Dungeon & Dragons: Daggerdale Review

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Ok, so that's an obvious 'no purchase' for me, but I'll certainly keep an eye open for any sequels. I mean, until Diablo 3 is released, and then I'll forget this game ever existed.

pathfinder supports 3.5 with a few tweaks. no more overly long grapple crap and some name changes to avoid copyright infringement but great experience so far. if i wanted to play a video game i would. tabletops are supposed to have more options than 4e, when i here 4e players in a game it sounds like wow gamers

A new D&D video game? Awesome!

Oh, it's 4E you say? Nevermind, I'll just go dust off some old NWN mods or something...

It's a good thing we start our Pathfinder campaign next week, I just couldn't get into 4th edition, despite more than a few months of trying.

Avg Metacritic Reviewer Score: 47 / 100
Avg Metacritic Player Score: 5.6 / 10

Do yourself a favor and don't buy Daggerdale. It's bugged to hell - your characters can be come permanently crippled by losing spells, abilities, and equipment; merchant inventories spontaneously disappear, NPCs glitch and lock up frequently, players are frequently dropped from co-op games (or the host crashes and everyone disconnects) the final boss battle is glitched and will require a dozen replays, etc.

There's no way to heal yourself outside of drinking potions (unless you're a cleric) but you can only buy 5 potions at a time and each one only returns about 15% of your health - so combat is a long, tedious battle of attrition that will see you running back to camp for a free heal and new potions.

Also, the game doesn't really save. You can select the Save Game command from the pause menu, but that will only store your character's current stats; the next time you load, you won't start where you saved - you'll have to grind your way back through a tedious series battles you've already fought (and everything respawns within about 3 minutes of you killing it). When you die, you are penalized XP and gold - no problem there - but you also *lose all your quest progress* and have to start from the beginning of the most recent quest. If you were told to find 6 keys, and you die after finding 5 of them, you'll have to restart the entire quest and re-do the whole thing over again.

Aside from all these problems, this isn't anything remotely close to D&D outside of basic terms like HP, AC, or saving throws. It's a bland, boring, bug-ridden, half-finished abortion of a game that's desperately in need of about six patches - and even then, it'll only be worth $5.00, not $15.

And yes, hi, this is my first post. Sorry to open up with a rant, but I had to sign up here just to try and help others avoid getting burned by this game like I did. I promise I'm not always a jerk, seriously. :)

SuperJay:
Avg Metacritic Reviewer Score: 47 / 100
Aside from all these problems, this isn't anything remotely close to D&D outside of basic terms like HP, AC, or saving throws. It's a bland, boring, bug-ridden, half-finished abortion of a game that's desperately in need of about six patches - and even then, it'll only be worth $5.00, not $15.

I think you meant it's an "aberration of a game." Since it was released, it obviously wasn't stopped in progress (although maybe it should have been). Sorry, pet peeve of mine.

Still, that's an awful lot of things to have wrong with the game. No saves in an RPG? Even with a hack n' slash, that's just a really Bad Idea.

No, I actually meant to use the words I wrote, but I'm sorry if that's a pet peeve of yours. Yeah, it's an aberration too.

The game does save - sort of - in that you don't start the game from the very beginning if you die, but you do have to restart the most recent quest and re-do everything you'd previously accomplished. (Hence the "5 of 6 keys" example. You die after finding 5 of those 6, you're starting over at 0 of 6, and you have to pick up the first 5 again.)

Also, the quest system is severely limited - you get one quest at a time (all other quest givers disappear when you accept a single quest) so there's no way of completing multiple objectives at the same time. And many quests send you into the same places you just cleared in a previous quest, but everything's respawned so you have to re-do it all over again. Couple that with the lack of a decent save feature and you're forced to replay a lot of content repeatedly in a single playthrough - and you STILL only get maybe 7-8 hours out of the game.

Really, it has some potential, but in its current state it's nowhere near worth playing. This is another situation where the demo carefully masks the problems with the full game, so going by that brief experience isn't going to help. Just look at the Metacritic scores - 47 / 100 and 5.5 out of 10 aren't the hallmarks of a quality game.

Why didn't he talk about the RPG story of this game? To me this looked like a console version of diablo with dnd names. Not an actual DND game like Baldurs Gate 1/2+exp or Neverwinter night 1/2+exp.

mrhateful:
Why didn't he talk about the RPG story of this game? To me this looked like a console version of diablo with dnd names. Not an actual DND game like Baldurs Gate 1/2+exp or Neverwinter night 1/2+exp.

The game is typical fantasy adventure fare. Rezlus, the main big baddy, has constructed the Tower of Void in the Mines of Tethyamar in hopes of conquering the Dalelands for his dark god Bane. Obviously the story is hardly breaking any new ground, but luckily a mysterious woman defies fate to bring four adventurers to put a stop to this evil. Of course instead of getting anyone that might actually be able to solve the issue right away, she summons, among others, a first level warrior wearing cloth armor. It might be risky that the whole realm is being defended by fighter in a little more than a t-shirt and blue jeans but Rezlus has graciously left a slowly increasing progression of challenges in the way.

That's really about the whole of it. Baring a few moments, you are essentially siding with a few predetermined factions on your way to taking down Rezlus, most of whom will send you on simple go-to here and kill X number of those quests or occasionally go save so and so. The only real choice is in taking the side quests or not.

Then again this isn't really the kind of game you play for story all that much.

I was really excited to get another D&D game but....the gear listed isn't D&D. It sounds more like a Diablo clone. Still its cheap but somehow it loses the world's flavor to alter its items for me.

And of course the 4e being horrid doesn't help. Hmm I think NWN sounds like some fun!

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