Zero Punctuation: Mortal Kombat Pages PREV 1 2 3 4 5 6 7 8 9 10 | |
I guess it's because it's better for marketing, simply calling it "Shooting 5: the Return of the shooter" would bring down the expectations of the potential customer just for having the number a the end, having say a sub title or nothing at all seems to give the feeling that original idea's were made going into it. | |
HEY.......DON'T RIP ON DOCTOR WHO. matt smith is pretty damn good. david tennant will always hold the title of being the best doctor, but give matt smith a couple more seasons and we'll see where he goes from there. doctor who vs. abraham lincoln ... ready... FIGHT | |
Funniest review ever. For once i didn't have to backtrack to hear and/or get your jokes. Mortal Kombat 9 is an awesome fighting game don't care what know one says. Personally I'm more of a super smash bros fan, but tekken, street fighter and dbz, bodakai are awesome games. Soul calibur is the only fighter that sucks. | |
So i'm just here to tell our friend Yahtzee that there is a game with all characters in it | |
I never said it didnt make sense, I said it was lame. I dont care how buffed up you are it still felt like a really lazy way to kill off a ton of fighters to make someone else look badass...only to have them get killed off seconds later. Out of the I think 10+ fighters that are there all but two die...one of which I really couldnt care less about. Like I said, liked it a lot until they did that then it just felt like a lazy way to get rid of everyone. | |
Awesome as usual. | |
Why the hate for the new Doctor Who? That little red head is hot... | |
If you're looking for games that are art you could try internet gaming. I've found quite a few artistic games on the internet and there's a better ratio of art to not art because people made most of those games because they want to. Not because they expected to get paid. | |
Because in the old series he was always incredibly clever and managed to save everything and everyone in ways you wouldn't have thought and in the new series he just happens to show up as everything fixes itself. Pressumably so they'd have more time for the laughable romance bits. Although I do agree, Amy is hot. | |
Hmm now I am wondering whether Marty or Sam would win thanks for that. Sam seems bigger an stronger but then Marty is tricky an would probably trick him into looking away then punch him. An then lead him on some skateboard chase. | |
Complete for the casual player maybe. Most people who play fighting games competitively (which is really what the genre is designed for) don't care about story or alternative costumes. These are just sprinkles on top to draw in casual gamers. They're after thoughts thrown in on top of a fighting game engine. ..and in regards to why Blazblue doesn't have alternate costumes or battle damage, that would be because they use 2D sprites as oppose to 3D models like MK9 or SF4. Sprites are hand drawn. It takes months to draw out every little frame animation for a single character. To give them alternate costumes, it would essentially be like redrawing an entirely new character. It's fairly easy, in comparison, for the 3D model developers to swap in new clothes on their existing models. As far as I understand it, 3D models are actually cheaper and less time consuming to create. Which is why you probably won't ever see Capcom release another game with hand drawn sprites (with the exception of re-releasing older titles; HD Remix, 3S Online etc.). It's easier for them. Plus, the casual players drool over things like alt. costumes that they sell. It makes me sad as someone who prefers the artistic approach of the 2D sprite. Imagine how odd it would be to see a Guilty Gear or KOF with 3D models. | |
Well, every hardcore fighting game fan I've talked to said that this Mortal Kombat is really good in terms of balance and all that. Also, I'm hoping you mean casual FIGHTING game fans. Because believe me, as sheer gamers, Mortal Kombat fans are anything but casual. They care about the storyline, and what happens to the characters. I've talked to people, who have been playing Mortal Kombat since the very beginning, who want to abandon the whole franchise because they were unhappy with the storyline choices that have been made. Frankly, to me, the storyline of Mortal Kombat is more important than the ability to play it online. And I'm sure that a large number of Mortal Kombat fans, if not the majority share that sentiment. And no, I'm not gonna call myself a hardcore fighting game fan, but when it comes to my favorite franchises, I'm hardcore about all aspects. And if it was Street Fighter, or KOF, or whatever else instead of Mortal Kombat that I was into, then I'd care just as much about the storyline, and be upset with lack there of in certain cases.
Yes, this is true. But it doesn't change the fact. The fact that when I'm playing certain games, sometimes I get bored with my favorite character's design, and it's nice to change it up and be able to play in a new costume. It's refreshing. It's the end result that matters, the featured product. Not how difficult it is to get there. I'm sure indie developers are understaffed and work really hard for less money than bigger developers. But I'm still going to enjoy Mass Effect more than I'm going to enjoy... Braid, or whatever.
Well, technically, Street Fighter IV is 3D. They went for the 2D look, but the point is, they did it in 3D and they pulled it off really well. As I'm sure KOF would if they went with that particular artistic approach, or even a general cell shaded 3D approach. Sure, the 3D KOF games that they came out with looked... Well, not that great... But that was mostly due to lack of actual artistic style and direction, rather than bad graphics. They simply took the character designs and translated them directly into 3D, without caring about the actual aesthetics. And that's what damaged them. Whereas Street Fighter artists and designers know what they're doing, and how to make a game look appealing, and SF translated really well from 2D to 3D. This time around, at least. | |
Wikipedia, Yahtzee? Seriously? | |
The Doctor > Dr.Sam Beckett(quantum leap) > Marty McFly McFly was in only 3 movies and doesnt really have any skills other than 80s main character hacks. in an objective analasis he cant win | |
Could we have an injunction against Yahtzee reviewing games from genres he just utterly hates on a basic level? It's like when Top Gear reviews family cars, only not funny. He never talks about what actually matters because it means nothing to him, which would be fine if he just kept his mouth shut about the genre as a whole. I don't even like Mortal Kombat, imo it's probably tied with Arcana Heart 3 as worst recent fighter, but he's just attacking it for all the wrong reasons. Then he has the gall to say it's okay it's banned because he doesn't like its PARTICULAR brand of silly mindlessness as opposed to, as others have mentioned, Painkiller? If you're not going to talk about balance, character variety, accessability vs skill ceiling or metagame potential, just step away from fighters. May as well review RE5 solo. ... Oh. Right. | |
Does anyone know how to unlock the view mode for Mileena's Flesh Pits Costume? | |
If the game developers can add these things then more power to them. I'm just saying that as a fighting game fan, you shouldn't exclude playing certain games because they don't include trivial things like alternative costumes.
I don't know how to phrase this without seeming like an elitist dick... Mortal Kombat has always been viewed as a garbage series by the fighting game community. It's nostalgic to almost everyone but it's never been taken seriously competitively. Well, UMK3 had some merit but that was the extent of it. So to tell me that the Mortal Kombat community have always really cared about story line doesn't mean much to me because they're a community for what was a terrible franchise. Meaning, that they're not the typical fighting game enthusiast. I know the story from the first few games and they're not well written. That's not exclusively a MK thing. It's just how fighting games go. They're a horrible medium for story telling. I mean, it can be fun to play story mode through a character you really like to see how they act and how they interact with the other characters through the little dialogue cut scenes before you fight. Beyond that, story modes are almost always a short cut scene or huge block of text at the beginning and at the end of the game. That's just fundamentally bad story telling. As I said before, they're just an after thought thrown into the project. Liking fighting game for their stories is the equivalent of liking Silent Hill for its combat. Just to be clear, I'm not saying MK9 is a bad game. Clearly, it's system and balance are well done to the point where it's been a major game and every major tournament since it's release. I'm glad the MK community have finally been given a game that doesn't blow in a competitive nature. It's one of the only Western made fighting games to make it. It's good stuff for the scene. On top of that, it has good graphics and they did a pretty good job with re-designing the old characters. Scorpion and Ermac are extremely distinguishable from each other. They're not the same identical ninja in two different colors, ya know?
Braid was a fantastic game. I've never played Mass Effect (I heard it was good?) so I can't comment on the comparison. I'll say that Indie games excel in taking games in new and interesting directions. Big budget games only get green lit if they follow the current gaming trends so that the producing companies have a higher chance at commercial success. They don't take any risks; basically releasing stale crap with pretty graphics majority of the time. | |
Between Dr. Sam Beckett from Quantum Leap and Marty McFly, I think Sam would win because he knows martial arts... | |
Go into view mode, and while there, press the pause button and choose "Select Player", then you can select any player in any given costume just like you would in arcade or versus mode.
I'm not excluding them. But it's about a lot more than just alternate costumes. I'm just saying that a game that doesn't have a developed story mode, or alternate costumes, or other gameplay modes or whatever, doesn't have as much replay value. To buy a fighting game JUST for good mechanics is like buying Halo or Call of Duty JUST for its multiplayer mode. I don't bother with it. Or games like TF2, or Battlefield 1943, or MAG. Whether it's a fighting game, or an FPS, or an RPG, or whatever, it makes no difference to me. It's about more than just one key feature. It's about the whole experience.
That's funny, because I've always considered fighting game fans to be a bit of elitist dicks. And that's not aimed at you, believe me. It's just, when it comes to judging a game, it's always about one thing and one thing only. Balance this, gameplay that. Take a game like Mortal Kombat Deception, for instance, I don't know if you've played it, but yes, as a "fighting game" goes, the gameplay is terrible. There's no balance, or any of that. Some characters are overpowered, certain mechanics don't work properly. But you know what? It's still a very fun game. It's got several gameplay modes, and even the core fighting engine, in spite of being largely broken, is still fun to play. No, it's probably not suitable for tournaments. But getting together with a friend, and just playing one on one, it's still a lot of fun, just because of its features. Things like knocking your opponents through walls into different parts of the arena, or into death traps, ending the fights prematurely. It's fun. And even without another person, the story mode, endings and unlockables make it for a very lengthy single player experience.
Yeah, but it's a never ending cycle. Maybe if fighting game fans cared more about the storyline, then developers would take greater care to implement better storylines. And Mortal Kombat has become increasingly better at this with time. Frankly, their current method, stringing cutscenes and fights together, I think works really well. It reminds me of Def Jam games, and honestly, I think those had awesome storylines. And yes, I know that Def Jam is technically a "wrestling" game, but it's still in the same shoes. It's still matches linked together by cutscenes. And it works well. There's nothing wrong with that format. It's the same thing as any other game. Look at tactical RPGs, where it's just grid fights linked together by story sequences. Now, if the new Mortal Kombat had absolutely no storyline, I'd probably still get it, because I'm an MK fanboy. But I probably would only get 1/3 of the gameplay value out of it. I've beaten its story mode 3/5 times now, soon will finish my fourth. Still trying to finish the challenge tower. I've gotten more hours of gameplay out of it, than I have out of a single playthrough of an RPG like Mass Effect of Dragon Age, and I have yet to play it with another human being.
Mostly. But that doesn't change the fact that AAA games will most likely be polished at least. Which is a sentiment I've come to appreciate a hell of a lot since playing inspired, but crappy games like Red Ninja, where I really wanted to know what would happen next, but the gameplay made me want to drown things. So maybe AAA titles won't be seeing any amazing new ideas of innovations, but what they do deliver is solid, balanced, fun gamepaly, and more often than not, a more than decent storyline. And that's ultimately, what I look for in a game. And then there's games like Heavy Rain, or Brutal Legend. Big budget titles which step heavily away from the "norm" and still turn out really well. Here's the thing, though. Indie games are no different. Yes, Braid may have been something new and original and awesome, but what happened then? Every other indie developer said, "Let's do a side scrolling platformer!" and a lot of them suck. And even the ones that don't, still don't feel all that inspired. Frankly, I'm kind of sick of indie side scrollers. The indie Market is like a microcosm of the AAA market. They still follow their own trends. But they don't charge as much, so it's okay. So maybe Braid was a bad comparison. But let's compare games like Fallout 3 and Borderlands. The fact that Fallout 3 has a more fleshed out storyline, and a ridiculous amount of dialogue choices and the way you approach your missions. That you could side with the good and the bad. That you could explore abandoned buildings and tunnels that have no mission attached to them whatsoever. Those things make Fallout 3 infinitely better than Borderlands in my eyes. Where in borderlands, the missions are pretty much just, "Go there, kill those bad guys." And almost rely on the fact that you'll be playing them with other people. Meaning that as a single player experience, it's pretty poor. | |
Marty would win. | |
Mortal Kombat's visceral violence is what distinguishes it from other fighters. Yahtzee being bothered by it shows he's becoming an old man. Remembering the joker finishing move gave me a laugh. It showed everything that was wrong w/MK vs DC in one clip. Midway thought DC's IP was worth getting rid of fatalities, the defining feature of MK, and they were wrong. It was comically absurd to see the developers bullshit about how "brutal" the shot we were just shown and how, "fatalities are still in the game" when someone getting shot had negligible effect. What was worse were the fanboys raving in comments about how exciting it was; I suspected every one of them as a potential Midway/DC employee. | |
Does it only bother me that the name of the Shokan race from Mortal Kombat (the 4-armed guys) is only a few letters off from being "Shao Khan", the name of the main baddie? | |
i wish they would make a fighting game that has every single character ever made in it then i could finally have that Master Chief VS Samus battle i have always wanted | |
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I like violent games but........ I watched a video of the fatalitys on youtube and........ Well it has ruined it for me. It's way too violent. Even for me.