Zero Punctuation: Portal 2 Pages PREV 1 2 3 4 5 6 7 8 9 10 11 12 NEXT | |
I actually agree with you for once, Yahtzee. Trying to solve those huge puzzles was a neat idea and all, but it became physically draining for me to do each one, and because of them (and because of having to keep choosing Noclip or achievements), I still haven't beat the game. I preordered on steam and started playing pretty much nonstop for the first few days, but I had to stop for a while, because of those puzzles, and now I don't want to go back. | |
Damn, I agree! | |
The thing about the replayability issue though, I don't see how it could be any LESS replayable than it's predecessor. | |
Personally I found more solution possibilities for Portal 1 levels than for Portal 2 levels, especially since the latter one's later ones often feature an entirely black room with only 1 white panel on them (hyperbole, but you get my point). | |
Anyone else hear a donkey braying for about 5 minutes? Yeah, thats all I heard too. | |
I never got stuck in Portal 1. I got stuck multiple times in Portal 2. Portal 2 was definitely harder.
And this. So what if it wasn't "as fresh" or as "unexpected as portal 1"? It was still an amazing game. Good gameplay, good story, hilarious dialogue. Whatever. His opinion, my opinion, all subjective. Captcha: missin Noordwijk | |
Oh? Nothing memetic coming from Portal 2? Yahtzee hasn't hung out around the internet much these last few weeks then. "SPAAACE!!!!" That is all. Also, there was one mention of the cake, easily missable. It's GLaDOS's trap: Still, yes. I seriously thank Valve for not bringing up the cake again, and I think they took care of the companion cube thing perfectly. | |
I don't think that Portal 2 is any worse than Portal 1; we've all just built up an immunity to the euphoric response received when successfully completing a test. | |
I have to say, I was a little disapointed in the puzzles too. Most of the time it's not "Where should I put this portal?" it's "Where on this massive dark grey wall is the single panel of lighter grey where I can plonk down a portal." the way you can't put down portals almost anywhere just makes the puzzles easier. | |
*sigh of relief* I was worried you'd spoil the story for me, Yahtzee. Thanks. I'm trying to hold out until the price drops... | |
Before i watch this, Are there SPOILERS? He does usually keep it rather spoiler free, but if something is supposed to be SURPRISING, i would rather be surprised. Or does he talk about how much he likes Portal 1 then Portal 2? Please respond. | |
Great review there, been waiting ages for this to come up. And I do agree with you on how Portal 1 is better, don't get me wrong i like Portal 2(A lot!) But Portal 1 was just. so. fucking. good! Although i love the co-op mode and thought this was a more laugh out loud game than the first. | |
Kinda what I was thinking, but I think it was a little more balanced and puzzley than Yhatzee gives it credit for. | |
Actually Coop on Portal 2 have great replay value. | |
Honestly, as a PC user, the loading screens were even more annoying to me because I'm used to playing a lot of games that don't have them. Many developers have figured out how to pre-cache upcoming areas so they don't have to stop to swap out levels the way one would swap out disks in the DOS era. Sometimes even on those consoles that everyone says have too little memory. Even just having the elevator ride be a single track and setting it to load the next test chamber while you're in it, and going back to loading screens in places like the backstage areas where there are no elevators, would have been an improvement (Arkham Asylum had a mix of loading screens and pre-caching too, if I recall correctly). They were practically designed to be used this way, but then they didn't.
All memes are forced. Always. This should be one of those "Rules of the Internet", honestly.
Wow, what a useful comment! No, don't bother to tell us what you disliked about the video or anything, or even whether you thought he was being too nice or too critical of the game; just throw out a comment about as original and useful as "It sucks." | |
Yeah, I was kind of confused by this. If you can't wait for your friend to figure it out you're either massively impatient or they're a complete moron. I really got the vibe that Yahtzee was just bagging on Portal 2 simply because he didn't want people to think he was biased because he loved Portal 1. I'm not sure how you can love the first one and not be completely in love with Portal 2. I do not know anyone who is not completely in love with it. | |
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Really Well? | |
Seppuku is pronounced seppuk actually. Because Japanese people are weird that way. | |
When I first sat down to play Portal 2, I made the comment to myself right before hand "It may be awesome, but it will be less dense than portal 1." The first portal was so short, that quite literally every moment of it was packed full of intrigue, humor, and narration. They only HAD a very small amount of dialogue, so it was polished to an incredible shine. Portal 2 is a much longer game (though not exactly 40 hour territory here) and simply cannot keep that same density of awesome to time. Not all of it is awesome. Not all of the humor is incredible. You've taken the same amount of talent, but spread it a bit thinner. Not too thin, though. It is still an amazing game! | |
don't know why but Portal 2 came across slightly self aware at moments, POSSIBLE SPOILER ALERT! Such as when your facing down Wheatly and he comments on the fact that there aren't any portalable (portalable?) surfaces and that he won't leave all the killing work down to a rocket turret. And there was one teeny refrence to that damn forest gateau that by now must be dryer than the surface of the sahara, when you fall into the room with a door labelled "GLaDOS control room and Cake Dispenser' Anyone else find themselves forgetting they had a gun that shoots holes with them? halfthe time it felt like I was playing "Apeture Science's bag of uninvested products", then again that could have been what they were aiming at, the portal gun is all Apeture can really hold on to. | |
I noticed that every room seemed to be clearly defined as either a story room or a puzzle room. The story rooms were just linear progressions through a series of white-painted walls, and, though the constant dialogue and epic set pieces meant they weren't boring, they were a little... bad? I can't think of an adjective that works there. | |
Nice review, kinda expecting the critisms of the game which are fair points. For me I hold both Portal and Portal 2 as equal in quality. | |
well when you play it 40 times anything is easy. | |
good review I actually wasn't looking forward to this review as much from the fact that it is a decent game it is much more entertaining to see his creative ways of completely picking apart and destorying bad games. | |
It sucks sums it up quite nicely. No need to even go further. | |
I can't help to agree to most of your points. Out of the blue: I think Yahtzee should check out Mount and Blade, an incredibly underestimated indiegame. | |
can i get your adress? i want to choke you. | |
I would have bet money that Yahtzee's Portal 2 review would have made a reference to his eyes remaining fork-free. | |
ferror rocher?..... greatest part ever | |
He's right on about the hints. There's so many rooms where there is just one white panel, or a glass wall with a single hole etc. I played most of it on automatic. It was quicker to solve rooms by firing a portal at the one option you had, see what happens and go 'oh yeah, that makes sense' than it was to sit back and work it out. You seriously just had to do the obvious and it was designed that what happens automatically showed you the next step. They even had turrets you had to kill with repulsion gel in suprise suprise the same spot you needed repulsion gel for a jump. I guess some tester got stuck on where to put it so they MADE you put it there before you realized you needed it there. Made for the odd situation that while the puzzles were more extensive and larger than Portal, they were easier due to the design, hints and lack of alternatives (you couldn't go down a wrong solution path if you tried). Heck, on some rooms with large white portal wall area, they had special panel textures to tell you where to stick the portals, like WTF? But not a bad game by any stretch, just not much of a puzzle game. As stated, it's more of a puzzle game in a story than a story in a puzzle game. Sums it up well. | |
There have been others, though. I don't remember which ones they were. Wasn't there one where he said the British guy might as well be wearing a sign that says "I will die or turn evil"? | |
I'm a bit disappointed that you didn't review on the extremely clever writing for both campaign. While I agree that indeed the game puzzle cut with long sequence of shiny walls, the way the Glados act blew my mind over and over again. I really appreciated how vindicative she was toward the player (not the 1st portal protagonist, but YOU, the player). | |
Just 'cause you get good WiFi in the middle of your donkey farm doesn't mean you should abuse it. The donkey, I mean. (sorry, I know I shouldn't feed it, but that was too obvious to resist :P ) | |
Great review, I do love Portal 1 and 2, a lot. But I do not bang on about it. I'm not sure what one I prefered. I love the way you can explore more in 2. New meme's coming your way, too... SPAAAACCCCEEE!!! LEMONS! | |
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