Saw the video and the review. I am excited, hoping that the ARG for Steam pays off all in the name of SCIENCE! As for the game, I'll just have to play it myself. Can't wait though.
About what I expected; it was always going to be difficult to try and make a fully fledged game of this.
Could you, or someone else, please go into a little more detail about the co-op mode. You seem to be hinting that it's the best bit of the game, but don't really talk about it.
Aw, what? The puzzles are easier? That's horribly, horribly disappointing, especially since the first one was already really easy. I'm picking it up in two hours as it is, but that's sad news to hear before doing so.
And just a note, the constant "SCIENCE!" in the video review was cute at first, but then it rapidly got a bit annoying. Maybe spread it out a bit next time.
ZiggyE: You use the term 'indie' a lot when describing Portal.
Portal isn't an indie game nor a 'pseudo-indie' game. In fact it was made by one of the largest studios in the PC market.
Valve doesn't have a publisher, that's what an independent studio is. A studio, that is not dependent on a publisher.
I thought the first portal was made by a college kid, then Valve backed/bought him. I'm pretty sure portal wasn't a Valve idea, but they made it better.
I would call it an Indie game backed by a Big company that isn't a mega corp. But that's just me.
EDIT: "Portal is Valve's spiritual successor to the freeware game Narbacular Drop, the 2005 independent game released by students of the DigiPen Institute of Technology; the original Narbacular Drop team is now employed at Valve"
Metcarfre: Queue immediate complaints that you 'didn't really play it' because this was the 360 version.
What, thats not a fair complaint?
What if a person haqd based their Orange Box review on the Ps3 version, would that still have been fair?
There's a known difference in quality between the 360 and Ps3 & PC versions of this game, so wouldn't that mean a seperate review would be appropriate?
ZiggyE: You use the term 'indie' a lot when describing Portal.
Portal isn't an indie game nor a 'pseudo-indie' game. In fact it was made by one of the largest studios in the PC market.
Valve doesn't have a publisher, that's what an independent studio is. A studio, that is not dependent on a publisher.
I thought the first portal was made by a college kid, then Valve backed/bought him. I'm pretty sure portal wasn't a Valve idea, but they made it better.
I would call it an Indie game backed by a Big company that isn't a mega corp. But that's just me.
EDIT: "Portal is Valve's spiritual successor to the freeware game Narbacular Drop, the 2005 independent game released by students of the DigiPen Institute of Technology; the original Narbacular Drop team is now employed at Valve"
Valve developed this game, they have no publisher, making them independent and the game an independently developed game.
Valve doesn't have a publisher, that's what an independent studio is. A studio, that is not dependent on a publisher.
I thought the first portal was made by a college kid, then Valve backed/bought him. I'm pretty sure portal wasn't a Valve idea, but they made it better.
I would call it an Indie game backed by a Big company that isn't a mega corp. But that's just me.
EDIT: "Portal is Valve's spiritual successor to the freeware game Narbacular Drop, the 2005 independent game released by students of the DigiPen Institute of Technology; the original Narbacular Drop team is now employed at Valve"
Valve developed this game, they have no publisher, making them independent and the game an independently developed game.
Okay, I see what you're saying. Let us all stop and thank the Narbacular Drop team for the idea tho : )
gigastar: Well, 2 more days for me to wait because for some reason the rest of the world still doesnt get theese games at least at the same time as America.
Iron Lightning: So they made the puzzles easier, eh, that statement alone has pretty well curbed my enthusiasm for this new installment.
Theres bound to be a challenge mode. Valve wouldnt leave that out would they?
They very well might do so in the name of increasing "accessibility." You know how companies are about that sort of thing nowadays.
I thought the first portal was made by a college kid, then Valve backed/bought him. I'm pretty sure portal wasn't a Valve idea, but they made it better.
I would call it an Indie game backed by a Big company that isn't a mega corp. But that's just me.
EDIT: "Portal is Valve's spiritual successor to the freeware game Narbacular Drop, the 2005 independent game released by students of the DigiPen Institute of Technology; the original Narbacular Drop team is now employed at Valve"
Valve developed this game, they have no publisher, making them independent and the game an independently developed game.
Okay, I see what you're saying. Let us all stop and thank the Narbacular Drop team for the idea tho : )
gigastar: Well, 2 more days for me to wait because for some reason the rest of the world still doesnt get theese games at least at the same time as America.
Iron Lightning: So they made the puzzles easier, eh, that statement alone has pretty well curbed my enthusiasm for this new installment.
Theres bound to be a challenge mode. Valve wouldnt leave that out would they?
They very well might do so in the name of increasing "accessibility." You know how companies are about that sort of thing nowadays.
I think the rule was 'Bigger audience/Loyal audience'. Get used to it, or hunt down some certain pre-2007 Capcom games and enjoy the finger wrecking difficulty.
gigastar: Well, 2 more days for me to wait because for some reason the rest of the world still doesnt get theese games at least at the same time as America.
Iron Lightning: So they made the puzzles easier, eh, that statement alone has pretty well curbed my enthusiasm for this new installment.
Theres bound to be a challenge mode. Valve wouldnt leave that out would they?
They very well might do so in the name of increasing "accessibility." You know how companies are about that sort of thing nowadays.
Metcarfre: Queue immediate complaints that you 'didn't really play it' because this was the 360 version.
Zenode: I must ask, why review the 360 version of the game when its a primarily PC version, or even the new PS3 version to see how it stacks up?
OT: I expected the loading times thing because it happens with every Valve game
it begins
what's wrong with accessibility? i couldn't get into portal 1 because i just couldn't wrap my head around the way the physics and whatever worked. Besides, is anything wrong with more people just having fun with something?
gigastar: Well, 2 more days for me to wait because for some reason the rest of the world still doesnt get theese games at least at the same time as America.
Theres bound to be a challenge mode. Valve wouldnt leave that out would they?
They very well might do so in the name of increasing "accessibility." You know how companies are about that sort of thing nowadays.
it begins
what's wrong with accessibility? i couldn't get into portal 1 because i just couldn't wrap my head around the way the physics and whatever worked. Besides, is anything wrong with more people just having fun with something?
...Well it wasn't that hard. I replayed through the main campaign with my 10 year old sister solving most of the puzzles while I did the tricky platforming. If you had trouble wrapping your head around the mechanics of the original Portal then you'll likely have even more trouble with this new installment because of the many new physics manipulating things. Which is why I said "accessibility," it's not really more accessible to newcomers but it is much less challenging. The two are not mutually exclusive, Galaga is very easy to get into but get a few levels deep and it's rather tricky.
Portal 2 Review
The indie darling returns in a AAA sequel, but is it still good enough for science?
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