5 Tiny Things I Hope Get Changed in Skyrim Pages PREV 1 2 3 4 5 6 7 8 NEXT | |
I'm also in agreement with most of you about fast travel. At the very least don't have every single town automatically fast travel accessible. If no one's played it, I believe Nehrim got it right in regards to travel. Fast travel disabled, teleport spells to main towns and mark/recall returns from Morrowind. If you don't know what Nehrim is, it's a total conversion using Oblivion as a base. It might even have more voice actors that Oblivion lol (albeit in German). If you need something to help fill the void between now and 11.11.11 I recommend it, I sunk a good 100+ hours into it easily. The only caveat is it's entirely in German with English subtitles, but hey it can't be any worse than Oblivion conversations now can it? Sorry consoles, PC only :p | |
Yes, modding helps but it should not be relied on to make a good experience. | |
Also I think there was an article somewhere that stated how NPCs actually pay attention to the things you do, IE get pissed off when you jump on their table and kick their bowls of fruit and nice china all over the place. That always bugged me how you were basically regarded as a football player, no one cared if you used your feet to boot their merchandise/household items everywhere but were sure quick to blow the whistle as soon as you touched a single thing with your hands... | |
everyone seems to forget the most important thing, bring the climbing skill from daggerfall back... Loads of fun. | |
I say we take it one step further and reintroduce a wonderful spell from Arena ... Passwall! Who says you can't go straight through the dungeons?! | |
Definitely true - and I didn't mean to say that their games should ever rely on modding, because that would be inexcusable. And truthfully, the vanilla game is great in itself - what I meant is that it just can't compare to the modded experience, however. I had the same problem as you until I upgraded my computer. That's the major benefit of consoles - not having to worry about all the expensive parts inside it :( | |
That's most likely the main reason Bethesda wants to bring modding to the consoles. I mean I'll always be a PC gamer first and foremost, but let's be honest the profits are in the consoles and Bethesda knows that. It will probably have to be limited in some way, a console just doesn't have the flexibility a PC has for game modding. | |
Lined up on your bed...huh, I never thought of that. Quite clever! | |
Yes. Yes, I advocate this. | |
I don't know... I think I finished the whole Dark Brotherhood chain and I did get the super fast black horse. What was it called? Shadowmere? Either way, yes, that horse is good but that one horse doesn't really make up for my complaints about horses. However, I do enjoy riding the horses, the things I mentioned are, as I said, just annoyances. | |
In my opinion they definately need to sort out the crime system. If i accidentally steal something and return it instantly then instantly all the guardsmen from across the world will known that i need punishing. It should be more like, the guards in that town all are on the lookout for you, but you can evade them by disguising yourself or whatever, and they will drop the search after a few ingame days. | |
you must hate 99% of the games out there then. | |
It occurs to me that my tone may be taken as kind of know-it-all ish. Which wasn't really my intent, but I do tend to think in absolutes. The spirit of the statement was 100%. It was the wording which was a bit more vague and questionable due to it's correctness. Though it does seem funny that I was correcting someone on wording who probably has a journalism degree now that I think of it... eh. No one is always right and I think you got what I meant. Point in fact the word you used, trinkets were about the only thing that you really could display properly. Some weapons and MAYBE a chest piece maybe but say Azura's Star or the Skeleton key or such would be a lot easier to show off than as said a full standing armor set. I can maybe understand if they won't let you rearrange the entire house but it should be simple to allow free movement for an item in a display case if it will fit without all the jury rigging telekinesis spell crap. That part should be easy enough to code in I'd think. I had to do an ass backwards thief to get things to work right due to the scaling idiocy. My main haunts were my House in Anvil and the Rosethorn Hall I think it was called. I liked to keep my akaviri katana I got from joining the Blades next to my bed in the anvil house. Most of my other stuff was in the other one... I forget where that one was. Was I the only one annoyed of how the dark brotherhood armor was all one piece so you couldn't use boots( like the bots of bloody bounding given to you IN the brotherhood quest chains) and such? | |
HALT RIGHT THERE CRIMINAL SCUM!! | |
how about some better animation? and a third person mode that works? | |
I write conversationally, which sometimes includes hyperbole and exaggeration for effect. My degree is actually in English, with a minor in Education. | |
Aye, but it makes me feel a bit like an ass when I stop and think of how I am being technical and perhaps pedantic in regards with language with someone I know probably spent maybe a decade more in school than I did. Granted I mostly hold current educational systems in suspicion and contempt but you seem like one of the people who actually used school the way it should be used to learn. That's mostly a personal bias but it seems to me if you are not going to be focusing in education, language,law, or medicine then your time is better spent learning on the job via people who know the job. I don't see why we largely did away with the system of masters and apprentices. It seemed to work for a thousand years or more... and colleges were for true higher learning. Scholars, doctors, lawyers, philosophizers. True times may have changed but I doubt they did as much as we think. It's one thing to read about something and learn that way it's another to actually apply it. I largely see colleges save for truly technical careers to be a big scam. Then again I'm a wee bit paranoid. Sorry I seem to have run off on a massive tangent. Like the size of Morrowind level tangent. But yeah taxi like travel so if you want to like teleport about, then you actually have to know how to teleport, and then you don't invalidate tons of programmers work by never seeing it. Also mage towers in the sky. | |
I second the recognition of things that I've done. I hated talking to NPCs and hearing talk about "the Hero of Kvatch" or something when as if I'm not standing RIGHT THERE! | |
What I would like to see: Lockpicking alternatives for combat oriented characters - Character builds that have high combat related skills but low "practical" skills (such as security, armourer etc) should have the option to open doors by force. Obviously large, sturdy doors wont simply be knocked down, and rightly so, the player should have specialist skills to open such a door however I think its ridiculous that a strong brutish character cant open a flimsy wooden door by force. This, in my opinion, would allow players to focus more on increasing skills they want to improve instead of having to waste points on security so they can actually get some loot. I cant imagine some blood lusting, warhammer wielding hulk pulling out a little lockpick to calmly open a tiny treasure chest... Weapon & armor customization - Probably the most obvious feature, simply let us use parts that we find such as reinforced armor plates, higher quality materials (whether it be fabric, wood or metal) etc to upgrade our equipment. Combat styles - I would like to see different combat styles, for example if you are a swordsman, you could either have a very fast paced and flamboyant style but less accurate with each blow and do slightly less damage or could have a calmer, more focused style where precision and power is prioritised. This would apply to all weapons. Less money - Money should be a highly valuable object with very little to be found or earned. It seems stupid to me that with every Bethesda RPG I play, I end up with vast amounts of money in very little time and with very little effort whether it be caps or gold. Earning say, 50 gold should feel highly rewarding for the player to receive where as such a sum is nothing in Oblivion. Although it seems very obvious, the less you do of something or the easier something is the less you should earn. Basically what I want is to cherish gold and have to spend it wisely. It goes without saying that all items should also be dramatically reduced in price. Transportation services - I would prefer a realistic system, such as carriages, that you have to pay for to transport you from A to B if you do not want to travel by yourself. The benefits for your character would be less chance of attack, appreciate the scenery and get a well rested bonus or something (something that has significance unlike Fallout's Well Rested for example). I would prefer the fast travel system to just be cut out of the game to be honest. I also think there should be different "classes" of carriage, like poor, average, posh etc. "Hardcore" mode - I liked the idea of what Fallout: New Vegas was trying to do, just not the execution. I dont want to go on and on about it so simply you need to eat, drink, sleep, temperature regulation, disease/illnesses (that have more noticable effects this time) etc etc etc... I could go on and on and on... but I will stop there, there is a lot more I can think of but I doubt you want to hear them. I completely agree with the person who said NPCs items should be reset after a short period of time if they have been misplaced, I also think they should attack or at least tell the player off for persitant vandalism. Also agree with no more bugs or at least some patches, more voice actors and many more. | |
Stopped reading before my final statement?
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At least few quests that are one or two races/characters only, like in morrowind, where you couldn't do mages/fighters/thiefs guild unless you were mage/warrior/thief. That and the fact that no matter what race i played as everyone treated me the same broke the immersion for me. I mean I was arch-mage as high elf mage sure, but my orc warrior and dunmer thief too?? | |
I hope they won't remove the ability to sit on chairs that was in Oblivion, Fallout 3 and New Vegas. It's the most minor thing in the game but I love to roleplay in TES. | |
All great points, most of which I've been hoping for, one or two I didn't think of, but I didn't play a lot of Oblivion. | |
why not simply give options? if some people are against fast travel, give an option to turn it off. if some people want need of eating and drinking, give it as an option. thats what i liked in new vegas - you can choose. what i would really want to see in skyrim are chargeable spells (there is an awesome mod in oblivion for that) and better enchanting/spellmaking mechanics (also here is a list of mods that fix that in oblivion) (did i mention i will not play it on console because of mods? :P) and i really hope that they will find a way to make playing mages more..... interesting. but seeing as this game will be called "skyrim" im afraid they will concentrate more on warriors..... | |
Well they're doing away with classes so guilds won't discriminate on that. An idea might be that a recruiter for each guild will assess your skills and base their decision on that. For instance if you walk into the Fighter's Guild with a robe and staff and piss poor 'fighting' skills (blade, blunt, etc) they're not going to be too keen on letting you join. Likewise with the Mage's Guild, go to their recruiter wearing a full set of heavy armor and huge warhammer knowing little to nothing about the arcane arts and he's just going to show you the door. | |
It was like that in morrowind. You needed increasing skills in the area of the guild to join/advance, but that sadly did not get into oblivion. That is what I meant, also the thing about races having something unique about them besides minimal skill bonuses and useless talents, like 1 race only quest chain or something. Because with the 3rd person-mode being broken, if the only difference is visual, every character is only the skills they have :( | |
It's been far too long since I've played Morrowind, I might have to blow the dust off the disc. I do remember the guild quests a bit. Let's hope for a playable 3rd person mode. And surely an Orc's -5 disposition to all other races in Oblivion isn't useless :p I know what's immersion breaking, if I play an Argonian how come when I go into towns I don't hit over the head from behind and wake up being sold into slavery? | |
When it come to tiny requests, here's mine: | |
I swear I hear that exact conversation all the time XD
The exact quote is actually 'When you see a Dragon, it's like a mix between a Big Daddy from BioShock and a Helicopter from Half-Life 2'. Todd said it in some interview somewhere. I sigged it on their official boards XD | |
AH unfortunatly last year I lost my copy of Oblivion and haven't been able to play it since, so no fixing that bug for me. =\ | |
I, for one hate the voices in oblivion... A dunmer is supposed to sound like he smokes ten loaves a day and eat burlap for breakfast... | |
I agree with all five points in the article and would echo numerous points posted in the thread such as resetting items/having NPCs rearrange their homes, guards not possessing psychic powers and a hive-mind, and not have everything scale with your level to name a few. As a fan of using stealth (also a fan of magic) in Oblivion, I particularly like the idea of disguises. You could hide your face with a hood or helmet or even have it go as far 'looking the part' to reduce suspicion e.g. you want to burgle the local mages guild chapter then donning a mages robe could make NPCs pay less attention to you whereas wearing all black leather and hiding your face would make them more suspicious. I think it would be good having NPCs react to what you wear e.g. if you wear rags and look poor then a highwayman may be less inclined to waste energy robbing you, a snobbish merchant might refuse to do business and ask you to leave his shop or a noble might take pity on you and give you some coins or ignore you altogether. Alternatively wearing fine clothing would make you a target for the robber, the merchant overcharge you and the noble pay attention. I always found it a bit irritating when a dagger wielding highwayman threatens my mage who is idly flinging fireballs, surrounded by an aura of magical energy and accompanied by some daedric monstrosity; and it was just silly when doing the Brotherhood quest where you have to kill a number of people locked in a house that as you start to kill them off they become paranoid and accuse each other of being the murderer, all the while ignoring you, dressed in your black leather armour hooded and wielding some vicious looking blade. What I would like is a game that reacts to what my character is in a more meaningful way then the occasional comment when you get a skill to 100. You could get some NPCs asking for potions once your alchemy is at a certain level or ask for healing if you have high enough restoration. | |
I also hope they make the magic system more condensed. I would rather have around 50 spells that are interesting and have specific outcomes rather than 200 where every 30 do roughly the same thing. | |
But Susan you COULD place your trinkets in the display cases. I did. I had swords, arrows, armors all those stuff around in display cases and such... I think I used 2 hrs just to get it right though <.< I want an easier system for actually putting down things in the display case. Oh and also... that you could put swords and weapons (maybe even trophies like heads or such) on the walls. | |
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A lot of those problems could be fixed with mods. You're never really getting the most out of a Bethesda game if you're playing on a console. Despite how good they are, the Creation Kits are where they really shine.
Also, I'm not quite sure, but I believe I heard there would be additional travel alternatives in Skyrim, similar to the good old Silt Striders.