Trailers: Kinect Star Wars: E3 2011

Kinect Star Wars: E3 2011

Jump into the Star Wars universe in Kinect Star Wars.

Watch Video

All i wanted was a star wars game where i could force physics objects around a room with the flat of my hand, doing different hand gestures for push pull lightning etc, or maybe some kind of one on one duel game, but not this.. NOT THIS!

Is this an on rails shooter or what?
I wish there was less propaganda bullcrap and more information here.
Also less lying please? Kinect can't detect hand angles so swinging a lightsaber by flicking your wrist is not possible like that.

Oooh, advertising... right out of the 80's.

I saw some gameplay footage of the lightsaber part earlier today. To put it very lightly, it looks like ass.

It still looks like crap to me. This had better not be canon.


Why do you keep doing this?

DEATHROAD:
All i wanted was a star wars game where i could force physics objects around a room with the flat of my hand, doing different hand gestures for push pull lightning etc, or maybe some kind of one on one duel game, but not this.. NOT THIS!

*waves hand*
This is not the game you're looking for.

What a piece of junk!

I understand why it's on the rails, but that doesn't mean i have to like it, and in reality it's probably the only way it would work. I expected a lot better than this, this...thing.

For the love of God. Please stop killing SW. Just give me throwing stuff and lightning and I'll be happy.

I long for the days when I could take any Star Wars release seriously.

Introducing the latest in Force Powers, Force Rails!

Yay look, a Star Wars themed party game for the Kinect. How pathetic.

What's that you say? Make a action/adventure Star Wars game for the Kinect with a new storyline and new characters, good multiplayer and add in Kinect-ibility? Nahhhhh let's make something crappier....DONE! Rancor stomping suck-ass fun!

Think the Force Unleased type game with Kinect or something even close to that not this movie derivative, on rails, mini-game-esque crap.

I have a bad feeling about this....game.

Microsoft: "Your fans never told you what happened to your franchise..."
George Lucas: "They told me enough! They told me you killed it!"
M: "No....YOU killed your franchise."
L: "No....no...that's not true...that's impossible!"
M: "Search your feelings, you know it to be true."
L: "NNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!! nnnooooooo!"

Why do all these movement games make it look fun.....but when I play its like a thousand people trying to swat 1 fly....

Also it looks...bad...

I wish this kinect game was real, then I might get it.

gah, looks sooooooo bad!

still have to get it... I.. HAVE TO!!!

Well, um. Thanks for trying George.

9_6:
Kinect can't detect hand angles so swinging a lightsaber by flicking your wrist is not possible like that.

What gave you that idea? Sure it can. Kinect works with a high-res depth map of the scene in front of it.

Until they can work out a way to control how you move and fight at the same time, Kinect will continue to suck. Apart from the voice commands. Paying for on the rails combat is not fun

Don Reba:

9_6:
Kinect can't detect hand angles so swinging a lightsaber by flicking your wrist is not possible like that.

What gave you that idea? Sure it can. Kinect works with a high-res depth map of the scene in front of it.

Well it can't detect finger, and finger movments, so wrist flicks seem a little subtle? It's not about the resolution, but recognising the motion I think

BrotherRool:
Well it can't detect finger, and finger movments, so wrist flicks seem a little subtle? It's not about the resolution, but recognising the motion I think

Kinect tracks 16 body points, including hands, feet, and neck. Its body part recognition comes from Microsoft Research, which publishes its work, so we know what it does in all the gruesome detail: http://research.microsoft.com/pubs/145347/BodyPartRecognition.pdf

But then, a game can also take the original depth map and perform its own recognition, so even finger gestures are not totally out of the question. I think we will see much more advanced usage of Kinect in the coming years.

Don Reba:

What gave you that idea?

The fact that no game uses hand gestures for example.
Why hover above an icon or "spank" the menu like in dance central if just flicking your wrist or quickly making a fist for a "click" would be so much more practical?
Probably not because no one thought of that.
It's always big motions so far and determining the angle of a lightsaber by the angle of your hand seems like a huge jump from that.

9_6:
The fact that no game uses hand gestures for example.
Why hover above an icon or "spank" the menu like in dance central if just flicking your wrist or quickly making a fist for a "click" would be so much more practical?
Probably not because no one thought of that.
It's always big motions so far and determining the angle of a lightsaber by the angle of your hand seems like a huge jump from that.

Thanks to MS Research, we do know that the functionality is there. If I were to make a guess, I would say that it does not work well enough for critical features that had to be there at launch or in the first wave of games. It's not an "all or nothing" kind of thing. They'll figure out how to make hand gestures work better or how to use them when they work best.

Don Reba:

BrotherRool:
Well it can't detect finger, and finger movments, so wrist flicks seem a little subtle? It's not about the resolution, but recognising the motion I think

Kinect tracks 16 body points, including hands, feet, and neck. Its body part recognition comes from Microsoft Research, which publishes its work, so we know what it does in all the gruesome detail: http://research.microsoft.com/pubs/145347/BodyPartRecognition.pdf

But then, a game can also take the original depth map and perform its own recognition, so even finger gestures are not totally out of the question. I think we will see much more advanced usage of Kinect in the coming years.

So forgive me if I'm wrong, but since it's tracking 16 joints, 3 of which are in the wrist area, and then it infers tha hand position from joints, isn't the research you kindly linked to, clearly asserting, that as the technology stands, no fingers aren't possible?

BrotherRool:
So forgive me if I'm wrong, but since it's tracking 16 joints, 3 of which are in the wrist area, and then it infers tha hand position from joints, isn't the research you kindly linked to, clearly asserting, that as the technology stands, no fingers aren't possible?

Fingers are not possible out of the box, but, in principle, a game developer could use the same method to recognize fingers or any other body part. The game would probably have to ask the player to hold hands in front of the Kinect, though:

- Put your hands where I can see them!

This might be problematic. :)

I don't know. People are doing all sorts of awesome things using Wiimotes that game developers won't do. I don't know why. I hope Kinect developers will be more creative.

DEATHROAD:
All i wanted was a star wars game where i could force physics objects around a room with the flat of my hand, doing different hand gestures for push pull lightning etc, or maybe some kind of one on one duel game, but not this.. NOT THIS!

Yeah...it's funny how when you finally get to actually use the lightsaber without a keyboard control, LucasArts has jaded it's fan base to the point where most fans are going to go, meh, now. While ten or fifteen years ago we'd have be going OH MY GOD!!!!

Team Hollywood:
Kinect Star Wars: E3 2011

Jump into the Star Wars universe in Kinect Star Wars.

Watch Video

Looks fun, but I wish Microsoft would just deal with it and make a numchuck for kinect so I can walk with a stick rather then having everything on rails.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here