Rift Review

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Rift Review

We're not quite out of Azeroth yet.

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Hmmm, Looks interesting.

It is on Steam, so I might pick it up down the line after they fixed some bugs and glitches, maybe after the first expansion/major content update or if it goes on sale.

Good Review.

Average game, Class systems is the only interesting thing. FYI: rifts appear on fixed spots, just at random times.

Wow... this isn't supposed to be a WoW clone? I mean, it has some cool ideas, but the HUD, the combat system, even the blue particle effects on the bodies of unlooted mobs, screams WoW as hard as it can.

Since WoW has forsaken all facets of a casual end-game I find it a nice distraction while I wait for Guild Wars 2. A competent and well-done game, perhaps the best WoW-clone we've seen, certainly in terms of polish.

The Rift guys:
fully dynamic content

FULLY dynamic? Come on, fellas, while the rifts are a nifty idea, there is very little that is dynamic about them, other than that they pop up at random intervalls, and grow in intensity if not closed.

I'd call the game barely dynamic, but give it the satisfaction of adding that it is still far more dynamic than most mainstream MMOs.

Interesting. I wasn't going to play Rift, but it piqued my curiosity. Good to see most everything I've heard about it is more or less true.

I may still pick up a free demo, but as far as paying money, I'm still waiting for Guild Wars 2.

I'm playing it right now, but I agree with everything in this article. I'll also add that the game's art style isn't as charming as WoW and actually has less appeal, IMO. The selection of races is comparatively bland and the various pieces of armor feel uninspired in their design. Another issue is that I feel like I'm shooting myself in the foot with any soul build that doesn't have a pet. Tried being a Pyro mage and then switched over to a Necromancer build and upped my survivability considerably. I also tried a dual-wield warrior dps build, but changed to a Paladin tanking build with a pet and greatly improved damage mitigation without really losing any dps. This is a downside to having all these different souls. Since there's no way of knowing who will use what, Each one has to be basically self-sufficient, meaning a lot of redundant abilities and meaning that there's no way to gimp a player with a pet to balance out with someone who doesn't have one.

Fortunately, the game captures my attention with the fact that it's not the same old world I've become jaded with in WoW, and by having a set of abilities that are comparatively fun to use when you find the right combination. It has some of the old appeal of Vanilla WoW because you still have to form groups and make connections.

To be honest, I'm only using this as an MMO to keep me occupied until TOR, at which point it's getting dropped like a hot rock, but it's fun enough for what it is.

Dr_Horrible:
Wow... this isn't supposed to be a WoW clone? I mean, it has some cool ideas, but the HUD, the combat system, even the blue particle effects on the bodies of unlooted mobs, screams WoW as hard as it can.

Yes it's trying so hard to be WoW it's not funny. I played the beta a fair amount, and it does a decent job of doing many things better than WoW. I'm not currently looking for a game that's very like WoW at the moment. I'm still playing WoW fairly regularly.

Even Trion's marketing is so crap that the ONLY thing they can think of saying is "We're not in Azeroth any more". Really? So much they could say about the game, and the best idea is, that they're not WoW :(

I liked their use of Dynamic Content, but it just fell very short of feeling like an actual game changer.

Rifts appear at fixed spots at random intervals, and all rifts are essentially the same with different flavours.

I'm more excited about GW2 since they are completely replacing quests with dynamic content that isn't just copy-paste'd all over the map. GW2's dynamic events are all different from one another and branch into different dynamic events depending on their outcome.

Why is it that people think dynamic means it has to be completely different every time something occurs. All it means is that there is a random chance of a rift opening in a random location at a random time with a randomly chosen encounter. Being dynamic does not mean something has to be distinct every time it occurs. Anything that is dynamic still has certain parameters that it must abide by.

As far as the Rifts being static spawns, that's true only to the extent that there is only so many locations within a zone that it would even be possible for a rift to occur due to design and game mechanics. I know from personal experience that every zone has a massive amount of spawn locations and they also have mechanics in place to prevent a rift from spawning in the exact same spot over and over. Again this is one of the parameters of it being dynamic as apposed to being randomly distinct.

Guild Wars 2 will be no different for those of you who like to state "Guild Wars 2 will be better because it will be truly dynamic!". It will still be event A, B, or C occurs, with creature D, E, or F attacking outpost G, H, or I, leaving the players with a possible X, Y, or Z outcome. If you make a human warrior and 2 weeks later your buddy makes a human warrior as well you are both going to go through the exact same content to level up and that wont change. The only difference is that he may have to take part in an event in a certain village before he can do the other quests there where as you may have started working on those other quests prior to the event occurring.

The monster design in this game is just awful, generic, and plain ugly. I think I might as well kill a bajillion boars to get to level 80 or whatever it is these days in WoW.

Right so I didn't read the review, rather I simply watched the video, I also didn't read any comments so maybe someone already stated this.

BUT

How could you possibly not notice that extra hud bars can be added, by simply selecting more through the options menue.

Still waiting for the impossible MMORPG where the dev team went through pretty much every feature of WoW and asked themselves "Can we make that completely different without making it way more inconvenient?"

From the "simple" things like making up a completely new fantasy world without magic-resurrection-for-great-plot-convenience-and-horrible-headaches-during-supposedly-dramatic-cutscenes, dragons, dwarves or elves or "<fantasy race> by a different name" (the creativity is there, find the right people!) to more complex things like the combat mechanics (tho a start would be to try find a mix between fighting and something different (that doesn't involve grinding, which I realize is tough to do because nothing stretches MMO playtime as well as grinding) like the puzzles HL2 throws at you or the AC climbing sections). Or just for once don't give items stats and just let the players wear what they think look pretty (of course you get the golden armor later in the game than the tattered underwear).
Bring back the "fantasy" in "fantasy".

If an MMO sticks out these days and doesn't try to ride on WoW wave and deliver a cheaper service or something, it usually only puts one or two twists maximum on the existing mechanics and more often than not those twists aren't used to their full potential and have been forgotten by the next week. They're literally just "farts of creativity" that were produced to have something to answer when asked what makes it different from WoW.
Does anybody actually believe anymore they can be better than WoW by cloning most of it?

But like Extra Credits has already made depressingly clear, no big developers would spit out money for a daring and crazy project, and even the Indie scene isn't a guarantee good and fresh ideas make it out there.

I'm sorry, mates, you all know that crap, I just always get so frustrated when I see unused possibilities, like how all kinds of games try to be "realistic" (and always fail, because at the end of the day you'll still heal by having a good meal/potion or waiting behind the corner) when there's so much room for artistic stylization and fun without capping the target group at the age of 6 or making the game shallow or stupid.
Just needed to vent.

Dr_Horrible:
Wow... this isn't supposed to be a WoW clone? I mean, it has some cool ideas, but the HUD, the combat system, even the blue particle effects on the bodies of unlooted mobs, screams WoW as hard as it can.

Who ever said it wasn't a WoW clone?

Even though I don't play it, I can tell you from my beta + trial time, it's more fun and dynamic than WoW. It's not a huge upgrade... but between the two I'd choose Rift.

LegoDudeGuy:
Hmmm, Looks interesting.

It is on Steam, so I might pick it up down the line after they fixed some bugs and glitches, maybe after the first expansion/major content update or if it goes on sale.

Good Review.

I doubt an MMO of this size/importance will go on sale any time soon, especially considering Rift's doing quite well for itself at the moment. I would say though, if bugs/glitches worry you more than saving a few bucks, feel free to pick it up right away. One of the big things Rift has going for it - is that it's the first MMO in a long time to come out of development pretty damn polished.

i wrote a review about this game elsewhere so rather than rehash all of that i will simply say the following:

the game plays feels A LOT like WoW - there is simply no denying that. But given how well that model worked for Blizzard, why on earth would any developer stray far from that model? However since it's so similar, anyone who has played WoW (and really, how many of you have not?) will instantly experience an "I've done this before" feeling and ultimately i think that is going kick Rift right in the ass.

that being said the Rifts themselves are interesting and unique to the game, but they happen FAR too often in my opinion. as nice as a distraction as they were from the questing, they very often interfered with the very questing i was trying to accomplish. i should not be forced into joining a raid to stop an invasion i have no interest in, nor should i be forced to sit helplessly by while NPCs i need to complete quests are obliterated by an invasion since not enough players are around to stop it.

i played through level 20 something before i stopped and let my subscription lapse and i won't be going back.

oh and one thing the review missed is this: visually the game is a stunning step up from WoWs more animated style, BUT the armor in Rift looks god awful. it is incredibly bland and is in desperate need of some color, variety and excitement.

Jumwa:
Since WoW has forsaken all facets of a casual end-game...

lol, if that were true i wouldn't have canceled my subscription

OT: Rifts class system is really incredible, shame the rest of the game couldn't live up to it. It feels like they spent a great deal of time building the engine, and class system, only to run up against the budget and deadline boss. Hopefully the next 'wow-killer' can use rifts talent system as a jumping off point, it's a good step for the genre.

Sofus:
Right so I didn't read the review, rather I simply watched the video, I also didn't read any comments so maybe someone already stated this.

BUT

How could you possibly not notice that extra hud bars can be added, by simply selecting more through the options menue.

You can. Now how do you use all of them in a fight without clicking? I use 1, 2, 3, 4, 5, 6, R, T, and my three auxiliary mouse buttons. Any more than that, and it just gets unwieldy.

walrusaurus:

Jumwa:
Since WoW has forsaken all facets of a casual end-game...

lol, if that were true i wouldn't have canceled my subscription

Not sure what you're trying to say there.

You canceled your subscription because you disagree with me and think they do have casual options for end game?

To a Lord of the Rings Online player this looks like a subset of LotRO, graphicswise and gameplaywise. I am so not impressed by this.

John Funk:

Sofus:
Right so I didn't read the review, rather I simply watched the video, I also didn't read any comments so maybe someone already stated this.

BUT

How could you possibly not notice that extra hud bars can be added, by simply selecting more through the options menue.

You can. Now how do you use all of them in a fight without clicking? I use 1, 2, 3, 4, 5, 6, R, T, and my three auxiliary mouse buttons. Any more than that, and it just gets unwieldy.

Well I usually bind a key for each ability. I use 12345 ertgfq in three versions, the two others are those keys combined with Ctrl or Shift, this usually leaves me with more than enough bindings for any MMO. I also use F1-F4 (for abilities with long cooldowns) aswell as two mousebuttons (usually assigned as percesion or panic buttons, mostly silence)

I probably have no place in this thread, having no history of or desire for playing MMOs, but I feel it must be said.
I hate this game. For the sole reason that every time I see an ad for it, for a split-second I think that someone has made a Rifts game. Then my little heart breaks.

Case in point - when asking Dr. Google to find me something about "Rifts," the second result was the Rift official site. Salt, meet wound.

John Funk:

Sofus:
Right so I didn't read the review, rather I simply watched the video, I also didn't read any comments so maybe someone already stated this.

BUT

How could you possibly not notice that extra hud bars can be added, by simply selecting more through the options menue.

You can. Now how do you use all of them in a fight without clicking? I use 1, 2, 3, 4, 5, 6, R, T, and my three auxiliary mouse buttons. Any more than that, and it just gets unwieldy.

I Use buttons 1 to 0 plus qertfg. For my thump i use zxcvbn for instants and spam abilities so i have full movement on WASD. On top of that i use SHIFT and CTRL for modifier. I never found that unwieldy.

Fake Nicker:

John Funk:

Sofus:
Right so I didn't read the review, rather I simply watched the video, I also didn't read any comments so maybe someone already stated this.

BUT

How could you possibly not notice that extra hud bars can be added, by simply selecting more through the options menue.

You can. Now how do you use all of them in a fight without clicking? I use 1, 2, 3, 4, 5, 6, R, T, and my three auxiliary mouse buttons. Any more than that, and it just gets unwieldy.

I Use buttons 1 to 0 plus qertfg. For my thump i use zxcvbn for instants and spam abilities so i have full movement on WASD. On top of that i use SHIFT and CTRL for modifier. I never found that unwieldy.

How do you do buttons past 6 with one hand on keyboard and the other on mouse? Granted, it's probably a bit more unwieldy for me since I'm usually a tank and need to be constantly looking around to make sure nothing got lose.

I miss the days of healing in WoW with Clique. All of my healing spells, just a simple mouseclick away.

John Funk:

Fake Nicker:

John Funk:

You can. Now how do you use all of them in a fight without clicking? I use 1, 2, 3, 4, 5, 6, R, T, and my three auxiliary mouse buttons. Any more than that, and it just gets unwieldy.

I Use buttons 1 to 0 plus qertfg. For my thump i use zxcvbn for instants and spam abilities so i have full movement on WASD. On top of that i use SHIFT and CTRL for modifier. I never found that unwieldy.

How do you do buttons past 6 with one hand on keyboard and the other on mouse? Granted, it's probably a bit more unwieldy for me since I'm usually a tank and need to be constantly looking around to make sure nothing got lose.

I miss the days of healing in WoW with Clique. All of my healing spells, just a simple mouseclick away.

Okay i will give you the number keys past 6 thing, because mine are stacked after number 5 in two rows (gaming board) ;) and yes tanking is alot more heavy on the info overload so i agree fully on that. I play caster classes for the most part so half my skills in many mmos are not that twitch inclined which grants me alot more hands free time from WASD. Just a half a second free time to just get bearings makes a world of a difference.

Hehe ya twitchy innovative combat healing mechanics does not garantee injoyment

While the questing is boring and formulaic, it's possible to entirely level up on PvP, instanced dungeons and Rift/Invasion content... and not be that much slower than your peers. This is especially true if you don't get on every day and can make use of the generous amounts of Rested Experience that you get while logged off in towns. You'll also be able to access significantly better gear while doing this.

Not to mention you're working with players which is rather the point of an MMO.

Jumwa:

walrusaurus:

Jumwa:
Since WoW has forsaken all facets of a casual end-game...

lol, if that were true i wouldn't have canceled my subscription

Not sure what you're trying to say there.

You canceled your subscription because you disagree with me and think they do have casual options for end game?

I disagree with you in that their attempts to causualize the content makes it far less fun for semi-hardcore players like me. Essentially the normals are too easy and the heroics are too tedious. We finished the normals mid-January, tried heroics for a bit got bored and called it quits. The current hard mode model works on paper, and for the very high end and low end of raiding but for those of us in the middle it fails.

walrusaurus:
[quote="Jumwa" post="6.278055.10836625"]
I disagree with you in that their attempts to causualize the content makes it far less fun for semi-hardcore players like me. Essentially the normals are too easy and the heroics are too tedious. We finished the normals mid-January, tried heroics for a bit got bored and called it quits. The current hard mode model works on paper, and for the very high end and low end of raiding but for those of us in the middle it fails.

Cataclysm removed the casual friendly content, however. Heroics are far too long and aggravating for me to squeeze in now, though I enjoyed doing them immensely in Wrath. Even normals are just too annoying for me to be bothered with.

It might not be challenging enough for you, but claiming Cataclysm's Heroics are for casual players would be ridiculous.

Though personally I've yet to meet someone claiming content was too easy for them sporting the top hard-mode achievements from the game.

Jumwa:

Cataclysm removed the casual friendly content, however. Heroics are far too long and aggravating for me to squeeze in now, though I enjoyed doing them immensely in Wrath. Even normals are just too annoying for me to be bothered with.

It might not be challenging enough for you, but claiming Cataclysm's Heroics are for casual players would be ridiculous.

Though personally I've yet to meet someone claiming content was too easy for them sporting the top hard-mode achievements from the game.

now i'm confused. I was talking about raid content, and i seems like your talking about 5-mans? If thats the case i would enquire if you've ever run one with a premade group, rather than a random dungeon finder one? The challenge is moderate at best for a group of people who are communicating, and not pants-on-head-retarded.

Back to the actual topic though, i wonder why they can't simply scale the health of all the mobs spawned by the rifts based on how many people are in it? Obviously there would need to be a minimum, of around 5 or 6 but after that just start spawning more stuff.

I really like the soul system in Rift (it's fun to play as a mage that can easily switch from a DPS build to a support build). But I'm glad you mentioned the part where it does get overwhelming at first (especially if all 3 of your souls are offense types, and you are bogged down by having way too many skills to choose from).

And yes, the quests are meh. But at least you can level up via PvP, dungeons, rifts/invasions as an alternative.

OH GOD FIX THE UI!!!! (also rift is an extremely well made game. Its an mmo like most but it does it very well and the class system is the best ive encountered by far!)

Well, the dynamic events are this game's point which, like mentioned before, won't last after Guild Wars 2 comes out. And then all you got left is diverse (I assume) classes with crappy zergy rifts.

The souls aren't that unique anymore. After the nerfs, it is even more cookie cutter.

walrusaurus:

now i'm confused. I was talking about raid content, and i seems like your talking about 5-mans? If thats the case i would enquire if you've ever run one with a premade group, rather than a random dungeon finder one? The challenge is moderate at best for a group of people who are communicating, and not pants-on-head-retarded.

Back to the actual topic though, i wonder why they can't simply scale the health of all the mobs spawned by the rifts based on how many people are in it? Obviously there would need to be a minimum, of around 5 or 6 but after that just start spawning more stuff.

I've not bothered with raiding this expansion because I don't have the time or inclination to stress myself out in my free time getting geared enough for it. I play to relax and have fun, not get worked up over a video game. As for not using the random dungeon finder, I don't exactly have a regular schedule most of the time, and it's hard at best to schedule runs with my friends (not that I enjoy the prospect of scheduling every little aspect of my free time around a single game either), and not all my friends are exactly pros at the game. I dislike getting frustrated with my own friends.

On the issue of Rifts, the game spawns a number and intensity of Rifts (normal or elite, for example) based on the number of players in a zone. There have been times I've struggled with one rift to determine we didn't have enough to down it, but I either left to join a group at another rift or found that by the time I realized I couldn't handle it backup had arrived. And unlike the reviewer I've never felt cheated by being a big raid that's swept away rifts. It feels good, powerful, to just plow through one with a team after you spent some time struggling on another with a smaller group.

Why this sudden inclination to make every aspect of a game a "rewarding challenge" baffles me. The notion that that's what a video game should be about seems strange enough, but why not some variety anyhow? I thought that's what people complained about in Oblivion, that they got sick of every fight becoming a grueling challenge, and felt some things should be easier as you got more powerful. But this doesn't apply to MMOs? Is it the inherent ego-battle nature of forum communities and MMOs that promotes that, where everyone is terrified of admitting they ever found something too tough for them because they're left open as prey to the rabid dogs of the internet? I can only imagine that kind of system is attractive to a narrow segment of people.

Okay, I had to stop the video at :40. Alternate future? Really? Please get a reviewer that actually knows what is going on. Also, try adding more action bars. I'll give the game a 9/10 and this review a 2/10 (because you got the name of the game correct and a fact or 2.)

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