Mount & Blade: With Fire and Sword Preview

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M&B is a really unique game. The graphics might scare off a lot of people: after the Steam sales on the M&B:Warband, it was amazing to see how many people were complaining about the graphics and wanted their moneh back for a game that was worth it at full price.

My only complaint is definitely going in alone, and getting mobbed by the 'ant-like' AI, wish they had the courtesy Assassin's Creed AI displayed, you know, going in, one at a time, only to get slaughtered. On a more, 'serious' side, wish you have a way of dealing with mobs, like a sprint function to run behind your troops, at the cost of morale I guess. "Oh look, their commander is running like a chicken!"

But some of the new additions you mentioned, like being able to speak with an elder from a village menu, wasn't that already implemented in the current build of M&B:Warband?

On the good side, hopefully the new story-flavored quests will prove to be interesting. The introductory level in M&B:warband had the right idea almost I guess.

come to think of it, I never tried any mods for M&B, think i should head back, look for some, and start a new campaign > . >

After playing playing Mount and Blade early on, I definitely came to appreciate the rather complex systems that the game has in place, yet lets you figure out and explore on your own. It's one of the better examples of tangential learning, now that I come to think of it. It sounds like this will add on more options, and while the writing was, well, amusing, there were points at which I wanted to slap everyone in my company for arguing about stupid things with each other.

Yeah, after the Steam sale introduce me to the game, I didn't play anything else for over a month. I'm looking forward to Fire and Sword. Sounds like they have introduced a number of features popular from the mods for Warband.

Adding the mods that many people played in Warband (especially the village elder from menu) is good. I'm going to pick it up as soon as it hits sale on Steam.

That's Henryk Sienkiewicz btw ;)

Ohhhh, guns! I'm looking forward to this anxiously. That should add some sweet starts to fights, with probably a line of gunfire going off early on.

Closest I've had to that was a Star Wars mod I downloaded previously, with blasters. Those fights were absolutely crazy.

Woo! New Mount and Blade!

The original was great and Warbands was nigh on perfect, sure there were a few minor things but when aren't there? This is on my 'must get' list.

Looks quite cool, though i hope not all guns are 1-shot-kill, they seem a bit overpowered. But still looks cool.

One thing that caught my eye was the city of Riga. It made me wonder, is the map somewhat close to reality, or is that just a random name they thought up of? Any chance there's a city called Tallinn or Reval there ?

Awwww yeaaah.

Being Polish I love the setting.

I'll admit it sounds interesting, but i think its just too similar to the other expansions to get me playing again, it is a surprisingly fun series if only they made it easier to win, even with the kill every enemy on screen cheat i still couldn't take over the world like i wanted to.

Owlslayer:

One thing that caught my eye was the city of Riga. It made me wonder, is the map somewhat close to reality, or is that just a random name they thought up of? Any chance there's a city called Tallinn or Reval there ?

This expansion is based of historical Eastern Europe, so they really should have them. This geographical area and time period is one of the more underestimated settings in gaming.

Must. Buy.

I must have played the whole series for over 1000 hours...

DON'T JUDGE ME

Having played a preview build of this myself, I'm sitting on the fence regarding the guns. It's not due to mechanics: in single player I thought they struck a great balance between power and accuracy and they certainly won't stop bows from being important, but I'm concerned that in multiplayer they'll change the balance of cavalry/infantry/archer that was so well tuned in Warband. Still, multiplayer wasn't in the preview, so who knows? The rest of the game looks very promising and I've no doubt it'll eat up just as many of my hours as the other two games have.

Owlslayer:
Looks quite cool, though i hope not all guns are 1-shot-kill, they seem a bit overpowered. But still looks cool.

One thing that caught my eye was the city of Riga. It made me wonder, is the map somewhat close to reality, or is that just a random name they thought up of? Any chance there's a city called Tallinn or Reval there ?

As I mentioned, the guns are quite nicely balanced at present. The only thing I'm annoyed about not having tried is grenades, but they were stupidly expensive in this build (I'm talking in the tens of thousands for a small bag of them, its clearly something that was broken in the preview).

The map is pretty close to the actual geography of Eastern Europe, and that is Riga as in the capital of Latvia, in the right place. I'm not sure if Tallinn is in there though!

Owlslayer:
Looks quite cool, though i hope not all guns are 1-shot-kill, they seem a bit overpowered. But still looks cool.

One thing that caught my eye was the city of Riga. It made me wonder, is the map somewhat close to reality, or is that just a random name they thought up of? Any chance there's a city called Tallinn or Reval there ?

If they took the firearms mod as example, most guns will instantly kill most people. If you are heavy armored you might survive a pistol shot. And i am totally O.K with that. If you ride into a group of people with loaded guns without cover, you deserve being shot. Let your infantry attack and outflank them with the cavalry, or just wait until they fired and use your men as cover before you sprint into their ranks.

I'll be purchasing this in no time. Anyone who hasn't played Mount and Blade:Warband, you owe it to yourself to give it a try (Unless you're the exclusively Call of Duty type). The graphics aren't the best, but this is one of the few modern games with a completely amazing mod community. Go... http://forums.taleworlds.com/index.php/board,119.0.html?PHPSESSID=4ghsnq9qskel04ltic3flh6q87

and look at all the offerings for free! Complete overhauls, HUGE conversions, to tiny addons etc... all available from those developing for the love of the game. I highly suggest the "Floris Mod Pack Expanded Version 2.4 or Later", as an excellent enhancement to the "native" game engine in thousands of ways, and "Prophecy of Pendor 3.301 or Later", another amazing single-player conversion with all new kingdoms, equipment, story, gear, game mechanics and more.

I can only imagine that With Fire and Sword will only enable even greater mods, much the way that Warband allowed modders to do more than plain old Mount and Blade.

I tried the Demo of M&B: Warband.
While I did like it, a lot, I do complain a lot about the hair options for my character.
But what I am mostly dissapointed in is the multiplayer options. Instead of having it as a dynamic world, they opted to just make it a standard deathmatch game. That's very dissapointingly..

It looks like a polished version of the Eagle and the Radiant Cross mod. Guns, calvary domination, better menus... Yep, sounds like the same game.

Astalano:
Must. Buy.

I must have played the whole series for over 1000 hours...

DON'T JUDGE ME

I don't judge you brother mercenary... You aren't Swadian are you?

Very unimpressed, I loved warband I got like 400 hours so far logged into it. But I don't see anything where that modders haven't already done and most of it just looks recycled. Why would I pay for nothing more then an over glorified mod? Also why are they trying to cram in multiplayer, it's unneeded at best. I rather get a graphical overhaul then buggy and god awful multiplayer that's only gonna be relevant for a week.

I say old chap:

Astalano:
Must. Buy.

I must have played the whole series for over 1000 hours...

DON'T JUDGE ME

I don't judge you brother mercenary... You aren't Swadian are you?

The nordic kingdom is the only right answer!

By the longbow and the sword I live, huscarls charging while longbowmen cut down the ranks of my enemies!

Will probably give it a go when the Brytenwalda mod is added to it.

Best mod ever.

This will be a day one purchase for me. I just love supporting this company and this is one of the best examples of a dynamic world RPG that I've ever seen.

So... how do you defend yourself against gun fire?

I'm assuming that shields just don't cut it anymore.

The first thing is thought of is that it looked like medival total war 2 from the first 10 seconds and also some of the menus. I'm not sure about the graphics do they genuinly bother anyone?

Zhukov:
So... how do you defend yourself against gun fire?

I'm assuming that shields just don't cut it anymore.

I imagine much in the same way you were forced to tackle Rhodok Sharpshooters and their damned siege crossbows, might as well have been firearms. You either don't charge headlong into them or you let other soldiers engage them first.

Slycne:

Zhukov:
So... how do you defend yourself against gun fire?

I'm assuming that shields just don't cut it anymore.

I imagine much in the same way you were forced to tackle Rhodok Sharpshooters and their damned siege crossbows, might as well have been firearms. You either don't charge headlong into them or you let other soldiers engage them first.

Huh.

I never encountered any weapon in Warband that couldn't be stopped by a decent shield.

Then again, I never got round to picking fights with the Rhodoks.

jez29:
Having played a preview build of this myself, I'm sitting on the fence regarding the guns. It's not due to mechanics: in single player I thought they struck a great balance between power and accuracy and they certainly won't stop bows from being important, but I'm concerned that in multiplayer they'll change the balance of cavalry/infantry/archer that was so well tuned in Warband. Still, multiplayer wasn't in the preview, so who knows? The rest of the game looks very promising and I've no doubt it'll eat up just as many of my hours as the other two games have.

Owlslayer:
Looks quite cool, though i hope not all guns are 1-shot-kill, they seem a bit overpowered. But still looks cool.

One thing that caught my eye was the city of Riga. It made me wonder, is the map somewhat close to reality, or is that just a random name they thought up of? Any chance there's a city called Tallinn or Reval there ?

As I mentioned, the guns are quite nicely balanced at present. The only thing I'm annoyed about not having tried is grenades, but they were stupidly expensive in this build (I'm talking in the tens of thousands for a small bag of them, its clearly something that was broken in the preview).

The map is pretty close to the actual geography of Eastern Europe, and that is Riga as in the capital of Latvia, in the right place. I'm not sure if Tallinn is in there though!

Don't worry about multiplayer, I'm sure everyone will use guns and whatever counts as a sniper rifle while hiding behind building ala CounterStrike.

Just do like me: Enjoy the singleplayer and never touch multiplayer. Your sanity and sense of maturity will thank you.

Jigero:
Very unimpressed, I loved warband I got like 400 hours so far logged into it...why are they trying to cram in multiplayer? it's unneeded at best. I'd rather get a graphical overhaul then buggy and god awful multiplayer that's only gonna be relevant for a week.

This, this, THIIIIIS! Give me more singleplay, or say co-operative where my friends can join my fights, but for the love of all things Holy do NOT give me another half-assed mltiplayer designed for schizophrenic jumpers.

Never touched the multiplayer part of M&B, but the singleplayer gave me several "WTF sunlight already?!" moments. I played through several nights with it without realizing. I think the manifold of possible options is what makes the game stand out and above all those "Must look pretty"-games. I could be a merchant. A knight out for tourneys. A thief. An Evil Overlord that obeys the Evil Overlord List (as far as it is possible, darned enemy Nobles and their inbuilt invulnerability plus escape artist training). Or maybe an adventurer. A loyal noble of one side. I even reenacted the freaking Golden Horde. This freedom of choice, and yes, the freedom to fail miserably and get kicked so hard to the ground that I have nothing left, is what will bring me back to it again and again. Sure, there is no "real" story in Warband (which is why I find the idea of factionbased overarching storys one can take part in great), but then again, there doesn't have to be. The story is what my mind creates. It's a bit like painting a picture for me, the game is the canvas and the palette, but my mind is the brush, creating whatever story I wish to tell to myself.

For me, it's a great experience that not many games have made possible for me.

Astalano:

I say old chap:

Astalano:
Must. Buy.

I must have played the whole series for over 1000 hours...

DON'T JUDGE ME

I don't judge you brother mercenary... You aren't Swadian are you?

The nordic kingdom is the only right answer!

By the longbow and the sword I live, huscarls charging while longbowmen cut down the ranks of my enemies!

Nords... hmmm, great infantry and hardy soldiers. Love the throwing axes. I prefer the Vaegirs cav and foot, Khergit horse archers. Sarranids have some fine horses too if you want to go cav. Rhodok sergeants are great and useful too!

Taluien:
Never touched the multiplayer part of M&B, but the singleplayer gave me several "WTF sunlight already?!" moments. I played through several nights with it without realizing. I think the manifold of possible options is what makes the game stand out and above all those "Must look pretty"-games. I could be a merchant. A knight out for tourneys. A thief. An Evil Overlord that obeys the Evil Overlord List (as far as it is possible, darned enemy Nobles and their inbuilt invulnerability plus escape artist training). Or maybe an adventurer. A loyal noble of one side. I even reenacted the freaking Golden Horde. This freedom of choice, and yes, the freedom to fail miserably and get kicked so hard to the ground that I have nothing left, is what will bring me back to it again and again. Sure, there is no "real" story in Warband (which is why I find the idea of factionbased overarching storys one can take part in great), but then again, there doesn't have to be. The story is what my mind creates. It's a bit like painting a picture for me, the game is the canvas and the palette, but my mind is the brush, creating whatever story I wish to tell to myself.

For me, it's a great experience that not many games have made possible for me.

Agree, very much agree. That is why I still play.

I really enjoyed the original Mount and Blade, and I wasted hours and hours of time with it (and with it's excellent mods!), but the fact that they release expansion packs for which they charge the price of a brand new game is really... criminal, in my opinion.

Edit: Hopefully this one won't have a seriously over powered faction. I'm looking at you, Khergits.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

Played that enough like a year ago, when it was released in europe lol XD

More M&B is always good.

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