Stolen Pixels #257: The Electronic Artists Pages PREV 1 2 3 4 5 NEXT | |
The first picture (frame?) made me really LOL But honestly Shamus, IMHO you're (intentionally?) misunderstanding what EA and Bioware have been saying. It doesn't sound to me like ME3 will be any less of an RPG than ME2 was. But time will tell I suppose. | |
Actually Shamus, you're a bigger asshole drawing conclusions without any conclusive facts leading to said conclusions. | |
That's a bit harsh. Are you actually trying to incite moderator wrath? I read that article on ME2's plot. Shamus did make a couple of mistakes but I thought the gist of his article was spot on. Just saying. | |
If the developers of Max Payne said Max Payne 2 would not focus on story then I would be pissed and rightfully so. | |
In E.A's defense, I don't believe by shifting I.P they are rewriting it for mass appeal, rather finding existing elements they can use to bring in a wider audience, I.E : This plot is cool, it would make a great novel we don't have time to address in a full on game. The whole shooter/rpg thing is also too much of a blanket statement. You're viewing shooter and rpg as too very separate, disparate things, black and white as games. I believe Mass Effect is striving to create something new which isn't a shooter or rpg, but has elements of both. From what I've read of three, they are bringing the A.I up to the level of other 3rd person shooter titles. The changes to customisation seem unique in a way which won't turn the game into a under the hood numberfest with your character needing to loot every level for your inventory. It's a long shot, but from reading the articles of those who have played it, Mass Effect 3 looks like it could redefine gaming. | |
Or you know it could come off as being really confused as to why a prominent RPG developer, one of the biggest as well, wants to start making shooter games the likes of which we have all seen a million times in favour of having RPG elements, has people in management LYING to either us or investors, making them liars either way and statements about trying to reacha wider audience, which at this point is stupid because by the third game your audience has already been firmly established, you won't get more. But you know the fanboy argument works as well.... if your stupid | |
Are you saying that uncharted doesn't exist or gears of war or metriod prime. ME3 has a chance to stand out and all you want it is be be like every other game out there. | |
I'm not trying to incite moderator wrath, I just hate it when people don't give something a chance because they've made their minds up before hand (for big offenders, see Movie Bob), the articles that were written talk about changing aspects of the game, and immediately people assume it is going to be changing into something else altogether without even giving Bioware a chance to show what they mean. | |
I must have missed the RPG elements that drove HL2, Uncharted, and Metroid Prime, I must have missed how giving only the best of something available was a conscious player customization choice, I must have missed how "Every other game out there" was also a third person shooter that takes place in a galactic setting, with many races, interacting with one another in the face of an oncoming threat. (I won't go into story as that is more of a personal preference.) | |
So we'd rather be having RPG's that we've already seen a million times before? Honestly, I liked Dragon Age, but it was really only the best generic storyline. I thought the whole point of the ME series was to make shooter games the likes of which we haven't seen before (which seems to be working well enough). It was already explained in a previous argument that you CANNOT have a halfway point between shooter and RPG, the closer you are, the less the gameplay will flow. | |
Am i the only one here who thinks mass effect 2 was an improvement from the first one | |
I'm not really seeing the appeal of 'gee, I wonder what happens when I add 20 to this skill instead of that one.' Weapon mods and ammo were kind of fun, but the way you got them was clumsy and boring. Having a million different weapons that all did essentially the same things didn't add anything to mass effect 1. It absolutely needed streamlining. Having a choice between disruption ammo and inferno ammo is cool. That's a cool choice. Picking up various qualities of disruption ammo 30 times and selling it or converting it to omni-gel isn't. If "getting rid of meaningless stat upgrades" means they're taking away different ranks of abilities in favor of just having qualitatively (rather than merely quantitatively) different equipment or skills, then that's good. It also "makes it less of an RPG." But honestly, Mass Effect was never an incredibly interesting game as far as character-building and equipping. I'd rather have a selection of weapons that feel different (the various assault rifles in ME2, for example) than ones that feel pretty much exactly the same except for how much the hitpoint bars of targets move (and to a lesser degree, how fast inaccuracy grows with repeated shots.) Pistol or shotgun is an interesting choice. Rank 2 Pistol or Rank 3 Pistol isn't. Viper versus Widow is a very interesting choice-- 60 relatively weak (for a sniper rifle) shots that you can fire semi-auto versus 13 very high powered ones that require a reload each time. That's a much more interesting choice than "well, this one has 20 less accuracy but 9 more damage and 1.4 shots before overheating instead of 1.3". I have trouble understanding the kind of person who could prefer the second. In the first place, Mass Effect has always been about telling a story. I wouldn't expect that to change in the third installment, and that's almost all that matters about it. If you could tell the same story except all the cover-based combat was replaced by flying the Normandy like you were playing X-Wing vs TIE Fighter, it'd still be just about as good a game. I think people just like speculating and complaining and, most especially, missing the point. | |
Choices are cool. Character development is cool. What we're worried about is getting a corridor shooter with levels loosely tied together by a shallow hub-world. (Mass Effect 2 already started us down that path, good though it was.) Hide the numbers behind story elements, for sure. I've long been a fan of that. Removing the numbers altogether will remove the very thing that makes the game re-playable. | |
Punching the reporter always makes me laugh, I'm a horrible person. | |
At the end of the day, it's all about the money. That's why so many people love Mojang (for now...) | |
Two big signs of fanboyism in this quote: #1 Not being able to recognize the obnoxiousness of your own side. Fanboys often don't see the big deal with personally attacking people for criticizing their game/company. It's what makes them fanboys. #2 Confusing being vehement with being rude and obnoxious. If you don't understand that you can be the former without being the later, you're probably the later. | |
My comment wasn't about the comic. It's about the comments he puts in WITH it. Both here and on his website, he's stated multiple times that ME3 will be no good, and he will defend the stance that he can hate on it before it comes out. He did it yesterday on his site. Which is totally within his right. As it is within mine to call him on it for being STUPID. Here is a direct quote from Shamus 7 months into the future: "Now I've played Mass Effect 3. I think it sucked." Do you see now?!?! Go visit his site if you don't believe me. Dude's a TIME TRAVELING HATER! Anyway, the main thrust of my irritation with him is he misquotes frequently. The internet is a game of telephone, and the mutated beast that lands in his lap is often the one he uses; he doesn't bother to google his sources all the time. I don't think a comic can really be funny if the quotes it's based on aren't even accurate. See the one he did on metacritic a few weeks back. I don't remember it offhand, but it's the one where the Homefront guy said games can't be boiled down into numbers, and that his game therefore couldn't be labeled as a 74. Shamus had the quote listed as him saying it was "way higher" than a 74 or something, and made a comic that relied on the accuracy of that quote. I don't care enough to look it up. Either way, the comic failed for me because it's making fun of the guy for something he never really said. Same situation here. | |
Wow, everyone is coming down hard on this. Really? No one was at all disappointed by Mass Effect 2's story or lack of depth? That whole business with Cerberus and the Collectors was a hackneyed, irrelevant mess full of plot holes that didn't advance the overarching story at all - I challenge you to make a case for how any of it was essential to the main conflict, even speculatively. As demonstrated by EA's past behavior and the trajectory from ME1 to ME2, these things are probably only going to get more severe in ME3. As someone who fell in love with ME1 because of its gameplay depth and rich, cohesive story, I think Shamus' fears are pretty well-founded. When the first game came out, this series was about more than being able to shoot things. | |
So you haven't played Minecraft, huh. | |
hehehe this was good | |
Bioware's too big for two ongoing RPG franchises. I'm just glad I got on board late with Dragon Age; Mass Effect 2 was a novelty and ME3 will probably be the same | |
Yes I have, so you probably didn't understand my post, but that's ok. | |
Sad to say, but Bioware is no longer a studio I want to buy games from. Maybe they can sell more CoD clones than they would have sold if they made true ME sequels, maybe not. Though I have to ask, why play a CoD clone when you can just play CoD instead? Maybe 5% of the CoD market is more cash than 90% of the RPG market. I assume EA employs some analysts who think they will sell more this way and I can't fault a company for trying to make money; it's a business after all. You and I have no right to demand that people slave away for our own personal pleasure. They do it to make a living. Still, not being a fan of shooters that means they won't make the money from me. And the same is true of Dragon Age III. Between ME2 and 3 and DA2 and the things they and EA have said, it's obvious that all their games are going to go away from RPG and towards an action model. To think otherwise would just be deluding myself. But is all this the end of the world? Nah not really. Long live the RPG! | |
Perhaps I chose my words poorly. I feel like the shooter equivalent of "Go back to WoW" (I used to play EVE Online, and you'd see that from time to time...) very much qualifies as "rude", too. I think you should be able to recognize that as well. | |
As long as it will include Turian bartenders, I'm good. But seriously, I trust Bioware to know what they're doing, I'll save my opinion on the levels of suck and awesome for when I've actually played it. | |
EA business model: | |
We need to eliminate EA, for the good of gaming everywhere, they must be stopped from turning good companies into junk. That's why DA2 is considered a failure, in the light of DAO it is though I don't hate it completely, it was horribly rushed by the money loving bastards at EA. Instead of an actual sequel we got a rushed cash in. Bioware devs, tell EA to go screw and let you do your thing, which will still be successful and probably come in cheaper than all the glitz they would have you shoehorn into a game. | |
My name is Commander Shepard and this my favorite episode in the citadel. As long as I can dance and act like a jerk in ME3 it's fine with me. edit: and of course dat ass, though maybe on another character... | |
So they are making MEIII for people who hardly have the mental capacity to be able to read let alone speak with some amount of panache. Well, that does away with the interesting things. | |
umm...ya that must be it :p lol which is prob also why renegade 'interrupt' options are always so appealing to do | |
You know, the minute Shepard hit the atmosphere at the beginning of ME2 was when I knew I should throw realism right out the window. I don't care how good that suit is, the only thing that would have been left of Shepard after reentry is atomic vapor. (And yes, if you watch the cut scene closely, you do see Shepard falling into the planet. It has enough gravity to walk normally on also, so don't give me the "it's got low gravity" excuse.) It's hard to suspend the disbelief when I'm watching Shepard fall into a planet, only to be completely (with memory intact) two years later. Where the hell was his/her brain? You also can't destroy a Mass Effect Relay with asteroids. I'm sorry. The Mu Relay (or however that's called) got blown out of position by an exploding sun. Any competent engineer would design the relay to be able to withstand impact from asteroids. They would. Why? Because asteroids would be one of the most common dangers, it's like designing a plane that can't take a bird strike. It's moronic. Yes, the asteroids were very large, but that's still not good enough. If they could not stand getting hit by asteroids, then it's likely the Mu Relay would have been destroyed when the sun exploded, or other Relays would have been destroyed when they were hit with other asteroids or the occasional moon. It happens. It happened to Earth, the Moon, Uranus, etc. If it can happen that often in one solar system... well, you think about that. I'm a curious person, I like to know how things fit together. It's one of the reasons I read books, watch movies, and play video games. I don't like it when I'm told to "sit back and just accept". I can accept plot holes, really, I can, it's just that there are so many of them. I like Dragon Age II for crying out loud. But there I get to joke about "boneless women flopping through the streets" and all is forgiven. If Bioware let me be a sarcastic bastard with Shepard instead of a brick, I might like the game better. But it doesn't. It's story is unnecessary, it doesn't advance the overarching plot at all, it's the middle point of a trilogy that feels like busy work. It's why I haven't played any of the DLCs. I have to say, I'm not tickled at the idea of being told "you made these choices" when/if I play Mass Effect 3 (blew up the asteroid, helped Liara become the Shadow Broker) when I specifically chose not to pay for those DLC or play them. Personally, I feel that if choices like you being on trial for blowing up a solar system, kick off the third game, they should be as a direct result of what you did in that game, not DLC. I should not have to buy or rent or borrow the godawful Mass Effect novels to find out who TIM is and why this Cerberus business supposedly makes sense. (It doesn't let's move on.) ` For the record, I don't want my Shepard to have helped Liara become the Shadow Broker. This game is supposedly about choice, I get where I have to fight the Reapers and the Collectors (not work with Cerberus) but why do I have to help Liara on her vengeance quest again? Even if I chose not to play it? | |
If they could stop it, then they wouldn't be idiots. | |
So much... ignorance here. Shepard's body was protected by mass effect field. You know them, right? They only have the FREAKING NAME OF THE FRANCHISE. They generate so much wonky with the physics as we know that basically, yes, Shepard body was able to be salvaged. An asteroid may not be able to destroy a relay on normal circunstamces. An asteroid at relativistic speed is not a normal circustamce. It doesn't matter how tough a relay is, it will crack. edit: Also, Seamus, your complaints would be better put in your comics, if you didn't used a reporter THAT DISTORTS THE TRUTH AND USES LOGICAL FALLACIES. | |
cant Bioware stick to making RPG's?? I agree change is good, but only when it comes to making a better RPG, not copying whats already available. Same with DA:O to DA2, there was a drop in RPG elements. in this case I didnt even feel combat was improved, just turned into hack n slash. Not exactly a shortage on hack n slash either, there is still a shortage of good RPG's Not scared of change, I dont wanna be playing the same game with a new skin every time Bioware release a new game, but I do want a strong RPG, can anyone recommend a developer?? | |
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And here my friends is the Truth about how ALL VIDEO GAME DEVELOPERS SEE THE CONSUMER.