's going on and what the game plays like. AFTER we know what's going on, you can show us individual character trailers.

In fact, the way this game has been initially presented to me has completely turned me off.

Ah yes,
the RPG system that brought us Baldurīs Gate 2 and Planescape Torment now returns with:
Guy in armor punching skeletons pretty hard in the face.

Nothing wrong with punching skeletons in the face.

I suppose it's childish of me, but I'm getting strong double-entendre vibes. Daggerdale? Let Evil taste my blade? Is that what marketing went with, really? Come back Finbarr Saunders, all is forgiven!

Mhm... 4th edition... Makes me wanna punch the developers in the face-_-
WHEREZ MAH 3.5?!
Well, this game gonna suck. Not even gonna pirate it>>"

Stammer:
A note to publishers: When marketing your game, your first explanatory trailer should show us what's going on and what the game plays like. AFTER we know what's going on, you can show us individual character trailers.

In fact, the way this game has been initially presented to me has completely turned me off.

I agree with that point. Also, "Let evil taste your blade." Why evil? Fighters are capable of being any alignment. By attaching a line more suitable for a Paladin to this premature class trailer, I feel like this game will be railroading the player.

templar1138a:
I agree with that point. Also, "Let evil taste your blade." Why evil? Fighters are capable of being any alignment. By attaching a line more suitable for a Paladin to this premature class trailer, I feel like this game will be railroading the player.

Yeah, I think this is going to have as much "role-playing freedom" as a modern Final Fantasy game.

Stammer:
A note to publishers: When marketing your game, your first explanatory trailer should show us what's going on and what the game plays like. AFTER we know what's going on, you can show us individual character trailers.

Agreed. Establishing shot first so we have a framework. Then go in for the close-up. Also, if your close-up looks like this, you might smear a little Vaseline on the lens. ZING!

Seriously Atari, you guys hamstung Turbine's marketing attempts for Dungeons & Dragons Online for years until they finally had to sue you. If your money was thrown into making this game, that's okay. This game may be excellent. But if this is your best foot forward to tease the market, then "wow". DDo was probably better off without your efforts.

Is this a facebook game? Looks very 2002.

Kind of reminds me of D&D Heroes and the baulder's gate dark alliance games.
Which were fun as hell.

Well, this game looks like fun, albeit limiting. Disapointed that they were using 4th ed, but hey, at least it is in the Forgotten Realms setting. What I really want to do though is play a Red Wizard of Thay or a Doomguide.

According to Wikipeda, we have only had one FR setting videogame outside of the Baldars Gate/Neverwinter Nights series since 2003

ace_of_something:
Kind of reminds me of D&D Heroes and the baulder's gate dark alliance games.
Which were fun as hell.

Exactly what I was thinking. As a man with 3 roommates who just beat DnD Heroes for the 5th time, I could use a modern day replica.

On the other-hand I can't see any real gameplay, so I have no idea if this is even the same type of game. It says they have multiplayer splitscreen on their wiki page, but Heroes didn't have splitscreen. Does this actually split the screen for multiplayer? I must know!

Karloff:
I suppose it's childish of me, but I'm getting strong double-entendre vibes. Daggerdale? Let Evil taste my blade? Is that what marketing went with, really? Come back Finbarr Saunders, all is forgiven!

Also notice how Daggerdale has a similar typeface to Icewind Dale, and sounds like a mixture of Daggerfall and Icewind Dale.

It looks like a missed opportunity for a decent WRPG on console. But it might indeed make for a decent action RPG like Baldur's Gate: DA.

Well this looks interesting for a... wait what is this - an MMO? I never even heard of this game.

And about the name: Daggerdale? Really?

if this is intended as a D&D RPG than it's a wasted license... looks more like a mediocre Action Adventure / Brawler (which doesnt profit from a D&D license that much as well)

An awesome D&D game that isn't DDO? do want!

mexicola:
Well this looks interesting for a... wait what is this - an MMO? I never even heard of this game.

And about the name: Daggerdale? Really?

Yes, really. Daggerdale is a location in The Forgotten Realms. There is a whole area known as "The Dale Lands" which is dealt with heavily in the books and PnP RPGs due to Shadowdale being the home of Elminster (Sage and Uber-Wizard... until recently) and in close proximity to the ruins of "Myth Drannor" which is one of the nastier pits of monsters and treasure in that world.

Other dales are places like Daggerdale and Scardale, and all of them have been dealt with to some extent in the books. Truthfully Daggerdale is a decent place to develop for a game as it's been mentioned and used, but hasn't been detailed to the extent of Shadowdale, Neverwinter, Raven's Bluff (RPGA territory), or The Ten Towns (Icewind Dale).

The game itself doesn't look all that impressive, but the title is decent, and works for people who are fans of the setting. Ironically "The Forgotten Realms" is probably the most detailed and built up sword and sorcery world setting ever given all of the books, RPGs, etc... built around it. People aren't kidding about how some people get involved in ridiculously long discussions about "Realmslore".

Of course to most of the casual video game playing market, the name "Daggerdale" means very little, and it's hard for them to see why it's a good place to develop.

Therumancer:

Yes, really. Daggerdale is a location in The Forgotten Realms.

Well that doesn't change much, it still sounds lame. But maybe that's just me not being part of the target audience

http://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Daggerdale
Bedlam claims to produce AAA games yet doesn't have a wiki page and produces for xbox live arcade? I am not optimistic.

ScotRotum:
http://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Daggerdale
Bedlam claims to produce AAA games yet doesn't have a wiki page and produces for xbox live arcade? I am not optimistic.

Well right now there is no objective standard of what constitutes a "AAA" game... however the term "AAA" has become a buzzword in the industry, and caught on with the user base. Players have decided they want to experience so called "AAA" titles because of the association with huge budgets and quality. Truthfully I think the problem is that there is no central group rating games and development projects, allowing any label like that to be used by anyone for advertising and promotional purposes.... which over time is going to erode any meaning that the label has, since anything an be called "AAA" just like any studio can claim to be "Indie" irregardless of what the reality might be. The bottom line is that nobody wants to be seen as a middle-low end fly by night developer, thus everyone wants to claim to either be a heroic "Indie" or part of the cigar-chomping "AAA" league of fat cats.

I'd imagine Bedlam has enough backing, and a noteworthy enough liscence (D&D) where it can't be taken seriously claiming to be indie, so it feels it has to claim to be "AAA" level.

Therumancer:
Yes, really. Daggerdale is a location in The Forgotten Realms. There is a whole area known as...

Largely wasting your time explaining lore and canon here. I say this as a huge FR fan myself mind you. It's long been obvious WotC has lost touch with it's older demographic and has for years now been pouring money into trying to draw in new players with a substantial numbing down of various systems and games. I have little doubt that this game has about as much to do with D&D as the D&D movie did.

D&D is/was about freeform systems, choice, roleplaying and the ultimate sandbox experience. Early games like Balders Gate and Planescape made very good attempts to capture these ideals (/especially/ given the limitations of technology at the time, wow).. but I haven't seen anything come from them in a long time that shows they are still interested in that. Hell even their tabletop system was re-engineered to be more hack and slash.

So.. this is to me exactly what it looks like in this trailer. "Armored Dude Kills Nondescript Skeletons with a Sword... PART TEN!: The reccckoonnninnggggggg!"

I'm sure there will be a caster class, and *gasp* a class that uses bows. If they are /really/ pushing the envelope, maybe a rogue themed class. The urge to roll my eyes is overwhelming. What a waste of an unbelievable license.

The game looks terrible.

Thankfully, graphics aren't a key factor for me. I really want to like this game though...only time will tell if it's fun to play.

Daggerdale.
Not influenced by Daggerfall. Or Icewind Dale.
Promise.

Meh. I play D&D tabletop with my group every week anyway, I don't need a play-alone version. Plus we get to use 3.5.

Nothing wrong with 4th ed, yeah it's more streamlined, but any DM who can't let you do the same thing in 4th that he did in 3.5 is a bad DM. 4th just gives you more freedom on any character rather than specialising in that one obscure skill that nobody else would ever bother picking up.

You want to make some dragon fat soap? How about a crafting check in arcana and nature? Pretty damn easy, compared to 3.5's Magical Soap skill that you put points into instead of putting them into something useful.

OT: The game looks pretty bland, Dragons Dogma screenshots so far look pretty cool.

One day I shall buy myself the right to use the D&D license and remake the Baldurs Gate trilogy in all its top-down, hand-drawn glory.

 

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