Zero Punctuation: Portal 2

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xdiesp:
By thick humor he means Wheatley, dammit: a stand up comedian schtick with no resemblance to what they had in P1. Cave Johnson is what kept the game afloat with like 8 speeches during the entire middle half. Even Glados is reduced to a shadow of its former self: remember all the scientific research satire ("you have beaten the odds in the face of extreme pessimism!")? All gone, now it's just her bitching around.

I don't know, it could just be subjective or the fact that I really enjoy Stephen Merchant's humor from Extras and I don't think that just because it's shtick it's somehow lowbrow. I do agree that Cave Johnson was probably the best addition. As for GlaDoS I had no real complaints. She still provides solid black comedy

I actually agree with you for once, Yahtzee. Trying to solve those huge puzzles was a neat idea and all, but it became physically draining for me to do each one, and because of them (and because of having to keep choosing Noclip or achievements), I still haven't beat the game.

I preordered on steam and started playing pretty much nonstop for the first few days, but I had to stop for a while, because of those puzzles, and now I don't want to go back.

Neshel:
I.... I disagree with Yahtzee? My world... it's falling apart!

Portal 2 was better than Portal 1 in every way. Except the loading screens. Too many loading screens!

Damn, I agree!

The thing about the replayability issue though, I don't see how it could be any LESS replayable than it's predecessor.

zehydra:
The thing about the replayability issue though, I don't see how it could be any LESS replayable than it's predecessor.

Personally I found more solution possibilities for Portal 1 levels than for Portal 2 levels, especially since the latter one's later ones often feature an entirely black room with only 1 white panel on them (hyperbole, but you get my point).

Anyone else hear a donkey braying for about 5 minutes? Yeah, thats all I heard too.

ActionDan:
I agree with all you said about it. It was rather easy aside from maybe 1 or 2 puzzles near the end.

I never got stuck in Portal 1. I got stuck multiple times in Portal 2. Portal 2 was definitely harder.

trollpwner:

Russian_Assassin:
To be honest, I liked the second Portal better. Maybe because it let me explore the personality of my arch enemy some more, or maybe it was figuring out the story behind Aperture. All and all, I regard both Portals (the games, not the actual portals) as two of the best games I've played in my life.

Also, how could someone not like the turret opera?

I agree. This is the first time I have been really dissapointed with a ZP video. There really wasn't anything WRONG with portal 2, it was just DIFFERENT. So why did he complain because it wasn't small-scale? It was better in EVERY way!

And this. So what if it wasn't "as fresh" or as "unexpected as portal 1"? It was still an amazing game. Good gameplay, good story, hilarious dialogue.

Whatever. His opinion, my opinion, all subjective.

Captcha: missin Noordwijk

Oh? Nothing memetic coming from Portal 2? Yahtzee hasn't hung out around the internet much these last few weeks then. "SPAAACE!!!!" That is all.

Also, there was one mention of the cake, easily missable. It's GLaDOS's trap:

Still, yes. I seriously thank Valve for not bringing up the cake again, and I think they took care of the companion cube thing perfectly.

I don't think that Portal 2 is any worse than Portal 1; we've all just built up an immunity to the euphoric response received when successfully completing a test.

I have to say, I was a little disapointed in the puzzles too. Most of the time it's not "Where should I put this portal?" it's "Where on this massive dark grey wall is the single panel of lighter grey where I can plonk down a portal." the way you can't put down portals almost anywhere just makes the puzzles easier.

*sigh of relief* I was worried you'd spoil the story for me, Yahtzee. Thanks. I'm trying to hold out until the price drops...

Before i watch this,

Are there SPOILERS? He does usually keep it rather spoiler free, but if something is supposed to be SURPRISING, i would rather be surprised.

Or does he talk about how much he likes Portal 1 then Portal 2?

Please respond.

Great review there, been waiting ages for this to come up. And I do agree with you on how Portal 1 is better, don't get me wrong i like Portal 2(A lot!) But Portal 1 was just. so. fucking. good! Although i love the co-op mode and thought this was a more laugh out loud game than the first.

Kinda what I was thinking, but I think it was a little more balanced and puzzley than Yhatzee gives it credit for.
Also, I'm going to make one comment on the "memetic" value:
space
that is all.

Actually Coop on Portal 2 have great replay value.
Get a friend who havent completed Coop maps yet, load it up and let him solve it for you. Refuse to do anything until he tells you to do something. On some levels it get REALLY hilarious.

Yopaz:

ImBigBob:
I'm surprised you didn't mention the frequent and annoying loading screens.

You know if you play this game on a PC like you should that cuts loading times a lot, never had an issue with them.

Honestly, as a PC user, the loading screens were even more annoying to me because I'm used to playing a lot of games that don't have them. Many developers have figured out how to pre-cache upcoming areas so they don't have to stop to swap out levels the way one would swap out disks in the DOS era. Sometimes even on those consoles that everyone says have too little memory.

Even just having the elevator ride be a single track and setting it to load the next test chamber while you're in it, and going back to loading screens in places like the backstage areas where there are no elevators, would have been an improvement (Arkham Asylum had a mix of loading screens and pre-caching too, if I recall correctly). They were practically designed to be used this way, but then they didn't.

Shjade:
Regarding lemons and space: I find it telling that the only references I've seen to these events outside the game itself have been through posts by people trying to convince me that they're popular.

This is the definition of a forced meme.

All memes are forced. Always. This should be one of those "Rules of the Internet", honestly.

EcksTeaSea:
Anyone else hear a donkey braying for about 5 minutes? Yeah, thats all I heard too.

Wow, what a useful comment! No, don't bother to tell us what you disliked about the video or anything, or even whether you thought he was being too nice or too critical of the game; just throw out a comment about as original and useful as "It sucks."

ZingFreelancer:
Actually Coop on Portal 2 have great replay value.
Get a friend who havent completed Coop maps yet, load it up and let him solve it for you. Refuse to do anything until he tells you to do something. On some levels it get REALLY hilarious.

Yeah, I was kind of confused by this. If you can't wait for your friend to figure it out you're either massively impatient or they're a complete moron.

I really got the vibe that Yahtzee was just bagging on Portal 2 simply because he didn't want people to think he was biased because he loved Portal 1. I'm not sure how you can love the first one and not be completely in love with Portal 2. I do not know anyone who is not completely in love with it.

GeorgW:
Well,I've been looking forward to this episode for 2 weeks, so my feelings about it is much like your feelings toward Portal 2. I pretty much expected everything you said, so I was very disappointed. Maybe I just know you too well. For the record, I think it holds up very nicely and I'll look back on both the Portal games as the best there ever was.

.
All I can really say is.... "Yeah, what he said." So thanks for leaving me without any original thought, my friend.

AssassinJoe:
If Portal 3 takes place in space, how would momentum work?

Really Well?

Seppuku is pronounced seppuk actually. Because Japanese people are weird that way.

When I first sat down to play Portal 2, I made the comment to myself right before hand "It may be awesome, but it will be less dense than portal 1."

The first portal was so short, that quite literally every moment of it was packed full of intrigue, humor, and narration. They only HAD a very small amount of dialogue, so it was polished to an incredible shine.

Portal 2 is a much longer game (though not exactly 40 hour territory here) and simply cannot keep that same density of awesome to time. Not all of it is awesome. Not all of the humor is incredible. You've taken the same amount of talent, but spread it a bit thinner.

Not too thin, though. It is still an amazing game!

don't know why but Portal 2 came across slightly self aware at moments, POSSIBLE SPOILER ALERT!

Such as when your facing down Wheatly and he comments on the fact that there aren't any portalable (portalable?) surfaces and that he won't leave all the killing work down to a rocket turret.

And there was one teeny refrence to that damn forest gateau that by now must be dryer than the surface of the sahara, when you fall into the room with a door labelled "GLaDOS control room and Cake Dispenser'

Anyone else find themselves forgetting they had a gun that shoots holes with them? halfthe time it felt like I was playing "Apeture Science's bag of uninvested products", then again that could have been what they were aiming at, the portal gun is all Apeture can really hold on to.

I noticed that every room seemed to be clearly defined as either a story room or a puzzle room. The story rooms were just linear progressions through a series of white-painted walls, and, though the constant dialogue and epic set pieces meant they weren't boring, they were a little... bad? I can't think of an adjective that works there.

Nice review, kinda expecting the critisms of the game which are fair points. For me I hold both Portal and Portal 2 as equal in quality.

Srdjan Tanaskovic:
Here is a good complain about the first Portal

To damn easy

well when you play it 40 times anything is easy.

good review I actually wasn't looking forward to this review as much from the fact that it is a decent game

it is much more entertaining to see his creative ways of completely picking apart and destorying bad games.

Steve the Pocket:

EcksTeaSea:
Anyone else hear a donkey braying for about 5 minutes? Yeah, thats all I heard too.

Wow, what a useful comment! No, don't bother to tell us what you disliked about the video or anything, or even whether you thought he was being too nice or too critical of the game; just throw out a comment about as original and useful as "It sucks."

It sucks sums it up quite nicely. No need to even go further.

I can't help to agree to most of your points.

Out of the blue: I think Yahtzee should check out Mount and Blade, an incredibly underestimated indiegame.

HankMan:
When it comes to decent sequels, Portal 2...

can i get your adress? i want to choke you.

I would have bet money that Yahtzee's Portal 2 review would have made a reference to his eyes remaining fork-free.

ferror rocher?..... greatest part ever

He's right on about the hints. There's so many rooms where there is just one white panel, or a glass wall with a single hole etc. I played most of it on automatic. It was quicker to solve rooms by firing a portal at the one option you had, see what happens and go 'oh yeah, that makes sense' than it was to sit back and work it out. You seriously just had to do the obvious and it was designed that what happens automatically showed you the next step.

They even had turrets you had to kill with repulsion gel in suprise suprise the same spot you needed repulsion gel for a jump. I guess some tester got stuck on where to put it so they MADE you put it there before you realized you needed it there. Made for the odd situation that while the puzzles were more extensive and larger than Portal, they were easier due to the design, hints and lack of alternatives (you couldn't go down a wrong solution path if you tried). Heck, on some rooms with large white portal wall area, they had special panel textures to tell you where to stick the portals, like WTF?

But not a bad game by any stretch, just not much of a puzzle game. As stated, it's more of a puzzle game in a story than a story in a puzzle game. Sums it up well.

Techno Squidgy:

Steve the Pocket:

That, and

...something he's raged against very loudly in the past.

I assume you're referring to the Killzone 3 review? In that he was only referring to the troops having Cockney accents.

There have been others, though. I don't remember which ones they were. Wasn't there one where he said the British guy might as well be wearing a sign that says "I will die or turn evil"?

I'm a bit disappointed that you didn't review on the extremely clever writing for both campaign. While I agree that indeed the game puzzle cut with long sequence of shiny walls, the way the Glados act blew my mind over and over again. I really appreciated how vindicative she was toward the player (not the 1st portal protagonist, but YOU, the player).
Regarding the general critic you made however, like always, I laughed my ass off. You're a funny man, Yatzee.

EcksTeaSea:
Anyone else hear a donkey braying for about 5 minutes? Yeah, thats all I heard too.

Just 'cause you get good WiFi in the middle of your donkey farm doesn't mean you should abuse it.

The donkey, I mean.

(sorry, I know I shouldn't feed it, but that was too obvious to resist :P )

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