The Witcher 2: Assassins of Kings Review Pages PREV 1 . . . 8 9 10 11 12 13 14 15 16 NEXT | |
This has always been the redeeming factor in Witcher combat for me. It's clunky in both installments, but in terms of capturing the feel and depth of their world it rocks. It rewards you for careful planning and strategy to a degree that few games do. | |
Hey, I got the hang of it eventually, you're preaching to the choir on that. But it was a very brutal trial and error period. I can't personally fault the game for that, but I can see why another player might.
That's a good question. I think difficulty spikes to the degree I've experienced in this game so far are... troublesome to say the least. they're not bad per se, but inasmuch as they disrupt the flow of the game that had previously been going swimmingly, they are bad. Honestly, I need to play more (which I will do immediately after hitting "post" here). The fight I'm referring to was supposed to be hard from a story standpoint, but it's also unwinnable from a story standpoint (you still have to "win" in game terms, but you don't win in the story), so I'm conflicted on if it should have been as hard as it was compared to all the other fights on Normal. Once I get further in the game, I'll have a better idea of how the game is handling the difficulty curve overall.
The reality is that this happens all the time. Rotten Tomatoes lets downright reprehensible reviews (much worse than what you perceive this to be) get a spotlight. I remember once a reviewer bashed Cloudy With a chance of Meatballs by childishly insulting its character designs instead of saying anything substantial. Basically, there's no way around it. You say that gamers "need to be warned," yet there are many glowing reviews for the game easily accessible for the curious consumer. Good games will always--and have always, to my knowledge--outshined even the most flawed of reviews. Looking at the Metacritic page, I see a phenomenal level of support and praise for this game. The one extra "mixed" review will not change people's opinions much. I think it's worth letting it go on this one. I mean, imagine me seeing all the hate DA2 got when it came out. I'm sitting there playing it, enjoying it for the most part, liking the characters, enjoying the pace compared to the previous installment, generally feeling pretty good about it, yet I see so much rage and undeserved zeros flying about. I was frustrated because I knew people were exaggerating to make a point, yet I couldn't say much because I knew the game had some flaws, despite my enjoyment. But now we have The Witcher 2 getting glowing reviews from both press and users, an extremely solid 89% average, and that's not enough? Even if a few sites "don't get it" like these four, is it really worth getting worked up about? | |
Much as I'd like to have enjoyed the first one I really disliked the timing-based combat mechanic. So far everything I've seen about the sequel suggests its back with a vengeance...sigh, another one I can refrain from buying until about 3 years from now when its on sale for $5 at GOG right before The Witcher 3 comes out... EDIT: still gonna try to finish the first one, though, so I can consider doing the second one. With this much praise, the game has to be worth the effort, I figure, even if I find the combat mechanics tedious...maybe the sequel improves on them? | |
Oh sure, I know it happens all the time. This doesn't mean that it's ok to leave it be, or that obviously bad "journalism" (quotes intended and mandatory) should be left alone and shouldn't be criticized and exposed. It offers an obvious disservice to the readers, and as such it should be branded, so that the less informed readers don't find themselves paying the price for an editor in chief not being able to handle his writer or for a writer not being qualified to do his job. You're very fre to let it go. This doesn't mean other will or should, isn't it?
Combat in Witcher 2 has really nothing to do with the first game. Your combos won't be interrupted if you don't press your mouse button exactly at the right time. | |
The combat mechanics are pretty different in Witcher 2. Basically they're closer to what you'd find in your standard hack-and-slash - you alternate light swings, heavy swings, and blocks. Like in the first, you have a lot of ways to mix it up with spells, bombs, traps, throwing knives, ripostes, etc. The annoying timing mechanic is completely gone :) The people who have an issue with Witcher 2 combat mostly do because it's pretty unforgiving at anything above easy - despite the big sword, Geralt's more of a fragile caster/swordsman than a dedicated melee-type, and you get pounded into the dirt if you stay in close combat against multiple opponents or a tough opponent. So you've got to stay mobile, use spells potions and devices as equalizers, and adopt a more hit-and-run style of combat. The system's a little clunky (especially the autotargeting) but it definitely rewards strategy and planning. | |
I take what I previously said.This review doesn't do the combat system justice.Yes it's merciless to new comers,yes the targetting is a bit glitchy and unresponsive.What you didn't mention that it's deeply rewarding for an experienced gamer.You can handle stuff that you didn't even imagine previously even on high difficulties with sub par gear just by grasping the mechanics. Basically it rewards replays rather than dumbing as you get better and turning the game into an item hunt.If you can't play on normal then put it on easy.You also found the QTE fist fights hard.This review doesn't do the game any favors and for the time you had to review it you could've sank at least 2 playthroughs.That's what I would've done.Giving a mediocre review in the midst of a lot of excellent ones doesn't give you credibility... | |
Yes you should ignore the fact, because it has nothing to do with the quality of the game
Your subjective opinion, not a fact
nothing to do with the quality of the game
Your subjective opinion, not a fact | |
Isn't this the same reviewer who gave dragon age 2 5 stars or something. Bit hard to take him seriously anymore after this. | |
@sindremaster | |
@sindremaster: subjectivity will bring you only so far when taking the responsibility to professionally review a game. Reviews (good ones) are opinion pieces only in part. And not even the biggest part. | |
Author is useless, should quit his job as it's clear he sucks at playing games. Try reviewing TV series maybe? Lowered difficulty there, as you only need to 'absorb' stuff that is thrown at you without any active process (apart form keeping eyelids open...). Games are supposed to be some kind of a challenge and here we see someone trying to make a review while not being able to put some effort into playing the game. Horribad. | |
Nice review Greg. It's refreshing to see an honest opinion that doesn't get in the way of presenting the game. What I mean is that usually critics bash or praise the game throughout most of the review, while here you honestly say that the game is probably one of the best RPGs this year, but it just doesn't work for you personally. I respect that. | |
I just want to say I read every one of the comments here (All 13 pages) and I really appreciate your balanced comments. I feel similarly. I personally love the Witcher 2 and it being made is a force for good in gaming. Giving Bioware some real competition is good. Free DLC and lack of DRM is good! But the game is not perfect and I would not give it a perfect score. Greg was likely to get flack from giving DA2 a 5/5 in comparison but that does not excuse some of the comments we have seen. There is no good reason to criticize someone personally. It is unnecessary and only detracts from your points. Thank you RSVP42 for putting in the time to call them on it so thoroughly and thoughtfully as well as making some good points of your own. | |
The relevant detail you missed is that reviews aren't and shouldn't be just a personal affair. A reviewer is not writing for himself, but for his readers, and needs to give a fair assessment of the quality of a game (which for the most part isn't a matter of opinion), which is something Greg set aside, preferring to give most of the space to his personal rant. That's the difference between a reviewer and a random guy with a blog.
If someone quite evidently lacks the qualification to perform a job, there's no good reason not to say it. | |
Always hated this argument. If one can even call this cop-out an argument. It can be used to defend literally any movie, book, or game. I could say "Empire Strikes Back is so -obviously- a better film than Episode I.", and what is the last, desperate argument a monkey could throw at me to counter the obvious? "Well, that's just -your- opinion!" Well, yes, of course how good art is is largely subjective, but sometimes the gap in quality is so blatantly obvious that one is -clearly- better than the other, as in the example of Empire Strikes Back (Or Witcher 2 vs. Dragon Age 2). | |
Exactly, whenever I hear someone say that the first thing that comes to mind is that they're doing it because they're not confident in their ability to support it. People also seem to have this idea that an opinion sits in this untouchable grey area where you can't be right or wrong, which is untrue. Let's say for example Jeffery Dahmer says that he thinks it's ok to kill people, which would appear to be true to him. To which you reply "No it's not" and is countered by him with "well that's your opinion". Is he still wrong? yes. In hindsight that's an extreme example, but you could get what I mean. In short, opinions are only as good as your ability to support them. | |
I am not saying your can't attack their premise or call them on things. I am saying why get personal? Win your fights through better points better made not cheap shots. (Not that I am saying that is what you in particularly did. Frankly I am not rereading the 13 pages to check) | |
The point is, someone is attacking a man and his article which is based on HIS opinion with opinions of their own and stating that his opinion of the game is wrong, because their opinion is right. That doesn't make my opinion wrong because someone else's subjective opinion makes them think that there's an objective look at quality overall making The Witcher better no matter what. Example (remember, this is not a real opinion as I still haven't played Witcher 2): The Witcher 2 uses individual and unique locations rarely repeating any art asset, while ME2 uses the same three or four locations for multiple different locations with very little variation. Ergo, The Witcher 2's locations are much better as they varied and interesting throughout the entire game. When you get down to it, there aren't many features of a game that can be considered objective. I mean technological aspects are the main thing with very few other things that can be looked at objectively (which is the same for any other medium as well). Entertainment (and art) are very silly things when it comes down to it. It can easily be drivel to one person and one of the funnest experiences to another. All opinion, stated as fact but not meant to be looked at as fact. xD EDIT: I also think the original goal of the person who pointed out the opinions was to show that people need to support their arguments against this man's review specifically. Not just by saying that the Wither 2 is somehow factually '200% better' than DA2 and that the game is simply 'amazing' for the sake of amazing. | |
I just love the Facebook comments- are any of them not ripping on Greg? Seriously, I bet they're using FB to avoid a forum-based repercussion. | |
I like Dragon Age 2 more than I like The Witcher 2, that is my opinion. You like The Witcher 2 more, that's your opinion. None of us are more right than the other because it's just an opinion. | |
Contrary to popular belief, not all opinions are equal. | |
Again, it's not his opinion that is the problem here - I think hardly anyone cares whether Tito likes the game or whether he likes ice cream, he is not exactly important person in our lives, so the emotional aspect (eg. yay, he likes!) is irrelevant. The problem is that this opinion is hardly supported and without consistency (someone pointed out blaming W2 for things never even mentioned in DA2 review). And that's the thing you can't counter with "opinion excuse". The moment you write about "None of us are more right than the other because it's just an opinion." you choose to ignore the fact plenty of posts above are not about "just an opinion" - responding to them in this manner is pretty much like arguing with someone else. And writing "It depends on what is more important to you in a game" means surrendering - that very phrase divides user reviews from professional reviews. Those professional ones should focus on things useful for every reader - not for "I want to see what Tito likes" group - and do this in consistent, diligent and honest manner. I've seen different accusations so far: EA payroll, incompetence, consolitis - all are easy to counter, but that piece about reviewer being RPG vet and D&D player made me think about way easier solution. Laziness - either intelectual or plain, old-school laziness. The very reason people even dare to hide behind "I like! My opinion!" in the first place. | |
"The Witcher 2: Assassins of Kings is a role-playing video game and a sequel to The Witcher, developed by Polish studio CD Projekt RED for Microsoft Windows and Xbox 360". (Wikipedia: http://en.wikipedia.org/wiki/The_Witcher_2:_Assassins_of_Kings) So...yeah, it is on Xbox 360 apparently. | |
He did not once assert that such things broke immersion. Indeed, I would gather from his review that he has the same fundamental problem I have with the game: that, mechanically at least, this game is simply poorly made. This by no stretch makes it a bad game. I love the game, but it is in spite of mechanics that are openly hostile to the player. The developer created a game that is difficult because the governing mechanics are, in many ways, faulty - a problem exacerbated by an utter refusal to tell the player what they need to know in order to play the game. On the rare occasion information is offered, it is presented in obtuse a fashion as is possible. They delivered a game that was a disaster mechanically, a game that has schizophrenic pacing, a game that often seems to be actively demanding that I simply stop playing thanks to any of a dozen unforgivable sins and yet I played to the end and enjoyed it. It was a triumph of world building, it was a game that actually made choice matter (at least from time to time) and was one of the few games where I genuinely cared about the fake people that populated the world. The Witcher 2 is that rare example of a game with terrible mechanics yet possesses a narrative so strong that it dragged me through all the unpleasant bits kicking and screaming. That said, I am increasingly amused by all the people crawling out of the woodwork in order to defend design choices that are simply bad. I tend to think the cause of championing this game is better served not by lying and saying these problems do not exist but rather pointing out those things that were so good they made us overlook the frustrating and broken bits. | |
Because Wikipedia, internet resource edited by users, is never wrong right? While there most likely is a port in the works, it's not out, it's not finished, and possibly will be announced either on 2nd June at CDPR conference or during E3. | |
I think I'll just point out that you do your cause no justice when you attack Greg's argument by asserting he is unqualified and then offering no evidence to back such a claim or indicating how it's relevant to you initial argument. Rhetorical fallacy will rarely sway anyone to your side. | |
Yeah, remember the keyword of my previous post was "Apparently", so it's possible it isn't 100% full-proof. But, you wanted to know why someone would think it's on Xbox 360 and i just gave you the answer. Regardless, likely guess is that it probably is the case that it will be revealed on 2nd of June or something. I'm not much of a witcher fan so i haven't been following it to closely (Don't hate it or anything, just isn't my thing is all). | |
Hey, that tactic certainly worked well in Dragon Age 2 review, eh? Then again... I do not recall reading about some of such "design choices" in that game at all. | |
The reason I used the "opinion excuse" is because someone said it was a fact that The Witcher 2 is better than Dragon Age 2 and I said it's not a fact its his opinion.
When I said that I wasn't talking to all the posts above I was responing to the last thing the guy I quoted said.
Again, I was talkin to the guy I quoted who said it was a fact that DA2 was better than DA2. It is not a fact because it depends on what you think is important in a game, I like party based combat so for me DA2 is better than TW2. | |
Did you even bother to check the journal? All the information is there, 1 key press away. | |
Then can we agree formulating an opinion about a game in professional review, based on the fact reviewer eg. likes party-based combat more than solo version and then using that opinion as a basis for final verdict is a mockery of a purpose of professional review? Especially when at the same time objective flaws (already mentioned by other posters) both games (W2 & DA2) have are treated differently? Oh, there are some annoying design holes out there, although I wouldn't say they are combat-related. More like causing aggravation when you make a mistake you cannot easily fix. Eg. using mutagens and THEN realising upgrading specific skill gives mutagens a significant boost - but only to those mutagens you use AFTER getting that skill. Or realising you need to carry a recipe for swallow to be able to craft more of such elixirs - after you sold that thing and it disappeared due to advancing in the story. Or being stuck without storage. Then again - I survived without mutagen bonuses and still had one swallow left during epilogue. Not to mention these things can be easily fixed without a major overhaul to the game. Complaining abut them too much would mean making a big deal out of lower performance for SLI/Crossfire - already patched. But seriously, combat mechanics? Someone said it's better to show than to force poor gamer to read. Ok. In the very beginning of the game you meet several opponents at once. Right after game lets you fight an opponent with a shield. A bit later game suggests you meditate and use elixirs because the difficult fight is coming There are harder fights later on, there are easier ones (yay! no mindless level scaling!), but such basic truths stay the same. Boss fights are a different cup of tea, not sure if there is a need to elaborate. That's why I find it hard to feel compassion for everyone complaining too much. | |
This thread. Summed up. I think the review is justified (somewhat). TW2 has some great narrative design, but some truly godawful game and level design. No matter how rich and flavored the story is, this is still first and foremost a game. | |
<joke>Greg, I might have some bad news for You</joke> :P | |
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My biggest problem with this review is that if he played on easy then the majority of his criticism would've been elminated.
Also... You don't have to alt tab to a manual or walkthrough to finish a sidequest. Press C, find 'Nekker' after you research them and it tells you how to kill them, how to destroy their nests, and what with. I prefer a game that encourages an in depth understanding of the dangerous monsters that inhabit it and mandates preperation and forethought...
I mean seriously, you can't expect a professional monster slayer to NOT think things through in advance and come prepared with the right tools for the job. And the whole point about having to FIND the nests (or corpses, or other variant found in the sidequests) instead of having them shown to you would entirely remove the demand of hiring a monster hunter TO FIND AND KILL THESE MONSTERS!