5 Tiny Things I Hope Get Changed in Skyrim

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Face it guys but Oblivion is really outdated...it was fun and is still fun but if they change those small things with Skyrim then it will be a great game. Plus with the new engine it will be even better...

I agree with the "Modify your own house" especially.

It would be nice to have more diverse locations. Yes, I enjoyed the mountains, forests, and swamps, but what about a desert? or tropical jungle? I also would like to see how an orc or dunmer would acclimate to those different conditions.

Also maybe have a dialect change from city to city. It would have been neat to hear a different accent or mannerism depending on where I was.
Example: Anvil could have them talking with pirate accents or say the phrase "scurvy dog" in conversation, while Bruma could have Swedish accents and could use phrases like "bitter as the mountain wind" etc.

All I can say is that from what I gather, the conversation system has been completely overhauled anyway and I don't even know if the persuasion wheel is making a comeback (which wouldn't be too bad, considering the NPCs no longer look like botoxed chimps). I think that one of the developers said something a while back about the game having a lot more in common with Morrowind than Oblivion did; having never really played Morrowind, I wouldn't know, but for all of my enjoyment of Oblivion, the setting did feel a tad bland at times.

I agree with bringing back striders, or perhaps the skyrim equivilent. Being able to fast travel anywhere at almost any time in oblivion encouraged laziness and as a result, the world kinda lost its magic compared with Morrowind.

You can store your stuff in display cases. You just drop an item, armor, weapon or such, then use the Z key or whatever the Console key for grabbing was, and drag the item into the open display case. You then shut it.

You could also leave your items lying around in chests or on tables in your house and they would stay there. It never got stolen.

What I'd like to see is the ability to push and pull furnishing around. Believe it or not, but I'm pretty sure a warrior with 50+ Strength, and the ability to kill trolls in a few hits could probably move around a shelf pretty easily.

With the exception of the Silt Striders (they creeped me out), I agree with everything.

6

NO FRICKKIN GIANT SPIDERS!!!!

Or at least make them optional. The fact they are including them + my rather strong case of arachnophobia means I probably won't get this game because I don't want to run into them and have to explain how playing a video game has given me a panic attack.

Arctic Fox:
It would be nice to have more diverse locations. Yes, I enjoyed the mountains, forests, and swamps, but what about a desert? or tropical jungle? I also would like to see how an orc or dunmer would acclimate to those different conditions.

Also maybe have a dialect change from city to city. It would have been neat to hear a different accent or mannerism depending on where I was.
Example: Anvil could have them talking with pirate accents or say the phrase "scurvy dog" in conversation, while Bruma could have Swedish accents and could use phrases like "bitter as the mountain wind" etc.

You're going to have to wait for Bethesda to make another ES series that encompasses all of Tamriel again (which they haven't done since their first) to get that kind of diversity.

Maybe one day...

I, too, am a house-arranging pack rat in Bethesda games who has lost hours to making sure THIS sword goes just so on the shelf and THAT helmet is properly displayed amongst the others...glad to know I'm not alone in wanting that mechanic to be tweaked a little.

I should probably try to beat my copy of Oblivion sometime, but I'm too lazy to mod it the way I want it to be.

I'd like the stilt striders, too, but as someone else suggested, keeping the optional map click would be helpful as well. Sometimes, I'd enjoy just sitting back and letting a stilt rider take me. Other times, I'd probably click on a map point because I didn't want to/have time to wait.

For me, the "minor" thing I'd change is the psychic-link of guards on other sides of the world. When I liberated a horse from this Orc who made it clear that she ate them, every guard on the road just magically knew my crime and came after me. I'd manage to shake one, and miles later run into another who came after me like they had a personal vendetta. Eventually I found a mod that changed that, but still. That was one of my minor annoyances.

That and the lack of wisdom in this one bandit who chased me INTO a building populated with armed forces. I managed to escape a roadside bandit during combat and ran into a large building (might've been an Abbey?) where some knights were hanging out. The bandit followed me; came all the way upstairs to where I was talking to another NPC. Everyone in the building dropped what they were doing and killed him, which was hilarious. But it just seemed silly that he even chased me for that long since I had left him in the dust well before I reached the knights.

I wonder if perhaps the reason for having psychic hive-mind guards was to increase the risk involved in breaking the law. If it was just a matter of equipping then removing a helmet or staying away from a specific area for some time then there would be no need for stealth or subtlety; potentially it could become less challenging (not that it was any sort of challenge when you had a high illusion skill and the right items).

better pick-pocketing system. why is there no mini game for this, even at max stealth skill, It's annoying to pre save to get anywhere with it. make it like lock-picking or hacking

They've actually implemented the one change that I always wanted to see: the ability to put whatever you want in whichever hand. I'm one of these awkward left-handed types. Every game since the dawn of time has featured characters wielding their main weapon in their right hand by default. It's so good to finally have the choice.

Yeah, that's about as petty as you can get. But there we go.

1. Yeah, too easy and too unfair at times, the game was crap.

2. Love this idea, do it Bethesda

3. If BioWare can have the NPC's making pointless banter I wanna stop and listen/watch, then surely BethSoft can do the same

4. Doesn't bother me that much and New Vegas' voice cast consisted of a lot of my favorites (Yuri Lowenthal and Laura Bailey to be specific) so as long as it gets the usual gaming/animation voice acting vets I'll be happy

5. I'm not sure I would agree with the silt striders so much as a 'revised' fast travel system... Maybe some underground series of portals that provide jumps between major cities that are unlocked upon completion of certain demands, each one being accessible by a various amount of quests.

Specifically on that last one, it would be like completing X guild quest chain or helping NPC x that led into the super secret x quest line unlocked it and lastly, completing parts of the MAIN storyline would unlock it.

I won't be surprised if perhaps there are dragonshouts that may be tied into fast travel, hmmm?

I'd love it if QA would do their work. I still have my save with the broken main quest from Oblivion. D:

Yes, I liked Morrowind better, with levitation and all the other extras that they left out of Oblivion for the sake of convenience. I still remember my house that I liberated from a local gang... I had almost all of the house Dagon in soul stones there neatly arranged! That house was so full of junk my framerate was about tenth or even less than outside in battle. Yes, I collected almost every book in the game, every type of weapon, armor, had a trapped soul of every creature, had a room literally full of potions and booze, enough musical instruments to start a couple of bands and a neat pile of I think skulls. :D
I had tremendous fun in that game and still have my huge printed map of it. Unfortunately, Oblivion did not live up to that level, even with all those mods I installed.

Susan Arendt:
5 Tiny Things I Hope Get Changed in Skyrim

Five unimportant things that will hopefully change for Skyrim.

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I'm in total agreement with the exception of one thing: I don't think this stuff is unimportant!

Even MMOs used to provide all of these things--particularly the full-access house decoration--so there's no excuse for them to be missing from single-player RPGs that seem to be all about immersion. Two of the rules of immersion (in my humble opinion) are thus:

1. Immersion requires letting your player perform actions that make sense to them in real life. Sitting in chairs, moving a table, these are included in that. If you think to include a chair, spare a moment to allow character models to sit in it at will.

2. Immersion requires choices, and choices require variety. If you're going to include voices, include enough that they're not overlapping too often. If you want social gameplay (like the persuasion wheel) make sure that different encounters feel different.

Corollary to 2: If you're not going to provide enough choices, consider leaving that element out. Otherwise, it only draws attention to the lack of choices. Only 3 tattoos? Just leave them out. Can't sit in chairs? Omit them.

I really hope they put the silt striders and boats back in... and I wouldn't mind spears either

The danger music.

It was really weird when you know you are being attacked just by the change in music. Hated it when it would just start playing and there was no enemy in sight.

On the closely related subject of things that should NOT change, keep the developer console. My third playthrough I did as a giant pile of hax with infinity health and crazy movement power. And it was awesome.

I think that bringing back Silt Striders and getting rid of Oblivion's version of fast travelling would be awesome. I didn't like how all I had to do to travel anywhere in that game was click on my destination on the map screen, from anywhere. Silt Striders are better because they cost money to use and you have to find them in major cities, so it makes the fast travelling feel more like part of the game rather than your character having some random teleportaion device always at their disposal.

My 2 main points are:
1) Please don't make the characters ugly to the point of looking inbred
2) Please take more time in getting different actors to voice, I mean I know there's a lot of dialogue and it takes a lot of work, but it just gets plain disturbing after a while, when it sounds like the whole game is done by 4 people. Even the ogres fgs.

another point, but probably too major to include here, is add some variety and skill into the combat please. It feels a lot like...what's that game now dammit...oh yeah, Risen.

MiracleOfSound:
I agree with all 5. Very nice article.

My request?

No stagger mechanic.

It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.

So its a deadly sin for a game to be hard?
Wow.
so in your ten commandments you would have :
Thou shall not make any game that challenges one to any degree or thou shall be burning in hell for all eternity?

No wonder I am an atheist I really dont understand religion sometimes. T_T

I think the skill sets need to be revised again. And by revised i don't mean stripped down to bear bones RPG elements for the console tards. No, It just needs to have some skill sets seperated and some skills collapsed in. i dunno if i wanna go back to the skills hell morrowind was but at least it left room for specialisation. Getting 100 in any skill felt like an accomplishment. getting it in oblivion felt much less so. And on top of all that in morrowind after getting to that 100 you could start training in something else. In oblivion the stupid leveling system made that nigh on impossible and switching to another set of skills to much of a gear change. And even if you did bypass that stuff it was still a hollow victory to hit the 100 mark.

Also stilt strider = YES. it doesn't even have to be a crazy transportation animal just a caravan or boats. Just a sytem that allows fast travel to certain specific points not just where ever i click.

Whatever i'm bias, i will always hold morrowind up as a shining example of a western RPG and great game. Oblivion for all it's upgrades and new features always felt hollow and just not as good.

Calibretto:

So its a deadly sin for a game to be hard?
Wow.
so in your ten commandments you would have :
Thou shall not make any game that challenges one to any degree or thou shall be burning in hell for all eternity?

No wonder I am an atheist I really dont understand religion sometimes. T_T

If I did have commandments, one of them would be 'thou shalt read things properly on the internet before making nonsensical responses'.

I said 'robbing the player of their control', not 'making the game a challenge'. Taking control away from the player is, in my opinion, very annoying in a first person game as you can't fight back for those frames.

Fighting in Oblivion was not difficult or challenging, it was just irritating.

Feel free to read that last sentence a second time now, replacing the words 'Fighting in Oblivion' with 'your comment'.

What about beards?

Ahh, the conversation wheel... I can't even begin to describe my loathing for that particular abstract. Apparently, every single conversation goes like this:

You: "Hey, you look pretty good in that armor."
Them: "Stop it, your too kind!"
You: "So I was fighting this troll the other day..."
Them: "Do you expect me to believe that?"
You: "Did you hear the one about the Argonian and the Breton who walked into the bar in Bruma?"
Them: "Was that supposed to be funny?"
You: *threatening look*
Them: "Please, Don't hurt me!"
You: "Screw this, have some money."
Them: "See, was that so hard?"

Oblivion is an old game. At the time of it's release there wasn't much, if any, game around like it. The innovation it had, surpassed any minor flaws it had in-game. Even with certain bugs or parts of the game that people didn't enjoy, could be tweaked with the Construction Set, for those lucky PC Players. I gotta say, I've never played, enjoyed, and worked on a game as fun and interesting as Oblivion.

Get rid of regenerating magic. It renders so many things obsolete.
And God-travel needs to be removed. It doesn't matter if it pisses people off.

ALCAPOWNED:
It would be nice if they made a computer game instead of a console game with a computer port. Oblivion was totally baby mode. I don't want to play another horribly easy game even if it does feel like it isn't a bland empty wasteland. Ironically Morrowind had like 30% of the landmass as a wasteland. Oblivion felt like a flash game lmao.

Uh dude, Oblivion was originally for PC. It took like one or two years before it got onto the PS3.....

ultrachicken:

henritje:
you forgot BUG REMOVAL! 5+ years after release and it,s still buggy! (yeah I know that some modder released a patch but it,s a 60$ AAA game not a Ikea product that you gotta fix yourself!)
Also I would like the audibility to dual wield dagger,s (maybe include it as a separate skill buffed by rogues/assassin,s?)

I'm guessing you mean "ability," not "audibility." But Skyrim lets you wield whatever you want in each hand. Dual daggers? Yep. Lightning in one hand, axe in other? Yep. Dual shields? Yep.

I want archery to deal more damage. Seriously. Bows are not peashooters, they are lethal weapons.

That has been confirmed :D! Isn't it awesome? And why does evergame make archers weaker than they are? I main reason I love the King Arthur game is because archers actually kill..... And I'm really tired of all the enemies who can walk around with 35 arrows.

I found the quick travel system felt unnatural and broke the flow of the game in general.
I endeavored not to use it, resulting in me wishing that the oh so wonderful flight spell that was in morrow wind was also in oblivion.

When it comes to random passerby banter, they should take some notes from Fable. After having the third game for a few months now, 5 different save games, there are STILL lines I'm hearing some NPC's say that I hadn't heard before.
Maybe they should be less conversations and more out-loud personal musings.

My wish is not tiny, but it is vital to the success of the game. And that is....a greater variety in environments.

I could deal with the Persuasion Wheel. I could tolerate the maximum of five voice actors. Heck, I didn't even mind the non-immersive fast travel system. But after crossing the exact same countryside to visit the exact same cave/ancient ruin for the 500th time, I just grew tired of the game.

If you are going to make an enormous game world, at least have enough variety in it to justify exploring it.

Thedek:

I couldn't put my trinkets in the display case

Technically, Ms. Arendt you are completely wrong about this one. You could put things in your display cases.

Assuming you were talking about that one really nice house.

Rosewood Hall or such? You COULD open up the cases and put items in them.

However it was largely a pain in the ass to do so. They lacked any real system to do it well and that's probably what you meant which is completely correct. You have to do it in a crappy annoying jury rigged sort of way, with dropping shifting around the item by picking it up and holding it about, and if you want it even remotely how you want it, messing with some telekinesis spells to be able to control how the items moved better.

So you were right that they need a simple dedicated system for these things, but you are wrong if you were saying you couldn't do it at all because you can. It's just tedious, difficult and a royal pain in the ass.

Because of how the cases work if you opened one of mine a sword would fly put at the speed of sound and kill anyone it hit :/

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