Zero Punctuation: Brink

 Pages PREV 1 2 3 4 5 6 7 8 9 NEXT
 

Jesus crap why do people keep stupidly comparing Brink to TF2, that is not a valid comparison. Yes they have a class based system, but that is like saying that GTA is Halo because they have guns or that Starcraft is chess because you control units. Is the market really so devoid of class based shooters that TF2 is the only one that comes to mind. In TF2 (in the beginning at least) you made one choice and it would give you a character with a purpose, damage/health output, appearance and weapons. But in Brink you make many choices with purpose (class), damage/health output (weapon weight and body type), appearance (customized look) and weapons (gun itself) AND variable perks.
In TF2 your class choice is everything but in Brink your class is just one of many decisions.

You know what Brink's class system should be compared to: Battle Field 2142, Alien Swarm, the original Tribes, and of course other games by this developer that came out WAY WAY before TF2 like bloody Castle Wolfenstein and Quake Wars. This class based system in Brink is the same system that they have been using for over a decade.

The tones of the games are different, the weapon systems are different (in Brink there are a lot of "direct" weapons like assault rifles while TF2 has asymmetric weapons like sticky launcher), the objectives in the game are different and Brink has grenades.

Why do people keep comparing Brink to TF2, is it because the graphics are slightly "goofy" in a way slightly and unintentionally similar to TF2?

This review sure was a class act. Now I'm getting me some tea, eff yeah!

OT: I was scared away from this game by the reviews to be honest. Multiplayer focused games honestly aren't for me, Borderlands taught me that the hard way.

endplanets:
Jesus crap why do people keep stupidly comparing Brink to TF2, that is not a valid comparison. Yes they have a class based system, but that is like saying that GTA is Halo because they have guns or that Starcraft is chess because you control units. Is the market really so devoid of class based shooters that TF2 is the only one that comes to mind. In TF2 (in the beginning at least) you made one choice and it would give you a character with a purpose, damage/health output, appearance and weapons. But in Brink you make many choices with purpose (class), damage/health output (weapon weight and body type), appearance (customized look) and weapons (gun itself) AND variable perks.
In TF2 your class choice is everything but in Brink your class is just one of many decisions.

You know what Brink's class system should be compared to: Battle Field 2142, Alien Swarm, the original Tribes, and of course other games by this developer that came out WAY WAY before TF2 like bloody Castle Wolfenstein and Quake Wars. This class based system in Brink is the same system that they have been using for over a decade.

The tones of the games are different, the weapon systems are different (in Brink there are a lot of "direct" weapons like assault rifles while TF2 has asymmetric weapons like sticky launcher), the objectives in the game are different and Brink has grenades.

Why do people keep comparing Brink to TF2, is it because the graphics are slightly "goofy" in a way slightly and unintentionally similar to TF2?

They are comparing the 2 because TF2 is a class based game, and so is Brink. TF2 is very popular and a really good class based game so games that are similar are inevitably compared to it.
And where saying (and yahtzee is saying) that Brink is doing it wrong, its a step back that this industry cannot afford to be doing lest it lead to stagnation.
Lack of maps\game modes and technical difficulties of the game is another tell tale sign of stagnation.

In this instance it essentially comes to down to a tried and true saying "keep it simple".

Not sure what you mean by the way the game looks... the game has another thing in common with TF2 and that's the level of customization of your appearance. Brink is also compared to Mirrors Edge due to the parkour.

Hang on... TF2 on The Orange Box was virtually unplayable when it was released. My PC couldn't handle it for some reason so I never got to play TF2. When I tried it a year afterwards, hearing that the problems had been fixed I couldn't get a break. Everybody was super experienced and knew what they were doing. I felt either in the way, or completely lost about what I was supposed to be doing.

Along comes Brink and I can get in on the bottom rung. TF2 might be better but if I can't even get started in it how's that better for me?

nice review, but i thought Yahtzee would also say something about the story ... cause: y do the security guys want the other guys not to leave :)

oh and team fortress drinking is awesome :)

SiskoBlue:
Hang on... TF2 on The Orange Box was virtually unplayable when it was released. My PC couldn't handle it for some reason so I never got to play TF2. When I tried it a year afterwards, hearing that the problems had been fixed I couldn't get a break. Everybody was super experienced and knew what they were doing. I felt either in the way, or completely lost about what I was supposed to be doing.

Along comes Brink and I can get in on the bottom rung. TF2 might be better but if I can't even get started in it how's that better for me?

The new coaching system in TF2 should make it easier for you to get into TF2.

Optimystic:

ProfessorLayton:
... wasn't there a single player mode as well? Because if there was, then Yahtzee just broke his own rule of not judging a game by multiplayer alone...

EDIT: Ok, you can stop quoting me now, I know he brought it up for less than a sentence. But there was an Extra Punctuation a while ago where he talked about multiplayer except I can't find it. Give me a minute...

EDIT 2: In an Extra Punctuation, he mentioned playing mostly multiplayer games single player because multiplayer isn't his thing. Yet in this review, the only time he even mentioned single player was once and that was hardly a sentence. Even if it was just multiplayer with bots, Borderlands was almost entirely a multiplayer game, yet he barely gave it a try. Surely you see what I'm trying to say here, yes?

No I don't. Brink has all the single player of Unreal Tournament, and Yahtzee has already denoted that a step backward in gaming because that's the exact same FPS miasma Half-Life saved us from in the first place.

Now what you CAN call him out on is why Brink gets slammed while TF2 gets a pass. Of course, TF2 has easily distinguishable silhouettes and no first-person parkour, so it's still better, but at least that's a starting point.

TF2 does not cost 65 euros/dollars

endplanets:
Jesus crap why do people keep stupidly comparing Brink to TF2, that is not a valid comparison. Yes they have a class based system, but that is like saying that GTA is Halo because they have guns or that Starcraft is chess because you control units. Is the market really so devoid of class based shooters that TF2 is the only one that comes to mind. In TF2 (in the beginning at least) you made one choice and it would give you a character with a purpose, damage/health output, appearance and weapons. But in Brink you make many choices with purpose (class), damage/health output (weapon weight and body type), appearance (customized look) and weapons (gun itself) AND variable perks.
In TF2 your class choice is everything but in Brink your class is just one of many decisions.

You know what Brink's class system should be compared to: Battle Field 2142, Alien Swarm, the original Tribes, and of course other games by this developer that came out WAY WAY before TF2 like bloody Castle Wolfenstein and Quake Wars. This class based system in Brink is the same system that they have been using for over a decade.

The tones of the games are different, the weapon systems are different (in Brink there are a lot of "direct" weapons like assault rifles while TF2 has asymmetric weapons like sticky launcher), the objectives in the game are different and Brink has grenades.

Why do people keep comparing Brink to TF2, is it because the graphics are slightly "goofy" in a way slightly and unintentionally similar to TF2?

What I don't understand is why it bothers you so much?
TF2 earned its name. It is the GO-to game when to consider team and class based FPS gameplay. I suppose you could say WoW is the same for mmorpgs. Etc, etc.

At the end of the day, Brink uses a similar model, down to the same types of classes. I do not think it is an insult to start comparing it to TF2. Especially when they are both so very similar. The most striking thing is, yes they added plenty of other stuff that TF2 doesn't. However, they seemed to forget the basics of what made team based FPS game work, which for me is a massive LOL. They didn't show that in their high-res stylish advertisements did they?

P.S. adverts mean SFA... even more so when they show no in game footage. I believe the term all flash and no substance creeps in here.

JustaGigolo:

SiskoBlue:
Hang on... TF2 on The Orange Box was virtually unplayable when it was released. My PC couldn't handle it for some reason so I never got to play TF2. When I tried it a year afterwards, hearing that the problems had been fixed I couldn't get a break. Everybody was super experienced and knew what they were doing. I felt either in the way, or completely lost about what I was supposed to be doing.

Along comes Brink and I can get in on the bottom rung. TF2 might be better but if I can't even get started in it how's that better for me?

The new coaching system in TF2 should make it easier for you to get into TF2.

That's good to know but that's the problem I have with TF2. It was months after it was "fixed" that I heard it was fixed. And I'm pretty sure this coaching system has been around for a while but where's the marketing? Unless I randomly put TF2 back in I wouldn't know any of this. I'll have to give TF2 a try now as I really liked Brink although it needed more legs and definitely could have done with a stronger class distinction, but still a really good original IP I thought.

CrystalShadow:
But the 'staring at a blank screen to unlock the start button' bit reminded me of a couple of flash games that purposely messed with things like that.

The most relevant being:
http://armorgames.com/play/3955/upgrade-complete

Five pages before someone linked to Upgrade Complete? Ouch, that's harsh... there's a sequel you know...

The oddest thing about brink though, is why they charged money for it when there is an exact copy of the game (more or less) for free... Check out Parabellum.

Very good episode. I find the animations did make a noticable step forward in the last few episodes. Text is funny and to the point as usual.

totally heterosexual:

TF2 does not cost 65 euros/dollars

I come from the land down under, where you can be stripped of your pockets with exorbitant video game prices.

Some games like SC2 are still $84, some games like Deus Ex are a measly $55. And steam also price gouge us by our 'australian tax' we coined the term for of a usual $30 on the exact same game (in USD noless).

All I can say is I will be buying brink to shove it up Valve's ass.

of COURSE we find funny accents hilarious! why do you think we watch this!?

rapidoud:

totally heterosexual:

TF2 does not cost 65 euros/dollars

I come from the land down under, where you can be stripped of your pockets with exorbitant video game prices.

Some games like SC2 are still $84, some games like Deus Ex are a measly $55. And steam also price gouge us by our 'australian tax' we coined the term for of a usual $30 on the exact same game (in USD noless).

All I can say is I will be buying brink to shove it up Valve's ass.

you are kidding me. i lived in australia and i saw TF 2 for under 20$ at EBgames and gametraders. not even steam asked for that much. SC2 is also under 20$ so as deus ex.
what kind of shops do you have who ask for that much??

I get Brink. I've just completed all 3 Star challenges and I think the AI is pretty awesome...most of the time. About 20-30% of the time they stand idly by a box and don't move!

To be fair, this game was more focused on the Enemy Territory crowd, than TF2.

rapidoud:

totally heterosexual:

TF2 does not cost 65 euros/dollars

I come from the land down under, where you can be stripped of your pockets with exorbitant video game prices.

Some games like SC2 are still $84, some games like Deus Ex are a measly $55. And steam also price gouge us by our 'australian tax' we coined the term for of a usual $30 on the exact same game (in USD noless).

All I can say is I will be buying brink to shove it up Valve's ass.

ouch

i played tf2 alot and i play brink alot right now. referring to it as a tf2 rip off is wrong. its more a Battlefield rip off. battlefield also has objectives and classes. and to be honest. this is a game where 1 dude without a social live won't ruin everything for the enemy team.

P.S. the parkour style movement works. never had a problem with it. so i can't get that point

The more I hear about Brink, the less I want to bother playing it. Shame, seems like it had tons of fantastic potential.

And no, I'm not basing this opinion solely off ZP.

Good episode.

endplanets:
Jesus crap why do people keep stupidly comparing Brink to TF2, that is not a valid comparison. Yes they have a class based system, but that is like saying that GTA is Halo because they have guns or that Starcraft is chess because you control units. Is the market really so devoid of class based shooters that TF2 is the only one that comes to mind. In TF2 (in the beginning at least) you made one choice and it would give you a character with a purpose, damage/health output, appearance and weapons. But in Brink you make many choices with purpose (class), damage/health output (weapon weight and body type), appearance (customized look) and weapons (gun itself) AND variable perks.
In TF2 your class choice is everything but in Brink your class is just one of many decisions.

You know what Brink's class system should be compared to: Battle Field 2142, Alien Swarm, the original Tribes, and of course other games by this developer that came out WAY WAY before TF2 like bloody Castle Wolfenstein and Quake Wars. This class based system in Brink is the same system that they have been using for over a decade.

The tones of the games are different, the weapon systems are different (in Brink there are a lot of "direct" weapons like assault rifles while TF2 has asymmetric weapons like sticky launcher), the objectives in the game are different and Brink has grenades.

Why do people keep comparing Brink to TF2, is it because the graphics are slightly "goofy" in a way slightly and unintentionally similar to TF2?

I haven't heard of any of the games that you said Brink's class system should be compared to so that may be why everyone compares it to TF2.

As for why character customization is so important- some of those outfits are awesome. Straight up awesome. I actually like Brink one the P.C. I wouldn't reccomend it on a console.

Why is Seattle the Ark?

I'm going to go tape grenades to all my rakes post haste

The weird thing about Brink to me is that it's a game that feels wholly unfinished. Everything feels done, just not given enough polish to make anything particularly stand out. And I find this really ironic because Bethesda actually released this game early, under the impression that they had finished long enough ahead of schedule to bring it out even sooner.

Though I don't think I'm too interested in this game because I'm not a big fan of shooters in which you die after absorbing 3 bullets. Sure, that's a lot more realistic than taking 30 before you go down, but damn it seems annoying being killed 10 times a minute.

Undead Dragon King:
Listening to the choices that Bethesda made for Brink, especially when compared to Team Fortress 2, really makes me wonder just how much ACTUAL playtesting and QA went into making this game. Every design decision seems to be counter-intuitive to making an effective class-based multiplayer shooter.

y'know, the funny thing is right, that Bethesda had damn near nothing to do with the game. They were publishing the game. Splash Damage made the game. They made the decisions.

God damn, makes me wonder if people are going to talk about RAGE as if id Software had nothing to do with it.

Stammer:
The weird thing about Brink to me is that it's a game that feels wholly unfinished. Everything feels done, just not given enough polish to make anything particularly stand out. And I find this really ironic because Bethesda actually released this game early, under the impression that they had finished long enough ahead of schedule to bring it out even sooner.

Though I don't think I'm too interested in this game because I'm not a big fan of shooters in which you die after absorbing 3 bullets. Sure, that's a lot more realistic than taking 30 before you go down, but damn it seems annoying being killed 10 times a minute.

Actually the combat in the game is quite nonlethal compared to contemporaries. Its not realistic damage at all.

I shall downlo... BUY this game because it is exactly like Tteam fortress 2 (take a shot)

My roommate watched this earlier and has since informed me that he plans to get drunk tonight playing the shots game.

Teehee, Star Trek reference.

Puzzlenaut:

.
Also, I fundamentally disagree with what he said about Mirror's Edge -- if there is one thing that game taught us its that parkour from the 1st is definitely how it should be done if your game is going to be largely based around it. Compare the parkour of Mirror's Edge to Assassin's Creed. AC is much easier, but its nowhere NEAR as exhilerating, fun or breathtaking as Mirror's Edge's and that is almost entirely because of the perspective.

AC is nowhere near as vomit-inducing from phantom motion-sickness as M-Edge is, either. Just sayin'. *shrugs*

widowspeak:

Puzzlenaut:

.
Also, I fundamentally disagree with what he said about Mirror's Edge -- if there is one thing that game taught us its that parkour from the 1st is definitely how it should be done if your game is going to be largely based around it. Compare the parkour of Mirror's Edge to Assassin's Creed. AC is much easier, but its nowhere NEAR as exhilerating, fun or breathtaking as Mirror's Edge's and that is almost entirely because of the perspective.

AC is nowhere near as vomit-inducing from phantom motion-sickness as M-Edge is, either. Just sayin'. *shrugs*

because there's no challenge in Assassin's Creed -- in the most recent installment they've really tried to make platforming a major part of the game, but what's the point of that if it's so easy?
There's no challenge so there's no fun.

Mirror's Edge can sometimes be confusing, but the free-running is as good as it gets in every possible way and a large part of that is learning your characters limits through practice -- there is a fairly steep learning curve to this, and if ME was in third person it would undoubtedly be far easier to learn them, but that's part of the experience.
AC on the other hand is just push the button in roughly the direction of where you want to go and the game jumps for you. In many ways Brink's is actually more like the parkour of AC than Mirror's Edge, which cannot be said to be a bad thing considering the emphasis in the game is the FPS part of it, not the jumping about.

endplanets:
Jesus crap why do people keep stupidly comparing Brink to TF2, that is not a valid comparison. Yes they have a class based system, but that is like saying that GTA is Halo because they have guns or that Starcraft is chess because you control units. Is the market really so devoid of class based shooters that TF2 is the only one that comes to mind. In TF2 (in the beginning at least) you made one choice and it would give you a character with a purpose, damage/health output, appearance and weapons. But in Brink you make many choices with purpose (class), damage/health output (weapon weight and body type), appearance (customized look) and weapons (gun itself) AND variable perks.
In TF2 your class choice is everything but in Brink your class is just one of many decisions.

You know what Brink's class system should be compared to: Battle Field 2142, Alien Swarm, the original Tribes, and of course other games by this developer that came out WAY WAY before TF2 like bloody Castle Wolfenstein and Quake Wars. This class based system in Brink is the same system that they have been using for over a decade.

The tones of the games are different, the weapon systems are different (in Brink there are a lot of "direct" weapons like assault rifles while TF2 has asymmetric weapons like sticky launcher), the objectives in the game are different and Brink has grenades.

Why do people keep comparing Brink to TF2, is it because the graphics are slightly "goofy" in a way slightly and unintentionally similar to TF2?

The red-blue colour scheme of the units, the cartoon-ish, exaggerated art style, the fact it is class based (though honestly not really that class based. More like a hybrid of class-based and more CoD-like model) and almost entirely based around multiplayer.

There are loads of reasons why they are similar. The rest is mostly just details.

What's with the Coca~Cola and Nike product/logo placement?

Hah!

Nice show yahtz!

I sadly agree with you... Damn I was really looking foward to Brink.

Numachuka:

ProfessorLayton:
... wasn't there a single player mode as well? Because if there was, then Yahtzee just broke his own rule of not judging a game by multiplayer alone...

The single player is the multiplayer with bots. Or the multiplayer is the single player with retards. Which ever way you choose.

your screwed but considering that totalbiscut more or less likes the game very much as you can see here
edit: my link didn't link but just google WTF is Brink to find it

 Pages PREV 1 2 3 4 5 6 7 8 9 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here