5 Tiny Things I Hope Get Changed in Skyrim

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5 Tiny Things I Hope Get Changed in Skyrim

Five unimportant things that will hopefully change for Skyrim.

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Those ARE minor.

Even my level-scaling loving, 4000 hour playing fanboy ass agrees with all of those.

Seriously. Add fast-travel like Silt Striders, but keep the regular fast-travel, too.

No need to remove an entirely optional system, right?

If you find Fast-Travel via menu ruins your immersion...Don't use it. Duh.

That's what I did for New Vegas. Mostly because I have so much ammo, I'm actually looking for things to waste it on, though. Not for immersion related reasons, Piss easy game on any difficulty, really. When you're a master scavenger like me. >_>

Can I add my request for characters not to look like they have been hit many times with "The Ugly Stick"

Silt striders, yes please.

I hated the fact that you could just click on a town and be there within a second on Oblivion, I believe it to be a reason why I simply cannot play it for any length of time.
The entire world feels slightly disjointed to me, Morrowinds introduction to the game was great start in a small fishing village and catch a strider to a town or explore the local surroundings.
Oblivion just dumps you in a forest and laughs as you peer out to the horizon and see nothing but more trees.
That feeling of being lost never escaped me and I never found direction in that game.

Not actually silt striders, obviously. Paid transportation networks, yes.

you forgot BUG REMOVAL! 5+ years after release and it,s still buggy! (yeah I know that some modder released a patch but it,s a 60$ AAA game not a Ikea product that you gotta fix yourself!)
Also I would like the ability to dual wield dagger,s (maybe include it as a separate skill buffed by rogues/assassin,s?)

QA testing. Considering how buggy Bethesda's games are, I suppose thats a big thing they need to work on though, rather then a small thing.

As for a small thing: Having NPC's notice your actions in the world as time goes on.

Its no fun doing a bunch of stuff, save the world, ect. only to have everyone ignore it. When your champion in Cyrodiil, walking around in your golden armor, everyone acts like your just some guy.

Your the damn champion, you did lots of things, I wish people would notice it. Along with many other things you'd do. Like maybe do enough quests in a town, the people warm up to you, and are more friendly. Or if you kill lots of people, everyone knows about it, and are more scared/pissed at you.

Its one thing I loved about New Vegas. When you did something big in the world, people notice, and comment on it. Makes it feel like your actually having an effect on the world.

Lyri:
Silt striders, yes please.

I hated the fact that you could just click on a town and be there within a second on Oblivion, I believe it to be a reason why I simply cannot play it for any length of time.
The entire world feels slightly disjointed to me, Morrowinds introduction to the game was great start in a small fishing village and catch a strider to a town or explore the local surroundings.
Oblivion just dumps you in a forest and laughs as you peer out to the horizon and see nothing but more trees.
That feeling of being lost never escaped me and I never found direction in that game.

A second? With Oblivions loading times? Hell it would probably be quicker to take the Silt Strider.

Definatly looking forward to Skyrim, I just want them to make landscapes more identifiable and have some more noteworthy landmarks so I dont need to look at a map every 10 seconds to know where I am.

Persuasion wheel yes.
I'm playing oblivion currently doing every side-quest and Speech-whatever is one of my main skills.

I agree with all 5. Very nice article.

My request?

No stagger mechanic.

It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.

Amen a thousand times to the silt striders.

With you all the way on the persuasion wheel just boring repeatitive mini game. I'm not sure about the getting rid of fast travel as for me it just saves time, but I would like the choice to use an alternative travel system as being able to intsantly teleport to anywhere on the map kinda spoils the fun of having a large open world to explore.

Torque669:

A second? With Oblivions loading times? Hell it would probably be quicker to take the Silt Strider.

Definatly looking forward to Skyrim, I just want them to make landscapes more identifiable and have some more noteworthy landmarks so I dont need to look at a map every 10 seconds to know where I am.

They don't actually walk you anywhere, you still go through a loading screen.

Captcha: Portals Blood.

Susan Arendt:
"I saw a mudcrab the other day." You live in the SWAMP. You must see a mudcrab EVERY day, do you really feel the need to bring it up like it's hot news?

Now THAT made me chuckle! So true. Watching NPCs interact is just painful. Sometimes I like to watch them in the vain hope that maybe, just maybe, the randomly selected lines they spout MIGHT just fit together and sound vaguely like a feasable conversation... I'm still waiting.

Also, I'd say that the voice acting part is actually the major gripe for most players, it's certainly the one I hear most and the one I complain about most! I never used the persuation wheel, easier just to use a powerful charm spell.

I'd quite like to see horses again. It sounds pointless but I get attached to any form of animal transport that I'm given in a game. Read Dead Redemption had me so attached to my horse that I'd reload an entire mission just to get my horse back which had accidentally died. I want that connection with my faithfull steed in Skyrim. Somehow the horses in Oblivion just felt like some sort of strange animal-like machine and I never really cared all that much.

Completely agree with the voice acting issue. I always got so damn suspicious when you gave a beggar a coin and his voice suddenly turned from feeble old man into husky... not so old man.

These are all good points, but the only thing I'd really need is for Bethesda to let/get Jeremy Soule to do full orchestral suites for the game, instead of just 1-2 minute songs. In a game like Morrowind or Oblivion there should be hours upon hours of music, the songs should be in the 15-25 minute range like 'real' classical music (and Jeremy Soul is a classically trained composer), you should be able to walk from one town to another without hearing the same song looping twice or thrice.

I could even live with them having only two or three voice actors in the entire game if they did that.

Lyri:

Torque669:

A second? With Oblivions loading times? Hell it would probably be quicker to take the Silt Strider.

Definatly looking forward to Skyrim, I just want them to make landscapes more identifiable and have some more noteworthy landmarks so I dont need to look at a map every 10 seconds to know where I am.

They don't actually walk you anywhere, you still go through a loading screen.

Captcha: Portals Blood.

Awwh, I never played Morrowind and kind of imagined them as big walking tanks and youd get to the Scenery as it rode your character around. I think it would be cool to have something like that though, maybe some shops and such on it, almost like a large walking town.

No Silt striders, those are native to Morrowind, but some form of fast travel service, and guild guides again. You're right, fast travel is no fun.

Onyx Oblivion:
If you find Fast-Travel via menu ruins your immersion...Don't use it. Duh.

Sadly, this doesn't work. If the feature is there, it is used by the player because no player wants to be skirting around parts of the game they don't like, and they shouldn't have to. I'm just saying rather than say "don't indulge a feature of the game you don't like because the devs don't actually care about you or your petty problems", there should be a menu option to turn menu-based fast travel off so the player can enjoy the experience properly to what they then percieve as the game's limits, rather than going through the game attempting to ignore an immersion-breaking feature because they're unable to change the game to how they want to play it.

I don't think the Silt Strider or Voice acting point are small at all.

Morrowind at least had a different voice per race... ALL 3 elf races in Oblivion shared the same voice.. it was terrible. I could easily tell the difference between an Imperial and a Breton by their voice in Morrowind.

And I am completely against instant fast travel at any time like in Oblivion. Fast travel should have some limits, I think. That's why I prefer the Silt Striders. Why have a massive land to explore if you just fast travel everywhere at the click of a button?

Yes I realize it's optional... but using Silt Striders as a more immersive alternative in Oblivion was NOT optional.

I wish that when you craft weapons with magical effects, by adding a negative effect for the holder, it would cost less "magic points" to use. I like the idea of making a sword that would do insane damage, but every swing would lower my health slightly. Think "cursed weapon".

Personally, what i hope they will fix most; balance the "trio" : mage, warrior, thief. I want them all reasonably balanced in their own way in the top-tier gameplay.

Right now, magic in Oblivion is OP something fierce and make a lot of skills, equipment and other stuff useless because can do it for free, more efficiently, and scale with level. And a mage isnt gear dependant at all, all they need is mana.

MiracleOfSound:

No stagger mechanic.

It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.

There was actually a glitch that made every single hit you took stagger you.

I got it once or twice.

Had to completely turn off the game. Loading didn't fix it.

My ONE thing.

More cities. Morrowind had more than Oblivion, Oblivion has more than Skyrim.
We're going backwards, and the maps are getting smaller. Part of what I loved about the first games was how vast they felt, Oblivion sadly less so but still amazing... it's a sad truth that graphics mean smaller areas, but there isn't even much variety location from what we've seen so far.

The 1st one is confirmed and I decorated the hell outta my house i had a staff sitting on a table i had all 4 of the mythic dawn books in a case as well as all of my odd looking finds on a shelf like a helmet from one of the daedric gods no I couldn't move the table but you can easily decorate

Another minor suggestion: Let NPCs rearrange their items if you knock them over. In Oblivion, you could run into someone's house, kick their dinner over, pull all their books onto the floor and leave without them doing anything about it. At least reset items to their default locations every few days, pl0x?

My big two
1. Sneak Instakills, I should be able to sneak up behind someone and slit their throat
2. Make all types of weapons more balanced, I want to use a spear but never do because the sword right next to it on the table does like 30 more points of damage

I wouldn't call more voices a minor thing. It's quite the immersion breaker to hear the same person all over the freakin' world.

But yeah I agree with all of them. Except the Stilt Striders. They just look too...weird to be in Skyrim. Plus I doubt the poor sods would thrive in the cold mountains of Skyrim.

What skills does nobody use? Oh and bring back teleport.

Those would all by nice touches.

I always decorate my houses in Oblivion. I don't sell a lot of special equipment (especially not the Daedric artifacts!) even if I won't be using them because I like to arrange them around the rooms. Doesn't everyone put "Mother's Head" in a special place?

ZombieGenesis:
We're going backwards, and the maps are getting smaller. Part of what I loved about the first games was how vast they felt, Oblivion sadly less so but still amazing... it's a sad truth that graphics mean smaller areas, but there isn't even much variety location from what we've seen so far.

Actually, Oblivion had a bigger map than Morrowind, and Skyrim's is roughly the same size as Oblivion's. It's not the size of the map that's got smaller, it's the amount of stuff in it. Also, with fast travel, the whole world seems much smaller because of how easily you can get around it, like the "Shrinking world" effect with air travel.

Tharwen:
Another minor suggestion: Let NPCs rearrange their items if you knock them over. In Oblivion, you could run into someone's house, kick their dinner over, pull all their books onto the floor and leave without them doing anything about it. At least reset items to their default locations every few days, pl0x?

Oooo, that's a good one. Just the kind of tiny, immersion-breaking thing I'm talking about. Perfect!

And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?

Yes, minor stuff...... That would massively increase the immersiveness of the game.

Actually, Oblivion has a whole 15 voice actors! That's almost a third of what Deus Ex had back in 2000! Look at all that progress!

Yeah. That needs to be fixed. I don't know if they're just lazy or don't want to pay any more actors, but it's probably one of the easiest things to improve.

Also, needs levitation spells again.

I agree with most of that. But sometimes these types of articles make Oblivion or Morrowind out to be horrible games.

Fact is these complaints come from people who have invested hundreds of hours in that world. If it was just another 20 hour game you wouldn't really get annoyed by any of them.

They are like cracks in an armor. You play the game for such a long time that originally small annoyances become bigger because you get confronted with them more often.

Bethesda has got to find out if features still feel as good after 200 hours as they do after 20. Obviously they do QA, but games of this size (in gameplay hours) needs a new level of QA. Not just test if this works, but if it 'works' after hundreds of hours.

Even when Skyrim is released and many complaints have been handled correctly, new complaints will arise when gamers put so many hours into it. They've made the armor more sturdy in parts that would previously crack only to find that new cracks are found in parts that weren't reenforced.

Those cracks will show themselves again when people keep playing these games for hundreds of hours. But getting people to invest hundreds of hours into a game is already a great feat. No shame in improving though.

I don't think Silt-Striders would work well in Skyrim. Skyrim seems to be something of a tundra after all and Silt-Striders are basically giant fleas (they look like them anyway). Bugs require moisture, heat and, humidity to really thrive. I think Skyrim would be too hostile for them. I like the idea though and think some sort of Silt-Strider type of transportation should be available. Maybe sled-dogs?

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