5 Tiny Things I Hope Get Changed in Skyrim

 Pages PREV 1 2 3 4 5 6 7 8 NEXT
 

Agree with 4 of the 5 (don't agree with the Silt Strider tinghy 'cause I'm not nostalgic about Morrowind).

I'd suggest them to make people less ugly (everyone was ugly as sin in Oblivion!), Elder Scrolls is an immersive series with uncountable hours of gameplay, it'd really help if people looked less like fucking pancakes and a little more like... people.

Also better horse physics. Copy and paste from Assassins Creed, Red Dead Redemption or Shadow of The Colossus, but please get rid of the horses that handle like shopping carts!

Fangobra:
No Silt striders, those are native to Morrowind, but some form of fast travel service, and guild guides again. You're right, fast travel is no fun.

Onyx Oblivion:
If you find Fast-Travel via menu ruins your immersion...Don't use it. Duh.

Sadly, this doesn't work. If the feature is there, it is used by the player because no player wants to be skirting around parts of the game they don't like, and they shouldn't have to. I'm just saying rather than say "don't indulge a feature of the game you don't like because the devs don't actually care about you or your petty problems", there should be a menu option to turn menu-based fast travel off so the player can enjoy the experience properly to what they then percieve as the game's limits, rather than going through the game attempting to ignore an immersion-breaking feature because they're unable to change the game to how they want to play it.

There is an option to turn it off. If you don't click on the place... you don't fast travel. Do you demand an iphone without apps because you don't like them? No. Because that would be silly.

Man Fast Travel... I have mixed feelings about that. In Oblivion and Fallout I would get into a quest zone where I just clicked on location after location flitting around like some sort of fetch quest fairy. I feel like I missed out on a lot of stuff. I kind of wish Bethesda would be the responsible parent and say "no, you can't have a fast travel system." I mean, yes it would be a little annoying to have to go find the local carriage system, or dragon, or stilt walker or whatever to move from town to town, but it would give the world depth. It would feel big.

Enchanted Weapons. What bugged me in Oblivion was that my Knight quickly rose through the ranks of the Fighters Guild and was a bit of a boss with his gear and his blade. But when it came to getting anything enchanted I was relying on scouring Oblivion gates for Sigil stones. Can I have a legit way to enchant my weapon in Skyrim without joining the Mages Guild.

Another problem I have with enchanted weapons is that they use a 'charge' gained from souls. I always thought it would make more sense if that charge were fed by my Magicka. With how rare Varla Stones are early in the game and how hard it was to acquire souls as a magicless Knight, Chillrend quickly became redundant.

I like the idea of an alternate travel system. But I've got no problem with them stealing WoW's. Pay a fee to a location and enjoy the scenery as you're taken there. Best way I've seen a travel system done.

I might be the only one here, but a more practical 'outfit' system. Seeing as a big part of Oblivion was role playing it kinda pissed me off changing in and out of my armour and civillian clothes through the menu. I liked coming back from a long night of raiding ruins or closing Oblivion gates and settling into my home, slipping into my civies and after a long sleep walking around town selling my spoils.

castlewise:
Man Fast Travel... I have mixed feelings about that. In Oblivion and Fallout I would get into a quest zone where I just clicked on location after location flitting around like some sort of fetch quest fairy. I feel like I missed out on a lot of stuff. I kind of wish Bethesda would be the responsible parent and say "no, you can't have a fast travel system." I mean, yes it would be a little annoying to have to go find the local carriage system, or dragon, or stilt walker or whatever to move from town to town, but it would give the world depth. It would feel big.

There is, actually, a simple solution to that. Just do like Rockstar did in Red Dead and make the travelling interesting with random events, hidden stuff, strangers and opportunities, this way they'll be rewarding the player for choosing the traditional travel mode without really blocking the fast way.

I want to be able to smash chests open. It's a little peice of wood and I am a mighty warrior with a warhammer. Place your bets now.

And while we're at it, no more of these "this Uber-Lock needs a key to open." I know they kind of half explained it in the game, but really, no.

Doing extra damage for hitting people in the head (especially with a bow but with melee too) would be nice. It's anover used mechanic but there is sort of a reason for that: ever been hit in the arm with something hard? Yeah, it hurts. Ever been hit in the head with something hard? Really hurts.

Overhauling the physics engine is sorely needed, not only to stop every object on a shelf hurling themselves to their deaths because you steal their friend, but also because if the fireball that killed a goblin hurls it backwards ten feet then so should every other fireball!

Alright I'll stop here... I could probably go on but the little changes will keep getting bigger every time.

Edit: Wait! One more. Crosshair in third person; I know it was added later through mods but really: crosshair visible in theird person.

One thing I would love is the ability to fast travel to your house. when I need to store some stuff, I don't want to have to walk 15 min from the nearest travel point, I want to zip right there.

Just like to add a point: how about instead of customzing your stupid house (my fav was the haunted house you had to exorcise. I pretended for the longest time that the ghosts that appeared in the morning were watching over me like guardian angels and in the morning I had to prove that I was worthy of that protection by defeating them in combat) you get to personalize your armour and weapons.
Think of this; You just bought a bonze round shield, just like so many other bronze round shields out there it is round...and bronze, nothing special. However, you enter the personalize screen which will appear as a 'paint' programme. You can doodle on your items, select from some pre-rendered symbols/ artworks to paste on, or completely cover your item in a new paint scheme. Not content with just colouring your items like a child with a set of Crayolas? Why not have a massive selection of handles, pummels, guards, blades, armour types, shield designs to create your own unique look similar to the character creation in the Soul Calibur series?
I for one, never spent much time in my houses and only cared if there was an armour to stash my looted items in. If one wants to play 'house' I hear Kirby's Epic yarn is a good game to try.

I really didn't care much that silt striders were gone but as everyone already said put them back in but leave in fast travel too for speed runs. I don't see why people feel the need to use something that ruins immersion. I think in RDR I used Fast Travel once and had a great time.

There are a couple of things I want to be back from Morrowind that no one else seems to want. Well no one I see is particularly vocal about it. I want Spears, Medium Armour and a big selection of Weapons again. Having just a Bow for the marksmanship skill sucked ass. I want my darts and shuriken back so I can be a ninja again.

Mantonio:
Take out the god awful level scaling, and bring back spears and crossbows.

Also, get rid of the uncanny valley-esque models. Give them some animation and don't make them stare straight ahead at me the whole damn time.

Finally... would it kill you to make the levels bigger? I mean: Back when I was only just getting into modern gaming, and was rather naive, I was fascinated by Fallout 3. I imagined it would be to scale. Rivet City would have been the size of an aircraft carrier. Imagine my disappointment when it's barely the size of a village hall.

That may have just been me being too unrealistic, but the point does kind of stand. Don't have huge cities that are actually just one street with three houses in them.

In that case, you might be interested to know that the earlier Elder Scrolls games were absolutely massive in comparison to the more recent ones. Arena allowed the character to explore the entire continent of Tamriel (though it was scaled down), and Daggerfall's in-game world was around 487,000 square kilometers, or about TWICE the size of Great Britain. There were about 750,000 total NPCs to interact with as well, resulting in some huge cities to explore.

There's a catch, however. The worlds were mostly procedurally generated, resulting in wide areas of flat landscapes with little to no scenery or NPCs of any sort along the way. The reason why the worlds got smaller was so that Bethesda could make them feel more "alive" by putting more detail into them.

Anyway, I liked the list. Fortunately it sounds like Bethesda has learned from their mistakes if Skyrim's previews are anything to go by. Still, I wish they wouldn't keep removing basic skills and abilities with every installment. I miss spears and crossbows too.

Scabadus:
I want to be able to smash chests open. It's a little peice of wood and I am a mighty warrior with a warhammer. Place your bets now.

You could do that (provided the lock was weak enough) in the older games as well. It felt satisfying to bash a chest or door open with your sword.

Scabadus:

Doing extra damage for hitting people in the head (especially with a bow but with melee too) would be nice. It's anover used mechanic but there is sort of a reason for that: ever been hit in the arm with something hard? Yeah, it hurts. Ever been hit in the head with something hard? Really hurts.

If you are on PC mods do this.

Onyx Oblivion:

MiracleOfSound:

No stagger mechanic.

It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.

There was actually a glitch that made every single hit you took stagger you.

I got it once or twice.

Had to completely turn off the game. Loading didn't fix it.

That sounds like a nightmare I had once.

Susan Arendt:

And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?

Carriages pulled by giant polar bears. And the Carriage itself is made from the bones of dragons. And it's on fire.

Yeah, that sounds about right. =P

I remember that in morrowind there were two ways to get around instantly. You either had to pay a for a silt strider ride or the mages to teleport you. I want that back. Also there were also cool weapons in Morrowind like throwing stars and throwing knives. I kinda want that back as well.

MiracleOfSound:

Onyx Oblivion:

MiracleOfSound:

No stagger mechanic.

It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.

There was actually a glitch that made every single hit you took stagger you.

I got it once or twice.

Had to completely turn off the game. Loading didn't fix it.

That sounds like a nightmare I had once.

On the plus side, high Agility characters resist staggering. so, get your assassin/light armored skirmisher on!

>_>

Why it wasn't attached to Endurance is beyond me.

One of the things I REALLY want them to do in Skyrim, and will probably not happen, is to remove the quest markers. I much prefered Morrowind's "This is the guy we want you to kill. We are going to tell you how to get to his cave, and then you're going to have to f*cking work to find him" to Oblivion's "The guy is here. Go get him, champ!". Morrowind's system actually made you think and encouraged exploring (I found the Vassir-Didanat mine while looking for a completely different cave, for example), while in Oblivion it feels like you have to go out of your way to actually find new places because you are always told where to go.

Its never going to happen though :(

DustyDrB:
Those would all by nice touches.

Doesn't everyone put "Mother's Head" in a special place?

Beside my bed to remind me of my rise to power every night before I go to sleep. >:D
OP: I agree with the list. Definitely needs more voice actors or make some dialog purely text.

Onyx Oblivion:

MiracleOfSound:

Onyx Oblivion:

There was actually a glitch that made every single hit you took stagger you.

I got it once or twice.

Had to completely turn off the game. Loading didn't fix it.

That sounds like a nightmare I had once.

On the plus side, high Agility characters resist staggering. so, get your assassin/light armored skirmisher on!

>_>

Why it wasn't attached to Endurance is beyond me.

That is a good point. You would think the big tank guys would be a bit more able to take a hit than the slinky assassins.

Hmmm, maybe you know something I don't about Oblivion... (shocking, huh?) but even with Agility over 100 I was still getting staggered all the time.

Thank goodness for the Paralyse spell.

Oooh! I just Thought of something else. I want to play as a Street Shark. They need to make a Shark race. If they have talking cats and lizards, a shark race isnt exactly mind warping material.

MiracleOfSound:

Hmmm, maybe you know something I don't about Oblivion... (shocking, huh?) but even with Agility over 100 I was still getting staggered all the time.

Thank goodness for the Paralyse spell.

You aren't immune with 100 Agility, but either something was fucked with your game...or you were extremely unlucky. I generally got staggered only by skeletons and marauders. Maybe you are thinking of the shield hit recoil, too?

Agreed heavily with the rearaging my house. I have started playing Oblivion again, up to about 60 hours on my new character already. Now as my brutish Orc is stopmping through the land, I have a lot of weapons. Most of them I want on display. I got the house in Chorrol. Nice and big, loots of space. A good number of desks and shizz to put stuff in/on. But there's no easy way to do that. ALthough, I will say I have spent about 2 hours reagranging 10's of weapons around my room to boast my spoils of war, and too look back at to what I was using at a certain stage in the game. THe only problem, it's tricky and takes a lot of time. I most definately want this changed, lets me get my OCDish side out to play :3

Onyx Oblivion:

MiracleOfSound:

Hmmm, maybe you know something I don't about Oblivion... (shocking, huh?) but even with Agility over 100 I was still getting staggered all the time.

Thank goodness for the Paralyse spell.

You aren't immune with 100 Agility, but either something was fucked with your game...or you were extremely unlucky. I generally got staggered only by skeletons and marauders. Maybe you are thinking of the shield hit recoil, too?

Is that like another smaller staggery mechanic? I just noticed I kept getting knocked around and having animation frames where I couldn't do anything. Not all the time... and YES it was those bastard skeletons that were the worst (and Trolls)

I definitely agree with all five. Especially conversations (and luckily it's been confirmed that they are changing that, a lot). Immersion can be pretty hard when you frequently hear this conversation:
Dark Elf: "Have you heard any news from the other provinces?"
Breton: "Nothing I'd like to talk about."
Breton: "Have you heard any news from the other provinces?"
Dark Elf: "Nothing I'd like to talk about."
Yeah.

And for me, as long as Big Head's back again, I'm happy with no changes at all. Sort of.
Defying lore completely and bringing in the Telvanni would be cool too. They could invade or something. But that will never happen. Hm.

But in terms of small changes, it'd be nice if moving items was less stressful. I think I've spent more time trying to bash armour/swords/etc against shelves to get it into the right position to put it on display than I have playing the actual game. Maybe while holding an item in the air you can hold a trigger and use the thumbsticks to adjust it's position or something, Amnesia-style.

Susan Arendt:

Tharwen:
Another minor suggestion: Let NPCs rearrange their items if you knock them over. In Oblivion, you could run into someone's house, kick their dinner over, pull all their books onto the floor and leave without them doing anything about it. At least reset items to their default locations every few days, pl0x?

Oooo, that's a good one. Just the kind of tiny, immersion-breaking thing I'm talking about. Perfect!

And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?

How about a wooly mammoth?
Or a green sabre tooth with black stripes?

Yes God bless you Susan on all of those.

Especially more voices....or you know....just tell the 3 people you have doing the voices to freaking try to make their voice sound different sometimes at least?
I mean if I can do a convincing impression of Yosemite Sam, and I sound nothing like him, then I'm just saying....

The only one I dont' know about is the Silt Striders.
I honestly dont' think I'd like to see that in this game, just wouldn't....fit in Skyrim. Maybe just me.
Otherwise you said exactly what I've thought.

MiracleOfSound:

Is that like another smaller staggery mechanic? I just noticed I kept getting knocked around and having animation frames where I couldn't do anything. Not all the time... and YES it was those bastard skeletons that were the worst (and Trolls)

Yeah, thankfully the blocking animation is actually quite noticeable on anything with a shield, so you can time to avoid it. You have access to it, too. At Block of 75.

I forgot that trolls had high physical damage, too. >_> Trolls stagger me all the time. But I generally didn't hang around troll dungeons, due to Ogres, the MASTERS of staggering hits. Ogres and zombies can do it, too, but they're too slow to really hit anyone unless they are fighting alongside something to distract you.

Why yes. I did play this game waaaaaaay too much.

I might sound weird saying this, but I really want the Argonians to look less ugly. In Morrowind, they actually looked like bipedal lizards. But in Oblivian, they just look like mutants, at least to me.

Edit: Captcha says police epols. ???

1. The Persuasion Wheel
I completely agree, I like the idea of mini-games like this but it should to make a bit more sense and should be more complex so we don't just figure out how best to do it and never think about it again.

2. Let Me Rearrange My House
Good idea, I always felt Oblivion's world was a bit set-in-stone in how little we could affect things like this, I'd love to set up my own castle and defend it against intruders.

3. Better Banter
4. More Voices
These two go hand-in-hand, more voice actors and more topics of conversation(not to mention more logical conversations) would definitely improve the experience. Oh! As someone else mentioned, an easy way to multiply the voices would be to make the voice actors use a SLIGHTLY DIFFERENT voice, considering it's their job atm I think they can probably handle this.

5. Bring Back Silt Striders
As someone else mentioned, it probably won't be Silt Striders, but I wholly support the idea of a more immersive fast-travel system that we actually have to think about. Obviously we want some convenience, but games are here to play, not to breeze through and move on.

Susan Arendt:
5 Tiny Things I Hope Get Changed in Skyrim

Five unimportant things that will hopefully change for Skyrim.

Read Full Article

I agree with all those points and feel there were still other points left...

maybe the possibility to trade kinda like in dopewars, and do stuff that doesn't necesarily is rated T for Teen...

Lyri:
Silt striders, yes please.

I hated the fact that you could just click on a town and be there within a second on Oblivion, I believe it to be a reason why I simply cannot play it for any length of time.
The entire world feels slightly disjointed to me, Morrowinds introduction to the game was great start in a small fishing village and catch a strider to a town or explore the local surroundings.
Oblivion just dumps you in a forest and laughs as you peer out to the horizon and see nothing but more trees.
That feeling of being lost never escaped me and I never found direction in that game.

Boom, I couldnt have said it better myself.
Silt Striders really really make the world more comfortable and immersive.

Also I hate anywhere-to-anywhere fast travel systems, they take all the good things of a giant game world out.

Since the majority of ppl are complaining about fast travel ruining their emmersion, how about eliminating quick saves? Everyone has done it because we dont like to be accountable for our actions: quick save-> try to pick someones' pocket/attempt to open a Very Hard lock with only one bobbypin/ murder everyone in town for lols -> reload save and carry on like nothing happened/reattempt action without getting cought.
IMO, nothing screems 'ITS A GAME MORON' like quick saving every 5 mins because you want the GAME to play out exactly like you want or no way at all. One may even argue it's more emmersion killing that fast travel. I would.

1.) More Variety in environments: Throughout Oblivion, I've only seen four different 'biomes' in the game, the Swamp, Snowy Areas, the Realm of Oblivion, and the rest of Cheydinhal (or however you spell it), and sometimes the differences were so minor that I hardly ever noticed if I left the area I was in before.

2.) Dragon Slaying that feels like actual DRAGON SLAYING: This might need some explanation; It's not a change per se, but something I hope they include. In most games that feature a battle with a dragon, it usually revolves around your character running up to the thing's knees and slashing at it till it dies, or maybe filling it full of arrows when it goes into an inevitable 'flying mode'. If the new trailer for skyrim is anything to go on, it'll use it's improved combat to an advantage and make fighting Dragons seem more epic; I just feel that fighting a dragon in a game should give a sense of danger and a "pure-epic-boss battle" feeling, like slashing at a Dragon's throat when it comes in to bite at you, and then quickly raising your shield up to survive a huge burst of flames before you have to quickly duck when it swipes at you with it's claws, I just feel like that would make the game much more fun.

I actually agree with these, I love Oblivion, but these would make Skyrim SO much better.

I'm going to go opposite of what everyones saying.

Fast travel to indoor locations please!

I played Oblivion a total of two-fucking-many times, and it became a pain in the ass when I just couldn't fast travel directly to where I wanted to go. Nice cities et-all, but still, if there's going to be a fast travel option just go all the way.

I got one. It kind of falls off of the Decorating house one, but more or less for show. A Better drag and drop system.

For Oblivion it was like hold (Left bumper? I dun remember haven't played it in a while) to drag and object/body or other item. It was shotty, and I understand it got easier with more strength, but it just wasn't fun. For Items, like books, candles, silverware, plates, all those, a system (noobs comment here) Like Halo Reach's forge would be nice, except Much simpler and applied to just the item in question.

Also, I write this because whenever I was like walking down a road, and a Highwayman would jump out and be like 'YO BITCH GIMME YO MONEY', I obviously said no, and killed him. But I didn't want like a guard to walk by, notice I had killed him, or chase after me if he noticed me up the road. (Yes I know they don't do that, I was sort of role-playing) So I would drag them off to the side, and hide the body. Most of the time this was really difficult because of the drag system, so I'd like to see it renewed and made better XD

 Pages PREV 1 2 3 4 5 6 7 8 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here